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Alchemist's Gambit
Alchemist's Gambit 1RedRed (3)
Sorcery

Cleave 4BlueBlueRed (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Take an extra turn after this one. During that turn, damage can't be prevented. At the beginning of that turn's end step, you lose the game.

Exile Alchemist's Gambit.

Innistrad: Crimson Vow (Rare)
Alchemist's Retrieval
Alchemist's Retrieval Blue (1)
Instant

Cleave 1Blue (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Return target nonland permanent you control to its owner's hand.

Innistrad: Crimson Vow (Common)
Alexander Clamilton
Alexander Clamilton 2Blue (3)
Legendary Creature — Clamfolk Advisor Rebel (0/4)

Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.)

1Red, Tap: Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.

Unsanctioned (Rare)
Alter Reality
Alter Reality 1Blue (2)
Instant

Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)

Flashback 1Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Torment (Rare)
Angelic Sell-Sword
Angelic Sell-Sword 4White (5)
Creature — Angel Mercenary (4/4)

Flying, vigilance

Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card.

Outlaws of Thunder Junction Commander (Rare)
Assault Intercessor
Assault Intercessor 1WhiteBlack (3)
Creature — Astartes Warrior (3/2)

First strike, menace

Chainsword — Whenever a creature an opponent controls dies, that player loses 2 life.

Warhammer 40,000 Commander (Rare)
Balduvian Shaman
Balduvian Shaman Blue (1)
Creature — Human Cleric Shaman (1/1)

Tap: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep 1." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

Ice Age (Common)
Bosom Buddy
Bosom Buddy 3White (4)
Creature — Elephant Townsfolk (1/4)

Whenever you cast a spell, you may gain ½ life for each word in that spell's name.

Unhinged (Uncommon)
Callous Sell-Sword (Burn Together)
Callous Sell-Sword (Burn Together) Red (1)
Sorcery — Adventure

Target creature you control deals damage equal to its power to any other target. Then sacrifice it.

Wilds of Eldraine (Uncommon)
Busted!
Busted! 1Blue (2)
Instant

Counter target spell unless its controller pays Variable Colorless, where X is the number of words in the name with the most words among permanents you control.

Unfinity (Acorn) (Uncommon)
Callous Sell-Sword
Callous Sell-Sword 1Black (2)
Creature — Human Soldier (2/2)

Callous Sell-Sword enters the battlefield with a +1/+1 counter on it for each creature that died under your control this turn.

Wilds of Eldraine (Uncommon)
Sword Coast Serpent (Capsizing Wave)
Sword Coast Serpent (Capsizing Wave) 1Blue (2)
Instant — Adventure

Return target creature to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Censorship
Censorship Blue (1)
Enchantment

As Censorship enters the battlefield, choose a word.

Whenever a player says the chosen word, Censorship deals 2 damage to that player.

Unglued (Uncommon)
Clam Session
Clam Session 1BlueBlue (3)
Creature — Clamfolk (2/5)

As Clam Session enters the battlefield, choose a word.

At the beginning of your upkeep, you may sing at least six words of a song, at least one of which is the chosen word. If you don't, sacrifice Clam Session. You can't repeat a song.

Unglued (Common)
Crystal Spray
Crystal Spray 2Blue (3)
Instant

Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.

Draw a card.

Invasion (Rare)
Dancing Sword
Dancing Sword 1White (2)
Artifact — Equipment

Equipped creature gets +2/+1.

When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward 1. If you do, it isn't an Equipment.

Equip 1

Adventures in the Forgotten Realms (Rare)
Decisions, Decisions
Decisions, Decisions 3Blue (4)
Sorcery

Reveal the top three cards of your library, then choose a consonant. (Y counts.) Put each card that has the chosen letter in the first word of its name from among them into your hand and the rest on the bottom of your library in any order.

