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Community Rating: 4.342 / 5  (304 votes)
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After a hard day at the office this guy likes nothing nore than a bit of Geist Snatch.

This is not a combo
Posted By: Mindbend (4/28/2012 5:31:11 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Hey a lot of fun when you equio him with moonsilver spear and you put two tokens, one atacking and the other just ready to defend!!!.... i just love Saint Traft.
And as my General, he is just crazy with Eldrazy con***ion....
By the way, lobsterbomb, if you gave him doble strike he is the one who asigned the first strike damage and the normal damage, the token just strike once.
Posted By: Atnico (5/7/2012 12:21:20 AM)
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Re: Sundial. Wouldn't skipping to the end of the turn mean the angel is exiled in your opponent's end of combat instead?

The Sundial does state that any end of turn effects that you skip will simply take place in the next turn's end step (your opponent's turn), so the Angel would have to oblige at the end of your opponent's combat.
Posted By: Whitehorn (5/9/2012 5:23:21 AM)
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@Kryptynt Wolfir Silverheart .
Posted By: Happyface1515 (6/10/2012 12:35:48 PM)
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Good card, yes, but if you can give Kessig Cagebreakers hexproof, it tends to be a bit more interesting.
Posted By: Shawn3551 (8/2/2012 10:24:01 PM)
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I love how the Angel keeps coming back,
no matter how many times I've previously sacrificed her (Diamond Valley, High Market),
or how pointless/insidious the cause (Sacrifice, Fallen Angel, anyone?)
That's devotion.
Posted By: drpvfx (8/7/2012 2:42:06 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Stuff that tends to happen the following turn:
a) Geist gets buffed (equipment/enchantment/other), rendering potential blockers impotent.
b) Removal/bounce/other is played, once again rendering potential blockers impotent.
c) Geist suicides attacks for the last 4 damage through the air, pseudo-Ball Lightning style.

6 power for 3CMC in blue/white with a huge keyword instead of a drawback. Oi...
Posted By: tomatopotato (8/26/2012 1:37:07 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Why did Wizards have to go and ruin the color pie by giving blue/white the powerful creatures?
These two colors are getting the undercosted heavy hitters that almost guarantee some sort of board change (Restoration angel is 3/4 flying flash so it can come in and instant block or save a creature, Geist is hexproof so it will almost always survive to swing), while green continues to just get big fatties that get bounced before they can do anything.
Improvements have been made like Craterhoof Behemoth and Thragtusk, but the first isn't played at all and the last is still one more than the good creatures in blue/white.
Posted By: Ulixes_Pyr (9/9/2012 10:58:59 PM)
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@ Ulixes_Pyr: WotC ruined the color pie when they made Planar Chaos. Then they ruined it with Phyrexian Mana. But between those times, they decided to give white 1/2 the color pie and blue 1/4 and leave red, green, and black to fight over the last quarter.

Yeah that's dramatization and not actually true, but basically the color pie is waiting to be destroyed. We're at the point where Wizards gave up banning the out-of-color cards and decided to give everyone everything. Well, except black. But seriously, WHY and HOW can green have Beast Within, Wizards?

Anyway, this card is amazing against decks without blockers because there is no effective way to deal with it. 5/5 to GoST. (See also EAT)
Posted By: j_mindfingerpainter (9/16/2012 9:47:42 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


This guy probably would've been much more balanced at 2WhiteBlue.

As he stands now, he's easily one of the most powerful creatures printed in the entirety of Innistrad block. He's the perfect wincon for any U/W draw-go deck and a house in both constructed and EDH; drop him early and keep swinging for 6 damage a turn while keeping all your mana open to Counterspell and Swords to Plowshares threats on your opponent's turn.
Posted By: Werewolf- (10/1/2012 12:16:14 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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