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Angel of Vitality
( 3)
Creature — Angel
(2/2)
Flying If you would gain life, you gain that much life plus 1 instead. Angel of Vitality gets +2/+2 as long as you have 25 or more life.
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Angelic Destiny
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner's hand.
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Arachnogenesis
( 3)
Instant
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
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Argent Mutation
( 3)
Instant
Target permanent becomes an artifact in addition to its other types until end of turn. Draw a card.
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Ashiok's Forerunner
( 5)
Creature — Human Wizard
(3/3)
Flash When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Atarka Beastbreaker
( 2)
Creature — Human Warrior
(2/2)
Formidable — : Atarka Beastbreaker gets +4/+4 until end of turn. Activate only if creatures you control have total power 8 or greater.
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Azor's Elocutors
( 5)
Creature — Human Advisor
(3/5)
At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game. Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.
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Bar the Gate
( 3)
Instant
Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)
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Blind Zealot
( 3)
Creature — Phyrexian Human Cleric
(2/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.
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Blood Artist
( 2)
Creature — Vampire
(0/1)
Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
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Bloodmad Vampire
( 3)
Creature — Vampire Berserker
(4/1)
Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Catalog
( 3)
Instant
Draw two cards, then discard a card.
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Cave of the Frost Dragon
( 0)
Land
If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped. : Add . : Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
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Celestial Unicorn
( 3)
Creature — Unicorn
(3/2)
Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.
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Chasm Guide
( 4)
Creature — Goblin Scout Ally
(3/2)
Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.
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Chrome Steed
( 4)
Artifact Creature — Horse
(2/2)
Metalcraft — Chrome Steed gets +2/+2 as long as you control three or more artifacts.
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Commander's Authority
( 5)
Enchantment — Aura
Enchant creature Enchanted creature has "At the beginning of your upkeep, create a 1/1 white Human creature token."
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Crackdown Construct
( 4)
Artifact Creature — Construct
(2/2)
Whenever you activate an ability of an artifact or creature that isn't a mana ability, Crackdown Construct gets +1/+1 until end of turn.
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Curse of Oblivion
( 4)
Enchantment — Aura Curse
Enchant player At the beginning of enchanted player's upkeep, that player exiles two cards from their graveyard.
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Dark Impostor
( 3)
Creature — Vampire Assassin
(2/2)
: Exile target creature and put a +1/+1 counter on Dark Impostor. Dark Impostor has all activated abilities of all creature cards exiled with it.
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Daybreak Coronet
( 2)
Enchantment — Aura
Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
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Deadly Vanity
( 8)
Sorcery
Choose a creature or planeswalker, then destroy all other creatures and planeswalkers.
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Den of the Bugbear
( 0)
Land
If you control two or more other lands, Den of the Bugbear enters the battlefield tapped. : Add . : Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
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Disruption Protocol
( 2)
Instant
As an additional cost to cast this spell, tap an untapped artifact you control or pay . Counter target spell.
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Dragon Hunter
( 1)
Creature — Human Warrior
(2/1)
Protection from Dragons Dragon Hunter can block Dragons as though it had reach.
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Dreadhorde Twins
( 4)
Creature — Zombie Jackal Warrior
(2/2)
When Dreadhorde Twins enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have trample.
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Dual Casting
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has ", : Copy target instant or sorcery spell you control. You may choose new targets for the copy."
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Duskmantle Prowler
( 4)
Creature — Vampire Rogue
(2/2)
Haste (This creature can attack and as soon as it comes under your control.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Duty-Bound Dead
( 1)
Creature — Skeleton
(0/2)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) : Regenerate Duty-Bound Dead. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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Dwynen, Gilt-Leaf Daen
( 4)
Legendary Creature — Elf Warrior
(3/4)
Reach Other Elf creatures you control get +1/+1. Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.
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Elite Inquisitor
( 2)
Creature — Human Soldier
(2/2)
First strike, vigilance Protection from Vampires, from Werewolves, and from Zombies
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Esika, God of the Tree
( 3)
Legendary Creature — God
(1/4)
Vigilance : Add one mana of any color. Other legendary creatures you control have vigilance and ": Add one mana of any color."
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Estrid, the Masked
( 4)
Legendary Planeswalker — Estrid
(3)
+2: Untap each enchanted permanent you control. −1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor. −7: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards. Estrid, the Masked can be your commander.
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Estrid's Invocation
( 3)
Enchantment
You may have Estrid's Invocation enter the battlefield as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
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Evra, Halcyon Witness
( 6)
Legendary Creature — Avatar
(4/4)
Lifelink : Exchange your life total with Evra, Halcyon Witness's power.
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Extravagant Replication
( 6)
Enchantment
At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.
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Fiery Temper
( 3)
Instant
Fiery Temper deals 3 damage to any target. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Flayer of the Hatebound
( 6)
Creature — Devil
(4/2)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to any target.
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Forest
( 0)
Basic Land — Forest
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Galea, Kindler of Hope
( 4)
Legendary Creature — Elf Knight
(4/4)
Vigilance You may look at the top card of your library any time. You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters the battlefield, attach it to target creature you control."
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Gallia of the Endless Dance
( 2)
Legendary Creature — Satyr
(2/2)
Haste Other Satyrs you control get +1/+1 and have haste. Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.
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Gift of Orzhova
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flying and lifelink.
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Goro-Goro and Satoru
( 3)
Legendary Creature — Goblin Human
(3/4)
Whenever one or more creatures you control that entered the battlefield this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying. : Creatures you control gain haste until end of turn.
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Go-Shintai of Ancient Wars
( 3)
Legendary Enchantment Creature — Shrine
(2/2)
First strike At the beginning of your end step, you may pay . When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.
