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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.062 / 5  (154 votes)
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Equip with Sword of Body and Mind and giggle
Posted By: magog360 (10/26/2010 11:27:55 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This guy is the definition of a bomb. I was playing draft, my big green against WW. I was down to 4 life to his 10, we went into a mexican standoff for three turns until I dropped this guy and he took16 beast to the face. He doesn't even need to attack, he's that intimidating.
Posted By: RampMage (10/5/2010 8:31:02 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Mono-green infect.

You heard me.
Posted By: ROBRAM89 (4/4/2011 3:22:18 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Such a great card, begs to have a deck built around it and yet is very versatile in many types of decks. Bonus: it's only an uncommon.
Posted By: Chrome_Coyote (9/24/2010 2:49:51 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This bad boy is going in my Vintage mono-green big creature deck!
Posted By: LarsBM (10/3/2010 1:58:29 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This is a hilariously good uncommon, even in an artifact block. One great thing about it is that it's a wonderful tutor-target for Fauna Shaman, sending all your critters through for a win out of nowhere for the low, low price of {3GGG}. Another great thing is that it lets your Gaea's Revenge get past a wall of Baneslayer Angels.
Posted By: Ragamander (10/2/2010 10:57:22 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Did I hear "powercreep"? But no, if a card never sees the light of Standard play it has nothing to do with power creep.
Posted By: Gabriel422 (1/17/2011 9:17:30 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@EternalLurker: There's a subtle difference between the card as printed and your wording. If some effect caused just this card to stop being green, it will still have intimidate as well as give intimidate to your other green creatures. Not so if it were worded "green creaatures you control have intimidate."

@Sironos: If I had to guess, I'd say that this doesn't see much play simply because of what constructed decks are doing with green.
Valakut ramp doesn't need it.
Avenger landfall ramp sees this as strictly a win-more card.
Green-whatever control says meh.
Elves don't really need it since their win con is to repeatedly mash the Overrun button.

I could see this being pretty good as a one or two of in either a heavy green infect deck (makes Phyrexian Hydra a much bigger threat, and of course th... (see all)
Posted By: Artscrafter (3/14/2011 11:00:04 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Overall, I think he's extremely good, maybe even good enough to be a Rare instead of an Uncommon, but I'm somewhat torn on this guy.

Up to now, Green has had virtually no way to get around blockers except for big guys with trample. With intimidate, it finally has a way to get through blockers without having to rely on trample.

On the other hand, they're bringing Bellowing Tanglewurm into the picture in the beginning of the Scars of Mirrodin block. The intimidate factor is severely diminished by the fact that this block is Artifact-heavy.
Posted By: Diachronos (9/23/2010 8:33:41 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Wow, this is insane. In mono-green it gives all your guys invasion, while being a reasonably sized body itself.
Posted By: dudecow (9/23/2010 4:33:55 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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