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Elrond of the White Council
Elrond of the White Council 3GreenBlue (5)
Legendary Creature — Elf Noble (3/3)

Secret council — When Elrond of the White Council enters the battlefield, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Gilt-Leaf Archdruid
Gilt-Leaf Archdruid 3GreenGreen (5)
Creature — Elf Druid (3/3)

Whenever you cast a Druid spell, you may draw a card.

Tap seven untapped Druids you control: Gain control of all lands target player controls.

Morningtide (Rare)
Gruul Charm
Gruul Charm RedGreen (2)
Instant

Choose one —

• Creatures without flying can't block this turn.

• Gain control of all permanents you own.

• Gruul Charm deals 3 damage to each creature with flying.

Guild Kit: Gruul (Uncommon)
Other Versions
Gatecrash (Uncommon)
Karrthus, Tyrant of Jund
Karrthus, Tyrant of Jund 4BlackRedGreen (7)
Legendary Creature — Dragon (7/7)

Flying, haste

When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons.

Other Dragon creatures you control have haste.

Double Masters (Mythic Rare)
Other Versions
Alara Reborn (Mythic Rare)
Rubinia Soulsinger
Rubinia Soulsinger 2GreenWhiteBlue (5)
Legendary Creature — Faerie (2/3)

You may choose not to untap Rubinia Soulsinger during your untap step.

Tap: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.

Commander Anthology (Rare)
Other Versions
Legends (Rare)
Chronicles (Rare)
Masters Edition III (Rare)
Commander 2013 Edition (Rare)
Sarkhan Vol
Sarkhan Vol 2RedGreen (4)
Legendary Planeswalker — Sarkhan (4)

+1: Creatures you control get +1/+1 and gain haste until end of turn.

−2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

−6: Create five 4/4 red Dragon creature tokens with flying.

Modern Masters (Mythic Rare)
Other Versions
Shards of Alara (Mythic Rare)
Scarwood Bandits
Scarwood Bandits 2GreenGreen (4)
Creature — Human Rogue (2/2)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

2Green, Tap: Unless an opponent pays 2, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.

Masters Edition IV (Rare)
Other Versions
The Dark (Rare)
Sliver Overlord
Sliver Overlord WhiteBlueBlackRedGreen (5)
Legendary Creature — Sliver Mutant (7/7)

3: Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle.

3: Gain control of target Sliver. (This effect lasts indefinitely.)

Secret Lair Drop (Rare)
Other Versions
Scourge (Rare)
Premium Deck Series: Slivers (Mythic Rare)
Tahngarth, First Mate
Tahngarth, First Mate 2RedGreen (4)
Legendary Creature — Minotaur Warrior (5/5)

Tahngarth, First Mate can't be blocked by more than one creature.

Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker.

Commander 2019 (Rare)
Vault 87: Forced Evolution
Vault 87: Forced Evolution 3GreenBlue (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Gain control of target non-Mutant creature for as long as you control Vault 87.

II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types.

III — Draw cards equal to the greatest power among Mutants you control.

Magic The Gathering—Fallout (Rare)
Wellspring
Wellspring 1GreenWhite (3)
Enchantment — Aura

Enchant land

When Wellspring enters the battlefield, gain control of enchanted land until end of turn.

At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.

Mirage (Rare)
Willow Satyr
Willow Satyr 2GreenGreen (4)
Creature — Satyr (1/1)

You may choose not to untap Willow Satyr during your untap step.

Tap: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Yasova Dragonclaw
Yasova Dragonclaw 2Green (3)
Legendary Creature — Human Warrior (4/2)

Trample

At the beginning of combat on your turn, you may pay 1Blue or RedBlue or Red. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.

Fate Reforged (Rare)
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