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Akoum Firebird
Akoum Firebird 2RedRed (4)
Creature — Phoenix (3/3)

Flying, haste

Akoum Firebird attacks each turn if able.

Landfall — Whenever a land enters the battlefield under your control, you may pay 4RedRed. If you do, return Akoum Firebird from your graveyard to the battlefield.

Battle for Zendikar (Mythic Rare)
Akoum Stonewaker
Akoum Stonewaker 1Red (2)
Creature — Human Shaman (2/1)

Landfall — Whenever a land enters the battlefield under your control, you may pay 2Red. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.

Battle for Zendikar (Uncommon)
Beastcaller Savant
Beastcaller Savant 1Green (2)
Creature — Elf Shaman Ally (1/1)

Haste

Tap: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell.

Battle for Zendikar (Rare)
Bomat Courier
Bomat Courier 1 (1)
Artifact Creature — Construct (1/1)

Haste

Whenever Bomat Courier attacks, exile the top card of your library face down. (You can't look at it.)

Red, Discard your hand, Sacrifice Bomat Courier: Put all cards exiled with Bomat Courier into their owners' hands.

Kaladesh (Rare)
Brazen Scourge
Brazen Scourge 1RedRed (3)
Creature — Gremlin (3/3)

Haste

Kaladesh (Uncommon)
Chasm Guide
Chasm Guide 3Red (4)
Creature — Goblin Scout Ally (3/2)

Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.

Battle for Zendikar (Uncommon)
Chittering Host
Chittering Host (0)
Creature — Eldrazi Horror (5/6)

Haste

Menace (This creature can't be blocked except by two or more creatures.)

When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.

Eldritch Moon (Common)
Cyclone Sire
Cyclone Sire 4Blue (5)
Creature — Elemental (3/4)

Flying

When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

Oath of the Gatewatch (Uncommon)
Decimator of the Provinces
Decimator of the Provinces 10 (10)
Creature — Eldrazi Boar (7/7)

Emerge 6GreenGreenGreen (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)

When you cast Decimator of the Provinces, creatures you control get +2/+2 and gain trample until end of turn.

Trample, haste

Eldritch Moon (Mythic Rare)
Dust Stalker
Dust Stalker 2BlackRed (4)
Creature — Eldrazi (5/3)

Devoid (This card has no color.)

Haste

At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand.

Battle for Zendikar (Rare)
Eldrazi Aggressor
Eldrazi Aggressor 2Red (3)
Creature — Eldrazi Drone (2/3)

Devoid (This card has no color.)

Eldrazi Aggressor has haste as long as you control another colorless creature.

Oath of the Gatewatch (Common)
Eldrazi Obligator
Eldrazi Obligator 2Red (3)
Creature — Eldrazi (3/1)

Devoid (This card has no color.)

When you cast Eldrazi Obligator, you may pay 1Colorless. If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. (Colorless represents colorless mana.)

Haste

Oath of the Gatewatch (Rare)
Ember-Eye Wolf
Ember-Eye Wolf 1Red (2)
Creature — Wolf (1/2)

Haste

1Red: Ember-Eye Wolf gets +2/+0 until end of turn.

Shadows over Innistrad (Common)
Embodiment of Fury
Embodiment of Fury 3Red (4)
Creature — Elemental (4/3)

Trample

Land creatures you control have trample.

Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

Oath of the Gatewatch (Uncommon)
Embodiment of Insight
Embodiment of Insight 4Green (5)
Creature — Elemental (4/4)

Vigilance

Land creatures you control have vigilance.

Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

Oath of the Gatewatch (Uncommon)
Forerunner of Slaughter
Forerunner of Slaughter BlackRed (2)
Creature — Eldrazi Drone (3/2)

Devoid (This card has no color.)

1: Target colorless creature gains haste until end of turn.

Battle for Zendikar (Uncommon)
Other Versions
Duel Decks: Zendikar vs. Eldrazi (Uncommon)
Geier Reach Bandit
Geier Reach Bandit 2Red (3)
Creature — Human Rogue Werewolf (3/2)

Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.

Shadows over Innistrad (Rare)
Goldnight Castigator
Goldnight Castigator 2RedRed (4)
Creature — Angel (4/9)

Flying, haste

If a source would deal damage to you, it deals double that damage to you instead.

If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead.

Shadows over Innistrad (Mythic Rare)
Hanweir, the Writhing Township
Hanweir, the Writhing Township (0)
Legendary Creature — Eldrazi Ooze (7/4)

Trample, haste

Whenever Hanweir, the Writhing Township attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.

Eldritch Moon (Rare)
Impetuous Devils
Impetuous Devils 2RedRed (4)
Creature — Devil (6/1)

Trample, haste

When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able.

