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Spike Breeder
Spike Breeder 3Green (4)
Creature — Spike (0/0)

Spike Breeder enters with three +1/+1 counters on it.

2, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.

2, Remove a +1/+1 counter from Spike Breeder: Create a 1/1 green Spike creature token.

Tempest Remastered (Uncommon)
Other Versions
Stronghold (Rare)
Spike Cannibal
Spike Cannibal 1BlackBlack (3)
Creature — Spike (0/0)

Spike Cannibal enters with a +1/+1 counter on it.

When Spike Cannibal enters, move all +1/+1 counters from all creatures onto it.

Exodus (Uncommon)
Spike Colony
Spike Colony 4Green (5)
Creature — Spike (0/0)

Spike Colony enters with four +1/+1 counters on it.

2, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.

Tempest Remastered (Common)
Other Versions
Stronghold (Common)
Battle Royale Box Set (Common)
Spike Drone
Spike Drone Green (1)
Creature — Spike Drone (0/0)

Spike Drone enters with a +1/+1 counter on it.

2, Remove a +1/+1 counter from Spike Drone: Put a +1/+1 counter on target creature.

Tempest (Common)
Spike Feeder
Spike Feeder 1GreenGreen (3)
Creature — Spike (0/0)

Spike Feeder enters with two +1/+1 counters on it.

2, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.

Remove a +1/+1 counter from Spike Feeder: You gain 2 life.

Tempest Remastered (Uncommon)
Other Versions
Stronghold (Uncommon)
Time Spiral "Timeshifted" (Special)
Battle Royale Box Set (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Spike Hatcher
Spike Hatcher 6Green (7)
Creature — Spike (0/0)

Spike Hatcher enters with six +1/+1 counters on it.

2, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature.

1, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.

Tempest Remastered (Rare)
Other Versions
Exodus (Rare)
Spike Rogue
Spike Rogue 1GreenGreen (3)
Creature — Spike (0/0)

Spike Rogue enters with two +1/+1 counters on it.

2, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature.

2, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue.

Exodus (Uncommon)
Spike Soldier
Spike Soldier 2GreenGreen (4)
Creature — Spike Soldier (0/0)

Spike Soldier enters with three +1/+1 counters on it.

2, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.

Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.

Stronghold (Uncommon)
Spike Tiller
Spike Tiller 3GreenGreen (5)
Creature — Spike (0/0)

Spike Tiller enters with three +1/+1 counters on it.

2, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature.

2, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it.

Time Spiral (Rare)
Spike Weaver
Spike Weaver 2GreenGreen (4)
Creature — Spike (0/0)

Spike Weaver enters with three +1/+1 counters on it.

2, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.

1, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Exodus (Rare)
Battle Royale Box Set (Rare)
Spike Worker
Spike Worker 2Green (3)
Creature — Spike (0/0)

Spike Worker enters with two +1/+1 counters on it.

2, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.

Battle Royale Box Set (Common)
Other Versions
Stronghold (Common)
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