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Accorder Paladin
Accorder Paladin 1White (2)
Creature — Human Knight (3/1)

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Mirrodin Besieged (Uncommon)
Adun Oakenshield
Adun Oakenshield BlackRedGreen (3)
Legendary Creature — Human Knight (1/2)

BlackRedGreen, Tap: Return target creature card from your graveyard to your hand.

Masters Edition (Rare)
Other Versions
Legends (Rare)
Agent of Stromgald
Agent of Stromgald Red (1)
Creature — Human Knight (1/1)

Red: Add Black to your mana pool.

Alliances (Common)
Other Versions
Alliances (Common)
Alaborn Cavalier
Alaborn Cavalier 2WhiteWhite (4)
Creature — Human Knight (2/2)

Whenever Alaborn Cavalier attacks, you may tap target creature.

Duel Decks: Knights vs. Dragons (Uncommon)
Other Versions
Portal Second Age (Uncommon)
Alaborn Veteran
Alaborn Veteran 2White (3)
Creature — Human Knight (2/2)

Tap: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.

Portal Second Age (Rare)
Angelfire Crusader
Angelfire Crusader 3White (4)
Creature — Human Soldier Knight (2/3)

Red: Angelfire Crusader gets +1/+0 until end of turn.

Apocalypse (Common)
Armored Wolf-Rider
Armored Wolf-Rider 3GreenWhite (5)
Creature — Elf Knight (4/6)

Dragon's Maze (Common)
Arrogant Bloodlord
Arrogant Bloodlord 1BlackBlack (3)
Creature — Vampire Knight (4/4)

Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.

Rise of the Eldrazi (Uncommon)
Ashenmoor Liege
Ashenmoor Liege 1Black or RedBlack or RedBlack or Red (4)
Creature — Elemental Knight (4/1)

Other black creatures you control get +1/+1.

Other red creatures you control get +1/+1.

Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.

Shadowmoor (Rare)
Attended Knight
Attended Knight 2White (3)
Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)

When Attended Knight enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.

Magic 2013 (Common)
Aysen Crusader
Aysen Crusader 2WhiteWhite (4)
Creature — Human Knight (2+*/2+*)

Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.

Masters Edition II (Uncommon)
Other Versions
Homelands (Rare)
Benalish Cavalry
Benalish Cavalry 1White (2)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Time Spiral (Common)
Benalish Knight
Benalish Knight 2White (3)
Creature — Human Knight (2/2)

Flash (You may cast this spell any time you could cast an instant.)

First strike (This creature deals combat damage before creatures without first strike.)

Tenth Edition (Common)
Other Versions
Weatherlight (Common)
Benalish Lancer
Benalish Lancer 2White (3)
Creature — Human Knight (2/2)

Kicker 2White (You may pay an additional 2White as you cast this spell.)

If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.

Duel Decks: Knights vs. Dragons (Common)
Other Versions
Invasion (Common)
Black Knight
Black Knight BlackBlack (2)
Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

Masters Edition IV (Uncommon)
Other Versions
Magic 2011 (Uncommon)Magic 2010 (Uncommon)Masters Edition (Uncommon)Fifth Edition (Uncommon)Fourth Edition (Uncommon)Revised Edition (Uncommon)Unlimited Edition (Uncommon)Limited Edition Beta (Uncommon)Limited Edition Alpha (Uncommon)
Blazing Blade Askari
Blazing Blade Askari 2Red (3)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

2: Blazing Blade Askari becomes colorless until end of turn.

Time Spiral (Common)
Blood Knight
Blood Knight RedRed (2)
Creature — Human Knight (2/2)

First strike, protection from white

Planar Chaos (Uncommon)
Blood-Cursed Knight
Blood-Cursed Knight 1WhiteBlack (3)
Creature — Vampire Knight (3/2)

As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)

Magic Origins (Uncommon)
Boartusk Liege
Boartusk Liege 1Red or GreenRed or GreenRed or Green (4)
Creature — Goblin Knight (3/4)

Trample

Other red creatures you control get +1/+1.

Other green creatures you control get +1/+1.

Shadowmoor (Rare)
Bogardan Lancer
Bogardan Lancer 1Red (2)
Creature — Human Knight (1/1)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Future Sight (Common)
Burning Shield Askari
Burning Shield Askari 2Red (3)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

RedRed: Burning Shield Askari gains first strike until end of turn.

Mirage (Common)
Cadaverous Knight
Cadaverous Knight 2Black (3)
Creature — Zombie Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

1BlackBlack: Regenerate Cadaverous Knight.

