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Fist of Suns, for when you really, REALLY have to play it.
Posted By: OmegaSerris (7/1/2011 12:17:10 PM)
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Splice wasn't actually a bad mechanic to be honest, many arcane spells are pretty powerful. People tend to focus on the Soulshift when it comes to Kamigawa, and even then that was only messed up because wizards decided to increase CMC instead of putting the word 'another' into the soulshift rules text.
Posted By: psychichobo (1/1/2013 3:10:49 PM)
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Creative, I'll give it that... Also you can imprint it onto Isochron Scepter to draw without worrying about splicing. Be even more ridiculous and play it with Celestial Kirin and you can destroy all lands every turn (as well as tokens since they also have a CMC of 0)
Posted By: tcollins (4/20/2013 5:24:28 AM)
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Wizards was kind of boasting with this card back then in an article for it not having a mana cost.
I didn't dislike the idea of an arcane only being able to be spliced, in fact i really liked it. But this card was the wrong one to consider doing this with. Yes, it kind of allows you to make any Arcane spell you cast to a cantrip. Yet they could have easily given this card a cost of 1Blue or even Blue. This would have made it much more useful since you could also have used this card the other way round by casting this and splicing others (as with Reach Through Mists).
However, it's still worth using with the Shoals nontheless.
Posted By: Mode (11/8/2009 1:17:01 PM)
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@Enchantment_Removal

Good post, but really, you are going to recomend one of the power 9 as the draw card you should use instead of this one?
Posted By: whiteshadw (11/25/2010 3:03:57 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Wizards was kind of boasting with this card back then in an article for it not having a mana cost.

Yeah i think the point of it was to splice the mechanism onto the splice mechanic. pretty logical and cool idea
Posted By: jkfrox (1/10/2011 10:09:56 PM)
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I really like the concept, and I really hope that they bring back splicing, it gives a whole new strategy, because it takes up a card in your hand but draws you new ones...although I think that it should cost a little less, costing U may be too cheap, but maybe UU for 2 cards would be a better deal
Posted By: Superllama12 (2/22/2011 8:22:19 PM)
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I think utility is not really the focus here. This was uncharted territory at the time, and I'm kind of glad they stuck a toe in with something safe. Obviously alternate casting costs have been around before this, but something lacking the ability to hardcast altogether had nothing to really compare it to. So I can understand it's limited functionality.

That said, the splicing mechanic was never, to my knowledge anyway, played very heavily outside of the block's limited environment. So the experiment kind of faded into obscurity. But I guess we can thank it for the pioneering some ground for the costless-suspend cards that came later.

Finally, directed towards @go: This particular card is designed for repeatable card draw. Most other "draw a card"-for-one cards have some minor strategic benefit tacked on (Ponders and Peeks and the like). It's not quite the same as simply making your deck smaller, especially considering other interactions with other cards. That's why blue card dr... (see all)
Posted By: DoctorKenneth (3/29/2010 10:17:24 AM)
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Huh. You can suspend this with Jhoira of the Ghitu or cascade into this with literally any cascade spell, and it would be weird to see this on the stack, but you would.
Posted By: DacenOctavio (6/3/2011 12:17:23 AM)
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Tsk.

Perhaps because Kamigawa came right after Mirrodin one could theorize that Wizards was trying to limit the power level of cards/strategies. Even still, I think that that's bull. Arcane spells are far from being competent of winning a game (more competent than Storm Crows and Air Elementals). They have much room for power level boosts without even thinking of being a top-tier strategy.

With that, this is indeed a thoughtful card in the mechanic. However, this card only works (in an arcane-spell heavy deck) when the deck is at an advantage (even slight) with the opponent. Otherwise, it's as dead as a card can be. I say this because 90% of arcane spells are weak and situational, and the strategy or your life total will crumble when attempting to bend over backwards to splice this onto something (You Rend Flesh an ir... (see all)
Posted By: Enchantment_Removal (6/23/2010 11:03:24 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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