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Community Rating: 3.747 / 5  (146 votes)
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EDIT: /derp
Posted By: Condor_96 (10/16/2011 4:59:31 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


If this aura would have given the enchanted creature +1/+1 with the rest of the effect, it might would have been better. Personally, I prefer Vines of Vastwood, as others said before.

Nice art though
Posted By: aQ3801 (2/2/2010 6:52:53 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I always liked green's reverse reach effects, especially with all the flyer sweeps in green.
Posted By: blindthrall (2/9/2010 7:25:43 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Thisis just good enough that it won't be a 2-for-1 if you use it in constructed and you know when to cast it.

This flying-but-not really mechanic is fun, as suddenly you have a nigh-unkillable 'flyer' but you can still Hurricane, Squall Line, and Windstorm all their flyers out of the sky.

I wish they would do more of these than once per every 3 years.
Posted By: HairlessThoctar (2/12/2010 8:04:39 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I'd put it on a vedalken heretic. I wonder if it is tournament worthy?
Posted By: Tommy9898 (2/21/2010 6:56:24 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Pros:
It allows a fatty to get through enemies without flying, potentially ending a game quickly.
It's a safeguard against removal, allowing your big creatures to survive more then 1 turn.

Cons:
It's not instant so if your opponent have a removal in hand when you cast your creature they cna remove it before you get the chance to enchant it. Then can even remove it in response to our enchantment, wasting both of them.
It puts you at a creature disadvantage. So you have a Leatherback Baloth they can't block? But they have a Leatherback Baloth and a Nissas's Chosen. You can atack for 4. But they can atack for 6.
So unless you have a large creature advantage over them already I would much rather play another creature then enchanting one of them.

Summary:
There are some rare situations where Canopy Cover fits, but in 95% of all situations i would much rather have a Vines of Wastewood. It only protects my creature for a single turn, but also stops a removal dead in it's track w... (see all)
Posted By: ratrase (2/23/2010 11:49:41 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card did wonders for me in Limited - the effect is cheap, and it's not hard to to find an opportunity to play it. River Boa was practically irremovable, and huge fatties were just insane.
Posted By: RobinHood3000 (3/6/2010 6:20:56 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


"Green can't block fliers."
"Spiders, or similar creatures with Reach."
"Green has big, bad toughies for too much mana."
"Llanowar Elves"
"Green doesn't have much evasion..."
"Well, let's think of something low cost, and has no negative side effects..."
Green is the "answer" color.
Posted By: infernox10 (5/3/2010 11:41:30 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Best used with Eldrazi. As none of them have trample, they always get chump blocked. This solves that problem while protecting them from removal. And you can easily cast it on your Hand of Emrakul on the same turn you bring him into play.
Also good for protecting your Scute Mob.
Posted By: achilleselbow (5/15/2010 5:05:11 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I've read level up cards. it doesnt say target but was thinking it couldnt hurt to ask. i put this on my buddiess kargan so he couldnt level it up because i felt he had to have the card target itself (because it cant target anything else). He went along with it for the one game but the scenario hasnt popped up again. Either way the card is too good, in my rush naya when i get my Mayael's Aria going, i just pop this on either a scute or an omnath and see who wins first..aria or omnath haha. Great card
Posted By: wpken (5/18/2010 12:41:05 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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