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Bite of the Black Rose
Bite of the Black Rose 3Black (4)
Sorcery

Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.

Magic: The Gathering—Conspiracy (Uncommon)
Capital Punishment
Capital Punishment 4BlackBlack (6)
Sorcery

Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote.

Conspiracy: Take the Crown (Rare)
Círdan the Shipwright
Círdan the Shipwright 3GreenBlue (5)
Legendary Creature — Elf Noble (3/4)

Vigilance

Secret council — Whenever Círdan the Shipwright enters the battlefield or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Coercive Portal
Coercive Portal 4 (4)
Artifact

Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.

The Lost Caverns of Ixalan Commander (Mythic Rare)
Other Versions
Magic: The Gathering—Conspiracy (Mythic Rare)
Vintage Masters (Mythic Rare)
Council Guardian
Council Guardian 5White (6)
Creature — Giant Soldier (5/5)

Will of the council — When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes.

Magic: The Gathering—Conspiracy (Uncommon)
Council's Judgment
Council's Judgment 1WhiteWhite (3)
Sorcery

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Magic: The Gathering—Conspiracy (Rare)
Vintage Masters (Rare)
Double Masters (Rare)
Ravnica Clue Edition (Rare)
Custodi Squire
Custodi Squire 4White (5)
Creature — Spirit Cleric (3/3)

Flying

Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.

Commander Masters (Common)
Other Versions
Magic: The Gathering—Conspiracy (Common)
Innistrad: Crimson Vow Commander (Common)
Elrond of the White Council
Elrond of the White Council 3GreenBlue (5)
Legendary Creature — Elf Noble (3/3)

Secret council — When Elrond of the White Council enters the battlefield, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Emissary Green
Emissary Green 4Green (5)
Legendary Creature — Human Advisor (3/3)

Whenever Emissary Green attacks, starting with you, each player votes for profit or security. You create a number of Treasure tokens equal to twice the number of profit votes. Put a number of +1/+1 counters on each creature you control equal to the number of security votes.

Ravnica Clue Edition (Rare)
Erestor of the Council
Erestor of the Council 1GreenBlue (3)
Legendary Creature — Elf Noble (2/4)

Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Expropriate
Expropriate 7BlueBlue (9)
Sorcery

Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.

Conspiracy: Take the Crown (Mythic Rare)
Galadriel, Elven-Queen
Galadriel, Elven-Queen 2GreenBlue (4)
Legendary Creature — Elf Noble (4/5)

Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.

The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
Grudge Keeper
Grudge Keeper 1Black (2)
Creature — Zombie Wizard (2/1)

Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life.

Magic: The Gathering—Conspiracy (Common)
Illusion of Choice
Illusion of Choice Blue (1)
Instant

You choose how each player votes this turn.

Draw a card.

Conspiracy: Take the Crown (Uncommon)
Lieutenants of the Guard
Lieutenants of the Guard 4White (5)
Creature — Human Soldier (2/2)

Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.

Conspiracy: Take the Crown (Common)
Magister of Worth
Magister of Worth 4WhiteBlack (6)
Creature — Angel (4/4)

Flying

Will of the council — When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.

Commander 2021 (Rare)
Other Versions
Magic: The Gathering—Conspiracy (Rare)
Vintage Masters (Rare)
Messenger Jays
Messenger Jays 4Blue (5)
Creature — Bird (2/1)

Flying

Council's dilemma — When Messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card.

Conspiracy: Take the Crown (Common)
Mob Verdict
Mob Verdict 2RedRed (4)
Sorcery

Secret council — Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals 2 damage to that player and each creature that player controls. For each vote you received, draw a card.

Murders at Karlov Manor Commander (Rare)
Model of Unity
Model of Unity 3 (3)
Artifact

Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2.

Tap: Add one mana of any color.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Orchard Elemental
Orchard Elemental 5Green (6)
Creature — Elemental (2/2)

Council's dilemma — When Orchard Elemental enters the battlefield, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on Orchard Elemental for each sprout vote. You gain 3 life for each harvest vote.

Conspiracy: Take the Crown (Common)
Path of the Animist
Path of the Animist 3Green (4)
Sorcery

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

March of the Machine Commander (Rare)
Path of the Enigma
Path of the Enigma 4Blue (5)
Sorcery

Target player draws four cards.

Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

March of the Machine Commander (Rare)
Path of the Ghosthunter
Path of the Ghosthunter Variable Colorless1White (2)
Sorcery

Create X 1/1 white Spirit creature tokens with flying.

Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

March of the Machine Commander (Rare)
Path of the Pyromancer
Path of the Pyromancer 4Red (5)
Sorcery

Discard all the cards in your hand. Add Red for each card discarded this way, then draw that many cards plus one.

Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

March of the Machine Commander (Rare)
Path of the Schemer
Path of the Schemer 4Black (5)
Sorcery

Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types.

Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

March of the Machine Commander (Rare)
Plea for Power
Plea for Power 3Blue (4)
Sorcery

Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Magic: The Gathering—Conspiracy (Rare)
Vintage Masters (Rare)
Game Night: Free-For-All (Rare)
Sail into the West
Sail into the West 2GreenBlue (4)
Instant

Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Selvala's Stampede
Selvala's Stampede 4GreenGreen (6)
Sorcery

Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.

Conspiracy: Take the Crown (Rare)
Split Decision
Split Decision 1Blue (2)
Instant

Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.

Game Night: Free-For-All (Uncommon)
Other Versions
Magic: The Gathering—Conspiracy (Uncommon)
Tivit, Seller of Secrets
Tivit, Seller of Secrets 3WhiteBlueBlack (6)
Legendary Creature — Sphinx Rogue (6/6)

Flying, ward 3

Council's dilemma — Whenever Tivit enters the battlefield or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.

While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)

Streets of New Capenna Commander (Mythic Rare)
Trap the Trespassers
Trap the Trespassers 2Blue (3)
Instant

Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Travel Through Caradhras
Travel Through Caradhras 5Green (6)
Sorcery

Council's dilemma — Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand.

Exile Travel Through Caradhras.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Trial of a Time Lord
Trial of a Time Lord 1WhiteWhite (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Exile target nontoken creature an opponent controls until Trial of a Time Lord leaves the battlefield.

IV — Starting with you, each player votes for innocent or guilty. If guilty gets more votes, the owner of each card exiled with Trial of a Time Lord puts that card on the bottom of their library.

Doctor Who Commander (Rare)
Truth or Consequences
Truth or Consequences 2BlueRed (4)
Sorcery

Secret council — Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote.

Doctor Who Commander (Uncommon)
Tyrant's Choice
Tyrant's Choice 1Black (2)
Sorcery

Will of the council — Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life.

Vintage Masters (Common)
Other Versions
Magic: The Gathering—Conspiracy (Common)
Vault 11: Voter's Dilemma
Vault 11: Voter's Dilemma 2WhiteBlack (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — For each opponent, you create a 1/1 white Human Soldier creature token.

II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.

Magic The Gathering—Fallout (Rare)
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