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Affa Protector
Affa Protector 2White (3)
Creature — Human Soldier Ally (1/4)

Vigilance

Oath of the Gatewatch (Common)
Akroan Jailer
Akroan Jailer White (1)
Creature — Human Soldier (1/1)

2White, Tap: Tap target creature.

Magic Origins (Common)
Ampryn Tactician
Ampryn Tactician 2WhiteWhite (4)
Creature — Human Soldier (3/3)

When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.

Magic Origins (Common)
Anafenza, Kin-Tree Spirit
Anafenza, Kin-Tree Spirit WhiteWhite (2)
Legendary Creature — Spirit Soldier (2/2)

Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Dragons of Tarkir (Rare)
Aven Tactician
Aven Tactician 4White (5)
Creature — Bird Soldier (2/3)

Flying

When Aven Tactician enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Dragons of Tarkir (Common)
Consul's Lieutenant
Consul's Lieutenant WhiteWhite (2)
Creature — Human Soldier (2/1)

First strike

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.

Magic Origins (Uncommon)
Dauntless Cathar
Dauntless Cathar 2White (3)
Creature — Human Soldier (3/2)

1White, Exile Dauntless Cathar from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.

Shadows over Innistrad (Common)
Dromoka Captain
Dromoka Captain 2White (3)
Creature — Human Soldier (1/1)

First strike

Whenever Dromoka Captain attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Dragons of Tarkir (Uncommon)
Hanweir Militia Captain
Hanweir Militia Captain 1White (2)
Creature — Human Soldier (2/2)

At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.

Shadows over Innistrad (Rare)
Heavy Infantry
Heavy Infantry 4White (5)
Creature — Human Soldier (3/4)

When Heavy Infantry enters the battlefield, tap target creature an opponent controls.

Magic Origins (Common)
Hixus, Prison Warden
Hixus, Prison Warden 3WhiteWhite (5)
Legendary Creature — Human Soldier (4/4)

Flash (You may cast this spell any time you could cast an instant.)

Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered the battlefield this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.)

Magic Origins (Rare)
Iroas's Champion
Iroas's Champion 1RedWhite (3)
Creature — Human Soldier (2/2)

Double strike (This creature deals both first-strike and regular combat damage.)

Magic Origins (Uncommon)
Joraga Auxiliary
Joraga Auxiliary 1GreenWhite (3)
Creature — Elf Soldier Ally (2/3)

4GreenWhite: Support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

Oath of the Gatewatch (Uncommon)
Kor Bladewhirl
Kor Bladewhirl 1White (2)
Creature — Kor Soldier Ally (2/2)

Rally — Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn.

Battle for Zendikar (Uncommon)
Kor Entanglers
Kor Entanglers 4White (5)
Creature — Kor Soldier Ally (3/4)

Rally — Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls.

Battle for Zendikar (Uncommon)
Kor Scythemaster
Kor Scythemaster 2White (3)
Creature — Kor Soldier Ally (3/1)

Kor Scythemaster has first strike as long as it's attacking.

Oath of the Gatewatch (Common)
Kor Sky Climber
Kor Sky Climber 2White (3)
Creature — Kor Soldier Ally (3/2)

1White: Kor Sky Climber gains flying until end of turn.

Oath of the Gatewatch (Common)
Kytheon, Hero of Akros
Kytheon, Hero of Akros White (1)
Legendary Creature — Human Soldier (2/1)

At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control.

2White: Kytheon gains indestructible until end of turn.

Magic Origins (Mythic Rare)
Kytheon's Irregulars
Kytheon's Irregulars 2WhiteWhite (4)
Creature — Human Soldier (4/3)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

WhiteWhite: Tap target creature.

Magic Origins (Rare)
Odric, Lunarch Marshal
Odric, Lunarch Marshal 3White (4)
Legendary Creature — Human Soldier (3/3)

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

Shadows over Innistrad (Rare)
Paranoid Parish-Blade
Paranoid Parish-Blade 2White (3)
Creature — Human Soldier (3/2)

Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.

Shadows over Innistrad (Uncommon)
Relic Seeker
Relic Seeker 1White (2)
Creature — Human Soldier (2/2)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.

Magic Origins (Rare)
Resolute Blademaster
Resolute Blademaster 3RedWhite (5)
Creature — Human Soldier Ally (2/2)

Rally — Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn.

Battle for Zendikar (Uncommon)
Sentinel of the Eternal Watch
Sentinel of the Eternal Watch 5White (6)
Creature — Giant Soldier (4/6)

Vigilance (Attacking doesn't cause this creature to tap.)

At the beginning of combat on each opponent's turn, tap target creature that player controls.

Magic Origins (Uncommon)
Shadow Glider
Shadow Glider 2White (3)
Creature — Kor Soldier (2/2)

Flying

Battle for Zendikar (Common)
Stalwart Aven
Stalwart Aven 2White (3)
Creature — Bird Soldier (1/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Magic Origins (Common)
Stern Constable
Stern Constable White (1)
Creature — Human Soldier (1/1)

Tap, Discard a card: Tap target creature.

Shadows over Innistrad (Common)
Thalia's Lieutenant
Thalia's Lieutenant 1White (2)
Creature — Human Soldier (1/1)

When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control.

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant.

Shadows over Innistrad (Rare)
Thraben Inspector
Thraben Inspector White (1)
Creature — Human Soldier (1/2)

When Thraben Inspector enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "2, Sacrifice this artifact: Draw a card.")

Shadows over Innistrad (Common)
Topan Freeblade
Topan Freeblade 1White (2)
Creature — Human Soldier (2/2)

Vigilance (Attacking doesn't cause this creature to tap.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Magic Origins (Common)
Veteran Warleader
Veteran Warleader 1GreenWhite (3)
Creature — Human Soldier Ally (*/*)

Veteran Warleader's power and toughness are each equal to the number of creatures you control.

Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.

Battle for Zendikar (Rare)
Other Versions
Duel Decks: Zendikar vs. Eldrazi (Rare)
Weapons Trainer
Weapons Trainer RedWhite (2)
Creature — Human Soldier Ally (3/2)

Other creatures you control get +1/+0 as long as you control an Equipment.

Oath of the Gatewatch (Uncommon)