Target creature gets +1/+1 and gains flying and first strike until end of turn.
Move any number of +1/+1 counters from target creature onto another target creature with the same controller.
Equipped creature can't be blocked by Vampires or Zombies.
Equipped creature has ", Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player."
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Kicker (You may pay an additional as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
As Caged Sun enters the battlefield, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability adds one or more mana of the chosen color to your mana pool, add one additional mana of that color to your mana pool.
Counter target spell.
Put a -1/-1 counter on each attacking creature.
Enchant land
Whenever enchanted land becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard.
If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay rather than pay Cobra Trap's mana cost.
Put four 1/1 green Snake creature tokens onto the battlefield.
Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone.
: Add to your mana pool.
, : Attacking creatures get +1/+0 until end of turn.
Choose one — Destroy target creature with flying; or destroy target artifact.
Sacrifice Crypt Creeper: Exile target card from a graveyard.
Search your library for a card and put that card into your hand. Then shuffle your library.
, : Draw a card, then discard a card.
Draw two cards.
Enchant creature you control
When enchanted creature dies, target player loses X life and you gain X life, where X is its power.
Flying
When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.
Enchanted land is a Swamp.
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
Put any number of target artifact cards from your graveyard on top of your library.
Draw a card.
Geistflame deals 1 damage to target creature or player.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Up to two target creatures are unblockable this turn.
You gain 2 life for each creature card in your graveyard.
Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
1/4
If a source would deal damage to you or a creature you control, prevent 1 of that damage.
LEVEL 5+
2/5
If a source would deal damage to you or a creature you control, prevent 2 of that damage.
Target creature becomes red until end of turn and attacks this turn if able.