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Angelic Field Marshal
( 4)
Creature — Angel
(3/3)
Flying Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.
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Basri's Lieutenant
( 4)
Creature — Human Knight
(3/4)
Vigilance, protection from multicolored When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control. Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
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Consul's Lieutenant
( 2)
Creature — Human Soldier
(2/1)
First strike Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.
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Demon of Wailing Agonies
( 5)
Creature — Demon
(4/4)
Flying Lieutenant — As long as you control your commander, Demon of Wailing Agonies gets +2/+2 and has "Whenever Demon of Wailing Agonies deals combat damage to a player, that player sacrifices a creature."
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Gothmog, Morgul Lieutenant
( 4)
Legendary Creature — Human Soldier
(3/3)
When Gothmog, Morgul Lieutenant enters the battlefield, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Creature tokens you control have deathtouch.
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Haldir, Lórien Lieutenant
( 1)
Legendary Creature — Elf Soldier
(0/0)
Haldir, Lórien Lieutenant enters the battlefield with X +1/+1 counters on it. Vigilance : Until end of turn, other Elves you control gain vigilance and get +1/+1 for each +1/+1 counter on Haldir.
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Kangee's Lieutenant
( 3)
Creature — Bird Soldier
(1/1)
Flying Whenever Kangee's Lieutenant attacks, attacking creatures with flying get +1/+1 until end of turn. Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
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Lieutenant Kirtar
( 3)
Legendary Creature — Bird Soldier
(2/2)
Flying , Sacrifice Lieutenant Kirtar: Exile target attacking creature.
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Lieutenants of the Guard
( 5)
Creature — Human Soldier
(2/2)
Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
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Loyal Apprentice
( 2)
Creature — Human Artificer
(2/1)
Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
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Loyal Drake
( 3)
Creature — Drake
(2/2)
Flying Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card.
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Loyal Guardian
( 5)
Creature — Rhino
(4/4)
Trample Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
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Loyal Subordinate
( 3)
Creature — Zombie
(3/1)
Menace (This creature can't be blocked except by two or more creatures.) Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
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Loyal Unicorn
( 4)
Creature — Unicorn
(3/4)
Vigilance Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
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Skyhunter Strike Force
( 3)
Creature — Cat Knight
(2/2)
Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Lieutenant — As long as you control your commander, other creatures you control have melee.
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Sling-Gang Lieutenant
( 4)
Creature — Goblin
(1/1)
When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens. Sacrifice a Goblin: Target player loses 1 life and you gain 1 life.
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Stormsurge Kraken
( 5)
Creature — Kraken
(5/5)
Hexproof Lieutenant — As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards."
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Thalia's Lieutenant
( 2)
Creature — Human Soldier
(1/1)
When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control. Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant.
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Thorn Lieutenant
( 2)
Creature — Elf Warrior
(2/3)
Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token. : Thorn Lieutenant gets +4/+4 until end of turn.
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Thunderfoot Baloth
( 6)
Creature — Beast
(5/5)
Trample Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.
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Tyrant's Familiar
( 7)
Creature — Dragon
(5/5)
Flying, haste Lieutenant — As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls."
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