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Anaba Ancestor
Anaba Ancestor 1Red (2)
Creature — Minotaur Spirit (1/1)

Tap: Another target Minotaur creature gets +1/+1 until end of turn.

Masters Edition III (Common)
Other Versions
Homelands (Rare)
Anaba Bodyguard
Anaba Bodyguard 3Red (4)
Creature — Minotaur (2/3)

First strike (This creature deals combat damage before creatures without first strike.)

Classic Sixth Edition (Common)
Other Versions
Homelands (Common)Homelands (Common)
Anaba Shaman
Anaba Shaman 3Red (4)
Creature — Minotaur Shaman (2/2)

Red, Tap: Anaba Shaman deals 1 damage to target creature or player.

Classic Sixth Edition (Common)
Other Versions
Homelands (Common)Homelands (Common)
Anaba Spirit Crafter
Anaba Spirit Crafter 2RedRed (4)
Creature — Minotaur Shaman (1/3)

Minotaur creatures get +1/+0.

Masters Edition III (Common)
Other Versions
Homelands (Rare)
Animate Dead
Animate Dead 1Black (2)
Enchantment — Aura

Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.

Masters Edition (Uncommon)
Other Versions
Fifth Edition (Uncommon)Fourth Edition (Uncommon)Revised Edition (Uncommon)Unlimited Edition (Uncommon)Limited Edition Beta (Uncommon)Limited Edition Alpha (Uncommon)
Armor of Faith
Armor of Faith White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

White: Enchanted creature gets +0/+1 until end of turn.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)Ice Age (Common)
Ashnod's Altar
Ashnod's Altar 3 (3)
Artifact

Sacrifice a creature: Add 2 to your mana pool.

Masters Edition IV (Rare)
Other Versions
Classic Sixth Edition (Uncommon)Fifth Edition (Uncommon)Chronicles (Common)Antiquities (Uncommon)
Black Mana Battery
Black Mana Battery 4 (4)
Artifact

2, Tap: Put a charge counter on Black Mana Battery.

Tap, Remove any number of charge counters from Black Mana Battery: Add Black to your mana pool, then add an additional Black to your mana pool for each charge counter removed this way.

Fourth Edition (Rare)
Other Versions
Legends (Uncommon)
Blizzard
Blizzard GreenGreen (2)
Enchantment

Cast Blizzard only if you control a snow land.

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Creatures with flying don't untap during their controllers' untap steps.

Ice Age (Rare)
Blood Lust
Blood Lust 1Red (2)
Instant

If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.

Masters Edition III (Common)
Other Versions
Fifth Edition (Common)Fourth Edition (Common)Legends (Uncommon)
Bone Shaman
Bone Shaman 2RedRed (4)
Creature — Giant Shaman (3/3)

Black: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn."

Ice Age (Common)
Breeding Pit
Breeding Pit 3Black (4)
Enchantment

At the beginning of your upkeep, sacrifice Breeding Pit unless you pay BlackBlack.

At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield.

Masters Edition (Uncommon)
Other Versions
Fallen Empires (Uncommon)
Carapace
Carapace Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2.

Sacrifice Carapace: Regenerate enchanted creature.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)Homelands (Common)Homelands (Common)
Casting of Bones
Casting of Bones 2Black (3)
Enchantment — Aura

Enchant creature

When enchanted creature dies, draw three cards, then discard one of them.

Alliances (Common)
Other Versions
Alliances (Common)
Circle of Protection : Red (Circle of Protection: Red)
Circle of Protection : Red (Circle of Protection: Red) 1White (2)
Enchantment

1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Limited Edition Alpha (Common)
Combat Medic
Combat Medic 2White (3)
Creature — Human Cleric Soldier (0/2)

1White: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Masters Edition II (Common)
Other Versions
Fallen Empires (Common)
Creature Bond
Creature Bond 1Blue (2)
Enchantment — Aura

Enchant creature

When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.

Fourth Edition (Common)
Other Versions
Revised Edition (Common)Unlimited Edition (Common)Limited Edition Beta (Common)Limited Edition Alpha (Common)
Crimson Kobolds
Crimson Kobolds 0 (0)
Creature — Kobold (0/1)

Crimson Kobolds is red.

