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Adaptive Snapjaw
Adaptive Snapjaw 4Green (5)
Creature — Lizard Beast (6/2)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Gatecrash (Common)
Ancestral Statue
Ancestral Statue 4 (4)
Artifact Creature — Golem (3/4)

When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.

Dragons of Tarkir (Common)
Armored Cancrix
Armored Cancrix 4Blue (5)
Creature — Crab (2/5)

Magic 2014 Core Set (Common)
Other Versions
Magic 2011 (Common)
Artful Dodge
Artful Dodge Blue (1)

Target creature can't be blocked this turn.

Flashback Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dark Ascension (Common)
Bladed Sentinel
Bladed Sentinel 4 (4)
Artifact Creature — Construct (2/4)

White: Bladed Sentinel gains vigilance until end of turn.

Mirrodin Besieged (Common)
Bloodbriar 2Green (3)
Creature — Plant Elemental (2/3)

Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.

Eldritch Moon (Common)
Bloodhunter Bat
Bloodhunter Bat 3Black (4)
Creature — Bat (2/2)


When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.

Welcome Deck 2017 (Common)
Other Versions
Magic 2013 (Common)
Breaching Leviathan
Breaching Leviathan 7BlueBlue (9)
Creature — Leviathan (9/9)

When Breaching Leviathan enters the battlefield, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps.

Commander 2014 (Rare)
Cogwork Spy
Cogwork Spy 3 (3)
Artifact Creature — Bird Construct (2/1)

Reveal Cogwork Spy as you draft it. You may look at the next card drafted from this booster pack.


Magic: The Gathering—Conspiracy (Common)
Cowl Prowler
Cowl Prowler 4GreenGreen (6)
Creature — Wurm (6/6)

Kaladesh (Common)
Creeping Renaissance
Creeping Renaissance 3GreenGreen (5)

Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand.

Flashback 5GreenGreen (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad (Rare)
Culling Mark
Culling Mark 2Green (3)

Target creature blocks this turn if able.

Born of the Gods (Common)
Deadeye Navigator
Deadeye Navigator 4BlueBlue (6)
Creature — Spirit (5/5)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Deadeye Navigator is paired with another creature, each of those creatures has "1Blue: Exile this creature, then return it to the battlefield under your control."

Modern Masters 2017 Edition (Rare)
Other Versions
Avacyn Restored (Rare)
Death Wind
Death Wind Variable ColorlessBlack (1)

Target creature gets -X/-X until end of turn.

Conspiracy: Take the Crown (Common)
Other Versions
Avacyn Restored (Common)
Display of Dominance
Display of Dominance 1Green (2)

Choose one —

• Destroy target blue or black noncreature permanent.

• Permanents you control can't be the targets of blue or black spells your opponents control this turn.

Dragons of Tarkir (Uncommon)
Dissipate 1BlueBlue (3)

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Magic 2015 Core Set (Uncommon)
Other Versions
Innistrad (Uncommon)
Duel Decks: Izzet vs. Golgari (Uncommon)
Dragonrage 2Red (3)

Add Red to your mana pool for each attacking creature you control. Until end of turn, attacking creatures you control gain "Red: This creature gets +1/+0 until end of turn."

Fate Reforged (Uncommon)
Drifting Shade
Drifting Shade 3Black (4)
Creature — Shade (1/1)


Black: Drifting Shade gets +1/+1 until end of turn.

Magic 2012 (Common)
Drowner of Hope
Drowner of Hope 5Blue (6)
Creature — Eldrazi (5/5)

Devoid (This card has no color.)

When Drowner of Hope enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add Colorless to your mana pool."

Sacrifice an Eldrazi Scion: Tap target creature.

Battle for Zendikar (Rare)
Elephant Guide
Elephant Guide 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature dies, create a 3/3 green Elephant creature token.

Eternal Masters (Common)
Other Versions
Magic: The Gathering—Conspiracy (Uncommon)
Vintage Masters (Common)
Farbog Boneflinger
Farbog Boneflinger 4Black (5)
Creature — Zombie (2/2)

When Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn.

Conspiracy: Take the Crown (Uncommon)
Other Versions
Dark Ascension (Uncommon)
Favor of the Woods
Favor of the Woods 2Green (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature blocks, you gain 3 life.

Dark Ascension (Common)
Flameblade Adept
Flameblade Adept Red (1)
Creature — Jackal Warrior (1/2)


Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn.

Amonkhet (Uncommon)
Forked Bolt
Forked Bolt Red (1)

Forked Bolt deals 2 damage divided as you choose among one or two target creatures and/or players.

Duel Decks: Zendikar vs. Eldrazi (Common)
Other Versions
Rise of the Eldrazi (Uncommon)
Fortuitous Find
Fortuitous Find 2Black (3)

Choose one or both —

• Return target artifact card from your graveyard to your hand.

• Return target creature card from your graveyard to your hand.

Kaladesh (Common)
Grasp of Fate
Grasp of Fate 1WhiteWhite (3)

When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)

Commander 2015 (Rare)
Hammerhand Red (1)
Enchantment — Aura

Enchant creature

When Hammerhand enters the battlefield, target creature can't block this turn.

Enchanted creature gets +1/+1 and has haste. (It can attack and Tap no matter when it came under your control.)

Magic 2015 Core Set (Common)
Homeward Path
Homeward Path (0)

Tap: Add Colorless to your mana pool.

Tap: Each player gains control of all creatures he or she owns.

Commander 2016 (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Commander 2013 Edition (Rare)
Illusionary Informant
Illusionary Informant 1Blue (2)
Creature — Bird Illusion (1/3)

Draft Illusionary Informant face up.

During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice.


