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Advance Scout
Advance Scout 1White (2)
Creature — Human Soldier Scout (1/1)

First strike

White: Target creature gains first strike until end of turn.

Battle Royale Box Set (Common)
Other Versions
Tempest (Common)
Aerial Maneuver
Aerial Maneuver 1White (2)
Instant

Target creature gets +1/+1 and gains flying and first strike until end of turn.

Gatecrash (Common)
Ainok Bond-Kin
Ainok Bond-Kin 1White (2)
Creature — Hound Soldier (2/1)

Outlast 1White (1White, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has first strike.

Khans of Tarkir (Common)
Ajani Steadfast
Ajani Steadfast 3White (4)
Planeswalker — Ajani (4)

+1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.

−2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.

−7: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."

Magic 2015 Core Set (Mythic Rare)
Angelic Destiny
Angelic Destiny 2WhiteWhite (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.

When enchanted creature dies, return Angelic Destiny to its owner's hand.

Magic 2012 (Mythic Rare)
Ankle Shanker
Ankle Shanker 2RedWhiteBlack (5)
Creature — Goblin Berserker (2/2)

Haste

Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.

Khans of Tarkir (Rare)
Archetype of Courage
Archetype of Courage 1WhiteWhite (3)
Enchantment Creature — Human Soldier (2/2)

Creatures you control have first strike.

Creatures your opponents control lose first strike and can't have or gain first strike.

Born of the Gods (Uncommon)
Armament of Nyx
Armament of Nyx 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)

Journey into Nyx (Common)
Asha's Favor
Asha's Favor 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature has flying, first strike, and vigilance.

Conflux (Common)
Auriok Glaivemaster
Auriok Glaivemaster White (1)
Creature — Human Soldier (1/1)

As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.

Darksteel (Common)
Bant Sureblade
Bant Sureblade Green or BlueWhite (2)
Creature — Human Soldier (2/1)

As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.

Alara Reborn (Common)
Battle Mastery
Battle Mastery 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

Dragons of Tarkir (Uncommon)
Other Versions
Magic 2015 Core Set (Uncommon)Duel Decks: Heroes vs. Monsters (Uncommon)Lorwyn (Uncommon)
Battlegate Mimic
Battlegate Mimic 1Red or White (2)
Creature — Shapeshifter (2/1)

Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn.

Planechase (Common)
Other Versions
Eventide (Common)
Battlewise Aven
Battlewise Aven 3White (4)
Creature — Bird Soldier (2/2)

Flying

Threshold — As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.

Judgment (Common)
Blade Splicer
Blade Splicer 2White (3)
Creature — Human Artificer (1/1)

When Blade Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.

Golem creatures you control have first strike.

New Phyrexia (Rare)
Bold Defense
Bold Defense 2White (3)
Instant

Kicker 3White (You may pay an additional 3White as you cast this spell.)

Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.

Zendikar (Common)
Bonescythe Sliver
Bonescythe Sliver 3White (4)
Creature — Sliver (2/2)

Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)

Magic 2014 Core Set (Rare)
Boreal Griffin
Boreal Griffin 3WhiteWhite (5)
Snow Creature — Griffin (3/2)

Flying

Snow: Boreal Griffin gains first strike until end of turn. (Snow can be paid with one mana from a snow permanent.)

Coldsnap (Common)
Boros Guildmage
Boros Guildmage Red or WhiteRed or White (2)
Creature — Human Wizard (2/2)

1Red: Target creature gains haste until end of turn.

1White: Target creature gains first strike until end of turn.

Magic: The Gathering-Commander (Uncommon)
Other Versions
Planechase (Uncommon)Ravnica: City of Guilds (Uncommon)
Boros Reckoner
Boros Reckoner Red or WhiteRed or WhiteRed or White (3)
Creature — Minotaur Wizard (3/3)

Whenever Boros Reckoner is dealt damage, it deals that much damage to target creature or player.

Red or White: Boros Reckoner gains first strike until end of turn.

Gatecrash (Rare)
Celestial Archon
Celestial Archon 3WhiteWhite (5)
Enchantment Creature — Archon (4/4)

Bestow 5WhiteWhite (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying, first strike

Enchanted creature gets +4/+4 and has flying and first strike.

Theros (Rare)
Chieftain en-Dal
Chieftain en-Dal 1WhiteWhite (3)
Creature — Human Knight (2/2)

Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.

Nemesis (Uncommon)
Chromanticore
Chromanticore WhiteBlueBlackRedGreen (5)
Enchantment Creature — Manticore (4/4)

Bestow 2WhiteBlueBlackRedGreen (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying, first strike, vigilance, trample, lifelink

Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.