Masters Edition III (Common)
Other Versions
Legends (Common)
Cyclopean Tomb
Cyclopean Tomb 4 (4)
Artifact

2, Tap: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep.

When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.

Masters Edition IV (Rare)
Other Versions
Unlimited Edition (Rare)Limited Edition Beta (Rare)Limited Edition Alpha (Rare)
Dancing Scimitar
Dancing Scimitar 4 (4)
Artifact Creature — Spirit (1/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Classic Sixth Edition (Rare)
Other Versions
Fifth Edition (Rare)Fourth Edition (Rare)Revised Edition (Rare)Arabian Nights (Rare)
Deathgrip
Deathgrip BlackBlack (2)
Enchantment

BlackBlack: Counter target green spell.

Masters Edition IV (Rare)
Other Versions
Fifth Edition (Uncommon)Fourth Edition (Uncommon)Revised Edition (Uncommon)Unlimited Edition (Uncommon)Limited Edition Beta (Uncommon)Limited Edition Alpha (Uncommon)
Demonic Torment
Demonic Torment 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack.

Prevent all combat damage that would be dealt by enchanted creature.

Masters Edition III (Common)
Other Versions
Legends (Uncommon)
Denizen of the Deep
Denizen of the Deep 6BlueBlue (8)
Creature — Serpent (11/11)

When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.

Starter 1999 (Rare)
Other Versions
Portal Second Age (Rare)
Derelor
Derelor 3Black (4)
Creature — Thrull (4/4)

Black spells you cast cost Black more to cast.

Masters Edition (Uncommon)
Other Versions
Classic Sixth Edition (Rare)Fifth Edition (Rare)Fallen Empires (Rare)
Diabolic Machine
Diabolic Machine 7 (7)
Artifact Creature — Construct (4/4)

3: Regenerate Diabolic Machine.

Masters Edition IV (Uncommon)
Other Versions
Fourth Edition (Uncommon)The Dark (Uncommon)
Disintegrate
Disintegrate Variable ColorlessRed (1)
Sorcery

Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.

Time Spiral "Timeshifted" (Special)
Other Versions
Fifth Edition (Common)Fourth Edition (Common)Revised Edition (Common)Unlimited Edition (Common)Limited Edition Beta (Common)Limited Edition Alpha (Common)
Dragon Engine
Dragon Engine 3 (3)
Artifact Creature — Construct (1/3)

2: Dragon Engine gets +1/+0 until end of turn.

Masters Edition IV (Common)
Other Versions
Masters Edition (Common)Classic Sixth Edition (Rare)Fifth Edition (Rare)Fourth Edition (Rare)Revised Edition (Rare)Antiquities (Common)
Drop of Honey
Drop of Honey Green (1)
Enchantment

At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.

When there are no creatures on the battlefield, sacrifice Drop of Honey.

Masters Edition IV (Rare)
Other Versions
Arabian Nights (Rare)
Electric Eel
Electric Eel Blue (1)
Creature — Fish (1/1)

When Electric Eel enters the battlefield, it deals 1 damage to you.

RedRed: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.

The Dark (Uncommon)
Elvish Archers
Elvish Archers 1Green (2)
Creature — Elf Archer (2/1)

First strike

Classic Sixth Edition (Rare)
Other Versions
Fifth Edition (Rare)Fourth Edition (Rare)Revised Edition (Rare)Unlimited Edition (Rare)Limited Edition Beta (Rare)Limited Edition Alpha (Rare)
Elvish Hunter
Elvish Hunter 1Green (2)
Creature — Elf Archer (1/1)

1Green, Tap: Target creature doesn't untap during its controller's next untap step.

Masters Edition II (Common)
Other Versions
Fallen Empires (Common)
Eternal Warrior
Eternal Warrior Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has vigilance.

Fifth Edition (Common)
Other Versions
Fourth Edition (Common)Legends (Uncommon)
Fallen Angel
Fallen Angel 3BlackBlack (5)
Creature — Angel (3/3)

Flying

Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

Beatdown Box Set (Rare)
Other Versions
Classic Sixth Edition (Rare)Fifth Edition (Uncommon)Chronicles (Uncommon)Legends (Uncommon)
Fallen Ideal
Fallen Ideal 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."