Planechase (Common)
Other Versions
Mirage (Common)
Capashen Knight
Capashen Knight 1White (2)
Creature — Human Knight (1/1)

First strike (This creature deals combat damage before creatures without first strike.)

1White: Capashen Knight gets +1/+0 until end of turn.

Magic 2014 Core Set (Common)
Other Versions
Urza's Destiny (Common)
Capashen Templar
Capashen Templar 2White (3)
Creature — Human Knight (2/2)

White: Capashen Templar gets +0/+1 until end of turn.

Urza's Destiny (Common)
Caravan Escort
Caravan Escort White (1)
Creature — Human Knight (1/1)

Level up 2 (2: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

2/2

LEVEL 5+

5/5

First strike

Duel Decks: Knights vs. Dragons (Common)
Other Versions
Rise of the Eldrazi (Common)
Cavalry Master
Cavalry Master 2WhiteWhite (4)
Creature — Human Knight (3/3)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)

Time Spiral (Uncommon)
Champion Lancer
Champion Lancer 4WhiteWhite (6)
Creature — Human Knight (3/3)

Prevent all damage that would be dealt to Champion Lancer by creatures.

Masters Edition IV (Rare)
Other Versions
Starter 1999 (Rare)
Charging Paladin
Charging Paladin 2White (3)
Creature — Human Knight (2/2)

Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.

Tempest Remastered (Common)
Other Versions
Duel Decks Anthology, Divine vs. Demonic (Common)Duel Decks: Divine vs. Demonic (Common)Starter 1999 (Uncommon)Exodus (Common)Portal (Uncommon)
Chieftain en-Dal
Chieftain en-Dal 1WhiteWhite (3)
Creature — Human Knight (2/2)

Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.

Nemesis (Uncommon)
Citadel Castellan
Citadel Castellan 1GreenWhite (3)
Creature — Human Knight (2/3)

Vigilance (Attacking doesn't cause this creature to tap.)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

Magic Origins (Uncommon)
Cloud Crusader
Cloud Crusader 2WhiteWhite (4)
Creature — Human Knight (2/3)

Flying

First strike (This creature deals combat damage before creatures without first strike.)

Magic 2011 (Common)
Court Hussar
Court Hussar 2Blue (3)
Creature — Vedalken Knight (1/3)

Vigilance

When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.

When Court Hussar enters the battlefield, sacrifice it unless White was spent to cast it.

Magic: The Gathering-Commander (Uncommon)
Other Versions
Dissension (Uncommon)
Craven Knight
Craven Knight 1Black (2)
Creature — Human Knight (2/2)

Craven Knight can't block.

Portal (Common)
Crusading Knight
Crusading Knight 2WhiteWhite (4)
Creature — Human Knight (2/2)

Protection from black

Crusading Knight gets +1/+1 for each Swamp your opponents control.

Invasion (Rare)
Dakmor Lancer
Dakmor Lancer 4BlackBlack (6)
Creature — Human Knight (3/3)

When Dakmor Lancer enters the battlefield, destroy target nonblack creature.

Seventh Edition (Uncommon)
Other Versions
Starter 1999 (Rare)
Daring Skyjek
Daring Skyjek 1White (2)
Creature — Human Knight (3/1)

Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.

Gatecrash (Common)
Dauthi Mercenary
Dauthi Mercenary 2Black (3)
Creature — Dauthi Knight Mercenary (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

1Black: Dauthi Mercenary gets +1/+0 until end of turn.

Vintage Masters (Common)
Other Versions
Tempest (Uncommon)
Dawnstrike Paladin
Dawnstrike Paladin 3WhiteWhite (5)
Creature — Human Knight (2/4)

Vigilance (Attacking doesn't cause this creature to tap.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Duel Decks: Heroes vs. Monsters (Common)
Other Versions
Magic 2014 Core Set (Common)
Defender of Chaos
Defender of Chaos 2Red (3)
Creature — Human Knight (2/1)

Flash

Protection from white

Urza's Legacy (Common)
Defender of Law
Defender of Law 2White (3)
Creature — Human Knight (2/1)

Flash

Protection from red

Urza's Legacy (Common)
Dragonsoul Knight
Dragonsoul Knight 2Red (3)
Creature — Human Knight (2/2)

First strike

WhiteBlueBlackRedGreen: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.

Modern Masters 2015 Edition (Common)
Other Versions
Conflux (Uncommon)
Eastern Paladin
Eastern Paladin 2BlackBlack (4)
Creature — Zombie Knight (3/3)

BlackBlack, Tap: Destroy target green creature.

