+"Reality" (25)
Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
As an additional cost to cast this spell, sacrifice an artifact or creature.
Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.
Enchant player
At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, they lose 5 life.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Return target permanent to its owner's hand.
For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.)
Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.
Enchant creature
Enchanted creature can't be blocked by Spirits.
: Return Field of Reality to its owner's hand.
Exile target nontoken artifact, creature, or enchantment. Its controller puts a random creature card with lesser mana value from their library onto the battlefield tapped.
Target spell or permanent becomes the color of your choice until end of turn.
Face-down creatures get +1/+1.
: Turn target face-down creature face up.
Return target creature you control and target creature you don't control to their owners' hands.
Destroy target artifact.
Enchant permanent
Vanishing 3 (This Aura enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.
Target creature loses shadow until end of turn.
Draw a card.
This spell costs less to cast for each artifact you control.
Look at the top seven cards of your library. You may reveal up to two artifact cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Devoid (This card has no color.)
Reality Hemorrhage deals 2 damage to any target.
Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
( represents colorless mana.)
Trample, haste
Whenever Reality Smasher becomes the target of a spell an opponent controls, counter that spell unless its controller discards a card.
Choose one —
• Tap X target permanents.
• Untap X target permanents.
Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.
Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If tapped for mana, Plains produce , Swamps produce , Mountains produce , and Forests produce instead of any other type.
Choose one or both —
• Exile target creature you don't control.
• Exile target creature you control, then return it to the battlefield under its owner's control.
Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.
, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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