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Go-Shintai of Boundless Vigor
( 2)
Legendary Enchantment Creature — Shrine
(1/1)
Trample At the beginning of your end step, you may pay . When you do, put a +1/+1 counter on target Shrine for each Shrine you control.
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Go-Shintai of Hidden Cruelty
( 4)
Legendary Enchantment Creature — Shrine
(2/2)
Deathtouch At the beginning of your end step, you may pay . When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.
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Go-Shintai of Lost Wisdom
( 2)
Legendary Enchantment Creature — Shrine
(0/4)
Flying At the beginning of your end step, you may pay . When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)
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Go-Shintai of Shared Purpose
( 4)
Legendary Enchantment Creature — Shrine
(1/3)
Vigilance At the beginning of your end step, you may pay . If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.
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Guardian Lions
( 5)
Creature — Cat
(1/6)
Vigilance (Attacking doesn't cause this creature to tap.)
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Havoc Festival
( 6)
Enchantment
Players can't gain life. At the beginning of each player's upkeep, that player loses half their life, rounded up.
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Henzie "Toolbox" Torre
( 3)
Legendary Creature — Devil Rogue
(3/3)
Each creature spell you cast with mana value 4 or greater has blitz. The blitz cost is equal to its mana cost. (You may choose to cast that spell for its blitz cost. If you do it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) Blitz costs you pay cost less for each time you've cast your commander from the command zone this game.
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Herald of Kozilek
( 3)
Creature — Eldrazi Drone
(2/4)
Devoid (This card has no color.) Colorless spells you cast cost less to cast.
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Hive of the Eye Tyrant
( 0)
Land
If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped. : Add . : Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
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Ice Tunnel
( 0)
Snow Land — Island Swamp
(: Add or .) Ice Tunnel enters the battlefield tapped.
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Imperious Oligarch
( 2)
Creature — Human Cleric
(2/1)
Vigilance Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
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Island
( 0)
Basic Land — Island
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Lacerate Flesh
( 5)
Sorcery
Lacerate Flesh deals 4 damage to target creature. Create a number of Blood tokens equal to the amount of excess damage dealt to that creature this way. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Lair of the Hydra
( 0)
Land
If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. : Add . : Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0.
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Lead by Example
( 2)
Instant
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
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Lieutenants of the Guard
( 5)
Creature — Human Soldier
(2/2)
Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
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Lyev Skyknight
( 3)
Creature — Human Knight
(3/1)
Flying When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
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Markov Blademaster
( 3)
Creature — Vampire Warrior
(1/1)
Double strike Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.
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Markov Crusader
( 5)
Creature — Vampire Knight
(4/3)
Lifelink Markov Crusader has haste as long as you control another Vampire.
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Markov Patrician
( 3)
Creature — Vampire
(3/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Mentor of the Meek
( 3)
Creature — Human Soldier
(2/2)
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.
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Merfolk Mesmerist
( 2)
Creature — Merfolk Wizard
(1/2)
, : Target player mills two cards.
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Miara, Thorn of the Glade
( 2)
Legendary Creature — Elf Scout
(1/2)
Whenever Miara, Thorn of the Glade or another Elf you control dies, you may pay and 1 life. If you do, draw a card. Partner (You can have two commanders if both have partner.)
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Mirror March
( 6)
Enchantment
Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
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Munda, Ambush Leader
( 4)
Legendary Creature — Kor Ally
(3/4)
Haste Rally — Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.
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Myr Superion
( 2)
Artifact Creature — Myr
(5/6)
Spend only mana produced by creatures to cast this spell.
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Neera, Wild Mage
( 6)
Legendary Creature — Human Elf Shaman
(2/7)
Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn.
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Nymris, Oona's Trickster
( 5)
Legendary Creature — Faerie Knight
(1/6)
Flash Flying Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
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On Serra's Wings
( 4)
Legendary Enchantment — Aura
Enchant creature Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.
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Phyrexian Metamorph
( 4)
Artifact Creature — Phyrexian Shapeshifter
(0/0)
( can be paid with either or 2 life.) You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
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Pilfer
( 2)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
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Plains
( 0)
Basic Land — Plains
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Ponder
( 1)
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
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Potion of Healing
( 2)
Artifact
When Potion of Healing enters the battlefield, draw a card. , , Sacrifice Potion of Healing: You gain 3 life.
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Prismari Command
( 3)
Instant
Choose two — • Prismari Command deals 2 damage to any target. • Target player draws two cards, then discards two cards. • Target player creates a Treasure token. • Destroy target artifact.
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Protector of the Crown
( 6)
Creature — Giant Soldier
(2/5)
When Protector of the Crown enters the battlefield, you become the monarch. All damage that would be dealt to you is dealt to Protector of the Crown instead.
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Raffine, Scheming Seer
( 3)
Legendary Creature — Sphinx Demon
(1/4)
Flying, ward Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
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Reconnaissance Mission
( 4)
Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling (, Discard this card: Draw a card.)
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Restoration Angel
( 4)
Creature — Angel
(3/4)
Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
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Rowan's Talent
( 4)
Enchantment — Aura
Enchant planeswalker Enchanted planeswalker has "+1: Up to one target creature gets +2/+0 and gains first strike and trample until end of turn." Whenever you activate a loyalty ability of enchanted planeswalker, copy that ability. You may choose new targets for the copy.
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Sanctuary Warden
( 6)
Creature — Angel Soldier
(5/5)
Flying Sanctuary Warden enters the battlefield with two shield counters on it. Whenever Sanctuary Warden enters the battlefield or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.
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Sanctum of All
( 5)
Legendary Enchantment — Shrine
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle. If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.
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Sanctum of Calm Waters
( 4)
Legendary Enchantment — Shrine
At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.
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