+hag, +hag (12)
Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.)
When Brine Hag dies, change the base power and toughness of all creatures that dealt damage to it this turn to 0/2. (This effect lasts indefinitely.)
When Desecrator Hag enters, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.
Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player.
When Gwyllion Hedge-Mage enters, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token.
When Gwyllion Hedge-Mage enters, if you control two or more Swamps, you may put a -1/-1 counter on target creature.
When Hag Hedge-Mage enters, if you control two or more Swamps, you may have target player discard a card.
When Hag Hedge-Mage enters, if you control two or more Forests, you may put target card from your graveyard on top of your library.
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
, : Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
: Target creature loses forestwalk until end of turn.
When Sea Hag enters, creatures your opponents control get -4/-0 until end of turn.
Swampwalk, forestwalk (This creature can't be blocked as long as defending player controls a Swamp or a Forest.)
When The Hourglass Coven enters the battlefield, draft a card from The Hourglass Coven's spellbook twice, then put those cards onto the battlefield.
Other Warlocks you control get +1/+1.
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