Destroy target creature with flying. You gain 2 life.
Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.
At the beginning of your precombat main phase, add to your mana pool for each charge counter on Altar of Shadows.
, : Destroy target creature. Then put a charge counter on Altar of Shadows.
Destroy target creature. Its controller discards a card.
If there are ten or more creature cards total in all graveyards, Avatar of Woe costs less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
: Destroy target creature. It can't be regenerated.
Destroy target creature that dealt damage this turn.
When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.
Choose one — Destroy target creature; or return target creature card from your graveyard to the battlefield.
Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)
When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated.
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.
As an additional cost to cast Bone Splinters, sacrifice a creature.
Destroy target creature.
: Put a bounty counter on target nonblack creature.
: Destroy target creature with a bounty counter on it.
Destroy target creature that isn't enchanted. It can't be regenerated.
Transmute (, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.
Destroy target creature with defender.
: Destroy target creature blocking or blocked by Cromat.
: Cromat gains flying until end of turn.
: Regenerate Cromat.
: Cromat gets +1/+1 until end of turn.
: Put Cromat on top of its owner's library.
, : Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay and repeat this process.
At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
Choose one — Destroy target creature with flying; or destroy target artifact.
Shadow (This creature can block or be blocked by only creatures with shadow.)
, : Destroy target creature with shadow.
Other white creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Whenever you cast a white spell, you may tap target creature.
Whenever you cast a black spell, you may destroy target creature if it's tapped.
Destroy target creature. If that creature was a Human, you gain life equal to its toughness.
Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.
: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate this ability only during your turn, before attackers are declared.
Choose one — Counter target sorcery spell; or destroy target creature with power 2 or less; or look at the top three cards of target player's library, then put one back and the rest into that player's graveyard.