Put a 3/3 green Centaur creature token onto the battlefield.
Fuse (You may cast one or both halves of this card from your hand.)
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.)
Target opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card.
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
Target creature is unblockable this turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Assault deals 2 damage to target creature or player.
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Banefire deals X damage to target creature or player.
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.
Put a 3/3 green Elephant creature token onto the battlefield.
You gain 1 life for each player.
Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)
When the creature Benediction of Moons haunts dies, you gain 1 life for each player.
Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.
Blaze deals X damage to target creature or player.
Return target Goblin card from your graveyard to your hand.
As an additional cost to cast Bond of Agony, pay X life.
Each other player loses X life.
As an additional cost to cast Bone Splinters, sacrifice a creature.
Destroy target creature.
Bonfire of the Damned deals X damage to target player and each creature he or she controls.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Target opponent loses 3 life.
Each player draws three cards, then discards three cards at random.
Creatures you control gain haste until end of turn. (They can attack and even if they just came under your control.)
Return target black creature card from your graveyard to your hand.
Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
Destroy target creature with defender.
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Conflagrate deals X damage divided as you choose among any number of target creatures and/or players.
Flashback—, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
( can be paid with either or 2 life.)
Corrosive Gale deals X damage to each creature with flying.