Jace, Memory Adept
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.490 / 5  (102 votes)
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Card Name:
Jace, Memory Adept
Mana Cost:
3BlueBlue
Converted Mana Cost:
5

Types:
Planeswalker — Jace
Card Text:
+1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.
0: Target player puts the top ten cards of his or her library into his or her graveyard.
−7: Any number of target players each draw twenty cards.
Loyalty:
4
Expansion:
Rarity:
Mythic Rare
All Sets:
Magic 2012 (Mythic Rare)Magic 2013 (Mythic Rare)Magic 2014 Core Set (Mythic Rare)
Card Number:
60
Rulings
9/22/2011 If you target yourself with Jace's first ability, you'll draw a card first, then put the top card of your library into your graveyard.
9/22/2011 If you activate Jace's first ability, and the player is an illegal target when the ability tries to resolve, it will be countered and none of its effects will happen. You won't draw a card.
9/22/2011 If Jace's third ability causes a player to draw more cards than are left in his or her library, that player loses the game as a state-based action. If this ability causes all players to do this, the game is a draw.
7/1/2013 Planeswalkers are permanents. You can cast one at the time you could cast a sorcery. When your planeswalker spell resolves, it enters the battlefield under your control.
7/1/2013 Planeswalkers are not creatures. Spells and abilities that affect creatures won’t affect them.
7/1/2013 Planeswalkers have loyalty. A planeswalker enters the battlefield with a number of loyalty counters on it equal to the number printed in its lower right corner. Activating one of its abilities may cause it to gain or lose loyalty counters. Damage dealt to a planeswalker causes that many loyalty counters to be removed from it. If it has no loyalty counters on it, it’s put into its owner’s graveyard as a state-based action.
7/1/2013 Planeswalkers each have a number of activated abilities called “loyalty abilities.” You can activate a loyalty ability of a planeswalker you control only at the time you could cast a sorcery and only if you haven’t activated one of that planeswalker’s loyalty abilities yet that turn.
7/1/2013 The cost to activate a planeswalker’s loyalty ability is represented by a symbol with a number inside. Up-arrows contain positive numbers, such as “+1”; this means “Put one loyalty counter on this planeswalker.” Down-arrows contain negative numbers, such as “-7”; this means “Remove seven loyalty counters from this planeswalker.” A symbol with a “0” means “Put zero loyalty counters on this planeswalker.”
7/1/2013 You can’t activate a planeswalker’s ability with a negative loyalty cost unless the planeswalker has at least that many loyalty counters on it.
7/1/2013 Planeswalkers can’t attack (unless an effect turns the planeswalker into a creature). However, they can be attacked. Each of your attacking creatures can attack your opponent or a planeswalker that player controls. You say which as you declare attackers.
7/1/2013 If your planeswalkers are being attacked, you can block the attackers as normal.
7/1/2013 If a creature that’s attacking a planeswalker isn’t blocked, it’ll deal its combat damage to that planeswalker. Damage dealt to a planeswalker causes that many loyalty counters to be removed from it.
7/1/2013 If a source you control would deal noncombat damage to an opponent, you may have that source deal that damage to a planeswalker that opponent controls instead. For example, although you can’t target a planeswalker with Shock, you can target your opponent with Shock, and then as Shock resolves, choose to have Shock deal its 2 damage to one of your opponent’s planeswalkers. (You can’t split up that damage between different players and/or planeswalkers.) If you have Shock deal its damage to a planeswalker, two loyalty counters are removed from it.
7/1/2013 If a player controls two or more planeswalkers that share a planeswalker type, that player chooses one of them and the rest are put into their owners’ graveyards as a state-based action.