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Community Rating: 3.971 / 5  (172 votes)
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@rubber

1 extra damage can decide if you win or lose, for example, if Raging Goblin didn't have haste, he couldn't deal the 1 extra damage you say is so useless (fastfoward in the game) your opponent has 2 heallth because Raging Goblin didn't have haste, you attack so they have 1 health, you end your turn. They draw Near-Death Experience, game over. But if Raging Goblin had done haste damage, your opponent would aready have 1 health left, you woul attacck and win before your opponent drew Near- Death Experience,do you still think 1 damage still doesn't matter?
Posted By: GFrogbottom (9/2/2011 7:52:05 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


still remember the days when i was given the finger whenever i play this guy on turn 1, now its all about goblin guide :/
Posted By: zakando (12/16/2011 4:13:48 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Hits the field running and just doesn't stop. A staple in every goblin deck ever.
Posted By: DoragonShinzui (3/19/2012 3:07:54 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Ah Raging Goblin...This guy was my first goblin ever. I played him on turn one so many times that my friends usually just started the game with 19 life and told me to just put my guy down. I was sad when I took them out for...Goblin Warchief or Mogg War Marshall or something.
Posted By: Potdindy (6/15/2012 10:50:36 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


It's like he's swinging a guitar.

"RAAAAAAAAGE!"
Posted By: Axelle (11/6/2012 8:10:09 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Now free with chancellor of the forge. The 1 damage is doable early game if you go first, but there are better choices in goblin guide if you got the scratch ;)

The flavortext is quite enjoyable; this card was perfect for me when I started magic as BOY did I get upset a lot :)
Posted By: blurrymadness (4/12/2013 2:14:07 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


One of my personal all-time most hated cards. Not because it's good: quite the opposite. It's actually practically one step up from Eager Cadet and yet people say that it's great. Well, I think that it's a mediocre goblin 1-drop whose awfulness is hidden by the fact that it's a goblin and that it appears to be a slightly worse version of Goblin Guide, an actually good card.

What does this card really do that a vanilla 1-drop goblin does? Possibly get in 1 free damage if you play him on an early turn. Later on he's a terrible draw since his haste matters even less then because you'll likely have a goblin lord that gives out haste already, and aside from the haste he's just a vanilla 1/1, which is hardly consequential outside from all the bonuses it gets from being a goblin. That 1 free damage is rarely going to make the difference in the game.

Meanwhile, there are tons of other 1-drop goblins that have abilities that can actually win you the ... (see all)
Posted By: Shiny_Espeon (5/17/2013 1:04:41 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


FLIPPING TABLES, BRO
Posted By: lilwolf2005 (7/14/2013 2:48:15 AM)
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The famous turn 1. "19 health left"
Posted By: TheWrathofShane (10/29/2013 3:04:32 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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