Born of the Gods (Mythic Rare)
Concerted Effort
Concerted Effort 2WhiteWhite (4)
Enchantment

At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

Ravnica: City of Guilds (Rare)
Daring Leap
Daring Leap 1WhiteBlue (3)
Instant

Target creature gets +1/+1 and gains flying and first strike until end of turn.

Planeshift (Common)
Daybreak Coronet
Daybreak Coronet WhiteWhite (2)
Enchantment — Aura

Enchant creature with another Aura attached to it

Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Modern Masters 2015 Edition (Rare)
Other Versions
Future Sight (Rare)
Desperate Stand
Desperate Stand RedWhite (2)
Sorcery

Strive — Desperate Stand costs RedWhite more to cast for each target beyond the first.

Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.

Journey into Nyx (Uncommon)
Double Cleave
Double Cleave 1Red or White (2)
Instant

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Planechase (Common)
Other Versions
Eventide (Common)
Ethereal Armor
Ethereal Armor White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

Return to Ravnica (Common)
Field Marshal
Field Marshal 1WhiteWhite (3)
Creature — Human Soldier (2/2)

Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)

Tenth Edition (Rare)
Other Versions
Coldsnap (Rare)
First Come, First Served
First Come, First Served 1White (2)
Enchantment

The attacking or blocking creature with the lowest collector number has first strike. If two or more creatures are tied, they all have first strike.

Unhinged (Uncommon)
Gempalm Avenger
Gempalm Avenger 5White (6)
Creature — Human Soldier (3/5)

Cycling 2White (2White, Discard this card: Draw a card.)

When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn.

Duel Decks: Elspeth vs. Kiora (Common)
Other Versions
Legions (Common)
Ghostblade Eidolon
Ghostblade Eidolon 2White (3)
Enchantment Creature — Spirit (1/1)

Bestow 5White (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Double strike (This creature deals both first-strike and regular combat damage.)

Enchanted creature gets +1/+1 and has double strike.

Born of the Gods (Uncommon)
Guided Strike
Guided Strike 1White (2)
Instant

Target creature gets +1/+0 and gains first strike until end of turn.

Draw a card.

Judgment (Common)
Other Versions
Weatherlight (Common)
Hope Charm
Hope Charm White (1)
Instant

Choose one —

• Target creature gains first strike until end of turn.

• Target player gains 2 life.

• Destroy target Aura.

Visions (Common)
Hundred-Talon Strike
Hundred-Talon Strike White (1)
Instant — Arcane

Target creature gets +1/+0 and gains first strike until end of turn.

Splice onto Arcane—Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Betrayers of Kamigawa (Common)
Hyena Umbra
Hyena Umbra White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has first strike.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Planechase 2012 Edition (Common)
Other Versions
Rise of the Eldrazi (Common)
Icatian Infantry
Icatian Infantry White (1)
Creature — Human Soldier (1/1)

1: Icatian Infantry gains first strike until end of turn.

1: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Fallen Empires (Common)
Other Versions
Fallen Empires (Common)Fallen Empires (Common)Fallen Empires (Common)
Icatian Scout
Icatian Scout White (1)
Creature — Human Soldier Scout (1/1)

1, Tap: Target creature gains first strike until end of turn.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)Fallen Empires (Common)Fallen Empires (Common)Fallen Empires (Common)Fallen Empires (Common)
Icatian Skirmishers
Icatian Skirmishers 3White (4)
Creature — Human Soldier (1/1)

First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Whenever Icatian Skirmishers attacks, all creatures banded with it gain first strike until end of turn.

Fallen Empires (Rare)
Indrik Umbra
Indrik Umbra 4GreenWhite (6)
Enchantment — Aura

Enchant creature

Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Planechase 2012 Edition (Rare)
Kelsinko Ranger
Kelsinko Ranger White (1)
Creature — Human (1/1)

1White: Target green creature gains first strike until end of turn.

Ice Age (Common)
Kithkin Greatheart
Kithkin Greatheart 1White (2)
Creature — Kithkin Soldier (2/1)

As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.

Modern Masters (Common)
Other Versions
Lorwyn (Common)
Knighthood
Knighthood 2White (3)
Enchantment

Creatures you control have first strike.

Seventh Edition (Uncommon)
Other Versions
Urza's Legacy (Uncommon)
Kor Duelist
Kor Duelist White (1)
Creature — Kor Soldier (1/1)

As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)

Modern Masters 2015 Edition (Uncommon)
Other Versions
Zendikar (Uncommon)
Lairwatch Giant
Lairwatch Giant 5White (6)
Creature — Giant Warrior (5/3)

Lairwatch Giant can block an additional creature.

Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.

Lorwyn (Common)
Lance
Lance White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has first strike.

Revised Edition (Uncommon)
Other Versions
Unlimited Edition (Uncommon)Limited Edition Beta (Uncommon)Limited Edition Alpha (Uncommon)
Lashknife
Lashknife 1White (2)
Enchantment — Aura

If you control a Plains, you may tap an untapped creature you control rather than pay Lashknife's mana cost.

Enchant creature

Enchanted creature has first strike.

Nemesis (Common)
Lightning Blow
Lightning Blow 1White (2)
Instant

Target creature gains first strike until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Masters Edition III (Common)
Other Versions
Ice Age (Rare)
Man of Measure
Man of Measure 1WhiteWhite (3)
Creature — Human Knight (2/2)

As long as you're shorter than an opponent, Man of Measure has first strike and gets +0/+1.

As long as you're taller than an opponent, Man of Measure gets +1/+0.

Unhinged (Common)
Mardu Charm
Mardu Charm RedWhiteBlack (3)
Instant

Choose one —

• Mardu Charm deals 4 damage to target creature.

• Put two 1/1 white Warrior creature tokens onto the battlefield. They gain first strike until end of turn.

• Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

Khans of Tarkir (Uncommon)
Moorland Inquisitor
Moorland Inquisitor 1White (2)
Creature — Human Soldier (2/2)

2White: Moorland Inquisitor gains first strike until end of turn.

Avacyn Restored (Common)
Nature's Blessing
Nature's Blessing 2GreenWhite (4)
Enchantment

GreenWhite, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Masters Edition II (Uncommon)
Other Versions
Alliances (Uncommon)
Noble Panther
Noble Panther 1GreenWhite (3)
Creature — Cat (3/3)

1: Noble Panther gains first strike until end of turn.

Invasion (Rare)
Noble Steeds
Noble Steeds 2White (3)
Enchantment

1White: Target creature gains first strike until end of turn.

Alliances (Common)
Other Versions
Alliances (Common)
Ojutai Exemplars
Ojutai Exemplars 2WhiteWhite (4)
Creature — Human Monk (4/4)

Whenever you cast a noncreature spell, choose one —

• Tap target creature.

• Ojutai Exemplars gains first strike and lifelink until end of turn.

• Exile Ojutai Exemplars, then return it to the battlefield tapped under its owner's control.

Dragons of Tarkir (Mythic Rare)
Order of Leitbur
Order of Leitbur WhiteWhite (2)
Creature — Human Cleric Knight (2/1)

Protection from black

White: Order of Leitbur gains first strike until end of turn.

WhiteWhite: Order of Leitbur gets +1/+0 until end of turn.

Masters Edition (Common)
Other Versions
Fallen Empires (Common)Fallen Empires (Common)Fallen Empires (Common)
Order of the White Shield
Order of the White Shield WhiteWhite (2)
Creature — Human Knight (2/1)

Protection from black

White: Order of the White Shield gains first strike until end of turn.

WhiteWhite: Order of the White Shield gets +1/+0 until end of turn.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)Ice Age (Uncommon)
Ordruun Veteran
Ordruun Veteran 2RedWhite (4)
Creature — Minotaur Soldier (3/1)

Battalion — Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Gatecrash (Uncommon)
Patrol Hound
Patrol Hound 1White (2)
Creature — Hound (2/2)

Discard a card: Patrol Hound gains first strike until end of turn.

Odyssey (Common)
Phalanx Formation
Phalanx Formation 2White (3)
Instant

Strive — Phalanx Formation costs 1White more to cast for each target beyond the first.

Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)

Journey into Nyx (Uncommon)
Quickening Licid
Quickening Licid 1White (2)
Creature — Licid (1/1)

1White, Tap: Quickening Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay White to end this effect.

Enchanted creature has first strike.

Tempest (Uncommon)
Rakeclaw Gargantuan
Rakeclaw Gargantuan 2RedGreenWhite (5)
Creature — Beast (5/3)

1: Target creature with power 5 or greater gains first strike until end of turn.

Commander 2013 Edition (Common)
Other Versions
Shards of Alara (Common)
Rapid Fire
Rapid Fire 3White (4)
Instant

Cast Rapid Fire only before blockers are declared.

Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Legends (Rare)
Rhox Pikemaster
Rhox Pikemaster 2WhiteWhite (4)
Creature — Rhino Soldier (3/3)

First strike (This creature deals combat damage before creatures without first strike.)

Other Soldier creatures you control have first strike.

