Luminarch Ascension
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Luminarch Ascension
Mana Cost:
1White
Converted Mana Cost:
2
Types:
Enchantment
Card Text:
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)
1White: Create a 4/4 white Angel creature token with flying. Activate this ability only if Luminarch Ascension has four or more quest counters on it.
Watermark:
Zendikar
Expansion:
Rarity:
Rare
All Sets:
Zendikar (Rare)
Masters 25 (Rare)
Card Number:
23
Artist:
Rulings
3/16/2018 Luminarch Ascension’s first ability doesn’t trigger if you have lost life before an opponent’s end step begins. If it does trigger but you lose life before it resolves, it does nothing and you won’t put a quest counter on Luminarch Ascension.
3/16/2018 Luminarch Ascension’s first ability cares only whether you lost life this turn, even if Luminarch Ascension wasn’t on the battlefield when that happened. It doesn’t care how much you lost, whether you also gained life, or even whether you gained more life than you lost.
3/16/2018 You can activate Luminarch Ascension’s last ability during the end step in which it receives its fourth quest counter.
3/16/2018 In a Two-Headed Giant game, Luminarch Ascension’s first ability will trigger twice at the beginning of the opposing team’s end step if you didn’t lose life that turn. It doesn’t matter whether your teammate lost life or not.