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Act of Treason
Act of Treason 2Red (3)
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)

Magic Origins (Common)
Other Versions
Khans of Tarkir (Common)Duel Decks: Speed vs. Cunning (Common)Magic 2014 Core Set (Common)Gatecrash (Common)Magic 2012 (Common)Magic 2011 (Common)Magic 2010 (Uncommon)
Adaptive Snapjaw
Adaptive Snapjaw 4Green (5)
Creature — Lizard Beast (6/2)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Gatecrash (Common)
Aerial Maneuver
Aerial Maneuver 1White (2)
Instant

Target creature gets +1/+1 and gains flying and first strike until end of turn.

Gatecrash (Common)
Ætherize
Ætherize 3Blue (4)
Instant

Return all attacking creatures to their owner's hand.

Duel Decks: Elspeth vs. Kiora (Uncommon)
Other Versions
Gatecrash (Uncommon)
Agoraphobia
Agoraphobia 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets -5/-0.

2Blue: Return Agoraphobia to its owner's hand.

Duel Decks: Jace vs. Vraska (Uncommon)
Other Versions
Gatecrash (Uncommon)
Alms Beast
Alms Beast 2WhiteBlack (4)
Creature — Beast (6/6)

Creatures blocking or blocked by Alms Beast have lifelink.

Gatecrash (Rare)
Alpha Authority
Alpha Authority 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature has hexproof and can't be blocked by more than one creature.

Gatecrash (Uncommon)
Angelic Edict
Angelic Edict 4White (5)
Sorcery

Exile target creature or enchantment.

Gatecrash (Common)
Angelic Skirmisher
Angelic Skirmisher 4WhiteWhite (6)
Creature — Angel (4/4)

Flying

At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.

Gatecrash (Rare)
Armored Transport
Armored Transport 3 (3)
Artifact Creature — Construct (2/1)

Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.

Gatecrash (Common)
Arrows of Justice
Arrows of Justice 2Red or White (3)
Instant

Arrows of Justice deals 4 damage to target attacking or blocking creature.

Gatecrash (Uncommon)
Assault Griffin
Assault Griffin 3White (4)
Creature — Griffin (3/2)

Flying

Gatecrash (Common)
Other Versions
Magic 2012 (Common)Magic 2011 (Common)
Assemble the Legion
Assemble the Legion 3RedWhite (5)
Enchantment

At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion.

Gatecrash (Rare)
Aurelia, the Warleader
Aurelia, the Warleader 2RedRedWhiteWhite (6)
Legendary Creature — Angel (3/4)

Flying, vigilance, haste

Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

From the Vault: Angels (Mythic Rare)
Other Versions
Gatecrash (Mythic Rare)
Aurelia's Fury
Aurelia's Fury Variable ColorlessRedWhite (2)
Instant

Aurelia's Fury deals X damage divided as you choose among any number of target creatures and/or players. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.

Gatecrash (Mythic Rare)
Balustrade Spy
Balustrade Spy 3Black (4)
Creature — Vampire Rogue (2/3)

Flying

When Balustrade Spy enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.

Gatecrash (Common)
Bane Alley Broker
Bane Alley Broker 1BlueBlack (3)
Creature — Human Rogue (0/3)

Tap: Draw a card, then exile a card from your hand face down.

You may look at cards exiled with Bane Alley Broker.

BlueBlack, Tap: Return a card exiled with Bane Alley Broker to its owner's hand.

Gatecrash (Uncommon)
Basilica Guards
Basilica Guards 2White (3)
Creature — Human Soldier (1/4)

Defender

Extort (Whenever you cast a spell, you may pay White or Black. If you do, each opponent loses 1 life and you gain that much life.)

Gatecrash (Common)
Basilica Screecher
Basilica Screecher 1Black (2)
Creature — Bat (1/2)

Flying

Extort (Whenever you cast a spell, you may pay White or Black. If you do, each opponent loses 1 life and you gain that much life.)

Gatecrash (Common)
Beckon Apparition
Beckon Apparition White or Black (1)
Instant

Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.

Gatecrash (Common)
Other Versions
Eventide (Common)
Biomass Mutation
Biomass Mutation Variable ColorlessGreen or BlueGreen or Blue (2)
Instant

Creatures you control have base power and toughness X/X until end of turn.

