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Aquitect's Will
Aquitect's Will Blue (1)
Tribal Sorcery — Merfolk

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

Lorwyn (Common)
Aven Mimeomancer
Aven Mimeomancer 1WhiteBlue (3)
Creature — Bird Wizard (3/1)

Flying

At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature is 3/1 and has flying for as long as it has a feather counter on it.

Alara Reborn (Rare)
Bloodfray Giant
Bloodfray Giant 2RedRed (4)
Creature — Giant (4/3)

Trample

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Return to Ravnica (Uncommon)
Carnival Hellsteed
Carnival Hellsteed 4BlackRed (6)
Creature — Nightmare Horse (5/4)

First strike, haste

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Return to Ravnica (Rare)
Chaos Imps
Chaos Imps 4RedRed (6)
Creature — Imp (6/5)

Flying

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Chaos Imps has trample as long as it has a +1/+1 counter on it.

Return to Ravnica (Rare)
Cyclopean Tomb
Cyclopean Tomb 4 (4)
Artifact

2, Tap: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep.

When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.

Masters Edition IV (Rare)
Other Versions
Unlimited Edition (Rare)Limited Edition Beta (Rare)Limited Edition Alpha (Rare)
Dead Reveler
Dead Reveler 2Black (3)
Creature — Zombie (2/3)

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Return to Ravnica (Common)
Dread Wight
Dread Wight 3BlackBlack (5)
Creature — Zombie (3/4)

At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "4: Remove a paralyzation counter from this creature."

Masters Edition IV (Uncommon)
Other Versions
Ice Age (Rare)
Exava, Rakdos Blood Witch
Exava, Rakdos Blood Witch 2BlackRed (4)
Legendary Creature — Human Cleric (3/3)

First strike, haste

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Each other creature you control with a +1/+1 counter on it has haste.

Dragon's Maze (Rare)
Gore-House Chainwalker
Gore-House Chainwalker 1Red (2)
Creature — Human Warrior (2/1)

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Return to Ravnica (Common)
Grim Roustabout
Grim Roustabout 1Black (2)
Creature — Skeleton Warrior (1/1)

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

1Black: Regenerate Grim Roustabout.

Return to Ravnica (Common)
Hellhole Flailer
Hellhole Flailer 1BlackRed (3)
Creature — Ogre Warrior (3/2)

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

2BlackRed, Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player.

Return to Ravnica (Uncommon)
Liege of the Tangle
Liege of the Tangle 6GreenGreen (8)
Creature — Elemental (8/8)

Trample

Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.

Scars of Mirrodin (Mythic Rare)
Makeshift Mannequin
Makeshift Mannequin 3Black (4)
Instant

Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."

Archenemy (Uncommon)
Other Versions
Lorwyn (Uncommon)
Myojin of Cleansing Fire
Myojin of Cleansing Fire 5WhiteWhiteWhite (8)
Legendary Creature — Spirit (4/6)

Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.

Champions of Kamigawa (Rare)
Myojin of Infinite Rage
Myojin of Infinite Rage 7RedRedRed (10)
Legendary Creature — Spirit (7/4)

Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Infinite Rage has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.

Champions of Kamigawa (Rare)
Myojin of Life's Web
Myojin of Life's Web 6GreenGreenGreen (9)
Legendary Creature — Spirit (8/8)

Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Life's Web has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.

Champions of Kamigawa (Rare)
Myojin of Night's Reach
Myojin of Night's Reach 5BlackBlackBlack (8)
Legendary Creature — Spirit (5/2)

Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Night's Reach has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand.

Champions of Kamigawa (Rare)
Myojin of Seeing Winds
Myojin of Seeing Winds 7BlueBlueBlue (10)
Legendary Creature — Spirit (3/3)

Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.

Champions of Kamigawa (Rare)
Obsidian Fireheart
Obsidian Fireheart 1RedRedRed (4)
Creature — Elemental (4/4)

1RedRed: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.)

Zendikar (Mythic Rare)
Quicksilver Fountain
Quicksilver Fountain 3 (3)
Artifact

At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls of his or her choice. That land is an Island for as long as it has a flood counter on it.

At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.

Mirrodin (Rare)
Rakdos Cackler
Rakdos Cackler Black or Red (1)
Creature — Devil (1/1)

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Return to Ravnica (Uncommon)
Rakdos Drake
Rakdos Drake 2Black (3)
Creature — Drake (1/2)

Flying

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Dragon's Maze (Common)
Spawn of Rix Maadi
Spawn of Rix Maadi 3BlackRed (5)
Creature — Horror (5/3)

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Return to Ravnica (Common)
Splatter Thug
Splatter Thug 2Red (3)
Creature — Human Warrior (2/2)

First strike

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Return to Ravnica (Common)