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Blood-Cursed Knight
Blood-Cursed Knight 1WhiteBlack (3)
Creature — Vampire Knight (3/2)

As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)

Magic Origins (Uncommon)
Bold Impaler
Bold Impaler Red (1)
Creature — Vampire Knight (1/2)

2Red: Bold Impaler gets +2/+0 until end of turn.

Eldritch Moon (Common)
Citadel Castellan
Citadel Castellan 1GreenWhite (3)
Creature — Human Knight (2/3)

Vigilance (Attacking doesn't cause this creature to tap.)

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

Magic Origins (Uncommon)
Drogskol Cavalry
Drogskol Cavalry 5WhiteWhite (7)
Creature — Spirit Knight (4/4)

Flying

Whenever another Spirit enters the battlefield under your control, you gain 2 life.

3White: Put a 1/1 white Spirit creature token with flying onto the battlefield.

Shadows over Innistrad (Rare)
Faithbearer Paladin
Faithbearer Paladin 4White (5)
Creature — Human Knight (3/4)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Eldritch Moon (Common)
Gladehart Cavalry
Gladehart Cavalry 5GreenGreen (7)
Creature — Elf Knight (6/6)

When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)

Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.

Oath of the Gatewatch (Rare)
Hero of Goma Fada
Hero of Goma Fada 4White (5)
Creature — Human Knight Ally (4/3)

Rally — Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn.

Battle for Zendikar (Rare)
Heron's Grace Champion
Heron's Grace Champion 2GreenWhite (4)
Creature — Human Knight (3/3)

Flash

Lifelink

When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.

Eldritch Moon (Rare)
Inspiring Captain
Inspiring Captain 3White (4)
Creature — Human Knight (3/3)

When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn.

Shadows over Innistrad (Common)
Knight of the Pilgrim's Road
Knight of the Pilgrim's Road 2White (3)
Creature — Human Knight (3/2)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Magic Origins (Common)
Knight of the White Orchid
Knight of the White Orchid WhiteWhite (2)
Creature — Human Knight (2/2)

First strike

When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.

Magic Origins (Rare)
Other Versions
Duel Decks: Knights vs. Dragons (Rare)Shards of Alara (Rare)
Lone Rider
Lone Rider 1White (2)
Creature — Human Knight (1/1)

First strike, lifelink

At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.

Eldritch Moon (Uncommon)
Makindi Patrol
Makindi Patrol 2White (3)
Creature — Human Knight Ally (2/3)

Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.

Battle for Zendikar (Common)
Markov Crusader
Markov Crusader 4Black (5)
Creature — Vampire Knight (4/3)

Lifelink

Markov Crusader has haste as long as you control another Vampire.

Eldritch Moon (Uncommon)
Markov Dreadknight
Markov Dreadknight 3BlackBlack (5)
Creature — Vampire Knight (3/3)

Flying

2Black, Discard a card: Put two +1/+1 counters on Markov Dreadknight.

Shadows over Innistrad (Rare)
Munda's Vanguard
Munda's Vanguard 4White (5)
Creature — Kor Knight Ally (3/3)

Cohort — Tap, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.

Oath of the Gatewatch (Rare)
Olivia, Mobilized for War
Olivia, Mobilized for War 1BlackRed (3)
Legendary Creature — Vampire Knight (3/3)

Flying

Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.

Shadows over Innistrad (Mythic Rare)
Relief Captain
Relief Captain 2WhiteWhite (4)
Creature — Kor Knight Ally (3/2)

When Relief Captain enters the battlefield, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)

Oath of the Gatewatch (Uncommon)
Thalia's Lancers
Thalia's Lancers 3WhiteWhite (5)
Creature — Human Knight (4/4)

First strike

When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle your library.

Eldritch Moon (Rare)