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Apothecary Initiate
Apothecary Initiate White (1)
Creature — Kithkin Cleric (1/1)

Whenever a player casts a white spell, you may pay 1. If you do, you gain 1 life.

Shadowmoor (Common)
Drowner Initiate
Drowner Initiate Blue (1)
Creature — Merfolk Wizard (1/1)

Whenever a player casts a blue spell, you may pay 1. If you do, target player mills two cards.

Shadowmoor (Common)
Intimidator Initiate
Intimidator Initiate Red (1)
Creature — Goblin Shaman (1/1)

Whenever a player casts a red spell, you may pay 1. If you do, target creature can't block this turn.

Shadowmoor (Common)
Nurturer Initiate
Nurturer Initiate Green (1)
Creature — Elf Shaman (1/1)

Whenever a player casts a green spell, you may pay 1. If you do, target creature gets +1/+1 until end of turn.

Shadowmoor (Common)
Smolder Initiate
Smolder Initiate Black (1)
Creature — Elemental Shaman (1/1)

Whenever a player casts a black spell, you may pay 1. If you do, target player loses 1 life.

Shadowmoor (Common)
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