When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.

Time Spiral (Uncommon)
False Orders
False Orders Red (1)
Instant

Cast False Orders only during the declare blockers step.

Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.

Unlimited Edition (Common)
Other Versions
Limited Edition Beta (Common)Limited Edition Alpha (Common)
Fishliver Oil
Fishliver Oil 1Blue (2)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)

Chronicles (Common)
Other Versions
Arabian Nights (Common)Arabian Nights (Common)
Flight
Flight Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Fourth Edition (Common)
Other Versions
Revised Edition (Common)Unlimited Edition (Common)Limited Edition Beta (Common)Limited Edition Alpha (Common)
Foriysian Interceptor
Foriysian Interceptor 3White (4)
Creature — Human Soldier (0/5)

Flash (You may cast this spell any time you could cast an instant.)

Defender

Foriysian Interceptor can block an additional creature.

Time Spiral (Common)
Foriysian Totem
Foriysian Totem 3 (3)
Artifact

Tap: Add Red to your mana pool.

4Red: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn.

As long as Foriysian Totem is a creature, it can block an additional creature.

Time Spiral (Uncommon)
Foul Familiar
Foul Familiar 2Black (3)
Creature — Spirit (3/1)

Foul Familiar can't block.

Black, Pay 1 life: Return Foul Familiar to its owner's hand.

Masters Edition II (Common)
Other Versions
Ice Age (Common)
Frankenstein's Monster
Frankenstein's Monster Variable ColorlessBlackBlack (2)
Creature — Zombie (0/1)

As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it.

The Dark (Rare)
Gaze of Pain
Gaze of Pain 1Black (2)
Sorcery

Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.

Ice Age (Common)
Giant Slug
Giant Slug 1Black (2)
Creature — Slug (1/1)

5: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.)

Chronicles (Common)
Other Versions
Legends (Common)
Goblin Kites
Goblin Kites 1Red (2)
Enchantment

Red: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.

Fallen Empires (Uncommon)
Guardian Angel
Guardian Angel Variable ColorlessWhite (1)
Instant

Prevent the next X damage that would be dealt to target creature or player this turn. Until end of turn, you may pay 1 any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that creature or player this turn.

Revised Edition (Common)
Other Versions
Unlimited Edition (Common)Limited Edition Beta (Common)Limited Edition Alpha (Common)
High Tide
High Tide Blue (1)
Instant

Until end of turn, whenever a player taps an Island for mana, that player adds Blue to his or her mana pool (in addition to the mana the land produces).

Masters Edition (Uncommon)
Other Versions
Fallen Empires (Common)
Holy Strength
Holy Strength White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2.

Fifth Edition (Common)
Other Versions
Fourth Edition (Common)Revised Edition (Common)Unlimited Edition (Common)Limited Edition Beta (Common)Limited Edition Alpha (Common)
Hurloon Minotaur
Hurloon Minotaur 1RedRed (3)
Creature — Minotaur (2/3)

Masters Edition III (Common)
Other Versions
Fifth Edition (Common)Fourth Edition (Common)Revised Edition (Common)Unlimited Edition (Common)Limited Edition Beta (Common)Limited Edition Alpha (Common)
Icy Prison
Icy Prison BlueBlue (2)
Enchantment

When Icy Prison enters the battlefield, exile target creature.

At the beginning of your upkeep, sacrifice Icy Prison unless any player pays 3.

When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Masters Edition II (Common)
Other Versions
Ice Age (Rare)
Infernal Medusa
Infernal Medusa 3BlackBlack (5)
Creature — Gorgon (2/4)

Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat.

Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Legends (Uncommon)
Inquisition
Inquisition 2Black (3)
Sorcery

Target player reveals his or her hand. Inquisition deals damage to that player equal to the number of white cards in his or her hand.

The Dark (Common)
Invisibility
Invisibility BlueBlue (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked except by Walls.

