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Assquatch
Assquatch 4Red (5)
Creature — Donkey (3{1/2}/3{1/2})

Each other Donkey gets +1½/+1½.

Whenever another Donkey enters the battlefield, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

Unhinged (Rare)
Bad Ass
Bad Ass 2BlackBlack (4)
Creature — Donkey Zombie (3{1/2}/1)

1Black, Growl: Regenerate Bad Ass.

Unhinged (Common)
Cheap Ass
Cheap Ass 1White (2)
Creature — Donkey Townsfolk (1/3{1/2})

Spells you cast cost o½ less to cast.

Unhinged (Common)
Dumb Ass
Dumb Ass 2Red (3)
Creature — Donkey Barbarian (3{1/2}/2)

At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether Dumb Ass attacks this turn.

Unhinged (Common)
Fat Ass
Fat Ass 4Green (5)
Creature — Donkey Shaman (2/3{1/2})

Fat Ass gets +2/+2 and has trample as long as you're eating. (Gum isn't food. We checked.)

Unhinged (Common)
Smart Ass
Smart Ass 2Blue (3)
Creature — Donkey Wizard (2{1/2}/1)

Whenever Smart Ass attacks, choose a card name. If defending player has no cards with the chosen name in their hand, they may reveal their hand. If they don't reveal their hand, Smart Ass can't be blocked this turn.

Unhinged (Common)
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