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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 2.556 / 5  (62 votes)
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@Trolljuju
I just tripled myself from the badass.
Posted By: ClockworkSwordfish (5/18/2011 11:51:21 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Splinter Twin + Pandemonium.

No one will ever see that coming.
Posted By: Lord_of_Tresserhorn (11/9/2011 3:26:04 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


That art is awesome...
Posted By: Drewsel (6/7/2011 7:59:41 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I guess this was designed to be put into token decks, much like Lord of the Pit , but these days this card would be laughable at best even at common status. Trample ain't all that good on a 4/4, and not being able to untap is -crippling-. There are much better alternatives, and if you absolutely positively MUST have trample on a black creature, just use Unnatural Predation.
Posted By: MechaKraken (6/13/2011 2:20:34 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This is really not that bad if you have something to spit out tokens, or playing BlackGreen with Instill Energy. Every black trampler has some sort of drawback and this one is pretty easy to work around. 4/4 isn't much, but suddenly Howl From Beyond, Endless Scream find an interesting use. You could do a lot worse as a method to try and get through a line of chump blockers, though you'd likely just as soon get rid of them the old-fashioned way.

At worst, this is one of the most playable Homelands cards, whatever that says for it.
Posted By: jfre81 (8/11/2011 2:55:01 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Kao is pretty right... whatever the crappiness of the rest of the creature is, "sac a creature: untap this" with no mana cost is a pretty good combo enabler. The upkeep restriction may or may not be a real factor depending on what your combo is.

Actually I went to this page after seeing the preview of Grimgrin, Corpse-Born (it'll link somewhere fairly soon) after first being really disappointed in the harsh drawback (maybe it's still good with the auto kill on attack? Not sure, but it's not hopeless) and then realizing that "sac: untap this" could be very abusable. So I did a search for similar clauses and wow, a Homelands card beat you to it. Of course, each fuffils a different niche for combos; the upkeep restriction may or may not matter on certain combos, while the double black vs. blue black also depends on what you're doing. And of course Grimgrin has a built in point to going infinite.
Posted By: Tanaka348 (9/9/2011 10:07:31 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Elemental Mastery makes this card broken.
Posted By: Kao_Unagi (10/15/2010 8:55:46 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Lovely art on this card. What Homelands lacks in power and playability, it certainly more than makes up for in tasteful art and flavour.
Posted By: Bulhakas (7/20/2011 7:15:07 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I love this card so much. Great concept and art.
Posted By: schacher (2/6/2010 7:58:13 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


How many black trample creatures are there at 5cc or less? And of those what, 6, how many are more useful then this? 1, maybe 2. Black Carriage isn't a great card, but its in a colour that doesn't get trample without a huge casting cost most of the time and its drawback is one that plays into the colours strengths. It's at worst a decent card that has a certain niche, nowhere near the worst card ever, seeing as its not even the worst card in its colour in its set.
Posted By: TeamJD (7/8/2009 3:50:36 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


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123 >
It's interesting to compare this card to Grimgrin, Corpse-Born, since Innistrad was basically an attempt to do a non-sucky version of Homeland's gothic Transylvanian horror motif. I wonder if the similarity between the two cards was deliberate?

Anyway, this card sucks, but it's hard to resist the urge to try and use its odd untap ability in combos.
Posted By: Aquillion (5/13/2013 10:58:42 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


They are talking about baron sengir <3
Posted By: d43c (4/7/2013 12:36:03 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


5 for a 4/4 trample is sub-par for todays standards. + Drawback, this is a poor creature today.
Posted By: TheWrathofShane (11/28/2012 8:31:13 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Pretty terrible gameplay-wise...

Vorthosgasm flavor-wise.
Posted By: Arachnos (4/28/2012 8:50:53 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Enchant with Arcane Teachings, because a 6/6 creature with trample is pretty decent, and having a creature-consuming machine gun is pretty cool too.
Posted By: GrimjawxRULES (1/19/2012 11:23:36 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Splinter Twin + Pandemonium.

No one will ever see that coming.
Posted By: Lord_of_Tresserhorn (11/9/2011 3:26:04 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Kao is pretty right... whatever the crappiness of the rest of the creature is, "sac a creature: untap this" with no mana cost is a pretty good combo enabler. The upkeep restriction may or may not be a real factor depending on what your combo is.

Actually I went to this page after seeing the preview of Grimgrin, Corpse-Born (it'll link somewhere fairly soon) after first being really disappointed in the harsh drawback (maybe it's still good with the auto kill on attack? Not sure, but it's not hopeless) and then realizing that "sac: untap this" could be very abusable. So I did a search for similar clauses and wow, a Homelands card beat you to it. Of course, each fuffils a different niche for combos; the upkeep restriction may or may not matter on certain combos, while the double black vs. blue black also depends on what you're doing. And of course Grimgrin has a built in point to going infinite.
Posted By: Tanaka348 (9/9/2011 10:07:31 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Oh no. Was Trample really such a scary thing that required a drawback like this?
Posted By: Gabriel422 (9/9/2011 1:06:30 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


That is a really cool card. No, it's not very playable today, but the art and concept is way better than anything I thought Homelands was capable of.
Posted By: ScissorsLizard (8/14/2011 9:04:55 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This is really not that bad if you have something to spit out tokens, or playing BlackGreen with Instill Energy. Every black trampler has some sort of drawback and this one is pretty easy to work around. 4/4 isn't much, but suddenly Howl From Beyond, Endless Scream find an interesting use. You could do a lot worse as a method to try and get through a line of chump blockers, though you'd likely just as soon get rid of them the old-fashioned way.

At worst, this is one of the most playable Homelands cards, whatever that says for it.
Posted By: jfre81 (8/11/2011 2:55:01 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


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