Conspiracy: Take the Crown (Common)
Inquisition of Kozilek
Inquisition of Kozilek Black (1)

Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.

Modern Event Deck 2014 (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
It That Betrays
It That Betrays 12 (12)
Creature — Eldrazi (11/11)

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.

Duel Decks: Zendikar vs. Eldrazi (Rare)
Other Versions
Rise of the Eldrazi (Rare)
Kalemne's Captain
Kalemne's Captain 3WhiteWhite (5)
Creature — Giant Soldier (5/5)


5WhiteWhite: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Kalemne's Captain becomes monstrous, exile all artifacts and enchantments.

Commander 2015 (Rare)
Moldgraf Monstrosity
Moldgraf Monstrosity 4GreenGreenGreen (7)
Creature — Insect (8/8)


When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.

Innistrad (Rare)
Moldgraf Scavenger
Moldgraf Scavenger 1Green (2)
Creature — Fungus (0/4)

Delirium — Moldgraf Scavenger gets +3/+0 as long as there are four or more card types among cards in your graveyard.

Shadows over Innistrad (Common)
Momentous Fall
Momentous Fall 2GreenGreen (4)

As an additional cost to cast Momentous Fall, sacrifice a creature.

You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.

Rise of the Eldrazi (Rare)
Mortus Strider
Mortus Strider 1BlueBlack (3)
Creature — Skeleton (1/1)

When Mortus Strider dies, return it to its owner's hand.

Gatecrash (Common)
Mountain (0)
Basic Land — Mountain


Duel Decks: Venser vs. Koth (Land)
Other Versions
Scars of Mirrodin (Land)
Mirrodin Besieged (Land)
New Phyrexia (Land)
Duel Decks: Venser vs. Koth (Land)
Nighthaze Black (1)

Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

Draw a card.

Rise of the Eldrazi (Common)
Nimble-Blade Khenra
Nimble-Blade Khenra 1Red (2)
Creature — Jackal Warrior (1/3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Amonkhet (Common)
Primal Druid
Primal Druid 1Green (2)
Creature — Human Druid (0/3)

When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Eldritch Moon (Common)
Profound Journey
Profound Journey 5WhiteWhite (7)

Return target permanent card from your graveyard to the battlefield.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Dragons of Tarkir (Rare)
Prowling Pangolin
Prowling Pangolin 3BlackBlack (5)
Creature — Beast (6/5)

When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.

Eternal Masters (Common)
Quest for Renewal
Quest for Renewal 1Green (2)

Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.

As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.

Worldwake (Uncommon)
Ranger's Path
Ranger's Path 3Green (4)

Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.

Magic 2013 (Common)
Renegade Demon
Renegade Demon 3BlackBlack (5)
Creature — Demon (5/3)

Duel Decks: Nissa vs. Ob Nixilis (Common)
Other Versions
Avacyn Restored (Common)
Rotting Fensnake
Rotting Fensnake 3Black (4)
Creature — Zombie Snake (5/1)

Innistrad (Common)
Rumbling Aftershocks
Rumbling Aftershocks 4Red (5)

Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked.

Worldwake (Uncommon)
Shadowmage Infiltrator
Shadowmage Infiltrator 1BlueBlack (3)
Creature — Human Wizard (1/3)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.

Modern Masters 2015 Edition (Rare)
Silburlind Snapper
Silburlind Snapper 5Blue (6)
Creature — Turtle (6/6)

Silburlind Snapper can't attack unless you've cast a noncreature spell this turn.

Shadows over Innistrad (Common)
Skywatcher Adept
Skywatcher Adept Blue (1)
Creature — Merfolk Wizard (1/1)

Level up 3 (3: Put a level counter on this. Level up only as a sorcery.)







Rise of the Eldrazi (Common)
Snowhorn Rider
Snowhorn Rider 3GreenBlueRed (6)
Creature — Human Warrior (5/5)


Morph 2GreenBlueRed (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Khans of Tarkir (Common)
Spectral Procession
Spectral Procession Two or WhiteTwo or WhiteTwo or White (6)

Create three 1/1 white Spirit creature tokens with flying.

Modern Masters 2015 Edition (Uncommon)
Other Versions
Duel Decks: Sorin vs. Tibalt (Uncommon)
Modern Event Deck 2014 (Uncommon)
Stonefare Crocodile
Stonefare Crocodile 2Green (3)
Creature — Crocodile (3/2)

2Black: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)

Duel Decks: Jace vs. Vraska (Common)
Other Versions
Return to Ravnica (Common)
Stonehoof Chieftain
Stonehoof Chieftain 7Green (8)
Creature — Centaur Warrior (8/8)

Trample, indestructible

Whenever another creature you control attacks, it gains trample and indestructible until end of turn.

Commander 2016 (Rare)
Timely Reinforcements
Timely Reinforcements 2White (3)

If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.

Magic 2012 (Uncommon)
Tunneling Geopede
Tunneling Geopede 2Red (3)
Creature — Insect (3/2)

Landfall — Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent.

Battle for Zendikar (Uncommon)
Vengeful Rebel
Vengeful Rebel 2Black (3)
Creature — Aetherborn Warrior (3/2)

Revolt — When Vengeful Rebel enters the battlefield, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn.

Aether Revolt (Uncommon)
Wandering Wolf
Wandering Wolf 1Green (2)
Creature — Wolf (2/1)

Creatures with power less than Wandering Wolf's power can't block it.

Avacyn Restored (Common)
Withstand Death
Withstand Death Green (1)

Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Scars of Mirrodin (Common)
Woodland Sleuth
Woodland Sleuth 3Green (4)
Creature — Human Scout (2/3)

Morbid — When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.

Innistrad (Common)