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Acclaimed Contender
Acclaimed Contender 2White (3)
Creature — Human Knight (3/3)

When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

March of the Machine Commander (Rare)
Other Versions
Throne of Eldraine (Rare)
Allied Reinforcements
Allied Reinforcements 3White (4)
Sorcery

Create two 2/2 white Knight Ally creature tokens.

Oath of the Gatewatch (Uncommon)
Virtue of Loyalty (Ardenvale Fealty)
Virtue of Loyalty (Ardenvale Fealty) 1White (2)
Instant — Adventure

Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)

Wilds of Eldraine (Mythic Rare)
Aryel, Knight of Windgrace
Aryel, Knight of Windgrace 2WhiteBlack (4)
Legendary Creature — Human Knight (4/4)

Vigilance

2White, Tap: Create a 2/2 white Knight creature token with vigilance.

Black, Tap, Tap X untapped Knights you control: Destroy target creature with power X or less.

Commander Masters (Uncommon)
Other Versions
Dominaria (Rare)
March of the Machine Commander (Rare)
Assure // Assemble (Assemble)
Assure // Assemble (Assemble) 4GreenWhite (6)
Instant

Create three 2/2 green and white Elf Knight creature tokens with vigilance.

Ravnica Remastered (Rare)
Other Versions
Guilds of Ravnica (Rare)
Assure // Assemble (Assure)
Assure // Assemble (Assure) Green or WhiteGreen or White (2)
Instant

Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.

Ravnica Remastered (Rare)
Other Versions
Guilds of Ravnica (Rare)
Attended Knight
Attended Knight 2White (3)
Creature — Human Knight (2/2)

First strike

When Attended Knight enters the battlefield, create a 1/1 white Soldier creature token.

Modern Masters 2017 Edition (Common)
Other Versions
Magic 2013 (Common)
Auriok Steelshaper
Auriok Steelshaper 1White (2)
Creature — Human Soldier (1/1)

Equip costs you pay cost 1 less.

As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.

Mirrodin (Rare)
Azorius Knight-Arbiter
Azorius Knight-Arbiter 3WhiteBlue (5)
Creature — Human Knight (2/5)

Vigilance

Azorius Knight-Arbiter can't be blocked.

Ravnica Allegiance (Common)
Balan, Wandering Knight
Balan, Wandering Knight 2WhiteWhite (4)
Legendary Creature — Cat Knight (3/3)

First strike

Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.

1White: Attach all Equipment you control to Balan.

Commander Masters (Rare)
Other Versions
Commander 2017 (Rare)
Jumpstart 2022 (Rare)
Banish into Fable
Banish into Fable 4WhiteBlue (6)
Instant

When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.

Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.

Throne of Eldraine (Rare)
Barrow Witches
Barrow Witches 4Black (5)
Creature — Human Warlock (3/4)

When Barrow Witches enters the battlefield, return target Knight card from your graveyard to your hand.

Throne of Eldraine (Common)
Basri's Lieutenant
Basri's Lieutenant 3White (4)
Creature — Human Knight (3/4)

Vigilance, protection from multicolored

When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control.

Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.

Core Set 2021 (Rare)
Belle of the Brawl
Belle of the Brawl 2Black (3)
Creature — Human Knight (3/2)

Menace (This creature can't be blocked except by two or more creatures.)

Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.

Throne of Eldraine (Uncommon)
Blacklance Paragon
Blacklance Paragon 1Black (2)
Creature — Human Knight (3/1)

Flash

When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn.

Throne of Eldraine (Rare)
Bladewing, Deathless Tyrant
Bladewing, Deathless Tyrant 5BlackRed (7)
Legendary Creature — Dragon Skeleton (6/6)

Flying, haste

Whenever Bladewing, Deathless Tyrant deals combat damage to a player or planeswalker, for each creature card in your graveyard, create a 2/2 black Zombie Knight creature token with menace.

Dominaria United Commander (Rare)
Blood-Cursed Knight
Blood-Cursed Knight 1WhiteBlack (3)
Creature — Vampire Knight (3/2)

As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)

Magic Origins (Uncommon)
Bloodsworn Knight
Bloodsworn Knight (0)
Creature — Vampire Knight (*/*)

Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.

