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Chilling Shade
Chilling Shade 2Black (3)
Snow Creature — Shade (1/1)

Flying

Snow: Chilling Shade gets +1/+1 until end of turn. (Snow can be paid with one mana from a snow permanent.)

Coldsnap (Common)
Cinder Shade
Cinder Shade 1BlackRed (3)
Creature — Shade (1/1)

Black: Cinder Shade gets +1/+1 until end of turn.

Red, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature.

Invasion (Uncommon)
Crypt Ripper
Crypt Ripper 2BlackBlack (4)
Creature — Shade (2/2)

Haste

Black: Crypt Ripper gets +1/+1 until end of turn.

Zendikar (Common)
Darkling Stalker
Darkling Stalker 3Black (4)
Creature — Shade Spirit (1/1)

Black: Regenerate Darkling Stalker.

Black: Darkling Stalker gets +1/+1 until end of turn.

Tempest (Common)
Deepwood Legate
Deepwood Legate 3Black (4)
Creature — Shade (1/1)

If an opponent controls a Forest and you control a Swamp, you may cast Deepwood Legate without paying its mana cost.

Black: Deepwood Legate gets +1/+1 until end of turn.

Mercadian Masques (Uncommon)
Drifting Shade
Drifting Shade 3Black (4)
Creature — Shade (1/1)

Flying

Black: Drifting Shade gets +1/+1 until end of turn.

Magic 2012 (Common)
Dungeon Shade
Dungeon Shade 3Black (4)
Creature — Shade Spirit (1/1)

Flying

Black: Dungeon Shade gets +1/+1 until end of turn.

Stronghold (Common)
Evernight Shade
Evernight Shade 3Black (4)
Creature — Shade (1/1)

Black: Evernight Shade gets +1/+1 until end of turn.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Avacyn Restored (Uncommon)
Fetid Horror
Fetid Horror 3Black (4)
Creature — Shade Horror (1/2)

Black: Fetid Horror gets +1/+1 until end of turn.

Mirage (Common)
Frozen Shade
Frozen Shade 2Black (3)
Creature — Shade (0/1)

Black: Frozen Shade gets +1/+1 until end of turn.

Fifth Edition (Common)
Other Versions
Fourth Edition (Common)Revised Edition (Common)Unlimited Edition (Common)Limited Edition Beta (Common)Limited Edition Alpha (Common)
Gateway Shade
Gateway Shade 2Black (3)
Creature — Shade (1/1)

Black: Gateway Shade gets +1/+1 until end of turn.

Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn.

Gatecrash (Uncommon)
Hoar Shade
Hoar Shade 3Black (4)
Creature — Shade (1/2)

Black: Hoar Shade gets +1/+1 until end of turn.

Ice Age (Common)
Ihsan's Shade
Ihsan's Shade 3BlackBlackBlack (6)
Legendary Creature — Shade Knight (5/5)

Protection from white

Masters Edition II (Rare)
Other Versions
Homelands (Uncommon)
Liliana's Shade
Liliana's Shade 2BlackBlack (4)
Creature — Shade (1/1)

When Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library.

Black: Liliana's Shade gets +1/+1 until end of turn.

Magic 2013 (Common)
Looming Shade
Looming Shade 2Black (3)
Creature — Shade (1/1)

Black: Looming Shade gets +1/+1 until end of turn.

Magic 2010 (Common)
Other Versions
Tenth Edition (Common)Ninth Edition (Common)Eighth Edition (Common)Seventh Edition (Common)Urza's Saga (Common)
Mire Shade
Mire Shade 1Black (2)
Creature — Shade (1/1)

Black, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate this ability only any time you could cast a sorcery.

Mirage (Uncommon)
Nakaya Shade
Nakaya Shade 1Black (2)
Creature — Shade (1/1)

Black: Nakaya Shade gets +1/+1 until end of turn unless any player pays 2.

Prophecy (Uncommon)
Nantuko Shade
Nantuko Shade BlackBlack (2)
Creature — Insect Shade (2/1)

Black: Nantuko Shade gets +1/+1 until end of turn.

Magic 2011 (Rare)
Other Versions
Torment (Rare)
Nightwing Shade
Nightwing Shade 4Black (5)
Creature — Shade (2/2)

Flying

1Black: Nightwing Shade gets +1/+1 until end of turn.

Magic 2014 Core Set (Common)
Other Versions
Magic 2011 (Common)
Nirkana Revenant
Nirkana Revenant 4BlackBlack (6)
Creature — Vampire Shade (4/4)

Whenever you tap a Swamp for mana, add Black to your mana pool (in addition to the mana the land produces).

Black: Nirkana Revenant gets +1/+1 until end of turn.

Rise of the Eldrazi (Mythic Rare)
Perilous Shadow
Perilous Shadow 2BlackBlack (4)
Creature — Insect Shade (0/4)

1Black: Perilous Shadow gets +2/+2 until end of turn.

Return to Ravnica (Common)
Shade of Trokair
Shade of Trokair 3White (4)
Creature — Shade (1/2)

White: Shade of Trokair gets +1/+1 until end of turn.

Suspend 3—White (Rather than cast this card from your hand, you may pay White and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Planar Chaos (Common)
Slithering Shade
Slithering Shade Black (1)
Creature — Shade (0/1)

Defender (This creature can't attack.)

Black: Slithering Shade gets +1/+1 until end of turn.

Hellbent — Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.

Dissension (Uncommon)
Undercity Shade
Undercity Shade 4Black (5)
Creature — Shade (1/1)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Black: Undercity Shade gets +1/+1 until end of turn.

Ravnica: City of Guilds (Uncommon)
Whispering Shade
Whispering Shade 3Black (4)
Creature — Shade (1/1)

Swampwalk

Black: Whispering Shade gets +1/+1 until end of turn.

Odyssey (Common)