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Assembly Hall
Assembly Hall 5 (5)
Artifact

4, Tap: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.

Mercadian Masques (Rare)
Brutal Suppression
Brutal Suppression Red (1)
Enchantment

Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate.

Prophecy (Uncommon)
Citanul Centaurs
Citanul Centaurs 3Green (4)
Creature — Centaur (6/3)

Shroud (This creature can't be the target of spells or abilities.)

Echo 3Green (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Urza's Saga (Rare)
Contempt
Contempt 1Blue (2)
Enchantment — Aura

Enchant creature

When enchanted creature attacks, return it and Contempt to their owners' hands at end of combat.

Stronghold (Common)
Curiosity
Curiosity Blue (1)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.

Masters 25 (Uncommon)
Other Versions
Exodus (Uncommon)
Tempest Remastered (Uncommon)
Dehydration
Dehydration 3Blue (4)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature doesn't untap during its controller's untap step.

Mercadian Masques (Common)
Douse
Douse 2Blue (3)
Enchantment

1Blue: Counter target red spell.

Urza's Saga (Uncommon)
Energizer
Energizer 4 (4)
Artifact Creature — Juggernaut (2/2)

2, Tap: Put a +1/+1 counter on Energizer.

Tempest (Rare)
Faerie Conclave
Faerie Conclave (0)
Land

Faerie Conclave enters the battlefield tapped.

Tap: Add Blue.

1Blue: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.

Urza's Legacy (Uncommon)
Fires of Yavimaya
Fires of Yavimaya 1RedGreen (3)
Enchantment

Creatures you control have haste.

Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

Planechase Anthology (Uncommon)
Other Versions
Invasion (Uncommon)
Planechase (Uncommon)
Archenemy (Uncommon)
Planechase 2012 Edition (Uncommon)
Food Chain
Food Chain 2Green (3)
Enchantment

Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.

Mercadian Masques (Rare)
Gerrard's Battle Cry
Gerrard's Battle Cry White (1)
Enchantment

2White: Creatures you control get +1/+1 until end of turn.

Tempest Remastered (Rare)
Other Versions
Tempest (Rare)
Vintage Masters (Rare)
Hopping Automaton
Hopping Automaton 3 (3)
Artifact Creature — Construct (2/2)

0: Hopping Automaton gets -1/-1 and gains flying until end of turn.

Urza's Saga (Uncommon)
Humble
Humble 1White (2)
Instant

Until end of turn, target creature loses all abilities and has base power and toughness 0/1.

Urza's Saga (Uncommon)
Indentured Djinn
Indentured Djinn 1BlueBlue (3)
Creature — Djinn (4/4)

Flying

When Indentured Djinn enters the battlefield, each other player may draw up to three cards.

Mercadian Masques (Uncommon)
Iron Will
Iron Will White (1)
Instant

Target creature gets +0/+4 until end of turn.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Legacy (Common)
Kithkin Zephyrnaut
Kithkin Zephyrnaut 2White (3)
Creature — Kithkin Soldier (2/2)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.

Morningtide (Common)
Launch
Launch 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand.

Urza's Saga (Common)
Needle Storm
Needle Storm 2Green (3)
Sorcery

Needle Storm deals 4 damage to each creature with flying.

Tempest Remastered (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Tempest (Uncommon)
Nomads en-Kor
Nomads en-Kor White (1)
Creature — Kor Nomad Soldier (1/1)

0: The next 1 damage that would be dealt to Nomads en-Kor this turn is dealt to target creature you control instead.

Tempest Remastered (Common)
Other Versions
Stronghold (Common)
Path of Peace
Path of Peace 3White (4)
Sorcery

Destroy target creature. Its owner gains 4 life.

Starter 1999 (Common)
Other Versions
Urza's Saga (Common)
Peat Bog
Peat Bog (0)
Land

Peat Bog enters the battlefield tapped with two depletion counters on it.

Tap, Remove a depletion counter from Peat Bog: Add BlackBlack. If there are no depletion counters on Peat Bog, sacrifice it.

Mercadian Masques (Common)
Pegasus Charger
Pegasus Charger 2White (3)
Creature — Pegasus (2/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)

Urza's Saga (Common)
Other Versions
Ninth Edition (Common)
Reconnaissance
Reconnaissance White (1)
Enchantment

0: Remove target attacking creature you control from combat and untap it.

Exodus (Uncommon)
Remembrance
Remembrance 3White (4)
Enchantment

Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle.

Urza's Saga (Rare)
Righteous Indignation
Righteous Indignation 2White (3)
Enchantment

Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.

Mercadian Masques (Uncommon)
Security Detail
Security Detail 3White (4)
Enchantment

WhiteWhite: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.

Mercadian Masques (Rare)
Seething Anger
Seething Anger Red (1)
Sorcery

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Target creature gets +3/+0 until end of turn.

Tempest Remastered (Common)
Other Versions
Stronghold (Common)
Sick and Tired
Sick and Tired 2Black (3)
Instant

Two target creatures each get -1/-1 until end of turn.

Urza's Legacy (Common)
Soltari Guerrillas
Soltari Guerrillas 2RedWhite (4)
Creature — Soltari Soldier (3/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)

0: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.

Tempest Remastered (Rare)
Other Versions
Tempest (Rare)
Squall
Squall 2Green (3)
Sorcery

Squall deals 2 damage to each creature with flying.

Mercadian Masques (Common)
Stonybrook Schoolmaster
Stonybrook Schoolmaster 2White (3)
Creature — Merfolk Wizard (1/2)

Whenever Stonybrook Schoolmaster becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.

Morningtide (Common)
Tainted Well
Tainted Well 2Black (3)
Enchantment — Aura

Enchant land

When Tainted Well enters the battlefield, draw a card.

Enchanted land is a Swamp.

Invasion (Common)
Tanglebloom
Tanglebloom 1 (1)
Artifact

1, Tap: You gain 1 life.

Mirrodin (Common)
Other Versions
Ninth Edition (Uncommon)
Task Mage Assembly
Task Mage Assembly 2Red (3)
Enchantment

When there are no creatures on the battlefield, sacrifice Task Mage Assembly.

2: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only as a sorcery.

Prophecy (Rare)
Titania's Boon
Titania's Boon 3Green (4)
Sorcery

Put a +1/+1 counter on each creature you control.

Urza's Saga (Uncommon)
Tooth and Claw
Tooth and Claw 3Red (4)
Enchantment

Sacrifice two creatures: Create a 3/1 red Beast creature token named Carnivore.

Commander 2013 Edition (Rare)
Other Versions
Tempest (Rare)
Victimize
Victimize 2Black (3)
Sorcery

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

Commander 2014 (Uncommon)
Other Versions
Urza's Saga (Uncommon)
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