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Enchant your own Dark Depths
Keep your own mana lower then theirs, let them pay the cost, then play Vampire Hexmage the turn before they'd get the creature. Sure, it would only work once, but the look on their face would be beautiful.

Any of your opponent's Hideaway lands might be nice.
Cards like Root water Depths could be used without needing to worry about their cost.
Scorched Ruins nets you a surplus of colorless mana, and a laugh.

Beyond that, I don't see much that 'sharing' a land would help.. I honestly prefer solid land destruction, and this is after i took a good look at every land printed so far. And there's no real use for enchanting your own land with it. So no matter what, you'll depend on taking an opponent's land, one that might not be the colors you're playing. A big 'meh' from me..
Posted By: BastianQoU (7/22/2011 1:08:45 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


This card is more land destruction than time share. The rules state that any triggered ability that is added to the stack will be suspended until the next time someone gets priority which is the upkeep. In short, this land will never see an untap step.
Posted By: BattleFish (5/17/2011 7:13:36 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Toally hoses the depletion counter lands like Veldt and the Kamigawa duals like Waterveil Cavern. Wonder why it doesn't see more play.
Posted By: NuckChorris (12/13/2011 12:58:13 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


BattleFish, I don't know if your comment applies to an older text, but that doesn't make sense. They get the land at the end of your turn(during your end-step), so they absolutely get to untap it.
Posted By: Dr.Pingas (1/22/2012 9:11:21 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


i wonder if a johnny player will ever discover how to abuse this card in the future after new sets come out..because now, it seems nothing more than a cute effect..


it could be quite annoying to play against it though if you're playing blue..kinda limits you're countering abilities when they take away your land/lands during their turn.


cool name..beautiful art..interesting ability..
Posted By: zenitramleirdag (9/18/2012 3:57:12 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Not very powerful, but it could be fun to use your opponent's land to pay for a Harrow. Remember that this comes out of the same set as Grinning Totem.
Posted By: Zekepunk (6/11/2013 6:42:12 PM)
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Potentially very powerful if you can get it on a good utility land, but effectively worthless if it's on a mana land, I'd much rather pay less for a land of my own or a land destruction spell.
Posted By: Atali (7/18/2013 11:40:55 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Have you ever seen this on a Reliquary Tower?
Posted By: raccoonmask (3/13/2014 11:22:36 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Yeah, I'm just gonna stop your Maze of Ith for now, okay?
Posted By: Silver-Paladin (3/17/2014 5:56:44 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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