+entwine (32)
Choose one —
• You gain 5 life.
• Prevent the next 5 damage that would be dealt to target creature this turn.
Entwine (Choose both if you pay the entwine cost.)
• Barbed Lightning deals 3 damage to target creature.
• Barbed Lightning deals 3 damage to target player or planeswalker.
• Destroy target creature.
• Return target creature card from your graveyard to the battlefield.
Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)
• Tap two target creatures.
• Creatures don't untap during target player's next untap step.
• Tap target permanent.
• Untap target permanent.
• Flourishing Strike deals 5 damage to target creature with flying.
• Target creature gets +3/+3 until end of turn.
• Create three 1/1 red Goblin creature tokens.
• Creatures you control get +1/+1 and gain haste until end of turn.
• Until end of turn, you gain control of target creature and it gains haste.
• Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target.
• Target player creates a 2/2 black Zombie creature token.
• Return target creature card from your graveyard to your hand.
• Creatures target player controls attack this turn if able.
• Creatures you control gain first strike until end of turn.
• Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
• You may play up to two additional lands this turn.
Choose two —
• Each opponent sacrifices a creature of their choice.
• Exile all opponents' graveyards.
• Create a 1/1 white and black Spirit creature token with flying.
• You gain 4 life.
Entwine (Choose all if you pay the entwine cost.)
• Create a token that's a copy of target artifact creature you control.
• Create a token that's a copy of target nonartifact creature you control.
• Create a 5/5 green Beast creature token.
• Create five 1/1 green Insect creature tokens.
• Sacrifice any number of creatures. You gain 3 life for each creature sacrificed this way.
• Pay any amount of life, then look at that many cards from the top of your library. Put one of those cards into your hand and exile the rest.
• You draw five cards and you lose 5 life.
• Create an X/X black Demon creature token with flying, where X is the number of cards in your hand.
• Destroy target artifact.
• Destroy target land.
• Search your library for a land card, put that card onto the battlefield, then shuffle.
• Return target permanent card from your graveyard to your hand.
• Put your commander into your hand from the command zone.
• Creatures you control get +1/+1 until end of turn.
• Untap all creatures you control.
• Untap all lands you control.
• Until end of turn, lands you control become 2/2 creatures that are still lands.
Cast this spell only during your turn and only during combat.
• Creatures you control gain double strike until end of turn.
• Untap all creatures you control. After this phase, there is an additional combat phase.
• Look at the top five cards of target opponent's library, then put them back in any order.
• Look at the top five cards of your library, then put them back in any order.
• Until end of turn, whenever a creature is dealt damage, destroy it.
• Until end of turn, whenever a creature dies, that creature's controller loses life equal to its toughness.
• Destroy all creatures with power 2 or less.
• Destroy all creatures with power 3 or greater.
Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)
• Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.)
• Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)
• Creatures you control get +2/+2 until end of turn.
• Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."
• Each player shuffles their hand and graveyard into their library.
• Each player draws seven cards.
• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.
• Put up to two creature cards from your hand onto the battlefield.
• Target creature gets -6/-0 until end of turn.
• Switch target creature's power and toughness until end of turn.
• Put a +1/+1 counter on each of up to two target creatures.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
• Regenerate each creature you control.
• Wail of the Nim deals 1 damage to each creature and each player.
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