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Don't compare this to Divination. Try Lead the Stampede. Sure, this can get also lands, but I find that Lead the Stampede is usually much better, especially late in the game.
Posted By: marmaris74 (5/1/2012 4:49:48 PM)
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Divination, Lead the Stampede, and Harmonize are all fine comparisons, but check out Gift of the Gargantuan and Enshrined Memories.

This is almost always a bad Gift of the Gargantuan, unless the top two cards are both lands or both creatures (which, in most decks playing this, you could voluntarily pull with Gift of the Gargantuan, anyway).

It also functions as a 2-point Enshrined Memories, except of course that it can get lands.

It seems strange that they'd print Mulch in Innistrad (puts leftovers in graveyard), Tracker's Instincts in Dark Ascension (puts leftovers in graveyard), and then this in Avacyn Restored (puts leftovers under library).
Posted By: HuntingDrake (5/2/2012 2:31:48 AM)
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I drafted this thinking options is good against stall. Turns out every time I got rid of an instant/sorcery I would have wanted it. I rarely cast this as there was always something more important to do with my mana.
I never used divination and this is worse than that. I think I'd rather have a basic land than this.
Posted By: Conefed (5/10/2012 11:42:53 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


This is green card "draw" at common - more casual pauper decks might consider it. Rather unusual and gets a little better for that, but it doesn't compense the fact that's still a bad Gift of the Gargantuan.
Also, the name and art are excellent. Makes me want to design a mini-quest for D&D based on it. Would make more sense if it did something based on graveyards, though.
Posted By: Lash_of_Dragonbreath (5/19/2012 2:52:44 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I suppose if your deck was composed of nothing but creatures, lands and Lair Delves, the card might be of decent use. There just seems to be so many better options out there now for green though. I mean, Harmonize is just Green away. <=/
I think the card should've put the revealed lands onto the battlefield tapped. That would've made it much more playable.
Posted By: CaptainBlue (5/22/2012 9:54:12 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This isn't good at all in limited: Usually, you'd like to keep all the cards that you can get without burying them into the library.

Creatures and lands are a big aspect of good limited play, but what if you needed a Snare the Skies? You wouldn't play this to find it, making it a dead-drop at the moment.

This was consistently a last-pick card that even if you were going mono-green, you wouldn't play it. If you had maybe 20 creatures, then you should consider it.

Posted By: Ferlord (1/21/2013 6:35:30 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


This card did not do well for me at all in the pre-release.
Posted By: Speednat (4/30/2012 10:53:25 PM)
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At it's best, this is divination. A card that isn't even at its best.

I wish it said: "Put all cards named Lair Delve, creature, and land cards revealed this way into your hand and the rest on the bottom of your library in any order."

Clean up the syntax and let's go to the printers.
Posted By: ZEvilMustache (4/28/2012 11:25:58 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Like a blue divination.
Posted By: Ghostmyth (4/26/2012 8:40:07 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Like a green Lair Delve.

But seriously, this card is awesome, color pie fun.
Posted By: lorendorky (4/26/2012 9:08:48 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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