Gatecrash (Rare)
Bioshift
Bioshift Green or Blue (1)
Instant

Move any number of +1/+1 counters from target creature onto another target creature with the same controller.

Gatecrash (Common)
Biovisionary
Biovisionary 1GreenBlue (3)
Creature — Human Wizard (2/3)

At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.

Gatecrash (Rare)
Blind Obedience
Blind Obedience 1White (2)
Enchantment

Extort (Whenever you cast a spell, you may pay White or Black. If you do, each opponent loses 1 life and you gain that much life.)

Artifacts and creatures your opponents control enter the battlefield tapped.

Gatecrash (Rare)
Bomber Corps
Bomber Corps 1Red (2)
Creature — Human Soldier (1/2)

Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to target creature or player.

Gatecrash (Common)
Borborygmos Enraged
Borborygmos Enraged 4RedRedGreenGreen (8)
Legendary Creature — Cyclops (7/6)

Trample

Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

Discard a land card: Borborygmos Enraged deals 3 damage to target creature or player.

Gatecrash (Mythic Rare)
Boros Charm
Boros Charm RedWhite (2)
Instant

Choose one —

• Boros Charm deals 4 damage to target player.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.

Commander 2013 Edition (Uncommon)
Other Versions
Gatecrash (Uncommon)
Boros Elite
Boros Elite White (1)
Creature — Human Soldier (1/1)

Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.

Gatecrash (Uncommon)
Boros Guildgate
Boros Guildgate (0)
Land — Gate

Boros Guildgate enters the battlefield tapped.

Tap: Add Red or White to your mana pool.

Commander 2013 Edition (Common)
Other Versions
Duel Decks: Heroes vs. Monsters (Common)Dragon's Maze (Common)Gatecrash (Common)
Boros Keyrune
Boros Keyrune 3 (3)
Artifact

Tap: Add Red or White to your mana pool.

RedWhite: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)

Gatecrash (Uncommon)
Boros Reckoner
Boros Reckoner Red or WhiteRed or WhiteRed or White (3)
Creature — Minotaur Wizard (3/3)

Whenever Boros Reckoner is dealt damage, it deals that much damage to target creature or player.

Red or White: Boros Reckoner gains first strike until end of turn.

Gatecrash (Rare)
Breeding Pool
Breeding Pool (0)
Land — Forest Island

(Tap: Add Green or Blue to your mana pool.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.

Gatecrash (Rare)
Other Versions
Dissension (Rare)
Burning-Tree Emissary
Burning-Tree Emissary Red or GreenRed or Green (2)
Creature — Human Shaman (2/2)

When Burning-Tree Emissary enters the battlefield, add RedGreen to your mana pool.

Gatecrash (Uncommon)
Burst of Strength
Burst of Strength Green (1)
Instant

Put a +1/+1 counter on target creature and untap it.

Gatecrash (Common)
Call of the Nightwing
Call of the Nightwing 2BlueBlack (4)
Sorcery

Put a 1/1 blue and black Horror creature token with flying onto the battlefield.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Gatecrash (Uncommon)
Cartel Aristocrat
Cartel Aristocrat WhiteBlack (2)
Creature — Human Advisor (2/2)

Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.

Gatecrash (Uncommon)
Cinder Elemental
Cinder Elemental 3Red (4)
Creature — Elemental (2/2)

Variable ColorlessRed, Tap, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player.

Gatecrash (Uncommon)
Other Versions
Planechase (Uncommon)Mercadian Masques (Uncommon)
Clan Defiance
Clan Defiance Variable ColorlessRedGreen (2)
Sorcery

Choose one or more —

• Clan Defiance deals X damage to target creature with flying.

• Clan Defiance deals X damage to target creature without flying.

• Clan Defiance deals X damage to target player.

Gatecrash (Rare)
Clinging Anemones
Clinging Anemones 3Blue (4)
Creature — Jellyfish (1/4)

Defender

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Gatecrash (Common)
Cloudfin Raptor
Cloudfin Raptor Blue (1)
Creature — Bird Mutant (0/1)

Flying

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Gatecrash (Common)
Coerced Confession
Coerced Confession 4Blue or Black (5)
Sorcery

Target player puts the top four cards of his or her library into his or her graveyard. You draw a card for each creature card put into that graveyard this way.

