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Ainok Artillerist
Ainok Artillerist 2Green (3)
Creature — Dog Archer (4/1)

Ainok Artillerist has reach as long as it has a +1/+1 counter on it. (It can block creatures with flying.)

Dragons of Tarkir (Common)
Aquitect's Will
Aquitect's Will Blue (1)
Tribal Sorcery — Merfolk

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

Duel Decks: Merfolk vs. Goblins (Common)
Other Versions
Lorwyn (Common)
Arixmethes, Slumbering Isle
Arixmethes, Slumbering Isle 2GreenBlue (4)
Legendary Creature — Kraken (12/12)

Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it.

As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)

Whenever you cast a spell, you may remove a slumber counter from Arixmethes.

Tap: Add GreenBlue.

March of the Machine Multiverse Legends (Rare)
Other Versions
Commander 2018 (Rare)
Double Masters (Rare)
Aven Mimeomancer
Aven Mimeomancer 1WhiteBlue (3)
Creature — Bird Wizard (3/1)

Flying

At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.

Streets of New Capenna Commander (Rare)
Other Versions
Alara Reborn (Rare)
Baloth Pup
Baloth Pup 1Green (2)
Creature — Beast (3/1)

Baloth Pup has trample as long as it has a +1/+1 counter on it.

Oath of the Gatewatch (Uncommon)
Bloodfray Giant
Bloodfray Giant 2RedRed (4)
Creature — Giant (4/3)

Trample

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Ravnica Remastered (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Carnival Hellsteed
Carnival Hellsteed 4BlackRed (6)
Creature — Nightmare Horse (5/4)

First strike, haste

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Guild Kit: Rakdos (Rare)
Other Versions
Return to Ravnica (Rare)
Chaos Imps
Chaos Imps 4RedRed (6)
Creature — Imp (6/5)

Flying

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Chaos Imps has trample as long as it has a +1/+1 counter on it.

Return to Ravnica (Rare)
Cyclopean Tomb
Cyclopean Tomb 4 (4)
Artifact

2, Tap: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.

When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.

Masters Edition IV (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Dead Reveler
Dead Reveler 2Black (3)
Creature — Zombie (2/3)

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Iconic Masters (Common)
Other Versions
Return to Ravnica (Common)
Dread Wight
Dread Wight 3BlackBlack (5)
Creature — Zombie (3/4)

At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "4: Remove a paralyzation counter from this creature."

Masters Edition IV (Uncommon)
Other Versions
Ice Age (Rare)
Exava, Rakdos Blood Witch
Exava, Rakdos Blood Witch 2BlackRed (4)
Legendary Creature — Human Cleric (3/3)

First strike, haste

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Each other creature you control with a +1/+1 counter on it has haste.

Dragon's Maze (Rare)
Garbage Elemental (Garbage Elemental (e))
Garbage Elemental (Garbage Elemental (e)) 4Red (5)
Creature — Elemental (4/3)

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Each creature you control with any kind of counter on it has art menace. (They can't be blocked except by creatures with two or more visible figures in their art.)

Unstable (Uncommon)
Gore-House Chainwalker
Gore-House Chainwalker 1Red (2)
Creature — Human Warrior (2/1)

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Return to Ravnica (Common)
Grim Roustabout
Grim Roustabout 1Black (2)
Creature — Skeleton Warrior (1/1)

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

1Black: Regenerate Grim Roustabout.

Return to Ravnica (Common)
Hellhole Flailer
Hellhole Flailer 1BlackRed (3)
Creature — Ogre Warrior (3/2)

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

2BlackRed, Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player or planeswalker.

Return to Ravnica (Uncommon)
Immortal Obligation
Immortal Obligation 1White (2)
Instant

Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control.

Murders at Karlov Manor Commander (Rare)
Kosei, Penitent Warlord
Kosei, Penitent Warlord 1GreenGreen (3)
Legendary Creature — Ogre Samurai (0/5)

As long as Kosei, Penitent Warlord is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei, Penitent Warlord deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each other opponent."

Kamigawa: Neon Dynasty Commander (Rare)
Liege of the Tangle
Liege of the Tangle 6GreenGreen (8)
Creature — Elemental (8/8)

Trample

Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.

Double Masters (Rare)
Other Versions
Scars of Mirrodin (Mythic Rare)
Lightwalker
Lightwalker 1White (2)
Creature — Human Warrior (2/1)

Lightwalker has flying as long as it has a +1/+1 counter on it.

Jumpstart (Common)
Other Versions
Dragons of Tarkir (Common)
Battlebond (Common)
Makeshift Mannequin
Makeshift Mannequin 3Black (4)
Instant

Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."

Archenemy (Uncommon)
Other Versions
Lorwyn (Uncommon)
Mathas, Fiend Seeker
Mathas, Fiend Seeker RedWhiteBlack (3)
Legendary Creature — Vampire (3/3)

Menace

At the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life."

Double Masters 2022 (Rare)
Other Versions
Commander 2017 (Mythic Rare)
Minas Morgul, Dark Fortress
Minas Morgul, Dark Fortress (0)
Legendary Land

Minas Morgul, Dark Fortress enters the battlefield tapped.

Tap: Add Black.

3Black, Tap: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Myojin of Cleansing Fire
Myojin of Cleansing Fire 5WhiteWhiteWhite (8)
Legendary Creature — Spirit (4/6)

Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.

Champions of Kamigawa (Rare)
Myojin of Infinite Rage
Myojin of Infinite Rage 7RedRedRed (10)
Legendary Creature — Spirit (7/4)

Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Infinite Rage has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.