1Black, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)

Innistrad: Crimson Vow (Uncommon)
Rimrock Knight (Boulder Rush)
Rimrock Knight (Boulder Rush) Red (1)
Instant — Adventure

Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.)

Throne of Eldraine (Common)
Breathless Knight
Breathless Knight 1WhiteBlack (3)
Creature — Spirit Knight (2/2)

Flying, lifelink

Whenever Breathless Knight or another creature enters the battlefield under your control, if that creature entered from a graveyard or you cast it from a graveyard, put a +1/+1 counter on Breathless Knight.

Modern Horizons 2 (Common)
Brimstone Trebuchet
Brimstone Trebuchet 2Red (3)
Artifact Creature — Wall (1/3)

Defender, reach

Tap: Brimstone Trebuchet deals 1 damage to each opponent.

Whenever a Knight enters the battlefield under your control, untap Brimstone Trebuchet.

Throne of Eldraine (Common)
Burning-Yard Trainer
Burning-Yard Trainer 4Red (5)
Creature — Human Knight (3/3)

Trample, haste

When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.

Throne of Eldraine (Uncommon)
Cadaverous Knight
Cadaverous Knight 2Black (3)
Creature — Zombie Knight (2/2)

Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>

1BlackBlack: Regenerate Cadaverous Knight.

Planechase (Common)
Other Versions
Mirage (Common)
Call the Bloodline
Call the Bloodline 1Black (2)
Enchantment

1, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Call the Cavalry
Call the Cavalry 3White (4)
Sorcery

Create two 2/2 white Knight creature tokens with vigilance.

Game Night (Common)
Other Versions
Dominaria (Common)
Capashen Knight
Capashen Knight 1White (2)
Creature — Human Knight (1/1)

First strike (This creature deals combat damage before creatures without first strike.)

1White: Capashen Knight gets +1/+0 until end of turn.

Magic 2014 Core Set (Common)
Other Versions
Urza's Destiny (Common)
Chivalric Alliance
Chivalric Alliance 1White (2)
Enchantment

Whenever you attack with two or more creatures, draw a card.

2, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.

March of the Machine Commander (Rare)
Conclave Cavalier
Conclave Cavalier GreenGreenWhiteWhite (4)
Creature — Centaur Knight (4/4)

Vigilance

When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.

Ravnica Remastered (Uncommon)
Other Versions
Guilds of Ravnica (Uncommon)
Conclave Guildmage
Conclave Guildmage GreenWhite (2)
Creature — Elf Cleric (2/2)

Green, Tap: Creatures you control gain trample until end of turn.

5White, Tap: Create a 2/2 green and white Elf Knight creature token with vigilance.

Guilds of Ravnica (Uncommon)
Court of Embereth
Court of Embereth 2RedRed (4)
Enchantment

When Court of Embereth enters the battlefield, you become the monarch.

At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, Court of Embereth deals X damage to each opponent, where X is the number of creatures you control.

Wilds of Eldraine Commander (Rare)
Craven Knight
Craven Knight 1Black (2)
Creature — Human Knight (2/2)

Craven Knight can't block.

Portal (Common)
Crusading Knight
Crusading Knight 2WhiteWhite (4)
Creature — Human Knight (2/2)

Protection from black

Crusading Knight gets +1/+1 for each Swamp your opponents control.

Invasion (Rare)
Smitten Swordmaster (Curry Favor)
Smitten Swordmaster (Curry Favor) Black (1)
Sorcery — Adventure

You gain X life and each opponent loses X life, where X is the number of Knights you control.

March of the Machine Commander (Common)
Other Versions
Throne of Eldraine (Common)
Deathless Knight
Deathless Knight Black or GreenBlack or GreenBlack or GreenBlack or Green (4)
Creature — Skeleton Knight (4/2)

Haste

When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand.

Throne of Eldraine (Uncommon)
Diamond Knight
Diamond Knight 3 (3)
Artifact Creature — Knight (1/1)

Vigilance (Attacking doesn't cause this creature to tap.)

As Diamond Knight enters the battlefield, choose a color.

Whenever you cast a spell of the chosen color, put a +1/+1 counter on Diamond Knight.