Gatecrash (Uncommon)
Consuming Aberration
Consuming Aberration 3BlueBlack (5)
Creature — Horror (*/*)

Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.

Whenever you cast a spell, each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.

Gatecrash (Rare)
Contaminated Ground
Contaminated Ground 1Black (2)
Enchantment — Aura

Enchant land

Enchanted land is a Swamp.

Whenever enchanted land becomes tapped, its controller loses 2 life.

Gatecrash (Common)
Other Versions
Rise of the Eldrazi (Common)
Corpse Blockade
Corpse Blockade 2Black (3)
Creature — Zombie (1/4)

Defender

Sacrifice another creature: Corpse Blockade gains deathtouch until end of turn.

Gatecrash (Common)
Court Street Denizen
Court Street Denizen 2White (3)
Creature — Human Soldier (2/2)

Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.

Duel Decks: Elspeth vs. Kiora (Common)
Other Versions
Gatecrash (Common)
Crackling Perimeter
Crackling Perimeter 1Red (2)
Enchantment

Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.

Gatecrash (Uncommon)
Crocanura
Crocanura 2Green (3)
Creature — Crocodile Frog (1/3)

Reach (This creature can block creatures with flying.)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Gatecrash (Common)
Crowned Ceratok
Crowned Ceratok 3Green (4)
Creature — Rhino (4/3)

Trample

Each creature you control with a +1/+1 counter on it has trample.

Duel Decks: Heroes vs. Monsters (Uncommon)
Other Versions
Gatecrash (Uncommon)
Crypt Ghast
Crypt Ghast 3Black (4)
Creature — Spirit (2/2)

Extort (Whenever you cast a spell, you may pay White or Black. If you do, each opponent loses 1 life and you gain that much life.)

Whenever you tap a Swamp for mana, add Black to your mana pool (in addition to the mana the land produces).

Commander 2014 (Rare)
Other Versions
Gatecrash (Rare)
Daring Skyjek
Daring Skyjek 1White (2)
Creature — Human Knight (3/1)

Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.

Gatecrash (Common)
Deathcult Rogue
Deathcult Rogue 1Blue or BlackBlue or Black (3)
Creature — Human Rogue (2/2)

Deathcult Rogue can't be blocked except by Rogues.

Gatecrash (Common)
Deathpact Angel
Deathpact Angel 3WhiteBlackBlack (6)
Creature — Angel (5/5)

Flying

When Deathpact Angel dies, put a 1/1 white and black Cleric creature token onto the battlefield. It has "3WhiteBlackBlack, Tap, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield."

Gatecrash (Mythic Rare)
Death's Approach
Death's Approach Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.

Gatecrash (Common)
Debtor's Pulpit
Debtor's Pulpit 4White (5)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Tap target creature."

Gatecrash (Uncommon)
Devour Flesh
Devour Flesh 1Black (2)
Instant

Target player sacrifices a creature, then gains life equal to that creature's toughness.

Gatecrash (Common)
Diluvian Primordial
Diluvian Primordial 5BlueBlue (7)
Creature — Avatar (5/5)

Flying

When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead.

Gatecrash (Rare)
Dimir Charm
Dimir Charm BlueBlack (2)
Instant

Choose one —

• Counter target sorcery spell.

• Destroy target creature with power 2 or less.

• Look at the top three cards of target player's library, then put one back and the rest into that player's graveyard.

Gatecrash (Uncommon)
Dimir Guildgate
Dimir Guildgate (0)
Land — Gate

Dimir Guildgate enters the battlefield tapped.

Tap: Add Blue or Black to your mana pool.

Commander 2013 Edition (Common)
Other Versions
Dragon's Maze (Common)Gatecrash (Common)
Dimir Keyrune
Dimir Keyrune 3 (3)
Artifact

Tap: Add Blue or Black to your mana pool.

BlueBlack: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.

Gatecrash (Uncommon)
Dinrova Horror
Dinrova Horror 4BlueBlack (6)
Creature — Horror (4/4)

When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.