Unfinity (Acorn) (Common)
Dig Up
Dig Up Green (1)
Sorcery

Cleave 1BlackBlackGreen (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Innistrad: Crimson Vow (Rare)
Double Header
Double Header 3BlueBlue (5)
Creature — Drake (2/3)

Flying

When Double Header enters the battlefield, you may return target permanent with a two-word name to its owner's hand.

Unhinged (Common)
Drach'Nyen
Drach'Nyen 4BlackRed (6)
Legendary Artifact — Equipment

Echo of the First Murder — When Drach'Nyen enters the battlefield, exile up to one target creature.

Daemon Sword — Equipped creature has menace and gets +X/+0, where X is the exiled card's power.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Warhammer 40,000 Commander (Rare)
Dread Fugue
Dread Fugue Black (1)
Sorcery

Cleave 2Black (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Target player reveals their hand. You choose a nonland card from it with mana value 2 or less. That player discards that card.

Innistrad: Crimson Vow (Uncommon)
Everythingamajig (Everythingamajig (e))
Everythingamajig (Everythingamajig (e)) 5 (5)
Artifact

Sacrifice a land: You gain 2 life.

Sacrifice a creature: Add ColorlessColorless.

2, Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle.

Unstable (Rare)
Exchange of Words
Exchange of Words 1BlueBlue (3)
Enchantment

When Exchange of Words enters the battlefield, choose two target creatures. For as long as Exchange of Words remains on the battlefield, exchange the text boxes of those creatures.

Unfinity (Rare)
Fathom Fleet Swordjack
Fathom Fleet Swordjack 3Red (4)
Creature — Orc Pirate (4/3)

Whenever Fathom Fleet Swordjack attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control.

Encore 5Red (5Red, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Commander Legends (Uncommon)
Fierce Retribution
Fierce Retribution 1White (2)
Instant

Cleave 5White (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Destroy target attacking creature.

Outlaws of Thunder Junction Breaking News (Uncommon)
Other Versions
Innistrad: Crimson Vow (Common)
Frazzled Editor
Frazzled Editor 1Red (2)
Creature — Human Bureaucrat (2/2)

Protection from wordy (Something is wordy if it has four or more lines of rules text.)

Unhinged (Common)
Garbage Elemental (Garbage Elemental (a))
Garbage Elemental (Garbage Elemental (a)) 4Red (5)
Creature — Elemental (2/4)

Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)

Garbage Elemental can't be blocked by wordy creatures. (A creature is wordy if it has four or more lines of rules text.)

Unstable (Uncommon)
Glamerdye
Glamerdye 1Blue (2)
Instant

Change the text of target spell or permanent by replacing all instances of one color word with another.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Eventide (Rare)
Goblin Cruciverbalist
Goblin Cruciverbalist 2Red (3)
Creature — Goblin Wizard Guest (1/4)

Haste

When Goblin Cruciverbalist enters the battlefield, create a colorless artifact token named your choice of A, E, I, O, or U.

Whenever Goblin Cruciverbalist attacks, using the first letters of the names of permanents you control, spell a word you haven't spelled this game. It gets +1/+0 until end of turn for each letter in that word.

Unfinity (Acorn) (Rare)
Guess Your Fate (Guess Your Fate (a))
Guess Your Fate (Guess Your Fate (a)) (0)
Artifact — Attraction

Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize

Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.

Lights — 2, 3, 4, 6

Unfinity (Acorn) (Uncommon)
Guess Your Fate (Guess Your Fate (b))
Guess Your Fate (Guess Your Fate (b)) (0)
Artifact — Attraction

Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize

Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.

Lights — 2, 3, 5, 6

Unfinity (Acorn) (Uncommon)
Guess Your Fate (Guess Your Fate (c))
Guess Your Fate (Guess Your Fate (c)) (0)
Artifact — Attraction

Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize

Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.

Lights — 2, 4, 5, 6

Unfinity (Acorn) (Uncommon)
Guess Your Fate (Guess Your Fate (d))
Guess Your Fate (Guess Your Fate (d)) (0)
Artifact — Attraction

Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize

Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.

