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Akki Underling
  ( 2)
Creature — Goblin Warrior
(2/1)
As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.
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Armillary Sphere
 ( 2)
Artifact
, , Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.
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Battlegate Mimic
  ( 2)
Creature — Shapeshifter
(2/1)
Whenever you cast a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn.
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Blood Moon
  ( 3)
Enchantment
Nonbasic lands are Mountains.
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Broken Ambitions
  ( 1)
Instant
Counter target spell unless its controller pays . Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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Ceta Sanctuary
  ( 3)
Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
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Coordinated Barrage
 ( 1)
Instant
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
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Copper Carapace
 ( 1)
Artifact — Equipment
Equipped creature gets +2/+2 and can't block. Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Dire Undercurrents
   ( 5)
Enchantment
Whenever a blue creature enters the battlefield under your control, you may have target player draw a card. Whenever a black creature enters the battlefield under your control, you may have target player discard a card.
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Earthquake
  ( 1)
Sorcery
Earthquake deals X damage to each creature without flying and each player.
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Etherium-Horn Sorcerer
   ( 6)
Artifact Creature — Minotaur Wizard
(3/6)
  : Return Etherium-Horn Sorcerer to its owner's hand.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Evacuation
   ( 5)
Instant
Return all creatures to their owners' hands.
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Expedition Map
 ( 1)
Artifact
, , Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
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Fervor
  ( 3)
Enchantment
Creatures you control have haste. (They can attack and as soon as they come under your control.)
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Fire // Ice (Fire)
  ( 2)
Instant
Fire deals 2 damage divided as you choose among one or two target creatures and/or players.
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Flight Spellbomb
 ( 1)
Artifact
, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn.
When Flight Spellbomb is put into a graveyard from the battlefield, you may pay . If you do, draw a card.
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Forfend
  ( 2)
Instant
Prevent all damage that would be dealt to creatures this turn.
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Glacial Fortress
( 0)
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. : Add or to your mana pool.
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Glassdust Hulk
   ( 5)
Artifact Creature — Golem
(3/4)
Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn. Cycling ( , Discard this card: Draw a card.)
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