Gatecrash (Uncommon)
Disciple of the Old Ways
Disciple of the Old Ways 1Green (2)
Creature — Human Warrior (2/2)

Red: Disciple of the Old Ways gains first strike until end of turn.

Gatecrash (Common)
Domri Rade
Domri Rade 1RedGreen (3)
Planeswalker — Domri (3)

+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.

−2: Target creature you control fights another target creature.

−7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."

Gatecrash (Mythic Rare)
Drakewing Krasis
Drakewing Krasis 1GreenBlue (3)
Creature — Lizard Drake (3/1)

Flying, trample

Gatecrash (Common)
Duskmantle Guildmage
Duskmantle Guildmage BlueBlack (2)
Creature — Human Wizard (2/2)

1BlueBlack: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.

2BlueBlack: Target player puts the top two cards of his or her library into his or her graveyard.

Gatecrash (Uncommon)
Duskmantle Seer
Duskmantle Seer 2BlueBlack (4)
Creature — Vampire Wizard (4/4)

Flying

At the beginning of your upkeep, each player reveals the top card of his or her library, loses life equal to that card's converted mana cost, then puts it into his or her hand.

Gatecrash (Mythic Rare)
Dutiful Thrull
Dutiful Thrull White (1)
Creature — Thrull (1/1)

Black: Regenerate Dutiful Thrull.

Gatecrash (Common)
Dying Wish
Dying Wish 1Black (2)
Enchantment — Aura

Enchant creature you control

When enchanted creature dies, target player loses X life and you gain X life, where X is its power.

Gatecrash (Uncommon)
Elusive Krasis
Elusive Krasis 1GreenBlue (3)
Creature — Fish Mutant (0/4)

Elusive Krasis can't be blocked.

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Gatecrash (Uncommon)
Ember Beast
Ember Beast 2Red (3)
Creature — Beast (3/4)

Ember Beast can't attack or block alone.

Gatecrash (Common)
Other Versions
Odyssey (Common)
Enter the Infinite
Enter the Infinite 8BlueBlueBlueBlue (12)
Sorcery

Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.

Gatecrash (Mythic Rare)
Executioner's Swing
Executioner's Swing WhiteBlack (2)
Instant

Target creature that dealt damage this turn gets -5/-5 until end of turn.

Gatecrash (Common)
Experiment One
Experiment One Green (1)
Creature — Human Ooze (1/1)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.

Gatecrash (Uncommon)
Fathom Mage
Fathom Mage 2GreenBlue (4)
Creature — Human Wizard (1/1)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever a +1/+1 counter is placed on Fathom Mage, you may draw a card.

Gatecrash (Rare)
Firefist Striker
Firefist Striker 1Red (2)
Creature — Human Soldier (2/1)

Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn.

Gatecrash (Uncommon)
Firemane Avenger
Firemane Avenger 2RedWhite (4)
Creature — Angel (3/3)

Flying

Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to target creature or player and you gain 3 life.

Gatecrash (Rare)
Five-Alarm Fire
Five-Alarm Fire 1RedRed (3)
Enchantment

Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire.

Remove five blaze counters from Five-Alarm Fire: Five-Alarm Fire deals 5 damage to target creature or player.

Gatecrash (Rare)
Forced Adaptation
Forced Adaptation Green (1)
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.

Gatecrash (Common)
Fortress Cyclops
Fortress Cyclops 3RedWhite (5)
Creature — Cyclops Soldier (3/3)

Whenever Fortress Cyclops attacks, it gets +3/+0 until end of turn.

Whenever Fortress Cyclops blocks, it gets +0/+3 until end of turn.

Gatecrash (Uncommon)
Foundry Champion
Foundry Champion 4RedWhite (6)
Creature — Elemental Soldier (4/4)

When Foundry Champion enters the battlefield, it deals damage to target creature or player equal to the number of creatures you control.

Red: Foundry Champion gets +1/+0 until end of turn.

White: Foundry Champion gets +0/+1 until end of turn.

Gatecrash (Rare)
Foundry Street Denizen
Foundry Street Denizen Red (1)
Creature — Goblin Warrior (1/1)

Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.