Lights — 3, 4, 5, 6

Unfinity (Acorn) (Uncommon)
Hangman
Hangman Black (1)
Creature — Human Villain (1/1)

As Hangman enters the battlefield, secretly note a word with six to eight letters.

1: Target player who doesn't control Hangman guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on Hangman. Any player may activate this ability.

When a player guesses the noted word or all of its letters, sacrifice Hangman.

Unstable (Rare)
Helm of Kaldra
Helm of Kaldra 3 (3)
Legendary Artifact — Equipment

Equipped creature has first strike, trample, and haste.

1: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, create Kaldra, a legendary 4/4 colorless Avatar creature token. Attach those Equipment to it.

Equip 2

Promo set for Gatherer (Rare)
Other Versions
Fifth Dawn (Rare)
How Is This a Par Three?!
How Is This a Par Three?! 2BlueBlue (4)
Enchantment

Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name.

Unfinity (Acorn) (Rare)
Ineffable Blessing (Ineffable Blessing (f))
Ineffable Blessing (Ineffable Blessing (f)) 1Green (2)
Enchantment

As Ineffable Blessing enters the battlefield, choose a number.

Whenever a creature with exactly the chosen number of words in its name enters the battlefield under your control, draw a card. (Hyphenated words are one word.)

Unstable (Rare)
Inspirational Antelope (playtest)
Inspirational Antelope (playtest) 1Green (2)
Creature — — Antelope (1/3)

Legacy — Before the game starts, choose a keyword or ability word and write it below.

Spells with __________ you cast cost 1 less to cast.

Mystery Booster (Common)
Inspired Idea
Inspired Idea 2Blue (3)
Sorcery

Cleave 3BlueBlue (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Draw three cards. Your maximum hand size is reduced by three for the rest of the game.

Innistrad: Crimson Vow (Rare)
Jaded Sell-Sword
Jaded Sell-Sword 3Red (4)
Creature — Dragon Warrior (4/3)

When Jaded Sell-Sword enters the battlefield, if mana from a Treasure was spent to cast it, it gains first strike and haste until end of turn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Keeper of the Sacred Word
Keeper of the Sacred Word 2Green (3)
Creature — Human Druid (2/3)

As Keeper of the Sacred Word enters the battlefield, choose a word.

Whenever an opponent says the chosen word, Keeper of the Sacred Word gets +3/+3 until end of turn.

Unhinged (Common)
Knight of the Kitchen Sink (Knight of the Kitchen Sink (e))
Knight of the Kitchen Sink (Knight of the Kitchen Sink (e)) WhiteWhite (2)
Artifact Creature — Cyborg Knight (2/2)

First strike, protection from two-word names (Nothing with exactly two words in its name can block, target, deal damage to, or attach to this creature. Hyphenated words are one word.)

Unstable (Uncommon)
Lantern Flare
Lantern Flare 1White (2)
Instant

Cleave Variable ColorlessRedWhite (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Lantern Flare deals X damage to target creature or planeswalker and you gain X life. X is the number of creatures you control.

Innistrad: Crimson Vow (Rare)
Loose Lips
Loose Lips Blue (1)
Enchantment — Aura

Enchant creature

As Loose Lips enters the battlefield, choose a sentence with eight or fewer words.

Enchanted creature has flying.

Whenever enchanted creature deals damage to an opponent, that player may say the chosen sentence. If they don't, you draw two cards.

Unhinged (Common)
Lunar Rejection
Lunar Rejection 1Blue (2)
Instant

Cleave 3Blue (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Return target Wolf or Werewolf creature to its owner's hand.

Draw a card.

Innistrad: Crimson Vow (Uncommon)
Magic Word
Magic Word 2Blue (3)
Enchantment — Aura

Enchant creature

As Magic Word enters the battlefield, choose a word.

