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Alpine Meadow
( 0)
Snow Land — Mountain Plains
(: Add or .) Alpine Meadow enters the battlefield tapped.
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Arctic Treeline
( 0)
Snow Land — Forest Plains
(: Add or .) Arctic Treeline enters the battlefield tapped.
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Bayou
( 0)
Land — Swamp Forest
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Breeding Pool
( 0)
Land — Forest Island
(: Add or .) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Canopy Vista
( 0)
Land — Forest Plains
(: Add or .) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
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Cinder Glade
( 0)
Land — Mountain Forest
(: Add or .) Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
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Commercial District
( 0)
Land — Mountain Forest
(: Add or .) Commercial District enters the battlefield tapped. When Commercial District enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Dryad Arbor
( 0)
Land Creature — Forest Dryad
(1/1)
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has ": Add .")
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Elegant Parlor
( 0)
Land — Mountain Plains
(: Add or .) Elegant Parlor enters the battlefield tapped. When Elegant Parlor enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Forest
( 0)
Basic Land — Forest
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Gingerbread Cabin
( 0)
Land — Forest
(: Add .) Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests. When Gingerbread Cabin enters the battlefield untapped, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Glacial Floodplain
( 0)
Snow Land — Plains Island
(: Add or .) Glacial Floodplain enters the battlefield tapped.
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Godless Shrine
( 0)
Land — Plains Swamp
(: Add or .) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Hallowed Fountain
( 0)
Land — Plains Island
(: Add or .) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Haunted Mire
( 0)
Land — Swamp Forest
(: Add or .) Haunted Mire enters the battlefield tapped.
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Hedge Maze
( 0)
Land — Forest Island
(: Add or .) Hedge Maze enters the battlefield tapped. When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Highland Forest
( 0)
Snow Land — Mountain Forest
(: Add or .) Highland Forest enters the battlefield tapped.
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Idyllic Beachfront
( 0)
Land — Plains Island
(: Add or .) Idyllic Beachfront enters the battlefield tapped.
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Idyllic Grange
( 0)
Land — Plains
(: Add .) Idyllic Grange enters the battlefield tapped unless you control three or more other Plains. When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.
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Lush Portico
( 0)
Land — Forest Plains
(: Add or .) Lush Portico enters the battlefield tapped. When Lush Portico enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Meticulous Archive
( 0)
Land — Plains Island
(: Add or .) Meticulous Archive enters the battlefield tapped. When Meticulous Archive enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Mistveil Plains
( 0)
Land — Plains
(: Add .) Mistveil Plains enters the battlefield tapped. , : Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
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Overgrown Tomb
( 0)
Land — Swamp Forest
(: Add or .) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Plains
( 0)
Basic Land — Plains
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Prairie Stream
( 0)
Land — Plains Island
(: Add or .) Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
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Radiant Grove
( 0)
Land — Forest Plains
(: Add or .) Radiant Grove enters the battlefield tapped.
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Rimewood Falls
( 0)
Snow Land — Forest Island
(: Add or .) Rimewood Falls enters the battlefield tapped.
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Sacred Foundry
( 0)
Land — Mountain Plains
(: Add or .) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Sacred Peaks
( 0)
Land — Mountain Plains
(: Add or .) Sacred Peaks enters the battlefield tapped.
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Sapseep Forest
( 0)
Land — Forest
(: Add .) Sapseep Forest enters the battlefield tapped. , : You gain 1 life. Activate only if you control two or more green permanents.
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Shadowy Backstreet
( 0)
Land — Plains Swamp
(: Add or .) Shadowy Backstreet enters the battlefield tapped. When Shadowy Backstreet enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Snowfield Sinkhole
( 0)
Snow Land — Plains Swamp
(: Add or .) Snowfield Sinkhole enters the battlefield tapped.
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Stomping Ground
( 0)
Land — Mountain Forest
(: Add or .) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Sunlit Marsh
( 0)
Land — Plains Swamp
(: Add or .) Sunlit Marsh enters the battlefield tapped.
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Taiga
( 0)
Land — Mountain Forest
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Tangled Islet
( 0)
Land — Forest Island
(: Add or .) Tangled Islet enters the battlefield tapped.
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Temple Garden
( 0)
Land — Forest Plains
(: Add or .) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Tundra
( 0)
Land — Plains Island
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Underground Mortuary
( 0)
Land — Swamp Forest
(: Add or .) Underground Mortuary enters the battlefield tapped. When Underground Mortuary enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Wooded Ridgeline
( 0)
Land — Mountain Forest
(: Add or .) Wooded Ridgeline enters the battlefield tapped.
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Woodland Chasm
( 0)
Snow Land — Swamp Forest
(: Add or .) Woodland Chasm enters the battlefield tapped.
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