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Search:text = +m/(have|has|gains?).*first.strike/, mana = +~w (74)
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Advance Scout
Advance Scout 1White (2)
Creature — Human Soldier Scout (1/1)

First strike

White: Target creature gains first strike until end of turn.

Battle Royale Box Set (Common)
Other Versions
Tempest (Common)
Aerial Maneuver
Aerial Maneuver 1White (2)
Instant

Target creature gets +1/+1 and gains flying and first strike until end of turn.

Gatecrash (Common)
Angelic Destiny
Angelic Destiny 2WhiteWhite (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.

When enchanted creature dies, return Angelic Destiny to its owner's hand.

Magic 2012 (Mythic Rare)
Archetype of Courage
Archetype of Courage 1WhiteWhite (3)
Enchantment Creature — Human Soldier (2/2)

Creatures you control have first strike.

Creatures your opponents control lose first strike and can't have or gain first strike.

Born of the Gods (Uncommon)
Asha's Favor
Asha's Favor 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature has flying, first strike, and vigilance.

Conflux (Common)
Auriok Glaivemaster
Auriok Glaivemaster White (1)
Creature — Human Soldier (1/1)

As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.

Darksteel (Common)
Bant Sureblade
Bant Sureblade Green or BlueWhite (2)
Creature — Human Soldier (2/1)

As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.

Alara Reborn (Common)
Battlegate Mimic
Battlegate Mimic 1Red or White (2)
Creature — Shapeshifter (2/1)

Whenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn.

Planechase (Common)
Other Versions
Eventide (Common)
Battlewise Aven
Battlewise Aven 3White (4)
Creature — Bird Soldier (2/2)

Flying

Threshold — As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.

Judgment (Common)
Blade Splicer
Blade Splicer 2White (3)
Creature — Human Artificer (1/1)

When Blade Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.

Golem creatures you control have first strike.

New Phyrexia (Rare)
Bold Defense
Bold Defense 2White (3)
Instant

Kicker 3White (You may pay an additional 3White as you cast this spell.)

Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.

Zendikar (Common)
Bonescythe Sliver
Bonescythe Sliver 3White (4)
Creature — Sliver (2/2)

Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)

Magic 2014 Core Set (Rare)
Boreal Griffin
Boreal Griffin 3WhiteWhite (5)
Snow Creature — Griffin (3/2)

Flying

Snow: Boreal Griffin gains first strike until end of turn. (Snow can be paid with one mana from a snow permanent.)

Coldsnap (Common)
Boros Guildmage
Boros Guildmage Red or WhiteRed or White (2)
Creature — Human Wizard (2/2)

1Red: Target creature gains haste until end of turn.

1White: Target creature gains first strike until end of turn.

Magic: The Gathering-Commander (Uncommon)
Other Versions
Planechase (Uncommon)Ravnica: City of Guilds (Uncommon)
Boros Reckoner
Boros Reckoner Red or WhiteRed or WhiteRed or White (3)
Creature — Minotaur Wizard (3/3)

Whenever Boros Reckoner is dealt damage, it deals that much damage to target creature or player.

Red or White: Boros Reckoner gains first strike until end of turn.

Gatecrash (Rare)
Celestial Archon
Celestial Archon 3WhiteWhite (5)
Enchantment Creature — Archon (4/4)

Bestow 5WhiteWhite (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying, first strike

Enchanted creature gets +4/+4 and has flying and first strike.

Theros (Rare)
Chieftain en-Dal
Chieftain en-Dal 1WhiteWhite (3)
Creature — Human Knight (2/2)

Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.

Nemesis (Uncommon)
Chromanticore
Chromanticore WhiteBlueBlackRedGreen (5)
Enchantment Creature — Manticore (4/4)

Bestow 2WhiteBlueBlackRedGreen (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying, first strike, vigilance, trample, lifelink

Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.

Born of the Gods (Mythic Rare)
Concerted Effort
Concerted Effort 2WhiteWhite (4)
Enchantment

At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

Ravnica: City of Guilds (Rare)
Daring Leap
Daring Leap 1WhiteBlue (3)
Instant

Target creature gets +1/+1 and gains flying and first strike until end of turn.

Planeshift (Common)
Daybreak Coronet
Daybreak Coronet WhiteWhite (2)
Enchantment — Aura

Enchant creature with another Aura attached to it

Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Future Sight (Rare)
Double Cleave
Double Cleave 1Red or White (2)
Instant

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Planechase (Common)
Other Versions
Eventide (Common)
Ethereal Armor
Ethereal Armor White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

Return to Ravnica (Common)
Field Marshal
Field Marshal 1WhiteWhite (3)
Creature — Human Soldier (2/2)

Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)

Tenth Edition (Rare)
Other Versions
Coldsnap (Rare)
First Come, First Served
First Come, First Served 1White (2)
Enchantment

The attacking or blocking creature with the lowest collector number has first strike. If two or more creatures are tied, they all have first strike.

Unhinged (Uncommon)
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