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Community Rating: 2.771 / 5  (85 votes)
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123456 >
Teams are being scrambled!

Ok, now that the throwaway joke is out of the way... Obviously not for any serious play, but it can be a lot of fun in big multiplayer games. It won't win you many games, but it could win you some laughs. I like cards like that.
Posted By: Totema (1/7/2012 7:42:28 PM)
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This is just evil in the jerk way, it takes forever to resolve in your typical 4 player EDH game, really think twice before playing it, it could make you lose friends. If you play it anywhere else than EDH, you are one cool chaos Johnny.
Posted By: Sironos (10/18/2012 5:21:12 PM)
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Timmy, Johnny, Vorthos, Spike - Making needs more Psychographics: Jerk or Douchebag.


He only has fun while others have none. This card perfectly caters to this Psychographic. Notorious Jerks ask you after a while why you don't want to play again with them, because "last time I had so much fun playing with you".
Posted By: Vividice (4/12/2013 10:15:35 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


"Wait, why are you Prototype Portal-ing a bunch of Bronze Bombshells?"
-> Scambleverse.
"Ohhhh ****!"
Posted By: zavartulkoman (7/18/2011 2:33:07 PM)
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@HedgeIII

First of all, this card was designed (See article: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/ld/164) for those who do not care at all about Mana costs. Who go out of their way to play cards which "spice up the game". Second, you do not take control of your opponents permanents- everyone has as much chance as the next guy to get all, none, most, or some of the cards randomly distributed by Scrambleverse.

Its not about card advantage, Mana cost, or one-drop-wins. It is fun because you never know what you may end up with and how (and if) you can adapt the game envirement to suite your new board.

You must be one of those who rated Annihilator and Infect 5 stars... Oh yeah no ones sick of that.
Posted By: Tsuichoi (10/14/2011 1:48:44 AM)
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The sad thing is that Zedruu the Greathearted can make this playable in EDH. Granted if you ever play this in EDH your friends will stop playing Magic with you.
Posted By: MaizeRage47 (7/29/2011 7:11:37 PM)
Rating: 
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Hooray for BIG red spells. They always shock n awe but never see any tournament play. Magic clearly made this card for the casual players out there who like to have fun when they play Magic. Think back to when you used to play for fun, typically when we were younger players, and the wacky cards you tried to play with your small playgroup (Personally, mine was always Worldslayer from Fifth Dawn on a Myojin of Cleansing Fire, lulz). Not the best strategy, clearly, but everyone always shouted in glee when I could connect with it.

Thank you Magic for at least acknowledging that the game is meant to be fun, not just strictly competitive.
Posted By: SparkleTiger (7/11/2011 12:34:10 PM)
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Hold on, I have to play Hive Mind first
Posted By: DlCK (7/8/2011 1:34:14 PM)
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Guess this is in the same line of core set, Red silly cards as wild evocation in m11 and warp world in m10.
Posted By: Mekh (7/7/2011 6:04:01 PM)
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When some of the most complex and intricate board positions present themselves, red wizards never fail to perform...admirably.
Posted By: kanguilla (7/7/2011 4:25:09 PM)
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123456 >

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123456 >
Not in the spirit of this card but follow it up with Gruul Charm to steal back what is yours. Prepare to lose friends :-(
Posted By: TowerDefender (6/3/2013 7:21:13 AM)
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Dying miserably? Every other player at a significant advantage? Only one turn away from someone finishing you off?

F**k it. Day of Judgment will only buy you one or two turns before people seek revenge. THIS... could tip the game.
Posted By: psychichobo (5/4/2013 3:53:17 PM)
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Strange that it doesn't tell you how to choose the player at random. Are you supposed to flip coins? roll dice? draw straws?
Posted By: Technetium (4/30/2013 8:51:07 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Timmy, Johnny, Vorthos, Spike - Making needs more Psychographics: Jerk or Douchebag.


He only has fun while others have none. This card perfectly caters to this Psychographic. Notorious Jerks ask you after a while why you don't want to play again with them, because "last time I had so much fun playing with you".
Posted By: Vividice (4/12/2013 10:15:35 AM)
Rating: 
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"Yeah, well now your knight is at refrigerator six!"

Also, groantastic flavor text.
Posted By: patronofthesound (2/17/2013 9:43:46 AM)
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Why do people ramp for this? Ever heard of Jhoira?
Posted By: C1455 (11/3/2012 9:45:08 AM)
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Creatureless GreenRed ramp would love this. How am I just finding out about this right now???

T1 Abundant Growth.
T2 Rampant Growth.
T3 Harrow, Harrow, Farseek.
T4 This, steal whatever your opponent dropped, 50/50 chance for each thing.

With all that mana fixing, you could even go Blue also, and run Rite of Replication alongside it. Not that they combo together or anything.

Heck you could even go white, and hardcast Heroes Remembered, just because your a boss. Could do it on turn 4 with the above hand.

And the good news, you can stack it to be consistent. I won many guys with a turn 4-6 Rite of Replication,
Posted By: TheWrathofShane (10/21/2012 4:54:26 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This is just evil in the jerk way, it takes forever to resolve in your typical 4 player EDH game, really think twice before playing it, it could make you lose friends. If you play it anywhere else than EDH, you are one cool chaos Johnny.
Posted By: Sironos (10/18/2012 5:21:12 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Love this card. Of course, it's terrible for serious play. But I finally got it off last night in a casual multiplayer game, and it was glorious. I played it in a G/R ramp deck. Lots of land farming, and three Rites of Flourishing, which finally has a use. I'm gonna bump it up to four, because the card is that good. I also tossed in some burn spells as finishers and early spot removal in case someone decides not to let me be.

But yeah, Rites is the perfect companion for the 'verse. Everyone gets to turbo out their deck, flooding the board with all their cool stuff, and then ... SCRAMBLE!!!1

The U/R player next to me was laughing about the Splinterfright that he ended up with, and all the green fatties got distributed pretty evenly around the table (except for me, I got nothing from the scrambling). Then, due to Rites filling up my opponent's hand, I lost when my own Red Sun's Zenith got Redi... (see all)
Posted By: arise_shine (5/29/2012 9:28:47 AM)
Rating: 
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Sure, when you use the card you're throwing the game to the winds of chance. However, don't we all depend on chance and luck when it comes to drawing the right hand or the right card? It's all about strategy, and stacking the odds in your favor.

It would of course be stupid to play this in a situation where you already have a significant lead, but when the chips are down, or when you need to make that one last desperate throw for the victory (as red often does), this card is great. Say during your opponents end step you Fling all of your creatures at him, or sacrifice any number of other permanents to deliver a painful blow. He's hurt, but you don't really have any creatures left to finish him, or block whatever creeps he has in play. Well you, being the clever DJ Johnny that you are, decide to mix things up with Scrambleverse.

There's no guarantee that you're gonna come out on top, but odds are that if you only have one or no creatures ... (see all)
Posted By: Coaltar (5/13/2012 10:13:21 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


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