Whisper the chosen word: Tap enchanted creature.

Unsanctioned (Common)
Other Versions
Unstable (Common)
Meddling Kids
Meddling Kids 2WhiteBlue (4)
Creature — Human Child (2/3)

As Meddling Kids enters the battlefield, choose a word with four or more letters.

Spells with the chosen word in their text box can't be cast.

Unhinged (Rare)
Mind Bend
Mind Bend Blue (1)
Instant

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)

Tenth Edition (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Mirage (Uncommon)
Modular Monstrosity
Modular Monstrosity 7 (7)
Artifact Creature — Construct (3/3)

Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, Modular Monstrosity gains that ability. Otherwise, Modular Monstrosity loses all keyword abilities.

Unstable (Rare)
More or Less
More or Less Blue (1)
Instant

Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.

Unstable (Uncommon)
Name Dropping
Name Dropping 1Green (2)
Enchantment

Gotcha — If an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha" When you do, return that card to your hand.

Unhinged (Uncommon)
Nimana Sell-Sword
Nimana Sell-Sword 3Black (4)
Creature — Human Warrior Ally (2/2)

Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword.

Zendikar (Common)
Oddly Uneven
Oddly Uneven 3WhiteWhite (5)
Sorcery

Choose one —

• Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.)

• Destroy each creature with an even number of words in its name.

Unstable (Rare)
Parasitic Grasp
Parasitic Grasp 1Black (2)
Instant

Cleave 1BlackBlack (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Parasitic Grasp deals 3 damage to target Human creature. You gain 3 life.

Innistrad: Crimson Vow (Uncommon)
Pardic Swordsmith
Pardic Swordsmith 2Red (3)
Creature — Dwarf (1/1)

Red, Discard a card at random: Pardic Swordsmith gets +2/+0 until end of turn.

Odyssey (Common)
Path of Peril
Path of Peril 1BlackBlack (3)
Sorcery

Cleave 4WhiteBlack (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Destroy all creatures with mana value 2 or less.

Innistrad: Crimson Vow (Rare)
Pithing Spyglass (playtest)
Pithing Spyglass (playtest) 2 (2)
Artifact

As CARDNAME enters the battlefield, name a keyword ability or ability word.

All cards in all zones lose that keyword ability or ability word and all text tied to that ability.

Mystery Booster (Common)
Raging Swordtooth
Raging Swordtooth 3RedGreen (5)
Creature — Dinosaur (5/5)

Trample

When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.

The Lost Caverns of Ixalan Commander (Uncommon)
Other Versions
Ixalan (Uncommon)
Rings a Bell
Rings a Bell 2BlueBlue (4)
Enchantment

As Rings a Bell enters the battlefield, choose a word with four or more letters.

After you say the chosen word for the first time each turn, an opponent may ring or imitate a bell within five seconds. When no opponent does, draw a card.

Unsanctioned (Uncommon)
Runesword
Runesword 6 (6)
Artifact

3, Tap: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.

Chronicles (Common)
Other Versions
The Dark (Uncommon)
Scavenger Hunt (Scavenger Hunt (d))
Scavenger Hunt (Scavenger Hunt (d)) (0)
Artifact — Attraction

Visit — Choose "a weapon," "five or more creatures," or "words or numbers" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize Then shuffle.

Prize — You get TicketTicket, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.

Lights — 3, 4, 6

Unfinity (Acorn) (Uncommon)
Sell-Sword Brute
Sell-Sword Brute 1Red (2)
Creature — Human Mercenary (2/2)

When Sell-Sword Brute dies, it deals 2 damage to you.

Ravnica: City of Guilds (Common)
Seraph of the Sword
Seraph of the Sword 3White (4)
Creature — Angel (3/3)

Flying

Prevent all combat damage that would be dealt to Seraph of the Sword.

Magic 2014 Core Set (Rare)
Shield of Kaldra
Shield of Kaldra 4 (4)
Legendary Artifact — Equipment

Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra have indestructible.

