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Aerial Responder
Aerial Responder 1WhiteWhite (3)
Creature — Dwarf Soldier (2/3)

Flying, vigilance, lifelink

Kaladesh (Uncommon)
Affa Protector
Affa Protector 2White (3)
Creature — Human Soldier Ally (1/4)

Vigilance

Oath of the Gatewatch (Common)
Consul's Shieldguard
Consul's Shieldguard 3White (4)
Creature — Dwarf Soldier (3/4)

When Consul's Shieldguard enters the battlefield, you get EnergyEnergy (two energy counters).

Whenever Consul's Shieldguard attacks, you may pay Energy. If you do, another target attacking creature gains indestructible until end of turn.

Kaladesh (Uncommon)
Dauntless Cathar
Dauntless Cathar 2White (3)
Creature — Human Soldier (3/2)

1White, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate this ability only any time you could cast a sorcery.

Shadows over Innistrad (Common)
Desperate Sentry
Desperate Sentry 2White (3)
Creature — Human Soldier (1/2)

When Desperate Sentry dies, create a 3/2 colorless Eldrazi Horror creature token.

Delirium — Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.

Eldritch Moon (Common)
Drogskol Shieldmate
Drogskol Shieldmate 2White (3)
Creature — Spirit Soldier (2/3)

Flash (You may cast this spell any time you could cast an instant.)

When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn.

Eldritch Moon (Uncommon)
Fairgrounds Warden
Fairgrounds Warden 2White (3)
Creature — Dwarf Soldier (1/3)

When Fairgrounds Warden enters the battlefield, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield.

Kaladesh (Uncommon)
Fiend Binder
Fiend Binder 3White (4)
Creature — Human Soldier (3/2)

Whenever Fiend Binder attacks, tap target creature defending player controls.

Eldritch Moon (Common)
Hanweir Militia Captain
Hanweir Militia Captain 1White (2)
Creature — Human Soldier (2/2)

At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.

Shadows over Innistrad (Rare)
Joraga Auxiliary
Joraga Auxiliary 1GreenWhite (3)
Creature — Elf Soldier Ally (2/3)

4GreenWhite: Support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

Oath of the Gatewatch (Uncommon)
Kor Bladewhirl
Kor Bladewhirl 1White (2)
Creature — Kor Soldier Ally (2/2)

Rally — Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn.

Battle for Zendikar (Uncommon)
Kor Entanglers
Kor Entanglers 4White (5)
Creature — Kor Soldier Ally (3/4)

Rally — Whenever Kor Entanglers or another Ally enters the battlefield under your control, tap target creature an opponent controls.

Battle for Zendikar (Uncommon)
Kor Scythemaster
Kor Scythemaster 2White (3)
Creature — Kor Soldier Ally (3/1)

Kor Scythemaster has first strike as long as it's attacking.

Oath of the Gatewatch (Common)
Kor Sky Climber
Kor Sky Climber 2White (3)
Creature — Kor Soldier Ally (3/2)

1White: Kor Sky Climber gains flying until end of turn.

Oath of the Gatewatch (Common)
Ninth Bridge Patrol
Ninth Bridge Patrol 1White (2)
Creature — Dwarf Soldier (1/1)

Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol.

Kaladesh (Common)
Odric, Lunarch Marshal
Odric, Lunarch Marshal 3White (4)
Legendary Creature — Human Soldier (3/3)

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

Shadows over Innistrad (Rare)
Paranoid Parish-Blade
Paranoid Parish-Blade 2White (3)
Creature — Human Soldier (3/2)

Delirium — Paranoid Parish-Blade gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.

Shadows over Innistrad (Uncommon)
Resolute Blademaster
Resolute Blademaster 3RedWhite (5)
Creature — Human Soldier Ally (2/2)

Rally — Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn.

Battle for Zendikar (Uncommon)
Shadow Glider
Shadow Glider 2White (3)
Creature — Kor Soldier (2/2)

Flying

Battle for Zendikar (Common)
Steadfast Cathar
Steadfast Cathar 1White (2)
Creature — Human Soldier (2/1)

Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.

Eldritch Moon (Common)
Stern Constable
Stern Constable White (1)
Creature — Human Soldier (1/1)

Tap, Discard a card: Tap target creature.

Shadows over Innistrad (Common)
Thalia, Heretic Cathar
Thalia, Heretic Cathar 2White (3)
Legendary Creature — Human Soldier (3/2)

First strike

Creatures and nonbasic lands your opponents control enter the battlefield tapped.

Eldritch Moon (Rare)
Thalia's Lieutenant
Thalia's Lieutenant 1White (2)
Creature — Human Soldier (1/1)

When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control.

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant.

Shadows over Innistrad (Rare)
Thraben Inspector
Thraben Inspector White (1)
Creature — Human Soldier (1/2)

When Thraben Inspector enters the battlefield, investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")

Shadows over Innistrad (Common)
Thraben Standard Bearer
Thraben Standard Bearer White (1)
Creature — Human Soldier (1/1)

1White, Tap, Discard a card: Create a 1/1 white Human Soldier creature token.

Eldritch Moon (Common)
Veteran Warleader
Veteran Warleader 1GreenWhite (3)
Creature — Human Soldier Ally (*/*)

Veteran Warleader's power and toughness are each equal to the number of creatures you control.

Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.

Battle for Zendikar (Rare)
Other Versions
Duel Decks: Zendikar vs. Eldrazi (Rare)
Weapons Trainer
Weapons Trainer RedWhite (2)
Creature — Human Soldier Ally (3/2)

Other creatures you control get +1/+0 as long as you control an Equipment.

Oath of the Gatewatch (Uncommon)