Core Set 2020 (Uncommon)
Doom Foretold
Doom Foretold 2WhiteBlack (4)
Enchantment

At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.

Throne of Eldraine (Rare)
Dragonsoul Knight
Dragonsoul Knight 2Red (3)
Creature — Human Knight (2/2)

First strike

WhiteBlueBlackRedGreen: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.

Modern Masters 2015 Edition (Common)
Other Versions
Conflux (Uncommon)
Mosswood Dreadknight (Dread Whispers)
Mosswood Dreadknight (Dread Whispers) 1Black (2)
Sorcery — Adventure

You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)

Wilds of Eldraine (Rare)
Dub
Dub 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)

Core Set 2021 (Common)
Other Versions
Dominaria (Common)
Elenda and Azor
Elenda and Azor 3WhiteBlueBlack (6)
Legendary Creature — Vampire Knight Sphinx (6/6)

Flying, ward 2

Whenever Elenda and Azor attacks, you may pay Variable ColorlessWhiteBlueBlack. If you do, draw X cards.

At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.

March of the Machine Commander (Mythic Rare)
Éowyn, Fearless Knight
Éowyn, Fearless Knight 2RedWhite (4)
Legendary Creature — Human Knight (3/4)

Haste

When Éowyn, Fearless Knight enters the battlefield, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.

The Lord of the Rings: Tales of Middle Earth (Rare)
Éowyn, Shieldmaiden
Éowyn, Shieldmaiden 2BlueRedWhite (5)
Legendary Creature — Human Knight (5/4)

First strike

At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.

The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
Errand of Duty
Errand of Duty 1White (2)
Instant

Create a 1/1 white Knight creature token with banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Masters Edition II (Uncommon)
Other Versions
Alliances (Common)
Exsanguinator Cavalry
Exsanguinator Cavalry 2Black (3)
Creature — Vampire Knight (2/3)

Menace, lifelink

Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token. (It's an artifact with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

March of the Machine Commander (Rare)
Femeref Knight
Femeref Knight 2White (3)
Creature — Human Knight (2/2)

Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>

White: Femeref Knight gains vigilance until end of turn.

Mirage (Common)
Fervent Champion
Fervent Champion Red (1)
Creature — Human Knight (1/1)

First strike, haste

Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.

Equip abilities you activate that target Fervent Champion cost 3 less to activate.

Throne of Eldraine (Rare)
Fireborn Knight
Fireborn Knight Red or WhiteRed or WhiteRed or WhiteRed or White (4)
Creature — Human Knight (2/3)

Double strike

Red or WhiteRed or WhiteRed or WhiteRed or White: Fireborn Knight gets +1/+1 until end of turn.

Throne of Eldraine (Uncommon)
Forth Eorlingas!
Forth Eorlingas! Variable ColorlessRedWhite (2)
Sorcery

Create X 2/2 red Human Knight creature tokens with trample and haste.

Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Gallant Cavalry
Gallant Cavalry 3White (4)
Creature — Human Knight (2/2)

Vigilance (Attacking doesn't cause this creature to tap.)

When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.

Jumpstart 2022 (Common)
Other Versions
Core Set 2019 (Common)
Garrison Griffin
Garrison Griffin 2White (3)
Creature — Griffin (2/2)

Flying

Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn.

Throne of Eldraine (Common)
Gideon, Ally of Zendikar
Gideon, Ally of Zendikar 2WhiteWhite (4)
Legendary Planeswalker — Gideon (4)

+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

0: Create a 2/2 white Knight Ally creature token.

−4: You get an emblem with "Creatures you control get +1/+1."

Battle for Zendikar (Mythic Rare)
Gideon's Phalanx
Gideon's Phalanx 5WhiteWhite (7)
Instant

Create four 2/2 white Knight creature tokens with vigilance.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.

Magic Origins (Rare)
Grey Knight Paragon
Grey Knight Paragon 4White (5)
Creature — Astartes Knight (4/4)

Flash

Rites of Banishment — When Grey Knight Paragon enters the battlefield, destroy target attacking creature. If that creature is a Demon, exile it instead.

Warhammer 40,000 Commander (Uncommon)
Haakon, Stromgald Scourge
Haakon, Stromgald Scourge 1BlackBlack (3)
Legendary Creature — Zombie Knight (3/3)

You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.