Unlimited Edition (Common)
Other Versions
Limited Edition Beta (Common)Limited Edition Alpha (Common)
Ironclaw Orcs
Ironclaw Orcs 1Red (2)
Creature — Orc (2/2)

Ironclaw Orcs can't block creatures with power 2 or greater.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)Fourth Edition (Common)Unlimited Edition (Common)Limited Edition Beta (Common)Limited Edition Alpha (Common)
Island
Island (0)
Basic Land — Island

U

Ice Age (Land)
Other Versions
Ice Age (Land)Ice Age (Land)
Ivory Cup
Ivory Cup 1 (1)
Artifact

Whenever a player casts a white spell, you may pay 1. If you do, you gain 1 life.

Fourth Edition (Uncommon)
Other Versions
Revised Edition (Uncommon)Unlimited Edition (Uncommon)Limited Edition Beta (Uncommon)Limited Edition Alpha (Uncommon)
Jade Monolith
Jade Monolith 4 (4)
Artifact

1: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.

Masters Edition IV (Rare)
Other Versions
Fourth Edition (Rare)Revised Edition (Rare)Unlimited Edition (Rare)Limited Edition Beta (Rare)Limited Edition Alpha (Rare)
Labyrinth Minotaur
Labyrinth Minotaur 3Blue (4)
Creature — Minotaur (1/4)

Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.

Masters Edition III (Common)
Other Versions
Fifth Edition (Common)Homelands (Common)Homelands (Common)
Legions of Lim-Dûl
Legions of Lim-Dûl 1BlackBlack (3)
Creature — Zombie (2/3)

Snow swampwalk (This creature can't be blocked as long as defending player controls a snow Swamp.)

Ice Age (Common)
Lifetap
Lifetap BlueBlue (2)
Enchantment

Whenever a Forest an opponent controls becomes tapped, you gain 1 life.

Fourth Edition (Uncommon)
Other Versions
Revised Edition (Uncommon)Unlimited Edition (Uncommon)Limited Edition Beta (Uncommon)Limited Edition Alpha (Uncommon)
Lim-Dûl's High Guard
Lim-Dûl's High Guard 1BlackBlack (3)
Creature — Skeleton (2/1)

First strike

1Black: Regenerate Lim-Dûl's High Guard.

Masters Edition II (Uncommon)
Other Versions
Alliances (Common)Alliances (Common)
Living Armor
Living Armor 4 (4)
Artifact

Tap, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's converted mana cost.

Chronicles (Common)
Other Versions
The Dark (Uncommon)
Living Artifact
Living Artifact Green (1)
Enchantment — Aura

Enchant artifact

Whenever you're dealt damage, put that many vitality counters on Living Artifact.

At the beginning of your upkeep, you may remove a vitality counter from Living Artifact. If you do, you gain 1 life.

Fifth Edition (Rare)
Other Versions
Fourth Edition (Rare)Revised Edition (Rare)Unlimited Edition (Rare)Limited Edition Beta (Rare)Limited Edition Alpha (Rare)
Living Wall
Living Wall 4 (4)
Artifact Creature — Wall (0/6)

Defender (This creature can't attack.)

1: Regenerate Living Wall.

Masters Edition IV (Uncommon)
Other Versions
Revised Edition (Uncommon)Unlimited Edition (Uncommon)Limited Edition Beta (Uncommon)Limited Edition Alpha (Uncommon)
Llanowar Elves
Llanowar Elves Green (1)
Creature — Elf Druid (1/1)

Tap: Add Green to your mana pool.

Beatdown Box Set (Common)
Other Versions
Starter 2000 (Common)Battle Royale Box Set (Common)Classic Sixth Edition (Common)Fifth Edition (Common)Fourth Edition (Common)Revised Edition (Common)Unlimited Edition (Common)Limited Edition Beta (Common)Limited Edition Alpha (Common)
Lord of Tresserhorn
Lord of Tresserhorn 1BlueBlackRed (4)
Legendary Creature — Zombie (10/4)

When Lord of Tresserhorn enters the battlefield, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.

Black: Regenerate Lord of Tresserhorn.

Masters Edition (Rare)
Other Versions
Alliances (Rare)
Lure
Lure 1GreenGreen (3)
Enchantment — Aura

Enchant creature

All creatures able to block enchanted creature do so.

