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Æther Tradewinds
Æther Tradewinds 2Blue (3)
Instant

Return target permanent you control and target permanent you don't control to their owners' hands.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Worldwake (Common)
Artificer's Epiphany
Artificer's Epiphany 2Blue (3)
Instant

Draw two cards. If you control no artifacts, discard a card.

Magic Origins (Common)
Assault Formation
Assault Formation 1Green (2)
Enchantment

Each creature you control assigns combat damage equal to its toughness rather than its power.

Green: Target creature with defender can attack this turn as though it didn't have defender.

2Green: Creatures you control get +0/+1 until end of turn.

Dragons of Tarkir (Rare)
Beast Hunt
Beast Hunt 3Green (4)
Sorcery

Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.

Zendikar (Common)
Other Versions
Planechase (Common)
Coastal Discovery
Coastal Discovery 3Blue (4)
Sorcery

Draw two cards.

Awaken 4—5Blue (If you cast this spell for 5Blue, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Uncommon)
Courier Griffin
Courier Griffin 3White (4)
Creature — Griffin (2/3)

Flying

When Courier Griffin enters the battlefield, you gain 2 life.

Battle for Zendikar (Common)
Expedite
Expedite Red (1)
Instant

Target creature gains haste until end of turn.

Draw a card.

Oath of the Gatewatch (Common)
Fiery Confluence
Fiery Confluence 2RedRed (4)
Sorcery

Choose three. You may choose the same mode more than once.

• Fiery Confluence deals 1 damage to each creature.

• Fiery Confluence deals 2 damage to each opponent.

• Destroy target artifact.

Commander 2015 (Rare)
Fleeting Distraction
Fleeting Distraction Blue (1)
Instant

Target creature gets -1/-0 until end of turn.

Draw a card.

Rise of the Eldrazi (Common)
Holdout Settlement
Holdout Settlement (0)
Land

Tap: Add Colorless to your mana pool. (Colorless represents colorless mana.)

Tap, Tap an untapped creature you control: Add one mana of any color to your mana pool.

Oath of the Gatewatch (Common)
Into the Roil
Into the Roil 1Blue (2)
Instant

Kicker 1Blue (You may pay an additional 1Blue as you cast this spell.)

Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.

Commander 2014 (Common)
Other Versions
Duel Decks: Jace vs. Vraska (Common)Zendikar (Common)
Joraga Invocation
Joraga Invocation 4GreenGreen (6)
Sorcery

Each creature you control gets +3/+3 until end of turn and must be blocked this turn if able.

Magic Origins (Uncommon)
Kor Outfitter
Kor Outfitter WhiteWhite (2)
Creature — Kor Soldier (2/2)

When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.

Zendikar (Common)
Mystic Confluence
Mystic Confluence 3BlueBlue (5)
Instant

Choose three. You may choose the same mode more than once.

• Counter target spell unless its controller pays 3.

• Return target creature to its owner's hand.

• Draw a card.

Commander 2015 (Rare)
Reckless Bushwhacker
Reckless Bushwhacker 2Red (3)
Creature — Goblin Warrior Ally (2/1)

Surge 1Red (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Haste

When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.

Oath of the Gatewatch (Uncommon)
Retreat to Coralhelm
Retreat to Coralhelm 2Blue (3)
Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

• You may tap or untap target creature.

• Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Battle for Zendikar (Uncommon)
Retreat to Emeria
Retreat to Emeria 3White (4)
Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

• Put a 1/1 white Kor Ally creature token onto the battlefield.

• Creatures you control get +1/+1 until end of turn.

Battle for Zendikar (Uncommon)
Retreat to Hagra
Retreat to Hagra 2Black (3)
Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

• Target creature gets +1/+0 and gains deathtouch until end of turn.

• Each opponent loses 1 life and you gain 1 life.

Battle for Zendikar (Uncommon)
Retreat to Kazandu
Retreat to Kazandu 2Green (3)
Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

• Put a +1/+1 counter on target creature.

• You gain 2 life.

Battle for Zendikar (Uncommon)
Other Versions
Duel Decks: Zendikar vs. Eldrazi (Uncommon)
Retreat to Valakut
Retreat to Valakut 2Red (3)
Enchantment

Landfall — Whenever a land enters the battlefield under your control, choose one —

• Target creature gets +2/+0 until end of turn.

• Target creature can't block this turn.

Battle for Zendikar (Uncommon)
Righteous Confluence
Righteous Confluence 3WhiteWhite (5)
Sorcery

Choose three. You may choose the same mode more than once.

• Put a 2/2 white Knight creature token with vigilance onto the battlefield.

• Exile target enchantment.

• You gain 5 life.

Commander 2015 (Rare)
Sandsteppe Scavenger
Sandsteppe Scavenger 4Green (5)
Creature — Hound Scout (2/2)

When Sandsteppe Scavenger enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Dragons of Tarkir (Common)
Serpent of the Endless Sea
Serpent of the Endless Sea 4Blue (5)
Creature — Serpent (*/*)

Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control.

Serpent of the Endless Sea can't attack unless defending player controls an Island.

Magic 2010 (Common)
Summoning Trap
Summoning Trap 4GreenGreen (6)
Instant — Trap

If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay 0 rather than pay Summoning Trap's mana cost.

Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.

Zendikar (Rare)
Valakut, the Molten Pinnacle
Valakut, the Molten Pinnacle (0)
Land

Valakut, the Molten Pinnacle enters the battlefield tapped.

Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player.

Tap: Add Red to your mana pool.

Zendikar (Rare)
Vastwood Gorger
Vastwood Gorger 5Green (6)
Creature — Wurm (5/6)

Magic Origins (Common)
Other Versions
Magic 2013 (Common)Magic 2012 (Common)Zendikar (Common)
Verdant Confluence
Verdant Confluence 4GreenGreen (6)
Sorcery

Choose three. You may choose the same mode more than once.

• Put two +1/+1 counters on target creature.

• Return target permanent card from your graveyard to your hand.

• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Commander 2015 (Rare)
Vessel of Ephemera
Vessel of Ephemera 1White (2)
Enchantment

2White, Sacrifice Vessel of Ephemera: Put two 1/1 white Spirit creature tokens with flying onto the battlefield.

Shadows over Innistrad (Common)
Vessel of Malignity
Vessel of Malignity 1Black (2)
Enchantment

1Black, Sacrifice Vessel of Malignity: Target opponent exiles two cards from his or her hand. Activate this ability only any time you could cast a sorcery.

Shadows over Innistrad (Common)
Vessel of Nascency
Vessel of Nascency Green (1)
Enchantment

1Green, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.

Shadows over Innistrad (Common)
Vessel of Paramnesia
Vessel of Paramnesia 1Blue (2)
Enchantment

Blue, Sacrifice Vessel of Paramnesia: Target player puts the top three cards of his or her library into his or her graveyard. Draw a card.

Shadows over Innistrad (Common)
Vessel of Volatility
Vessel of Volatility 1Red (2)
Enchantment

1Red, Sacrifice Vessel of Volatility: Add RedRedRedRed to your mana pool.

Shadows over Innistrad (Common)
Voyager Drake
Voyager Drake 3Blue (4)
Creature — Drake (3/3)

Multikicker Blue (You may pay an additional Blue any number of times as you cast this spell.)

Flying

When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.

Worldwake (Uncommon)
Wretched Confluence
Wretched Confluence 3BlackBlack (5)
Instant

Choose three. You may choose the same mode more than once.

• Target player draws a card and loses 1 life.

• Target creature gets -2/-2 until end of turn.

• Return target creature card from your graveyard to your hand.

Commander 2015 (Rare)