Eighth Edition (Rare)
Other Versions
Seventh Edition (Rare)Urza's Saga (Rare)
Ethercaste Knight
Ethercaste Knight WhiteBlue (2)
Artifact Creature — Human Knight (1/3)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Modern Masters 2015 Edition (Uncommon)
Other Versions
Alara Reborn (Common)
Ethersworn Adjudicator
Ethersworn Adjudicator 4Blue (5)
Artifact Creature — Vedalken Knight (4/4)

Flying

1WhiteBlack, Tap: Destroy target creature or enchantment.

2Blue: Untap Ethersworn Adjudicator.

Conflux (Mythic Rare)
Fallen Askari
Fallen Askari 1Black (2)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Fallen Askari can't block.

Vintage Masters (Common)
Other Versions
Visions (Common)
Femeref Knight
Femeref Knight 2White (3)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

White: Femeref Knight gains vigilance until end of turn.

Mirage (Common)
Fervent Cathar
Fervent Cathar 2Red (3)
Creature — Human Knight (2/1)

Haste

When Fervent Cathar enters the battlefield, target creature can't block this turn.

Avacyn Restored (Common)
Fiendslayer Paladin
Fiendslayer Paladin 1WhiteWhite (3)
Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Fiendslayer Paladin can't be the target of black or red spells your opponents control.

Magic 2014 Core Set (Rare)
Galina's Knight
Galina's Knight WhiteBlue (2)
Creature — Merfolk Knight (2/2)

Protection from red

Invasion (Common)
Glen Elendra Liege
Glen Elendra Liege 1Blue or BlackBlue or BlackBlue or Black (4)
Creature — Faerie Knight (2/3)

Flying

Other blue creatures you control get +1/+1.

Other black creatures you control get +1/+1.

Planechase 2012 Edition (Rare)
Other Versions
Shadowmoor (Rare)
Goblin Roughrider
Goblin Roughrider 2Red (3)
Creature — Goblin Knight (3/2)

Magic 2015 Core Set (Common)
Other Versions
Worldwake (Common)
Griffin Rider
Griffin Rider 1White (2)
Creature — Human Knight (1/1)

As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.

Magic 2012 (Common)
Gryff Vanguard
Gryff Vanguard 4Blue (5)
Creature — Human Knight (3/2)

Flying

When Gryff Vanguard enters the battlefield, draw a card.

Avacyn Restored (Common)
Gustcloak Cavalier
Gustcloak Cavalier 3WhiteWhite (5)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Whenever Gustcloak Cavalier attacks, you may tap target creature.

Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.

Time Spiral (Uncommon)
Haakon, Stromgald Scourge
Haakon, Stromgald Scourge 1BlackBlack (3)
Legendary Creature — Zombie Knight (3/3)

You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.

As long as Haakon is on the battlefield, you may play Knight cards from your graveyard.

When Haakon dies, you lose 2 life.

Coldsnap (Rare)
Hanweir Lancer
Hanweir Lancer 2Red (3)
Creature — Human Knight (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Hanweir Lancer is paired with another creature, both creatures have first strike.

Avacyn Restored (Common)
Headless Horseman
Headless Horseman 2Black (3)
Creature — Zombie Knight (2/2)

Legends (Common)
Hero of Bladehold
Hero of Bladehold 2WhiteWhite (4)
Creature — Human Knight (3/4)

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Whenever Hero of Bladehold attacks, put two 1/1 white Soldier creature tokens onto the battlefield tapped and attacking.

Mirrodin Besieged (Mythic Rare)
Hero of Oxid Ridge
Hero of Oxid Ridge 2RedRed (4)
Creature — Human Knight (4/2)

Haste

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Whenever Hero of Oxid Ridge attacks, creatures with power 1 or less can't block this turn.

Mirrodin Besieged (Mythic Rare)
Hobgoblin Dragoon
Hobgoblin Dragoon 2Red or White (3)
Creature — Goblin Knight (1/2)

Flying, first strike

Eventide (Common)
Hussar Patrol
Hussar Patrol 2WhiteBlue (4)
Creature — Human Knight (2/4)

Flash (You may cast this spell any time you could cast an instant.)

Vigilance

Duel Decks: Speed vs. Cunning (Common)
Other Versions
Return to Ravnica (Common)
Ihsan's Shade
Ihsan's Shade 3BlackBlackBlack (6)
Legendary Creature — Shade Knight (5/5)

Protection from white

Masters Edition II (Rare)
Other Versions
Homelands (Uncommon)
Isperia's Skywatch
Isperia's Skywatch 5Blue (6)
Creature — Vedalken Knight (3/3)

Flying

When Isperia's Skywatch enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Return to Ravnica (Common)
Jerrard of the Closed Fist
Jerrard of the Closed Fist 3RedGreenGreen (6)
Legendary Creature — Human Knight (6/5)

Masters Edition III (Common)
Other Versions
Legends (Uncommon)
Juniper Order Advocate
Juniper Order Advocate 2White (3)
Creature — Human Knight (1/2)

As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1.

