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Anathemancer
Anathemancer 1BlackRed (3)
Creature — Zombie Wizard (2/2)

When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.

Unearth 5BlackRed (5BlackRed: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Alara Reborn (Uncommon)
Cathedral Membrane
Cathedral Membrane 1Phyrexian White (2)
Artifact Creature — Wall (0/3)

(Phyrexian White can be paid with either White or 2 life.)

Defender

When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat.

New Phyrexia (Uncommon)
Crabapple Cohort
Crabapple Cohort 4Green (5)
Creature — Treefolk Warrior (4/4)

Crabapple Cohort gets +1/+1 as long as you control another green creature.

Shadowmoor (Common)
Filigree Angel
Filigree Angel 5WhiteWhiteBlue (8)
Artifact Creature — Angel (4/4)

Flying

When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.

Commander 2013 Edition (Rare)
Other Versions
Alara Reborn (Rare)
Groundling Pouncer
Groundling Pouncer 1Green or Blue (2)
Creature — Faerie (2/1)

Green or Blue: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate this ability only once each turn and only if an opponent controls a creature with flying.

Eventide (Uncommon)
Merfolk Spy
Merfolk Spy Blue (1)
Creature — Merfolk Rogue (1/1)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from his or her hand.

Magic 2014 Core Set (Common)
Other Versions
Magic 2011 (Common)
Mindwrack Liege
Mindwrack Liege 3Blue or RedBlue or RedBlue or Red (6)
Creature — Horror (4/4)

Other blue creatures you control get +1/+1.

Other red creatures you control get +1/+1.

Blue or RedBlue or RedBlue or RedBlue or Red: You may put a blue or red creature card from your hand onto the battlefield.

Eventide (Rare)
Safehold Elite
Safehold Elite 1Green or White (2)
Creature — Elf Scout (2/2)

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Shadowmoor (Common)
Violent Outburst
Violent Outburst 1RedGreen (3)
Instant

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Creatures you control get +1/+0 until end of turn.

Alara Reborn (Common)