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Akoum Firebird
Akoum Firebird 2RedRed (4)
Creature — Phoenix (3/3)

Flying, haste

Akoum Firebird attacks each turn if able.

Landfall — Whenever a land enters the battlefield under your control, you may pay 4RedRed. If you do, return Akoum Firebird from your graveyard to the battlefield.

Battle for Zendikar (Mythic Rare)
Akoum Stonewaker
Akoum Stonewaker 1Red (2)
Creature — Human Shaman (2/1)

Landfall — Whenever a land enters the battlefield under your control, you may pay 2Red. If you do, put a 3/1 red Elemental creature token with trample and haste onto the battlefield. Exile that token at the beginning of the next end step.

Battle for Zendikar (Uncommon)
Alesha's Vanguard
Alesha's Vanguard 3Black (4)
Creature — Orc Warrior (3/3)

Dash 2Black (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Fate Reforged (Common)
Ambuscade Shaman
Ambuscade Shaman 2Black (3)
Creature — Orc Shaman (2/2)

Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn.

Dash 3Black (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Dragons of Tarkir (Uncommon)
Ankle Shanker
Ankle Shanker 2RedWhiteBlack (5)
Creature — Goblin Berserker (2/2)

Haste

Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.

Khans of Tarkir (Rare)
Beastcaller Savant
Beastcaller Savant 1Green (2)
Creature — Elf Shaman Ally (1/1)

Haste

Tap: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell.

Battle for Zendikar (Rare)
Butcher of the Horde
Butcher of the Horde 1RedWhiteBlack (4)
Creature — Demon (5/4)

Flying

Sacrifice another creature: Butcher of the Horde gains your choice of vigilance, lifelink, or haste until end of turn.

Khans of Tarkir (Rare)
Chasm Guide
Chasm Guide 3Red (4)
Creature — Goblin Scout Ally (3/2)

Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.

Battle for Zendikar (Uncommon)
Cyclone Sire
Cyclone Sire 4Blue (5)
Creature — Elemental (3/4)

Flying

When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

Oath of the Gatewatch (Uncommon)
Dragonlord Kolaghan
Dragonlord Kolaghan 4BlackRed (6)
Legendary Creature — Elder Dragon (6/5)

Flying, haste

Other creatures you control have haste.

Whenever an opponent casts a creature or planeswalker spell with the same name as a card in his or her graveyard, that player loses 10 life.

Dragons of Tarkir (Mythic Rare)
Dust Stalker
Dust Stalker 2BlackRed (4)
Creature — Eldrazi (5/3)

Devoid (This card has no color.)

Haste

At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand.

Battle for Zendikar (Rare)
Eldrazi Aggressor
Eldrazi Aggressor 2Red (3)
Creature — Eldrazi Drone (2/3)

Devoid (This card has no color.)

Eldrazi Aggressor has haste as long as you control another colorless creature.

Oath of the Gatewatch (Common)
Eldrazi Obligator
Eldrazi Obligator 2Red (3)
Creature — Eldrazi (3/1)

Devoid (This card has no color.)

When you cast Eldrazi Obligator, you may pay 1Colorless. If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. (Colorless represents colorless mana.)

Haste

Oath of the Gatewatch (Rare)
Embodiment of Fury
Embodiment of Fury 3Red (4)
Creature — Elemental (4/3)

Trample

Land creatures you control have trample.

Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

Oath of the Gatewatch (Uncommon)
Embodiment of Insight
Embodiment of Insight 4Green (5)
Creature — Elemental (4/4)

Vigilance

Land creatures you control have vigilance.

Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

Oath of the Gatewatch (Uncommon)
Enthralling Victor
Enthralling Victor 3Red (4)
Creature — Human Warrior (3/2)

When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)

Magic Origins (Uncommon)
Firefiend Elemental
Firefiend Elemental 3Red (4)
Creature — Elemental (3/2)

Haste (This creature can attack and Tap as soon as it comes under your control.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Magic Origins (Common)
Flamerush Rider
Flamerush Rider 4Red (5)
Creature — Human Warrior (3/3)

Whenever Flamerush Rider attacks, put a token onto the battlefield tapped and attacking that's a copy of another target attacking creature. Exile the token at end of combat.

Dash 2RedRed (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Fate Reforged (Rare)
Flamewake Phoenix
Flamewake Phoenix 1RedRed (3)
Creature — Phoenix (2/2)

Flying, haste

Flamewake Phoenix attacks each turn if able.

Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay Red. If you do, return Flamewake Phoenix from your graveyard to the battlefield.

Fate Reforged (Rare)
Forerunner of Slaughter
Forerunner of Slaughter BlackRed (2)
Creature — Eldrazi Drone (3/2)

Devoid (This card has no color.)

