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Akki Underling
Akki Underling 1Red (2)
Creature — Goblin Warrior (2/1)

As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.

Saviors of Kamigawa (Common)
Armillary Sphere
Armillary Sphere 2 (2)
Artifact

2, Tap, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.

Commander 2013 Edition (Common)
Other Versions
Planechase 2012 Edition (Common)Duel Decks: Venser vs. Koth (Common)Magic: The Gathering-Commander (Common)Duel Decks: Knights vs. Dragons (Common)Conflux (Common)
Artificer's Hex
Artificer's Hex Black (1)
Enchantment — Aura

Enchant Equipment

At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.

Magic 2014 Core Set (Uncommon)
Battlegate Mimic
Battlegate Mimic 1Red or White (2)
Creature — Shapeshifter (2/1)

Whenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn.

Planechase (Common)
Other Versions
Eventide (Common)
Blood Moon
Blood Moon 2Red (3)
Enchantment

Nonbasic lands are Mountains.

Modern Masters (Rare)
Other Versions
Ninth Edition (Rare)Eighth Edition (Rare)
Broken Ambitions
Broken Ambitions Variable ColorlessBlue (1)
Instant

Counter target spell unless its controller pays Variable Colorless. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Lorwyn (Common)
Buried Ruin
Buried Ruin (0)
Land

Tap: Add 1 to your mana pool.

2, Tap, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

Magic 2012 (Uncommon)
Ceta Sanctuary
Ceta Sanctuary 2Blue (3)
Enchantment

At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.

Apocalypse (Uncommon)
Chronomantic Escape
Chronomantic Escape 4WhiteWhite (6)
Sorcery

Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.

Suspend 3—2White (Rather than cast this card from your hand, you may pay 2White and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Future Sight (Uncommon)
Coordinated Barrage
Coordinated Barrage White (1)
Instant

Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.

Morningtide (Common)
Copper Carapace
Copper Carapace 1 (1)
Artifact — Equipment

Equipped creature gets +2/+2 and can't block.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Mirrodin Besieged (Common)
Crawlspace
Crawlspace 3 (3)
Artifact

No more than two creatures can attack you each combat.

Commander 2013 Edition (Rare)
Darigaaz's Caldera
Darigaaz's Caldera (0)
Land — Lair

When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

Tap: Add Black, Red, or Green to your mana pool.

Planeshift (Uncommon)
Dire Undercurrents
Dire Undercurrents 3Blue or BlackBlue or Black (5)
Enchantment

Whenever a blue creature enters the battlefield under your control, you may have target player draw a card.

Whenever a black creature enters the battlefield under your control, you may have target player discard a card.

Shadowmoor (Rare)
Dispeller's Capsule
Dispeller's Capsule White (1)
Artifact

2White, Tap, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.

Modern Masters (Common)
Other Versions
Shards of Alara (Common)
Dromar's Cavern
Dromar's Cavern (0)
Land — Lair

When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

Tap: Add White, Blue, or Black to your mana pool.

Planeshift (Uncommon)
Earthquake
Earthquake Variable ColorlessRed (1)
Sorcery

Earthquake deals X damage to each creature without flying and each player.

Seventh Edition (Rare)
Esper Panorama
Esper Panorama (0)
Land

Tap: Add 1 to your mana pool.

1, Tap, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library.

Commander 2013 Edition (Common)
Other Versions
Shards of Alara (Common)
Etherium-Horn Sorcerer
Etherium-Horn Sorcerer 4BlueRed (6)
Artifact Creature — Minotaur Wizard (3/6)

1BlueRed: Return Etherium-Horn Sorcerer to its owner's hand.

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Planechase 2012 Edition (Rare)
Evacuation
Evacuation 3BlueBlue (5)
Instant

Return all creatures to their owners' hands.

Tenth Edition (Rare)
Expedition Map
Expedition Map 1 (1)
Artifact

2, Tap, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

Zendikar (Common)
Fervor
Fervor 2Red (3)
Enchantment

Creatures you control have haste. (They can attack and Tap as soon as they come under your control.)

Classic Sixth Edition (Rare)
Other Versions
Weatherlight (Rare)
Fire // Ice (Fire)
Fire // Ice (Fire) 1Red (2)
Instant

Fire deals 2 damage divided as you choose among one or two target creatures and/or players.

Apocalypse (Uncommon)
Flight Spellbomb
Flight Spellbomb 1 (1)
Artifact

Tap, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn.

When Flight Spellbomb is put into a graveyard from the battlefield, you may pay Blue. If you do, draw a card.

Scars of Mirrodin (Common)
Forfend
Forfend 1White (2)
Instant

Prevent all damage that would be dealt to creatures this turn.

Morningtide (Common)
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