Classic Sixth Edition (Uncommon)
Other Versions
Fifth Edition (Uncommon)Fourth Edition (Uncommon)Revised Edition (Uncommon)Unlimited Edition (Uncommon)Limited Edition Beta (Uncommon)Limited Edition Alpha (Uncommon)
Lurker
Lurker 2Green (3)
Creature — Beast (2/3)

Lurker can't be the target of spells unless it attacked or blocked this turn.

The Dark (Rare)
Maze of Ith
Maze of Ith (0)
Land

Tap: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Masters Edition IV (Rare)
Other Versions
The Dark (Uncommon)
Moor Fiend
Moor Fiend 3Black (4)
Creature — Horror (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Ice Age (Common)
Null Rod
Null Rod 2 (2)
Artifact

Activated abilities of artifacts can't be activated.

Vintage Masters (Rare)
Other Versions
Weatherlight (Rare)
Onulet
Onulet 3 (3)
Artifact Creature — Construct (2/2)

When Onulet dies, you gain 2 life.

Masters Edition IV (Common)
Other Versions
Masters Edition (Common)Fourth Edition (Rare)Antiquities (Uncommon)
Orcish Artillery
Orcish Artillery 1RedRed (3)
Creature — Orc Warrior (1/3)

Tap: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.

Fourth Edition (Uncommon)
Other Versions
Revised Edition (Uncommon)Unlimited Edition (Uncommon)Limited Edition Beta (Uncommon)Limited Edition Alpha (Uncommon)
Paralyze
Paralyze Black (1)
Enchantment — Aura

Enchant creature

When Paralyze enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may pay 4. If he or she does, untap the creature.

Masters Edition (Common)
Other Versions
Fourth Edition (Common)Revised Edition (Common)Unlimited Edition (Common)Limited Edition Beta (Common)Limited Edition Alpha (Common)
Pit Trap
Pit Trap 2 (2)
Artifact

2, Tap, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.

Ice Age (Uncommon)
Plague Rats
Plague Rats 2Black (3)
Creature — Rat (*/*)

Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.

Fifth Edition (Common)
Other Versions
Fourth Edition (Common)Revised Edition (Common)Unlimited Edition (Common)Limited Edition Beta (Common)Limited Edition Alpha (Common)
Pygmy Allosaurus
Pygmy Allosaurus 2Green (3)
Creature — Lizard (2/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Ice Age (Rare)
Pyrotechnics
Pyrotechnics 4Red (5)
Sorcery

Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.

Classic Sixth Edition (Common)
Other Versions
Fifth Edition (Uncommon)Fourth Edition (Uncommon)Legends (Common)
Raise Dead
Raise Dead Black (1)
Sorcery

Return target creature card from your graveyard to your hand.

Portal Second Age (Common)
Reconstruction
Reconstruction Blue (1)
Sorcery

Return target artifact card from your graveyard to your hand.

Masters Edition IV (Common)
Other Versions
Revised Edition (Common)Antiquities (Common)
Ritual of the Machine
Ritual of the Machine 2BlackBlack (4)
Sorcery

As an additional cost to cast Ritual of the Machine, sacrifice a creature.

Gain control of target nonartifact, nonblack creature.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Samite Healer
Samite Healer 1White (2)
Creature — Human Cleric (1/1)

Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Tenth Edition (Common)
Other Versions
Ninth Edition (Common)Eighth Edition (Common)Seventh Edition (Common)
Scarecrow
Scarecrow 5 (5)
Artifact Creature — Scarecrow (2/2)

6, Tap: Prevent all damage that would be dealt to you this turn by creatures with flying.

Masters Edition IV (Uncommon)
Other Versions
The Dark (Uncommon)
Scarwood Hag
Scarwood Hag 1Green (2)
Creature — Hag (1/1)

GreenGreenGreenGreen, Tap: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

Tap: Target creature loses forestwalk until end of turn.

The Dark (Uncommon)
Screeching Drake
Screeching Drake 3Blue (4)
Creature — Drake (2/2)

Flying

When Screeching Drake enters the battlefield, draw a card, then discard a card.