As long as Haakon is on the battlefield, you may cast Knight spells from your graveyard.

When Haakon dies, you lose 2 life.

March of the Machine Commander (Rare)
Other Versions
Coldsnap (Rare)
Herald of Hoofbeats
Herald of Hoofbeats 3Blue (4)
Creature — Human Knight (3/3)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Other Knights you control have horsemanship.

March of the Machine Commander (Rare)
History of Benalia
History of Benalia 1WhiteWhite (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Create a 2/2 white Knight creature token with vigilance.

III — Knights you control get +2/+1 until end of turn.

Dominaria (Mythic Rare)
Hopeful Vigil
Hopeful Vigil 1White (2)
Enchantment

When Hopeful Vigil enters the battlefield, create a 2/2 white Knight creature token with vigilance.

When Hopeful Vigil is put into a graveyard from the battlefield, scry 2.

2White: Sacrifice Hopeful Vigil.

Wilds of Eldraine (Common)
Hunted Dragon
Hunted Dragon 3RedRed (5)
Creature — Dragon (6/6)

Flying, haste

When Hunted Dragon enters the battlefield, target opponent creates three 2/2 white Knight creature tokens with first strike.

Commander Anthology 2018 (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Commander 2015 (Rare)
Imodane's Recruiter
Imodane's Recruiter 2Red (3)
Creature — Human Knight (2/2)

When Imodane's Recruiter enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn.

Wilds of Eldraine (Uncommon)
Inspiring Veteran
Inspiring Veteran RedWhite (2)
Creature — Human Knight (2/2)

Other Knights you control get +1/+1.

Throne of Eldraine (Uncommon)
Invasion of Belenon
Invasion of Belenon 2White (3)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Belenon enters the battlefield, create a 2/2 white and blue Knight creature token with vigilance.

March of the Machine (Uncommon)
Invasion of New Phyrexia
Invasion of New Phyrexia Variable ColorlessWhiteBlue (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of New Phyrexia enters the battlefield, create X 2/2 white and blue Knight creature tokens with vigilance.

March of the Machine (Mythic Rare)
Jackknight
Jackknight 1White (2)
Artifact Creature — Cyborg Knight (1/1)

Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn.

Unstable (Rare)
Josu Vess, Lich Knight
Josu Vess, Lich Knight 2BlackBlack (4)
Legendary Creature — Zombie Knight (4/5)

Kicker 5Black (You may pay an additional 5Black as you cast this spell.)

Menace

When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.

March of the Machine Commander (Rare)
Other Versions
Dominaria (Rare)
Dominaria United Commander (Rare)
Joust
Joust 1Red (2)
Sorcery

Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

Throne of Eldraine (Uncommon)
Khorvath Brightflame
Khorvath Brightflame 5Red (6)
Legendary Creature — Dragon (3/4)

Partner with Sylvia Brightspear (When this creature enters the battlefield, target player may put Sylvia into their hand from their library, then shuffle.)

Flying, haste

Knights your team controls have flying and haste.

Battlebond (Rare)
Kinsbaile Cavalier
Kinsbaile Cavalier 3White (4)
Creature — Kithkin Knight (2/2)

Knight creatures you control have double strike.

Historic Anthology 1 (Rare)
Other Versions
Morningtide (Rare)
Duel Decks: Knights vs. Dragons (Rare)
Kjeldoran Knight
Kjeldoran Knight WhiteWhite (2)
Creature — Human Knight (1/1)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

1White: Kjeldoran Knight gets +1/+0 until end of turn.

WhiteWhite: Kjeldoran Knight gets +0/+2 until end of turn.

Ice Age (Rare)
Knight Exemplar
Knight Exemplar 1WhiteWhite (3)
Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)

Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)

March of the Machine Commander (Rare)
Other Versions
Magic 2011 (Rare)
Duel Decks: Knights vs. Dragons (Rare)
Knight of Autumn
Knight of Autumn 1GreenWhite (3)
Creature — Dryad Knight (2/1)

When Knight of Autumn enters the battlefield, choose one —

• Put two +1/+1 counters on Knight of Autumn.

