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Community Rating: 4.306 / 5  (152 votes)
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I have a ug deck that makes all sorts of fun with this card. It's not so great by itself, instead it makes certain cards in the right combo deck really unfair. Like playing a cunning sparkmage and basilisk collar when your opponent returns vengevine unfair, or using act of treason on their biggest creature during their own attack, or a mind control. Even a telemin performance is nuts, you mill their deck, take a creature, block their attack, and then attack with the new creature next turn.

However, this theory about playing four of's.. yeah that's not necessary. You would never revolve an entire deck around requiring this card in play. It's more like, if you get it then great, and if you don't you're deck still functions fine. It does indeed work best in green splash because green can easily pay to get it out and can do it faster. For blue waiting until turn 3-4 and playing only this on that turn is kind of a waste vs. using a domestication or other such cards on that same tu... (see all)
Posted By: Donovan_Fabian (7/18/2010 11:49:30 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card = amazing shenanigans. You're opponent never knows what's coming, because you never cast anything on your turn. Best blue control cards are Everflowing Chalice, Frost Titan, Mind Control, every draw card, and don't forget Time Warp, which basically nets you TWO free turns, since all of your mana is untapped right after you cast it at the end of your opponent's turn. Also, play See Beyond to shuffle away duplicates - not a problem.
Posted By: FierySeraph (7/30/2010 12:17:33 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I normally type my comments at sorcery speed; but just this once, I will type them in italics!
Posted By: dberry02 (12/9/2010 6:58:35 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Yeah this is one of the more interesting Leylines because of what Eric1618 said. I definitely want to run four, but then I would want to have some way of getting the leftover Leylines out of my hand for some additional effect.
Posted By: Stray_Dog (7/20/2010 8:24:14 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I once decided to build a Flash deck, with only creatures that had flash and other special effect, like counter spell, get protection from a color, or stuff like that. This card makes me want to remake the entire deck.
Posted By: Daikoru (8/7/2010 11:37:00 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This + Kabira Evangel = wall of no counter/burn/anything bad for ally decks. I see a baby here.
Posted By: Inameas (8/15/2010 5:34:49 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


"Captain! The newest report! Their Storm Crows..... they have flash..."
"God help us all..."
Posted By: Schlapatzjenc (12/16/2011 8:09:13 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card is awsome, it wins me the game at least on the prerelease, i come a cross this card in open hand, and put it down, turn 6, after my oppent tap out, i say at the end of their turn i cast baneslayer angle (yes i am lucky) and turn 7 i atttack, my oppent :crap, i just lost the game.

This card is going to be played very widely within control,

not only that you can play everyflowing charlice, at the end of oppoents turn so you don't have to waste mana, and worry about tapping out.

you can play, oblivion right, mind spring, jace, baneslayer, gideon, ect ect on your opponents turn and save mana to protect at the next turn, this card is beast it will work really will with scry
Posted By: iammadmad (7/18/2010 7:16:37 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Suddenly, Italics.

EVERYWHERE!
Posted By: ThisisSakon (7/10/2011 6:37:27 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Fun thing is, if your opponent Naturalizes your Leyline, you can play another in response!
Posted By: LiXinjian (7/16/2010 7:23:25 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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