+wish (13)
You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.
You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.
You may put a card you own from outside the game into your hand. You lose half your life, rounded up. Exile Death Wish.
Flying
Djinn of Wishes enters with three wish counters on it.
, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
, Discard two cards: Return Fae of Wishes to its owner's hand.
You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.
You may reveal an artifact or enchantment card you own from outside the game and put it into your hand. Exile Golden Wish.
You may reveal a noncreature card you own from outside the game and put it into your hand.
You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.
Ring of Three Wishes enters with three wish counters on it.
, , Remove a wish counter from Ring of Three Wishes: Search your library for a card, put that card into your hand, then shuffle.
This artifact enters with three wish counters on it.
, , Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Defender
: Wishful Merfolk loses defender and becomes a Human until end of turn.
: Put a coin counter on Wishing Well. When you do, you may cast target instant or sorcery card with mana value equal to the number of coin counters on Wishing Well from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
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