Equipped creature has indestructible. (Damage and effects that say "destroy" don't destroy it.)

Equip 4

Promo set for Gatherer (Promo)
Other Versions
Darksteel (Rare)
Sleight of Mind
Sleight of Mind Blue (1)
Instant

Change the text of target spell or permanent by replacing all instances of one color word with another. <I>(For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)</I>

Ice Age (Uncommon)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Spectral Shift
Spectral Shift 1Blue (2)
Instant

Choose one —

• Change the text of target spell or permanent by replacing all instances of one basic land type with another. (This effect lasts indefinitely.)

• Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)

Entwine 2 (Choose both if you pay the entwine cost.)

Fifth Dawn (Rare)
Spelling Bee
Spelling Bee 2Green (3)
Creature — Alien Insect (1/1)

Flying, deathtouch

Whenever Spelling Bee deals combat damage to a player, that player looks at the top card of your library and chooses a word on that card. You spell that word. If you spell it correctly, draw a card. Otherwise, scry 1.

Unfinity (Acorn) (Rare)
Strionic Resonator
Strionic Resonator 2 (2)
Artifact

2, Tap: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Magic 2014 Core Set (Rare)
Masters 25 (Rare)
Commander 2019 (Rare)
Streets of New Capenna Commander (Rare)
The Brothers' War Commander (Rare)
March of the Machine Commander (Rare)
Swirl the Mists
Swirl the Mists 2BlueBlue (4)
Enchantment

As Swirl the Mists enters the battlefield, choose a color word.

All instances of color words in the text of spells and permanents are changed to the chosen color word.

Champions of Kamigawa (Rare)
Sword Coast Serpent
Sword Coast Serpent 5BlueBlue (7)
Creature — Serpent Dragon (6/6)

Sword Coast Serpent can't be blocked as long as you've cast a noncreature spell this turn.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Sword of Fire and Ice
Sword of Fire and Ice 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from blue.

Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card.

Equip 2

Double Masters (Mythic Rare)
Other Versions
Darksteel (Rare)
Modern Masters (Mythic Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Sword of the Ages
Sword of the Ages 6 (6)
Artifact

Sword of the Ages enters the battlefield tapped.

Tap, Sacrifice Sword of the Ages and any number of creatures you control: Sword of the Ages deals X damage to any target, where X is the total power of the creatures sacrificed this way, then exile Sword of the Ages and those creature cards.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Sword of the Meek
Sword of the Meek 2 (2)
Artifact — Equipment

Equipped creature gets +1/+2.

Equip 2

Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.

The Brothers' War Retro Artifacts (Rare)
Other Versions
Future Sight (Uncommon)
Double Masters (Rare)
Sword of War and Peace
Sword of War and Peace 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from white.

Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.

Equip 2

Double Masters (Mythic Rare)
Other Versions
New Phyrexia (Mythic Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Sword-Swallowing Seraph
Sword-Swallowing Seraph 4WhiteWhite (6)
Creature — Angel Performer (4/4)

Flying, vigilance

When Sword-Swallowing Seraph enters the battlefield, you may put a name sticker on a nonland permanent you own.

1White, Tap: Put a +1/+1 counter on another target creature with a name sticker on it. Activate only as a sorcery.

Unfinity (Uncommon)
Swordsworn Cavalier
Swordsworn Cavalier 1White (2)
Creature — Human Knight (3/1)

Swordsworn Cavalier has first strike as long as another Knight entered the battlefield under your control this turn.

March of the Machine (Common)
Tainted Monkey
Tainted Monkey 1Black (2)
Creature — Monkey (1/1)

Tap: Choose a word. Target player mills a card. If a card with the chosen word in its text box was milled this way, they lose 3 life.

Unhinged (Common)
Taj-Nar Swordsmith
Taj-Nar Swordsmith 3White (4)
Creature — Cat Soldier (2/3)

When Taj-Nar Swordsmith enters the battlefield, you may pay Variable Colorless. If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.