• Destroy target artifact or enchantment.

• You gain 4 life.

Adventures in the Forgotten Realms Commander (Rare)
Other Versions
Guilds of Ravnica (Rare)
Knight Of Dawn (Knight of Dawn)
Knight Of Dawn (Knight of Dawn) 1WhiteWhite (3)
Creature — Human Knight (2/2)

First strike

WhiteWhite: Knight of Dawn gains protection from the color of your choice until end of turn.

Tempest (Uncommon)
Knight of Dawn's Light
Knight of Dawn's Light 1White (2)
Creature — Human Knight (2/2)

First strike

If you would gain life, you gain that much life plus 1 instead.

1White: Knight of Dawn's Light gets +1/+1 until end of turn.

Dominaria United (Uncommon)
Knight of Dusk
Knight of Dusk 1BlackBlack (3)
Creature — Human Knight (2/2)

BlackBlack: Destroy target creature blocking Knight of Dusk.

Tenth Edition (Uncommon)
Other Versions
Tempest (Uncommon)
Knight of Dusk's Shadow
Knight of Dusk's Shadow 1Black (2)
Creature — Human Knight (2/2)

Menace (This creature can't be blocked except by two or more creatures.)

Your opponents can't gain life.

1Black: Knight of Dusk's Shadow gets +1/+1 until end of turn.

Dominaria United (Uncommon)
Knight of Grace
Knight of Grace 1White (2)
Creature — Human Knight (2/2)

First strike

Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.)

Knight of Grace gets +1/+0 as long as any player controls a black permanent.

Dominaria (Uncommon)
Knight of Malice
Knight of Malice 1Black (2)
Creature — Human Knight (2/2)

First strike

Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.)

Knight of Malice gets +1/+0 as long as any player controls a white permanent.

Dominaria (Uncommon)
Knight of Old Benalia
Knight of Old Benalia 3WhiteWhite (5)
Creature — Human Knight (3/3)

Suspend 5—White (Rather than cast this card from your hand, you may pay White and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

When Knight of Old Benalia enters the battlefield, other creatures you control get +1/+1 until end of turn.

Modern Horizons (Common)
Knight of Sorrows
Knight of Sorrows 4White (5)
Creature — Human Knight (3/3)

Knight of Sorrows can block an additional creature each combat.

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

Ravnica Allegiance (Common)
Knight of Stromgald
Knight of Stromgald BlackBlack (2)
Creature — Human Knight (2/1)

Protection from white

Black: Knight of Stromgald gains first strike until end of turn.

BlackBlack: Knight of Stromgald gets +1/+0 until end of turn.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Ice Age (Uncommon)
Knight of the Ebon Legion
Knight of the Ebon Legion Black (1)
Creature — Vampire Knight (1/2)

2Black: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn.

At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.)

Core Set 2020 (Rare)
Knight of the Hokey Pokey
Knight of the Hokey Pokey WhiteWhite (2)
Creature — Knight (2/2)

First strike

1White, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey Turn yourself around.)

Unsanctioned (Common)
Other Versions
Unglued (Common)
Knight of the Holy Nimbus
Knight of the Holy Nimbus WhiteWhite (2)
Creature — Human Rebel Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.)

2: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.

Time Spiral Remastered (Uncommon)
Other Versions
Time Spiral (Uncommon)
Knight of the Mists
Knight of the Mists 2Blue (3)
Creature — Human Knight (2/2)

Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>

When Knight of the Mists enters the battlefield, you may pay Blue. If you don't, destroy target Knight and it can't be regenerated.

Visions (Common)
Knight of the New Coalition
Knight of the New Coalition 3White (4)
Creature — Human Knight (2/2)

Vigilance

When Knight of the New Coalition enters the battlefield, create a 2/2 white and blue Knight creature token with vigilance.

March of the Machine (Common)
Knight of the Reliquary
Knight of the Reliquary 1GreenWhite (3)
Creature — Human Knight (2/2)

Knight of the Reliquary gets +1/+1 for each land card in your graveyard.

Tap, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.