Masters Edition II (Common)
Other Versions
Portal Second Age (Common)
Sengir Vampire
Sengir Vampire 3BlackBlack (5)
Creature — Vampire (4/4)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Masters Edition IV (Uncommon)
Other Versions
Battle Royale Box Set (Uncommon)Fourth Edition (Uncommon)Revised Edition (Uncommon)Unlimited Edition (Uncommon)Limited Edition Beta (Uncommon)Limited Edition Alpha (Uncommon)
Serendib Djinn
Serendib Djinn 2BlueBlue (4)
Creature — Djinn (5/6)

Flying

At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.

When you control no lands, sacrifice Serendib Djinn.

Masters Edition IV (Rare)
Other Versions
Arabian Nights (Rare)
Serendib Efreet
Serendib Efreet 2Blue (3)
Creature — Efreet (3/4)

Flying

At the beginning of your upkeep, Serendib Efreet deals 1 damage to you.

Masters Edition (Rare)
Other Versions
Arabian Nights (Rare)
Serra Bestiary
Serra Bestiary WhiteWhite (2)
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay WhiteWhite.

Enchanted creature can't attack or block, and its activated abilities with Tap in their costs can't be activated.

Homelands (Common)
Shanodin Dryads
Shanodin Dryads Green (1)
Creature — Nymph Dryad (1/1)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Fourth Edition (Common)
Other Versions
Revised Edition (Common)Unlimited Edition (Common)Limited Edition Beta (Common)Limited Edition Alpha (Common)
Shield of the Ages
Shield of the Ages 2 (2)
Artifact

2: Prevent the next 1 damage that would be dealt to you this turn.

Masters Edition (Uncommon)
Other Versions
Ice Age (Uncommon)
Siren's Call
Siren's Call Blue (1)
Instant

Cast Siren's Call only during an opponent's turn, before attackers are declared.

Creatures the active player controls attack this turn if able.

At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.

Fourth Edition (Uncommon)
Other Versions
Revised Edition (Uncommon)Unlimited Edition (Uncommon)Limited Edition Beta (Uncommon)Limited Edition Alpha (Uncommon)
Six-y Beast
Six-y Beast 3Red (4)
Creature — Beast (0/0)

As Six-y Beast comes into play, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast.

Unhinged (Uncommon)
Skyshroud Falcon
Skyshroud Falcon 1White (2)
Creature — Bird (1/1)

Flying, vigilance

Seventh Edition (Common)
Snow-Covered Island
Snow-Covered Island (0)
Basic Snow Land — Island

U

Masters Edition II (Land)
Other Versions
Ice Age (Land)
Soldevi Golem
Soldevi Golem 4 (4)
Artifact Creature — Golem (5/3)

Soldevi Golem doesn't untap during your untap step.

At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.

Masters Edition IV (Uncommon)
Other Versions
Ice Age (Rare)
Spinal Villain
Spinal Villain 2Red (3)
Creature — Beast (1/2)

Tap: Destroy target blue creature.

Masters Edition (Uncommon)
Other Versions
Legends (Rare)
Spitting Slug
Spitting Slug 1GreenGreen (3)
Creature — Slug (2/4)

Whenever Spitting Slug blocks or becomes blocked, you may pay 1Green. If you do, Spitting Slug gains first strike until end of turn. Otherwise, each creature blocking or blocked by Spitting Slug gains first strike until end of turn.

Time Spiral "Timeshifted" (Special)
Other Versions
The Dark (Uncommon)
Stop That
Stop That Black (1)
Instant

Target player discards a card.

Gotcha Whenever an opponent audibly flicks the cards in his or her hand, you may say "Gotcha" If you do, return Stop That from your graveyard to your hand.

Unhinged (Common)
Stromgald Cabal
Stromgald Cabal 1BlackBlack (3)
Creature — Human Knight (2/2)

Tap, Pay 1 life: Counter target white spell.

Masters Edition II (Rare)
Other Versions
Classic Sixth Edition (Rare)Fifth Edition (Rare)Ice Age (Rare)
Temporal Manipulation
Temporal Manipulation 3BlueBlue (5)
Sorcery

Take an extra turn after this one.

Masters Edition II (Rare)
Other Versions
Portal Second Age (Rare)