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Afflicted Deserter
Afflicted Deserter 3Red (4)
Creature — Human Werewolf (3/2)

At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter.

Dark Ascension (Uncommon)
Alchemist's Apprentice
Alchemist's Apprentice 1Blue (2)
Creature — Human Wizard (1/1)

Sacrifice Alchemist's Apprentice: Draw a card.

Avacyn Restored (Common)
Apex Hawks
Apex Hawks 2White (3)
Creature — Bird (2/2)

Multikicker 1White (You may pay an additional 1White any number of times as you cast this spell.)

Flying

Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Worldwake (Common)
Armed // Dangerous (Armed)
Armed // Dangerous (Armed) 1Red (2)
Sorcery

Target creature gets +1/+1 and gains double strike until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Aven Squire
Aven Squire 1White (2)
Creature — Bird Soldier (1/1)

Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Magic 2013 (Common)
Other Versions
Conflux (Common)
Black Cat
Black Cat 1Black (2)
Creature — Zombie Cat (1/1)

When Black Cat dies, target opponent discards a card at random.

Dark Ascension (Common)
Calcite Snapper
Calcite Snapper 1BlueBlue (3)
Creature — Turtle (1/4)

Shroud (This creature can't be the target of spells or abilities.)

Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.

Worldwake (Common)
Cancel
Cancel 1BlueBlue (3)
Instant

Counter target spell.

Magic 2014 Core Set (Common)
Other Versions
Planechase 2012 Edition (Common)Magic 2012 (Common)Magic 2011 (Common)Magic 2010 (Common)Shards of Alara (Common)
Celestial Purge
Celestial Purge 1White (2)
Instant

Exile target black or red permanent.

Magic 2012 (Uncommon)
Other Versions
Magic 2011 (Uncommon)Magic 2010 (Uncommon)Conflux (Uncommon)
Chimeric Mass
Chimeric Mass Variable Colorless (0)
Artifact

Chimeric Mass enters the battlefield with X charge counters on it.

1: Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it."

Scars of Mirrodin (Rare)
Constricting Tendrils
Constricting Tendrils Blue (1)
Instant

Target creature gets -3/-0 until end of turn.

Cycling 2 (2, Discard this card: Draw a card.)

Conflux (Common)
Armed // Dangerous (Dangerous)
Armed // Dangerous (Dangerous) 3Green (4)
Sorcery

All creatures able to block target creature this turn do so.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Dead Reveler
Dead Reveler 2Black (3)
Creature — Zombie (2/3)

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Return to Ravnica (Common)
Deathcult Rogue
Deathcult Rogue 1Blue or BlackBlue or Black (3)
Creature — Human Rogue (2/2)

Deathcult Rogue can't be blocked except by Rogues.

Gatecrash (Common)
Deft Duelist
Deft Duelist WhiteBlue (2)
Creature — Human Rogue (2/1)

First strike

Shroud (This creature can't be the target of spells or abilities.)

Shards of Alara (Common)
Devout Invocation
Devout Invocation 6White (7)
Sorcery

Tap any number of untapped creatures you control. Put a 4/4 white Angel creature token with flying onto the battlefield for each creature tapped this way.

Magic 2014 Core Set (Mythic Rare)
Dragon Hatchling
Dragon Hatchling 1Red (2)
Creature — Dragon (0/1)

Flying

Red: Dragon Hatchling gets +1/+0 until end of turn.

Magic 2014 Core Set (Common)
Other Versions
Magic 2013 (Common)
Fate Unraveler
Fate Unraveler 3Black (4)
Enchantment Creature — Hag (3/4)

Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player.

Born of the Gods (Rare)
God-Favored General
God-Favored General 1White (2)
Creature — Human Soldier (1/1)

Inspired — Whenever God-Favored General becomes untapped, you may pay 2White. If you do, put two 1/1 white Soldier enchantment creature tokens onto the battlefield.

Born of the Gods (Uncommon)
Haazda Snare Squad
Haazda Snare Squad 2White (3)
Creature — Human Soldier (1/4)

Whenever Haazda Snare Squad attacks, you may pay White. If you do, tap target creature an opponent controls.

Dragon's Maze (Common)
Human Frailty
Human Frailty Black (1)
Instant

Destroy target Human creature.

Avacyn Restored (Uncommon)
Jhessian Balmgiver
Jhessian Balmgiver 1WhiteBlue (3)
Creature — Human Cleric (1/1)

Tap: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Tap: Target creature can't be blocked this turn.

Conflux (Uncommon)
Lost in the Mist
Lost in the Mist 3BlueBlue (5)
Instant

Counter target spell. Return target permanent to its owner's hand.

Innistrad (Common)
Marsh Threader
Marsh Threader 1White (2)
Creature — Kor Scout (2/1)

Swampwalk

Worldwake (Common)
Mausoleum Guard
Mausoleum Guard 3White (4)
Creature — Human Scout (2/2)

When Mausoleum Guard dies, put two 1/1 white Spirit creature tokens with flying onto the battlefield.

Duel Decks: Sorin vs. Tibalt (Uncommon)
Other Versions
Innistrad (Uncommon)