1: Target colorless creature gains haste until end of turn.

Battle for Zendikar (Uncommon)
Other Versions
Duel Decks: Zendikar vs. Eldrazi (Uncommon)
Gaea's Revenge
Gaea's Revenge 5GreenGreen (7)
Creature — Elemental (8/5)

Gaea's Revenge can't be countered.

Haste

Gaea's Revenge can't be the target of nongreen spells or abilities from nongreen sources.

Magic Origins (Rare)
Other Versions
Magic 2011 (Mythic Rare)
Goblin Heelcutter
Goblin Heelcutter 3Red (4)
Creature — Goblin Berserker (3/2)

Whenever Goblin Heelcutter attacks, target creature can't block this turn.

Dash 2Red (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Fate Reforged (Common)
Gurmag Swiftwing
Gurmag Swiftwing 1Black (2)
Creature — Bat (1/2)

Flying, first strike, haste

Khans of Tarkir (Uncommon)
Jeering Instigator
Jeering Instigator 1Red (2)
Creature — Goblin Rogue (2/1)

Morph 2Red (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Jeering Instigator is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.

Khans of Tarkir (Rare)
Other Versions
Ugin's Fate promos (Rare)
Kheru Lich Lord
Kheru Lich Lord 3BlackGreenBlue (6)
Creature — Zombie Wizard (4/4)

At the beginning of your upkeep, you may pay 2Black. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.

Khans of Tarkir (Rare)
Kolaghan Forerunners
Kolaghan Forerunners 2Red (3)
Creature — Human Berserker (*/3)

Trample

Kolaghan Forerunners's power is equal to the number of creatures you control.

Dash 2Red (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Dragons of Tarkir (Uncommon)
Kolaghan Skirmisher
Kolaghan Skirmisher 1Black (2)
Creature — Human Warrior (2/2)

Dash 2Black (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Dragons of Tarkir (Common)
Kolaghan Stormsinger
Kolaghan Stormsinger Red (1)
Creature — Human Shaman (1/1)

Haste

Megamorph Red (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Kolaghan Stormsinger is turned face up, target creature gains haste until end of turn.

Dragons of Tarkir (Common)
Kolaghan, the Storm's Fury
Kolaghan, the Storm's Fury 3BlackRed (5)
Legendary Creature — Dragon (4/5)

Flying

Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.

Dash 3BlackRed (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Fate Reforged (Rare)
Lightning Berserker
Lightning Berserker Red (1)
Creature — Human Berserker (1/1)

Red: Lightning Berserker gets +1/+0 until end of turn.

Dash Red (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Dragons of Tarkir (Uncommon)
Lightning Shrieker
Lightning Shrieker 4Red (5)
Creature — Dragon (5/5)

Flying, trample, haste

At the beginning of the end step, Lightning Shrieker's owner shuffles it into his or her library.

Fate Reforged (Common)
Mantis Rider
Mantis Rider BlueRedWhite (3)
Creature — Human Monk (3/3)

Flying, vigilance, haste

Khans of Tarkir (Rare)
Mardu Scout
Mardu Scout RedRed (2)
Creature — Goblin Scout (3/1)

Dash 1Red (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Fate Reforged (Common)
Mardu Shadowspear
Mardu Shadowspear Black (1)
Creature — Human Warrior (1/1)

Whenever Mardu Shadowspear attacks, each opponent loses 1 life.

Dash 1Black (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Fate Reforged (Uncommon)
Mardu Strike Leader
Mardu Strike Leader 2Black (3)
Creature — Human Warrior (3/2)

Whenever Mardu Strike Leader attacks, put a 2/1 black Warrior creature token onto the battlefield.

Dash 3Black (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Fate Reforged (Rare)
Monastery Swiftspear
Monastery Swiftspear Red (1)
Creature — Human Monk (1/2)

Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Khans of Tarkir (Uncommon)
Munda, Ambush Leader
Munda, Ambush Leader 2RedWhite (4)
Legendary Creature — Kor Ally (3/4)

Haste

Rally — Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.

Battle for Zendikar (Rare)
Noyan Dar, Roil Shaper
Noyan Dar, Roil Shaper 3WhiteBlue (5)
Legendary Creature — Merfolk Ally (4/4)

Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

Battle for Zendikar (Rare)
Pitiless Horde
Pitiless Horde 2Black (3)
Creature — Orc Berserker (5/3)

At the beginning of your upkeep, you lose 2 life.

Dash 2BlackBlack (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Dragons of Tarkir (Rare)
Reality Smasher
Reality Smasher 4Colorless (5)
Creature — Eldrazi (5/5)

(Colorless represents colorless mana.)

Trample, haste

Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.