Historic Anthology 2 (Rare)
Other Versions
Conflux (Rare)
Duel Decks: Knights vs. Dragons (Mythic Rare)
Modern Masters (Rare)
Iconic Masters (Rare)
Time Spiral Remastered (Bonus)
Knight of the Skyward Eye
Knight of the Skyward Eye 1White (2)
Creature — Human Knight (2/2)

3Green: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate only once each turn.

Masters 25 (Common)
Other Versions
Shards of Alara (Common)
Knight of the White Orchid
Knight of the White Orchid WhiteWhite (2)
Creature — Human Knight (2/2)

First strike

When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

March of the Machine Commander (Rare)
Other Versions
Shards of Alara (Rare)
Duel Decks: Knights vs. Dragons (Rare)
Magic Origins (Rare)
Ikoria Commander (Rare)
Commander 2021 (Rare)
Innistrad: Midnight Hunt Commander (Rare)
Innistrad: Crimson Vow Commander (Rare)
Knight of the Widget
Knight of the Widget 2White (3)
Artifact Creature — Cyborg Knight (*/*)

Vigilance

Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control.

Unstable (Uncommon)
Knight of Valor
Knight of Valor 2White (3)
Creature — Human Knight (2/2)

Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>

1White: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate only once each turn.

Visions (Common)
Knight Paladin
Knight Paladin 5 (5)
Artifact — Vehicle (6/6)

Trample

Rapid-fire Battle Cannon — When Knight Paladin enters the battlefield, it deals 4 damage to each opponent.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Warhammer 40,000 Commander (Rare)
Knight Rampager
Knight Rampager 4Red (5)
Artifact Creature — Knight (6/5)

Trample

Frenzied Rampage — At the beginning of combat on your turn, choose an opponent at random. Knight Rampager attacks that player this combat if able.

When Knight Rampager dies, it deals 4 damage to target opponent chosen at random.

Warhammer 40,000 Commander (Rare)
Knight Watch
Knight Watch 4White (5)
Sorcery

Create two 2/2 white Knight creature tokens with vigilance.

Gatecrash (Common)
Knight-Captain of Eos
Knight-Captain of Eos 4White (5)
Creature — Human Knight (2/2)

When Knight-Captain of Eos enters the battlefield, create two 1/1 white Soldier creature tokens.

White, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.

Shards of Alara (Rare)
Knighted Myr
Knighted Myr 2White (3)
Artifact Creature — Myr Knight (2/2)

2White: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn.

Commander Masters (Common)
Other Versions
Modern Horizons 2 (Common)
Knight-Errant of Eos
Knight-Errant of Eos 4White (5)
Creature — Human Knight (4/4)

Convoke

When Knight-Errant of Eos enters the battlefield, look at the top six cards of your library. You may reveal up to two creature cards with mana value X or less from among them, where X is the number of creatures that convoked Knight-Errant of Eos. Put the revealed cards into your hand, then shuffle.

March of the Machine (Rare)
Knightly Valor
Knightly Valor 4White (5)
Enchantment — Aura

Enchant creature

When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)

Enchanted creature gets +2/+2 and has vigilance.

Wilds of Eldraine Enchanting Tales (Uncommon)
Other Versions
Return to Ravnica (Common)
Magic Origins (Uncommon)
Core Set 2019 (Uncommon)
Jumpstart (Common)
Double Masters 2022 (Common)
Knights' Charge
Knights' Charge 1WhiteBlack (3)
Enchantment

Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life.

6WhiteBlack, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield.

March of the Machine Commander (Rare)
Other Versions
Throne of Eldraine (Rare)
Knights of Dol Amroth
Knights of Dol Amroth 3Blue (4)
Creature — Human Knight (3/3)

Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth.

The Lord of the Rings: Tales of Middle Earth (Common)
Knights of the Black Rose
Knights of the Black Rose 3WhiteBlack (5)
Creature — Human Knight (4/4)

When Knights of the Black Rose enters the battlefield, you become the monarch.

Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.

March of the Machine Commander (Uncommon)
Other Versions
Conspiracy: Take the Crown (Uncommon)
Locthwain Lancer
Locthwain Lancer 4Black (5)
Creature — Human Knight (5/5)

Menace

Whenever a nontoken Knight you control dies, each opponent loses 1 life and you draw a card.

March of the Machine Commander (Rare)
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