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Alberix, the Trade Planet (playtest)
Alberix, the Trade Planet (playtest) 2BlueBlue (4)
World Enchantment

Planet (When this permanent enters, exile the top five cards of your library as its resources.)

Trade Routes — At the beginning of your precombat main phase, choose one —

• Discard a card. If you do, put two of Alberix's resources into its owner's hand.

• Exile the top card of your library as a resource.

Mystery Booster 2: Convention Edition (Rare)
Arboria
Arboria 2GreenGreen (4)
World Enchantment

Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.

Dominaria Remastered (Rare)
Other Versions
Legends (Uncommon)
Masters Edition III (Rare)
Bazaar of Wonders
Bazaar of Wonders 3BlueBlue (5)
World Enchantment

When Bazaar of Wonders enters, exile all graveyards.

Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.

Mirage (Rare)
Caverns of Despair
Caverns of Despair 2RedRed (4)
World Enchantment

No more than two creatures can attack each combat.

No more than two creatures can block each combat.

Legends (Rare)
Chaosphere
Chaosphere 2Red (3)
World Enchantment

Creatures with flying can block only creatures with flying.

Creatures without flying have reach. (They can block creatures with flying.)

Mirage (Rare)
Concordant Crossroads
Concordant Crossroads Green (1)
World Enchantment

All creatures have haste.

Double Masters 2022 (Mythic Rare)
Other Versions
Legends (Rare)
Chronicles (Rare)
Masters Edition III (Rare)
Elkin Lair
Elkin Lair 3Red (4)
World Enchantment

At the beginning of each player's upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, they put it into their graveyard.

Visions (Rare)
Eye of Singularity
Eye of Singularity 3White (4)
World Enchantment

When Eye of Singularity enters, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.

Whenever a permanent other than a basic land enters, destroy all other permanents with that name. They can't be regenerated.

Visions (Rare)
Field of Dreams
Field of Dreams Blue (1)
World Enchantment

Players play with the top card of their libraries revealed.

Legends (Rare)
Forsaken Wastes
Forsaken Wastes 2Black (3)
World Enchantment

Players can't gain life.

At the beginning of each player's upkeep, that player loses 1 life.

Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life.

Mirage (Rare)
Gravity Sphere
Gravity Sphere 2Red (3)
World Enchantment

All creatures lose flying.

Legends (Rare)
Hall of Gemstone
Hall of Gemstone 1GreenGreen (3)
World Enchantment

At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.

Mirage (Rare)
In the Eye of Chaos
In the Eye of Chaos 2Blue (3)
World Enchantment

Whenever a player casts an instant spell, counter it unless that player pays Variable Colorless, where X is its mana value.

Masters Edition IV (Rare)
Other Versions
Legends (Rare)
Koskun Falls
Koskun Falls 2BlackBlack (4)
World Enchantment

At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control.

Creatures can't attack you unless their controller pays 2 for each creature they control that's attacking you.

Homelands (Rare)
Land's Edge
Land's Edge 1RedRed (3)
World Enchantment

Discard a card: If the discarded card was a land card, Land's Edge deals 2 damage to target player or planeswalker. Any player may activate this ability.

Chronicles (Rare)
Other Versions
Legends (Rare)
Living Plane
Living Plane 2GreenGreen (4)
World Enchantment

All lands are 1/1 creatures that are still lands.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Mana Abundance (playtest)
Mana Abundance (playtest) 2Red (3)
World Enchantment

If a player would add mana, instead all players add that mana.

Mystery Booster (Common)
Mystic Decree
Mystic Decree 2BlueBlue (4)
World Enchantment

All creatures lose flying and islandwalk.

Masters Edition IV (Uncommon)
Other Versions
Homelands (Rare)
Nether Void
Nether Void 3Black (4)
World Enchantment

Whenever a player casts a spell, counter it unless that player pays 3.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Null Chamber
Null Chamber 3White (4)
World Enchantment

As Null Chamber enters, you and an opponent each choose a card name other than a basic land card name.

Spells with the chosen names can't be cast and lands with the chosen names can't be played.

Mirage (Rare)
Pillar Tombs of Aku
Pillar Tombs of Aku 2BlackBlack (4)
World Enchantment

At the beginning of each player's upkeep, that player may sacrifice a creature of their choice. If that player doesn't, they lose 5 life and you sacrifice Pillar Tombs of Aku.

Visions (Rare)
Problematic Volcano (playtest)
Problematic Volcano (playtest) 1RedRed (3)
World Enchantment

When CARDNAME enters the battlefield, it deals 4 damage to any target. Then, starting with you, each player assigns their creatures to the left or right of the volcano. Creatures enter the battlefield to the left or right of the volcano.

Creatures can't block creatures on the other side of the volcano.

Mystery Booster (Common)
Revelation
Revelation Green (1)
World Enchantment

Players play with their hands revealed.

Chronicles (Rare)
Other Versions
Legends (Rare)
Serra Aviary
Serra Aviary 3White (4)
World Enchantment

Creatures with flying get +1/+1.

Masters Edition IV (Uncommon)
Other Versions
Homelands (Rare)
Storm World
Storm World Red (1)
World Enchantment

At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in their hand.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Teferi's Realm
Teferi's Realm 1BlueBlue (3)
World Enchantment

At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

Visions (Rare)
The Abyss
The Abyss 3Black (4)
World Enchantment

At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Tombstone Stairwell
Tombstone Stairwell 2BlackBlack (4)
World Enchantment

Cumulative upkeep 1Black (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player creates a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in their graveyard.

At the beginning of each end step and when Tombstone Stairwell leaves the battlefield, destroy all tokens created with Tombstone Stairwell. They can't be regenerated.

Mirage (Rare)
Winter's Night
Winter's Night RedGreenWhite (3)
World Enchantment

Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
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