Oath of the Gatewatch (Rare)
Reckless Bushwhacker
Reckless Bushwhacker 2Red (3)
Creature — Goblin Warrior Ally (2/1)

Surge 1Red (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Haste

When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.

Oath of the Gatewatch (Uncommon)
Reckless Imp
Reckless Imp 2Black (3)
Creature — Imp (2/2)

Flying

Reckless Imp can't block.

Dash 1Black (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Dragons of Tarkir (Common)
Reclusive Artificer
Reclusive Artificer 2BlueRed (4)
Creature — Human Artificer (2/3)

Haste (This creature can attack and Tap as soon as it comes under your control.)

When Reclusive Artificer enters the battlefield, you may have it deal damage to target creature equal to the number of artifacts you control.

Magic Origins (Uncommon)
Savage Knuckleblade
Savage Knuckleblade GreenBlueRed (3)
Creature — Ogre Warrior (4/4)

2Green: Savage Knuckleblade gets +2/+2 until end of turn. Activate this ability only once each turn.

2Blue: Return Savage Knuckleblade to its owner's hand.

Red: Savage Knuckleblade gains haste until end of turn.

Khans of Tarkir (Rare)
Scab-Clan Berserker
Scab-Clan Berserker 1RedRed (3)
Creature — Human Berserker (2/2)

Haste

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player.

Magic Origins (Rare)
Screamreach Brawler
Screamreach Brawler 2Red (3)
Creature — Orc Berserker (2/3)

Dash 1Red (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Dragons of Tarkir (Common)
Shaman of the Great Hunt
Shaman of the Great Hunt 3Red (4)
Creature — Orc Shaman (4/2)

Haste

Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.

Ferocious — 2Green or BlueGreen or Blue: Draw a card for each creature you control with power 4 or greater.

Fate Reforged (Mythic Rare)
Soulflayer
Soulflayer 4BlackBlack (6)
Creature — Demon (4/4)

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.

Fate Reforged (Rare)
Sprinting Warbrute
Sprinting Warbrute 4Red (5)
Creature — Ogre Berserker (5/4)

Sprinting Warbrute attacks each turn if able.

Dash 3Red (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Dragons of Tarkir (Common)
Stormchaser Mage
Stormchaser Mage BlueRed (2)
Creature — Human Wizard (1/3)

Flying, haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Oath of the Gatewatch (Uncommon)
Surrak, the Hunt Caller
Surrak, the Hunt Caller 2GreenGreen (4)
Legendary Creature — Human Warrior (5/4)

Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn.

Dragons of Tarkir (Rare)
Swift Warkite
Swift Warkite 4BlackRed (6)
Creature — Dragon (4/4)

Flying

When Swift Warkite enters the battlefield, you may put a creature card with converted mana cost 3 or less from your hand or graveyard onto the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.

Dragons of Tarkir (Uncommon)
Thopter Engineer
Thopter Engineer 2Red (3)
Creature — Human Artificer (1/3)

When Thopter Engineer enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.

Artifact creatures you control have haste. (They can attack and Tap as soon as they come under your control.)

Magic Origins (Uncommon)
Valley Dasher
Valley Dasher 1Red (2)
Creature — Human Berserker (2/2)

Haste

Valley Dasher attacks each turn if able.

Khans of Tarkir (Common)
Vaultbreaker
Vaultbreaker 3Red (4)
Creature — Orc Rogue (4/2)

Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card.

Dash 2Red (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Fate Reforged (Uncommon)
Wall of Resurgence
Wall of Resurgence 2White (3)
Creature — Wall (0/6)

Defender

When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

Oath of the Gatewatch (Uncommon)
Warbringer
Warbringer 3Red (4)
Creature — Orc Berserker (3/3)

Dash costs you pay cost 2 less (as long as this creature is on the battlefield).

Dash 2Red (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Dragons of Tarkir (Uncommon)
Yasova Dragonclaw
Yasova Dragonclaw 2Green (3)
Legendary Creature — Human Warrior (4/2)

Trample

At the beginning of combat on your turn, you may pay 1Blue or RedBlue or Red. If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.

Fate Reforged (Rare)
Zurgo Bellstriker
Zurgo Bellstriker Red (1)
Legendary Creature — Orc Warrior (2/2)

Zurgo Bellstriker can't block creatures with power 2 or greater.

Dash 1Red (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Dragons of Tarkir (Rare)
Zurgo Helmsmasher
Zurgo Helmsmasher 2RedWhiteBlack (5)
Legendary Creature — Orc Warrior (7/2)

Haste

Zurgo Helmsmasher attacks each combat if able.

Zurgo Helmsmasher has indestructible as long as it's your turn.

Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.

Khans of Tarkir (Mythic Rare)
Other Versions
Duel Decks: Speed vs. Cunning (Mythic Rare)