Magic 2015 Core Set (Common)
Other Versions
Gatecrash (Common)
Frenzied Tilling
Frenzied Tilling 3RedGreen (5)
Sorcery

Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Gatecrash (Uncommon)
Other Versions
Invasion (Common)
Frilled Oculus
Frilled Oculus 1Blue (2)
Creature — Homunculus (1/3)

1Green: Frilled Oculus gets +2/+2 until end of turn. Activate this ability only once each turn.

Gatecrash (Common)
Frontline Medic
Frontline Medic 2White (3)
Creature — Human Cleric (3/3)

Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn.

Sacrifice Frontline Medic: Counter target spell with Variable Colorless in its mana cost unless its controller pays 3.

Gatecrash (Rare)
Furious Resistance
Furious Resistance Red (1)
Instant

Target blocking creature gets +3/+0 and gains first strike until end of turn.

Gatecrash (Common)
Gateway Shade
Gateway Shade 2Black (3)
Creature — Shade (1/1)

Black: Gateway Shade gets +1/+1 until end of turn.

Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn.

Gatecrash (Uncommon)
Ghor-Clan Rampager
Ghor-Clan Rampager 2RedGreen (4)
Creature — Beast (4/4)

Trample

Bloodrush — RedGreen, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.

Gatecrash (Uncommon)
Giant Adephage
Giant Adephage 5GreenGreen (7)
Creature — Insect (7/7)

Trample

Whenever Giant Adephage deals combat damage to a player, put a token onto the battlefield that's a copy of Giant Adephage.

Gatecrash (Mythic Rare)
Gideon, Champion of Justice
Gideon, Champion of Justice 2WhiteWhite (4)
Planeswalker — Gideon (4)

+1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls.

0: Until end of turn, Gideon, Champion of Justice becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn.

−15: Exile all other permanents.

Gatecrash (Mythic Rare)
Gift of Orzhova
Gift of Orzhova 1White or BlackWhite or Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying and lifelink.

Gatecrash (Uncommon)
Glaring Spotlight
Glaring Spotlight 1 (1)
Artifact

Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

3, Sacrifice Glaring Spotlight: Creatures you control gain hexproof until end of turn and can't be blocked this turn.

Gatecrash (Rare)
Godless Shrine
Godless Shrine (0)
Land — Plains Swamp

(Tap: Add White or Black to your mana pool.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.

Gatecrash (Rare)
Other Versions
Guildpact (Rare)
Greenside Watcher
Greenside Watcher 1Green (2)
Creature — Elf Druid (2/1)

Tap: Untap target Gate.

Gatecrash (Common)
Gridlock
Gridlock Variable ColorlessBlue (1)
Instant

Tap X target nonland permanents.

Gatecrash (Uncommon)
Grisly Spectacle
Grisly Spectacle 2BlackBlack (4)
Instant

Destroy target nonartifact creature. Its controller puts a number of cards equal to that creature's power from the top of his or her library into his or her graveyard.

Duel Decks: Jace vs. Vraska (Common)
Other Versions
Gatecrash (Common)
Ground Assault
Ground Assault RedGreen (2)
Sorcery

Ground Assault deals damage to target creature equal to the number of lands you control.

Gatecrash (Uncommon)
Gruul Charm
Gruul Charm RedGreen (2)
Instant

Choose one —

• Creatures without flying can't block this turn.

• Gain control of all permanents you own.

• Gruul Charm deals 3 damage to each creature with flying.

Gatecrash (Uncommon)
Gruul Guildgate
Gruul Guildgate (0)
Land — Gate

Gruul Guildgate enters the battlefield tapped.

Tap: Add Red or Green to your mana pool.

Commander 2013 Edition (Common)
Other Versions
Dragon's Maze (Common)Gatecrash (Common)
Gruul Keyrune
Gruul Keyrune 3 (3)
Artifact

Tap: Add Red or Green to your mana pool.

RedGreen: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn.

Gatecrash (Uncommon)
Gruul Ragebeast
Gruul Ragebeast 5RedGreen (7)
Creature — Beast (6/6)

Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls.

Gatecrash (Rare)
Guardian of the Gateless
Guardian of the Gateless 4White (5)
Creature — Angel (3/3)

Flying

Guardian of the Gateless can block any number of creatures.

Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.

Gatecrash (Uncommon)
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