Masters Edition II (Uncommon)
Other Versions
Alliances (Uncommon)
Juniper Order Ranger
Juniper Order Ranger 3GreenWhite (5)
Creature — Human Knight (2/4)

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.

Duel Decks: Knights vs. Dragons (Uncommon)
Other Versions
Coldsnap (Uncommon)
Kabira Vindicator
Kabira Vindicator 3White (4)
Creature — Human Knight (2/4)

Level up 2White (2White: Put a level counter on this. Level up only as a sorcery.)

LEVEL 2-4

3/6

Other creatures you control get +1/+1.

LEVEL 5+

4/8

Other creatures you control get +2/+2.

Duel Decks: Knights vs. Dragons (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Kemba's Skyguard
Kemba's Skyguard 1WhiteWhite (3)
Creature — Cat Knight (2/2)

Flying

When Kemba's Skyguard enters the battlefield, you gain 2 life.

Scars of Mirrodin (Common)
Other Versions
Duel Decks: Elspeth vs. Tezzeret (Common)
Kinsbaile Cavalier
Kinsbaile Cavalier 3White (4)
Creature — Kithkin Knight (2/2)

Knight creatures you control have double strike.

Duel Decks: Knights vs. Dragons (Rare)
Other Versions
Morningtide (Rare)
Kjeldoran Knight
Kjeldoran Knight WhiteWhite (2)
Creature — Human Knight (1/1)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

1White: Kjeldoran Knight gets +1/+0 until end of turn.

WhiteWhite: Kjeldoran Knight gets +0/+2 until end of turn.

Ice Age (Rare)
Kjeldoran Skyknight
Kjeldoran Skyknight 2White (3)
Creature — Human Knight (1/1)

Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Ice Age (Common)
Knight Errant
Knight Errant 1White (2)
Creature — Human Knight (2/2)

Seventh Edition (Common)
Other Versions
Starter 2000 (Common)Starter 1999 (Common)Portal (Common)
Knight Exemplar
Knight Exemplar 1WhiteWhite (3)
Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)

Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)

Duel Decks: Knights vs. Dragons (Rare)
Other Versions
Magic 2011 (Rare)
Knight of Cliffhaven
Knight of Cliffhaven 1White (2)
Creature — Kor Knight (2/2)

Level up 3 (3: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

2/3

Flying

LEVEL 4+

4/4

Flying, vigilance

Duel Decks: Knights vs. Dragons (Common)
Other Versions
Rise of the Eldrazi (Common)
Knight Of Dawn (Knight of Dawn)
Knight Of Dawn (Knight of Dawn) 1WhiteWhite (3)
Creature — Human Knight (2/2)

First strike

WhiteWhite: Knight of Dawn gains protection from the color of your choice until end of turn.

Tempest (Uncommon)
Knight of Dusk
Knight of Dusk 1BlackBlack (3)
Creature — Human Knight (2/2)

BlackBlack: Destroy target creature blocking Knight of Dusk.

Tenth Edition (Uncommon)
Other Versions
Tempest (Uncommon)
Knight of Glory
Knight of Glory 1White (2)
Creature — Human Knight (2/1)

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Magic 2013 (Uncommon)
Knight of Infamy
Knight of Infamy 1Black (2)
Creature — Human Knight (2/1)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Magic 2013 (Uncommon)
Knight of Meadowgrain
Knight of Meadowgrain WhiteWhite (2)
Creature — Kithkin Knight (2/2)

First strike

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Duel Decks: Knights vs. Dragons (Uncommon)
Other Versions
Lorwyn (Uncommon)
Knight of New Alara
Knight of New Alara 2GreenWhite (4)
Creature — Human Knight (2/2)

Each other multicolored creature you control gets +1/+1 for each of its colors.

Alara Reborn (Rare)
Knight of Obligation
Knight of Obligation 3White (4)
Creature — Human Knight (2/4)

Vigilance

Extort (Whenever you cast a spell, you may pay White or Black. If you do, each opponent loses 1 life and you gain that much life.)

Gatecrash (Uncommon)
Knight of Stromgald
Knight of Stromgald BlackBlack (2)
Creature — Human Knight (2/1)

Protection from white

Black: Knight of Stromgald gains first strike until end of turn.