Champions of Kamigawa (Rare)
Myojin of Life's Web
Myojin of Life's Web 6GreenGreenGreen (9)
Legendary Creature — Spirit (8/8)

Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Life's Web has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.

Champions of Kamigawa (Rare)
Myojin of Night's Reach
Myojin of Night's Reach 5BlackBlackBlack (8)
Legendary Creature — Spirit (5/2)

Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Night's Reach has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.

Champions of Kamigawa (Rare)
Myojin of Seeing Winds
Myojin of Seeing Winds 7BlueBlueBlue (10)
Legendary Creature — Spirit (3/3)

Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.

Champions of Kamigawa (Rare)
Nightkin Ambusher
Nightkin Ambusher 2BlueBlack (4)
Creature — Mutant Warrior (4/4)

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

When Nightkin Ambusher enters the battlefield, target player gets four rad counters.

Nightkin Ambusher can't be blocked as long as defending player has a rad counter.

Magic The Gathering—Fallout (Uncommon)
Obsidian Fireheart
Obsidian Fireheart 1RedRedRed (4)
Creature — Elemental (4/4)

1RedRed: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.)

Archenemy: Nicol Bolas (Mythic Rare)
Other Versions
Zendikar (Mythic Rare)
Promise of Loyalty
Promise of Loyalty 4White (5)
Sorcery

Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.

Murders at Karlov Manor Commander (Rare)
Other Versions
Commander 2021 (Rare)
March of the Machine Commander (Rare)
Commander Masters (Rare)
Quicksilver Fountain
Quicksilver Fountain 3 (3)
Artifact

At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it.

At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.

Mirrodin (Rare)
Rakdos Cackler
Rakdos Cackler Black or Red (1)
Creature — Devil (1/1)

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Guild Kit: Rakdos (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Rakdos Drake
Rakdos Drake 2Black (3)
Creature — Drake (1/2)

Flying

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Iconic Masters (Common)
Other Versions
Dragon's Maze (Common)
Rhox Pummeler
Rhox Pummeler 5Green (6)
Creature — Rhino Soldier (6/3)

Rhox Pummeler enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Rhox Pummeler has trample as long as it has a shield counter on it.

Streets of New Capenna (Common)
Scuttlegator
Scuttlegator 4Green or BlueGreen or Blue (6)
Creature — Crab Turtle Crocodile (6/6)

Defender

6Green or BlueGreen or Blue: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.

Ravnica Clue Edition (Common)
Other Versions
Ravnica Allegiance (Common)
Shield Broker
Shield Broker 3BlueBlue (5)
Creature — Cephalid Advisor (3/4)

When Shield Broker enters the battlefield, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Streets of New Capenna Commander (Rare)
Sigiled Contender
Sigiled Contender 3White (4)
Creature — Human Warrior (3/3)

Sigiled Contender has lifelink as long as it has a +1/+1 counter on it. (Damage dealt by this creature also causes you to gain that much life.)

Core Set 2021 (Uncommon)
Skyclave Sentinel
Skyclave Sentinel 3 (3)
Artifact Creature — Gargoyle (2/3)

Kicker 4 (You may pay an additional 4 as you cast this spell.)

Flying, defender

If Skyclave Sentinel was kicked, it enters the battlefield with two +1/+1 counters on it.

As long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didn't have defender.

Zendikar Rising (Common)
Spawn of Rix Maadi
Spawn of Rix Maadi 3BlackRed (5)
Creature — Horror (5/3)

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Return to Ravnica (Common)
Splatter Thug
Splatter Thug 2Red (3)
Creature — Human Warrior (2/2)

First strike

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Guild Kit: Rakdos (Common)
Other Versions
Return to Ravnica (Common)
Iconic Masters (Common)
Tenacious Hunter
Tenacious Hunter 2GreenGreen (4)
Creature — Crocodile (4/4)

As long as a creature has a -1/-1 counter on it, Tenacious Hunter has vigilance and deathtouch.

Hour of Devastation (Uncommon)
Tesak, Judith's Hellhound
Tesak, Judith's Hellhound 3Red (4)
Legendary Creature — Elemental Dog (3/3)

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Other Dogs you control have unleash.

Creatures you control with counters on them have haste.

Whenever Tesak, Judith's Hellhound attacks, add Red for each attacking creature.

Murders at Karlov Manor Commander (Rare)
Thrill-Kill Assassin
Thrill-Kill Assassin 1Black (2)
Creature — Human Assassin (1/2)

Deathtouch

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Ravnica Remastered (Common)
Other Versions
Return to Ravnica (Uncommon)
Iconic Masters (Common)
Guild Kit: Rakdos (Uncommon)
Thunderblust
Thunderblust 2RedRedRed (5)
Creature — Elemental (7/2)

Haste

Thunderblust has trample as long as it has a -1/-1 counter on it.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Modern Masters 2015 Edition (Rare)
Other Versions
Eventide (Rare)
Woolly Razorback
Woolly Razorback 2WhiteWhite (4)
Creature — Boar Beast (7/7)

Woolly Razorback enters the battlefield with three ice counters on it.

As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender.

Whenever Woolly Razorback blocks, remove an ice counter from it.

Coldsnap (Rare)
Xolatoyac, the Smiling Flood
Xolatoyac, the Smiling Flood 4GreenBlue (6)
Legendary Creature — Salamander Serpent (6/6)

Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.

At the beginning of your end step, untap each permanent you control with a counter on it.

The Lost Caverns of Ixalan Commander (Mythic Rare)
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