Magic 2010 (Uncommon)
Rise of the Hobgoblins
Rise of the Hobgoblins Red or WhiteRed or White (2)
Enchantment

When Rise of the Hobgoblins enters the battlefield, you may pay Variable Colorless. If you do, put X 1/1 red and white Goblin Soldier creature tokens onto the battlefield.

Red or White: Red creatures and white creatures you control gain first strike until end of turn.

Eventide (Rare)
Sanctified Charge
Sanctified Charge 4White (5)
Instant

Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)

Magic 2015 Core Set (Common)
Seize the Initiative
Seize the Initiative White (1)
Instant

Target creature gets +1/+1 and gains first strike until end of turn.

Scars of Mirrodin (Common)
Shadow Lance
Shadow Lance White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has first strike.

1Black: Enchanted creature gets +2/+2 until end of turn.

Guildpact (Uncommon)
Shinen of Stars' Light
Shinen of Stars' Light 2White (3)
Creature — Spirit (2/1)

First strike

Channel — 1White, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.

Saviors of Kamigawa (Common)
Skillful Lunge
Skillful Lunge 1White (2)
Instant

Target creature gets +2/+0 and gains first strike until end of turn.

Dark Ascension (Common)
Soltari Lancer
Soltari Lancer 2White (3)
Creature — Soltari Knight (2/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Soltari Lancer has first strike as long as it's attacking.

Tempest Remastered (Common)
Other Versions
Tempest (Common)
Soul of Theros
Soul of Theros 4WhiteWhite (6)
Creature — Avatar (6/6)

Vigilance

4WhiteWhite: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.

4WhiteWhite, Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.

Magic 2015 Core Set (Mythic Rare)
Stillmoon Cavalier
Stillmoon Cavalier 1White or BlackWhite or Black (3)
Creature — Zombie Knight (2/1)

Protection from white and from black

White or Black: Stillmoon Cavalier gains flying until end of turn.

White or Black: Stillmoon Cavalier gains first strike until end of turn.

White or BlackWhite or Black: Stillmoon Cavalier gets +1/+0 until end of turn.

Eventide (Rare)
Sunspear Shikari
Sunspear Shikari 1White (2)
Creature — Cat Soldier (2/2)

As long as Sunspear Shikari is equipped, it has first strike and lifelink.

Modern Masters 2015 Edition (Common)
Other Versions
Scars of Mirrodin (Common)
Swift Justice
Swift Justice White (1)
Instant

Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.

Duel Decks: Speed vs. Cunning (Common)
Other Versions
Return to Ravnica (Common)
Talon Sliver
Talon Sliver 1White (2)
Creature — Sliver (1/1)

All Sliver creatures have first strike.

Tempest (Common)
Titanic Ultimatum
Titanic Ultimatum RedRedGreenGreenGreenWhiteWhite (7)
Sorcery

Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample.

Duel Decks: Ajani vs. Nicol Bolas (Rare)
Other Versions
Shards of Alara (Rare)
Truefire Paladin
Truefire Paladin RedWhite (2)
Creature — Human Knight (2/2)

Vigilance

RedWhite: Truefire Paladin gets +2/+0 until end of turn.

RedWhite: Truefire Paladin gains first strike until end of turn.

Duel Decks: Heroes vs. Monsters (Uncommon)
Other Versions
Gatecrash (Uncommon)
XXValor (Valor)
XXValor (Valor) 3White (4)
Creature — Incarnation (2/2)

First strike

As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.

Time Spiral "Timeshifted" (Special)
Other Versions
Judgment (Uncommon)
Veteran Warleader
Veteran Warleader 1GreenWhite (3)
Creature — Human Soldier Ally (*/*)

Veteran Warleader's power and toughness are each equal to the number of creatures you control.

Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.

Duel Decks: Zendikar vs. Eldrazi (Rare)
Wingbeat Warrior
Wingbeat Warrior 2White (3)
Creature — Bird Soldier Warrior (2/1)

Flying

Morph 2White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn.

Legions (Common)
Wings of Aesthir
Wings of Aesthir WhiteBlue (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has flying and first strike.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Uncommon)
Wojek Halberdiers
Wojek Halberdiers RedWhite (2)
Creature — Human Soldier (3/2)

Battalion — Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.

Gatecrash (Common)
Zealous Strike
Zealous Strike 1White (2)
Instant

Target creature gets +2/+2 and gains first strike until end of turn.

Avacyn Restored (Common)
Zhalfirin Knight
Zhalfirin Knight 2White (3)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

WhiteWhite: Zhalfirin Knight gains first strike until end of turn.

Mirage (Common)