BlackBlack: Knight of Stromgald gets +1/+0 until end of turn.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)Ice Age (Uncommon)
Knight of Sursi
Knight of Sursi 3White (4)
Creature — Human Knight (2/2)

Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Suspend 3—White (Rather than cast this card from your hand, you may pay White and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Future Sight (Common)
Knight of the Hokey Pokey
Knight of the Hokey Pokey WhiteWhite (2)
Summon — Knight (2/2)

First strike

o1oW, Do the Hokey Pokey (Stand up, wiggle your butt, raise your hands above your head, and shake them wildly as you rotate 360 degrees): Prevent all damage to Knight of the Hokey Pokey from any one source.

Unglued (Common)
Knight of the Holy Nimbus
Knight of the Holy Nimbus WhiteWhite (2)
Creature — Human Rebel Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

If Knight of the Holy Nimbus would be destroyed, regenerate it.

2: Knight of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability.

Time Spiral (Uncommon)
Knight of the Mists
Knight of the Mists 2Blue (3)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

When Knight of the Mists enters the battlefield, you may pay Blue. If you don't, destroy target Knight and it can't be regenerated.

Visions (Common)
Knight of the Pilgrim's Road
Knight of the Pilgrim's Road 2White (3)
Creature — Human Knight (3/2)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Magic Origins (Common)
Knight of the Reliquary
Knight of the Reliquary 1GreenWhite (3)
Creature — Human Knight (2/2)

Knight of the Reliquary gets +1/+1 for each land card in your graveyard.

Tap, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.

Modern Masters (Rare)
Other Versions
Duel Decks: Knights vs. Dragons (Mythic Rare)Conflux (Rare)
Knight of the Skyward Eye
Knight of the Skyward Eye 1White (2)
Creature — Human Knight (2/2)

3Green: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate this ability only once each turn.

Shards of Alara (Common)
Knight of the White Orchid
Knight of the White Orchid WhiteWhite (2)
Creature — Human Knight (2/2)

First strike

When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.

Magic Origins (Rare)
Other Versions
Duel Decks: Knights vs. Dragons (Rare)Shards of Alara (Rare)
Knight of Valor
Knight of Valor 2White (3)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

1White: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate this ability only once each turn.

Visions (Common)
Knight-Captain of Eos
Knight-Captain of Eos 4White (5)
Creature — Human Knight (2/2)

When Knight-Captain of Eos enters the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield.

White, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.

Shards of Alara (Rare)
Knights of Thorn
Knights of Thorn 3White (4)
Creature — Human Knight (2/2)

Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Masters Edition (Common)
Other Versions
The Dark (Rare)
Knotvine Paladin
Knotvine Paladin GreenWhite (2)
Creature — Human Knight (2/2)

Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.

Duel Decks: Knights vs. Dragons (Rare)
Other Versions
Alara Reborn (Rare)
Kulrath Knight
Kulrath Knight 3Black or RedBlack or Red (5)
Creature — Elemental Knight (3/3)

Flying

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Creatures your opponents control with counters on them can't attack or block.

Shadowmoor (Uncommon)
Ladies' Knight
Ladies' Knight 3White (4)
Creature — Human Knight (2/2)

Flying

Spells that players wearing at least one item of women's clothing play cost 1 less to play. (Women's clothing is designed to be worn exclusively by women.)

Unhinged (Uncommon)
Leonin Skyhunter
Leonin Skyhunter WhiteWhite (2)
Creature — Cat Knight (2/2)

Flying

Duel Decks: Knights vs. Dragons (Uncommon)
Other Versions
Mirrodin Besieged (Common)Ninth Edition (Uncommon)Mirrodin (Uncommon)
Lightwielder Paladin
Lightwielder Paladin 3WhiteWhite (5)
Creature — Human Knight (4/4)

First strike (This creature deals combat damage before creatures without first strike.)

Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.

Magic 2010 (Rare)
Lim-Dûl's Paladin
Lim-Dûl's Paladin 2BlackRed (4)
Creature — Human Knight (0/3)

Trample

At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dûl's Paladin and draw a card.

Whenever Lim-Dûl's Paladin becomes blocked, it gets +6/+3 until end of turn.

Whenever Lim-Dûl's Paladin attacks and isn't blocked, it assigns no combat damage to defending player this turn and that player loses 4 life.

Alliances (Uncommon)
Lionheart Maverick
Lionheart Maverick White (1)
Creature — Human Knight (1/1)

Vigilance

4White: Lionheart Maverick gets +1/+2 until end of turn.

Duel Decks: Knights vs. Dragons (Common)
Other Versions
Guildpact (Common)