At the beginning of the end step, sacrifice Impetuous Devils.

Eldritch Moon (Rare)
Incorrigible Youths
Incorrigible Youths 3RedRed (5)
Creature — Vampire (4/3)

Haste

Madness 2Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Shadows over Innistrad (Uncommon)
Iron League Steed
Iron League Steed 4 (4)
Artifact Creature — Construct (2/2)

Haste

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

Kaladesh (Uncommon)
Lathnu Hellion
Lathnu Hellion 2Red (3)
Creature — Hellion (4/4)

Haste

When Lathnu Hellion enters the battlefield, you get EnergyEnergy (two energy counters).

At the beginning of your end step, sacrifice Lathnu Hellion unless you pay EnergyEnergy.

Kaladesh (Rare)
Mad Prophet
Mad Prophet 3Red (4)
Creature — Human Shaman (2/2)

Haste

Tap, Discard a card: Draw a card.

Shadows over Innistrad (Uncommon)
Other Versions
Duel Decks: Sorin vs. Tibalt (Common)Avacyn Restored (Common)
Markov Crusader
Markov Crusader 4Black (5)
Creature — Vampire Knight (4/3)

Lifelink

Markov Crusader has haste as long as you control another Vampire.

Eldritch Moon (Uncommon)
Mournwillow
Mournwillow 1BlackGreen (3)
Creature — Plant Skeleton (3/2)

Haste

Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.

Eldritch Moon (Uncommon)
Munda, Ambush Leader
Munda, Ambush Leader 2RedWhite (4)
Legendary Creature — Kor Ally (3/4)

Haste

Rally — Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.

Battle for Zendikar (Rare)
Noyan Dar, Roil Shaper
Noyan Dar, Roil Shaper 3WhiteBlue (5)
Legendary Creature — Merfolk Ally (4/4)

Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

Battle for Zendikar (Rare)
Odric, Lunarch Marshal
Odric, Lunarch Marshal 3White (4)
Legendary Creature — Human Soldier (3/3)

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

Shadows over Innistrad (Rare)
Olivia, Mobilized for War
Olivia, Mobilized for War 1BlackRed (3)
Legendary Creature — Vampire Knight (3/3)

Flying

Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.

Shadows over Innistrad (Mythic Rare)
Olivia's Bloodsworn
Olivia's Bloodsworn 1Black (2)
Creature — Vampire Soldier (2/1)

Flying

Olivia's Bloodsworn can't block.

Red: Target Vampire gains haste until end of turn.

Shadows over Innistrad (Uncommon)
Ormendahl, Profane Prince
Ormendahl, Profane Prince (0)
Legendary Creature — Demon (9/7)

Flying, lifelink, indestructible, haste

Shadows over Innistrad (Rare)
Reality Smasher
Reality Smasher 4Colorless (5)
Creature — Eldrazi (5/5)

(Colorless represents colorless mana.)

Trample, haste

Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.

Oath of the Gatewatch (Rare)
Reckless Bushwhacker
Reckless Bushwhacker 2Red (3)
Creature — Goblin Warrior Ally (2/1)

Surge 1Red (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Haste

When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.

Oath of the Gatewatch (Uncommon)
Skyship Stalker
Skyship Stalker 2RedRed (4)
Creature — Dragon (3/3)

Flying

Red: Skyship Stalker gets +1/+0 until end of turn.

Red: Skyship Stalker gains first strike until end of turn.

Red: Skyship Stalker gains haste until end of turn.

Kaladesh (Rare)
Snare Thopter
Snare Thopter 4 (4)
Artifact Creature — Thopter (3/2)

Flying, haste

Kaladesh (Uncommon)
Speedway Fanatic
Speedway Fanatic 1Red (2)
Creature — Human Pilot (2/1)

Haste

Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn.

Kaladesh (Uncommon)
Spontaneous Artist
Spontaneous Artist 3Red (4)
Creature — Human Rogue (3/3)

When Spontaneous Artist enters the battlefield, you get Energy (an energy counter).

Pay Energy: Target creature gains haste until end of turn.

Kaladesh (Common)
Stormchaser Mage
Stormchaser Mage BlueRed (2)
Creature — Human Wizard (1/3)

Flying, haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Oath of the Gatewatch (Uncommon)
Village Messenger
Village Messenger Red (1)
Creature — Human Werewolf (1/1)

Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.

Shadows over Innistrad (Uncommon)
Voldaren Duelist
Voldaren Duelist 3Red (4)
Creature — Vampire Warrior (3/2)

Haste

When Voldaren Duelist enters the battlefield, target creature can't block this turn.

Shadows over Innistrad (Common)
Wall of Resurgence
Wall of Resurgence 2White (3)
Creature — Wall (0/6)

Defender

When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

Oath of the Gatewatch (Uncommon)