Commander 2017 (Uncommon)
Other Versions
Mirrodin (Uncommon)
Modern Masters 2015 Edition (Uncommon)
Trait Doctoring
Trait Doctoring Blue (1)
Sorcery

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Dragon's Maze (Rare)
Treacherous Trapezist
Treacherous Trapezist 1BlueBlue (3)
Creature — Porcupine Performer (2/3)

Flying

Whenever you cast an alliterative spell, scry 2. (Anything with two or more capitalized words in its name that begin with the same letter is alliterative.)

Other alliterative creatures you control have flying.

Unfinity (Acorn) (Rare)
Urza's Hot Tub
Urza's Hot Tub 2 (2)
Artifact

2, Discard a card: Search your library for a card that shares a complete word in its name with the discarded card, reveal it, put it into your hand, then shuffle.

Unhinged (Uncommon)
Valkyrie's Sword
Valkyrie's Sword 1White (2)
Artifact — Equipment

When Valkyrie's Sword enters the battlefield, you may pay 4White. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach Valkyrie's Sword to it.

Equipped creature gets +2/+1.

Equip 3

Kaldheim (Uncommon)
Very Cryptic Command (Very Cryptic Command (b))
Very Cryptic Command (Very Cryptic Command (b)) 1BlueBlueBlue (4)
Instant

Choose two —

• Untap two target permanents.

• Tap each permanent target player controls with exactly one word in its name.

• Discard all the cards in your hand, then draw that many cards.

• Return target instant or sorcery card from your graveyard to your hand.

Unstable (Rare)
Very Cryptic Command (Very Cryptic Command (f))
Very Cryptic Command (Very Cryptic Command (f)) 1BlueBlueBlue (4)
Instant

Choose two —

• Scry 3.

• Create a 2/2 black Rogue creature token with menace.

• Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.

• Return all artifacts target player controls to their owner's hand.

Unstable (Rare)
Vorpal Sword
Vorpal Sword Black (1)
Artifact — Equipment

Equipped creature gets +2/+0 and has deathtouch.

5BlackBlackBlack: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game."

Equip BlackBlack

Adventures in the Forgotten Realms (Rare)
Wash Away
Wash Away Blue (1)
Instant

Cleave 1BlueBlue (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Counter target spell that wasn't cast from its owner's hand.

Innistrad: Crimson Vow (Uncommon)
Wayward Swordtooth
Wayward Swordtooth 2Green (3)
Creature — Dinosaur (5/5)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

You may play an additional land on each of your turns.

Wayward Swordtooth can't attack or block unless you have the city's blessing.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Rivals of Ixalan (Rare)
Commander Masters (Rare)
Whim of Volrath
Whim of Volrath Blue (1)
Instant

Buyback 2 (You may pay an additional 2 as you cast this spell. If you do, put this card into your hand as it resolves.)

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")

Tempest (Rare)
Winged Portent
Winged Portent 1BlueBlue (3)
Instant

Cleave 4GreenBlue (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Draw a card for each creature you control with flying.

Innistrad: Crimson Vow (Rare)
Word of Blasting
Word of Blasting 1Red (2)
Instant

Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's mana value to the Wall's controller.

Mercadian Masques (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Ice Age (Uncommon)
Word of Command
Word of Command BlackBlack (2)
Instant

Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.

Masters Edition IV (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Wordmail
Wordmail White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each word in its name.

Unhinged (Common)
Words of War
Words of War 2Red (3)
Enchantment

1: The next time you would draw a card this turn, Words of War deals 2 damage to any target instead.

Onslaught (Rare)
Zelyon Sword
Zelyon Sword 3 (3)
Artifact

You may choose not to untap Zelyon Sword during your untap step.

3, Tap: Target creature gets +2/+0 for as long as Zelyon Sword remains tapped.

Fallen Empires (Rare)
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