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text = +m/(have|has|gains?).*first.strike/, mana = +~w (84)

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Advance Scout
Advance Scout 1White (2)
Creature — Human Soldier Scout (1/1)

First strike

White: Target creature gains first strike until end of turn.

Battle Royale Box Set (Common)
Other Versions
Tempest (Common)
Aerial Maneuver
Aerial Maneuver 1White (2)
Instant

Target creature gets +1/+1 and gains flying and first strike until end of turn.

Gatecrash (Common)
Ainok Bond-Kin
Ainok Bond-Kin 1White (2)
Creature — Hound Soldier (2/1)

Outlast 1White (1White, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has first strike.

Khans of Tarkir (Common)
Ajani Steadfast
Ajani Steadfast 3White (4)
Planeswalker — Ajani (4)

+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.

−2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.

−7: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."

Magic 2015 Core Set (Mythic Rare)
Angelic Destiny
Angelic Destiny 2WhiteWhite (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.

When enchanted creature dies, return Angelic Destiny to its owner's hand.

Magic 2012 (Mythic Rare)
Ankle Shanker
Ankle Shanker 2RedWhiteBlack (5)
Creature — Goblin Berserker (2/2)

Haste

Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.

Khans of Tarkir (Rare)
Archetype of Courage
Archetype of Courage 1WhiteWhite (3)
Enchantment Creature — Human Soldier (2/2)

Creatures you control have first strike.

Creatures your opponents control lose first strike and can't have or gain first strike.

Born of the Gods (Uncommon)
Armament of Nyx
Armament of Nyx 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)

Journey into Nyx (Common)
Asha's Favor
Asha's Favor 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature has flying, first strike, and vigilance.

Conflux (Common)
Auriok Glaivemaster
Auriok Glaivemaster White (1)
Creature — Human Soldier (1/1)

As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.

Darksteel (Common)
Bant Sureblade
Bant Sureblade Green or BlueWhite (2)
Creature — Human Soldier (2/1)

As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.

Alara Reborn (Common)
Battle Mastery
Battle Mastery 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

Magic 2015 Core Set (Uncommon)
Other Versions
Duel Decks: Heroes vs. Monsters (Uncommon)Lorwyn (Uncommon)
Battlegate Mimic
Battlegate Mimic 1Red or White (2)
Creature — Shapeshifter (2/1)

Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn.

Planechase (Common)
Other Versions
Eventide (Common)
Battlewise Aven
Battlewise Aven 3White (4)
Creature — Bird Soldier (2/2)

Flying

Threshold — As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.

Judgment (Common)
Blade Splicer
Blade Splicer 2White (3)
Creature — Human Artificer (1/1)

When Blade Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.

Golem creatures you control have first strike.

New Phyrexia (Rare)
Bold Defense
Bold Defense 2White (3)
Instant

Kicker 3White (You may pay an additional 3White as you cast this spell.)

Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.

Zendikar (Common)
Bonescythe Sliver
Bonescythe Sliver 3White (4)
Creature — Sliver (2/2)

Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)

Magic 2014 Core Set (Rare)
Boreal Griffin
Boreal Griffin 3WhiteWhite (5)
Snow Creature — Griffin (3/2)

Flying

Snow: Boreal Griffin gains first strike until end of turn. (Snow can be paid with one mana from a snow permanent.)

Coldsnap (Common)
Boros Guildmage
Boros Guildmage Red or WhiteRed or White (2)
Creature — Human Wizard (2/2)

1Red: Target creature gains haste until end of turn.

1White: Target creature gains first strike until end of turn.

Magic: The Gathering-Commander (Uncommon)
Other Versions
Planechase (Uncommon)Ravnica: City of Guilds (Uncommon)
Boros Reckoner
Boros Reckoner Red or WhiteRed or WhiteRed or White (3)
Creature — Minotaur Wizard (3/3)

Whenever Boros Reckoner is dealt damage, it deals that much damage to target creature or player.

Red or White: Boros Reckoner gains first strike until end of turn.

Gatecrash (Rare)
Celestial Archon
Celestial Archon 3WhiteWhite (5)
Enchantment Creature — Archon (4/4)

Bestow 5WhiteWhite (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying, first strike

Enchanted creature gets +4/+4 and has flying and first strike.

Theros (Rare)
Chieftain en-Dal
Chieftain en-Dal 1WhiteWhite (3)
Creature — Human Knight (2/2)

Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.

Nemesis (Uncommon)
Chromanticore
Chromanticore WhiteBlueBlackRedGreen (5)
Enchantment Creature — Manticore (4/4)

Bestow 2WhiteBlueBlackRedGreen (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying, first strike, vigilance, trample, lifelink

Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.

Born of the Gods (Mythic Rare)
Concerted Effort
Concerted Effort 2WhiteWhite (4)
Enchantment

At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

Ravnica: City of Guilds (Rare)
Daring Leap
Daring Leap 1WhiteBlue (3)
Instant

Target creature gets +1/+1 and gains flying and first strike until end of turn.

Planeshift (Common)
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