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Name Abyssal Hunter
Cost: 3B
Type: Creature — Human Assassin
Pow/Tgh: (1/1)
Rules Text: {B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.
Set/Rarity: Classic Sixth Edition Rare, Mirage Rare

Name Acidic Dagger
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only before blockers are declared.
Set/Rarity: Mirage Rare

Name Afiya Grove
Cost: 1G
Type: Enchantment
Pow/Tgh:
Rules Text: Afiya Grove enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature.
When Afiya Grove has no +1/+1 counters on it, sacrifice it.
Set/Rarity: Mirage Rare

Name Afterlife
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.
Set/Rarity: Magic: The Gathering-Commander Uncommon, Mercadian Masques Uncommon, Mirage Uncommon

Name Agility
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Set/Rarity: Mirage Common

Name Alarum
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Untap target nonattacking creature. It gets +1/+3 until end of turn.
Set/Rarity: Mirage Common

Name Aleatory
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Cast Aleatory only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Mirage Uncommon

Name Amber Prison
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: You may choose not to untap Amber Prison during your untap step.
{4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.
Set/Rarity: Classic Sixth Edition Rare, Mirage Rare

Name Amulet of Unmaking
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: {5}, {T}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Mirage Rare

Name Ancestral Memories
Cost: 2UUU
Type: Sorcery
Pow/Tgh:
Rules Text: Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
Set/Rarity: Seventh Edition Rare, Classic Sixth Edition Rare, Portal Rare, Mirage Rare

Name Armor of Thorns
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant nonblack creature
Enchanted creature gets +2/+2.
Set/Rarity: Mirage Common

Name Armorer Guildmage
Cost: R
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {B}, {T}: Target creature gets +1/+0 until end of turn.
{G}, {T}: Target creature gets +0/+1 until end of turn.
Set/Rarity: Mirage Common

Name Ashen Powder
Cost: 2BB
Type: Sorcery
Pow/Tgh:
Rules Text: Put target creature card from an opponent's graveyard onto the battlefield under your control.
Set/Rarity: Classic Sixth Edition Rare, Mirage Rare

Name Asmira, Holy Avenger
Cost: 2GW
Type: Legendary Creature — Human Cleric
Pow/Tgh: (2/3)
Rules Text: Flying
At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.
Set/Rarity: Mirage Rare

Name Auspicious Ancestor
Cost: 3W
Type: Creature — Human Cleric
Pow/Tgh: (2/3)
Rules Text: When Auspicious Ancestor dies, you gain 3 life.
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
Set/Rarity: Mirage Rare

Name Azimaet Drake
Cost: 2U
Type: Creature — Drake
Pow/Tgh: (1/3)
Rules Text: Flying
{U}: Azimaet Drake gets +1/+0 until end of turn. Activate this ability only once each turn.
Set/Rarity: Mirage Common

Name Bad River
Cost:
Type: Land
Pow/Tgh:
Rules Text: Bad River enters the battlefield tapped.
{T}, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Mirage Uncommon

Name Barbed Foliage
Cost: 2GG
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature attacks you, it loses flanking until end of turn.

Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.
Set/Rarity: Mirage Uncommon

Name Barbed-Back Wurm
Cost: 4B
Type: Creature — Wurm
Pow/Tgh: (4/3)
Rules Text: {B}: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.
Set/Rarity: Mirage Uncommon

Name Barreling Attack
Cost: 2RR
Type: Instant
Pow/Tgh:
Rules Text: Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.
Set/Rarity: Mirage Rare

Name Basalt Golem
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (2/4)
Rules Text: Basalt Golem can't be blocked by artifact creatures.
Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 colorless Wall artifact creature token with defender onto the battlefield.
Set/Rarity: Mirage Uncommon

Name Bay Falcon
Cost: 1U
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying, vigilance
Set/Rarity: Mirage Common

Name Bazaar of Wonders
Cost: 3UU
Type: World Enchantment
Pow/Tgh:
Rules Text: When Bazaar of Wonders enters the battlefield, exile all cards from all graveyards.
Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.
Set/Rarity: Mirage Rare

Name Benevolent Unicorn
Cost: 1W
Type: Creature — Unicorn
Pow/Tgh: (1/2)
Rules Text: If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead.
Set/Rarity: Mirage Common

Name Benthic Djinn
Cost: 2UB
Type: Creature — Djinn
Pow/Tgh: (5/3)
Rules Text: Islandwalk

At the beginning of your upkeep, you lose 2 life.
Set/Rarity: Mirage Rare

Name Binding Agony
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller.
Set/Rarity: Mirage Common

Name Blighted Shaman
Cost: 1B
Type: Creature — Human Cleric Shaman
Pow/Tgh: (1/1)
Rules Text: {T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn.
{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
Set/Rarity: Classic Sixth Edition Uncommon, Mirage Uncommon

Name Blind Fury
Cost: 2RR
Type: Instant
Pow/Tgh:
Rules Text: All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
Set/Rarity: Mirage Uncommon

Name Blinding Light
Cost: 2W
Type: Sorcery
Pow/Tgh:
Rules Text: Tap all nonwhite creatures.
Set/Rarity: Invasion Uncommon, Starter 1999 Rare, Portal Rare, Mirage Uncommon

Name Blistering Barrier
Cost: 2R
Type: Creature — Wall
Pow/Tgh: (5/2)
Rules Text: Defender (This creature can't attack.)
Set/Rarity: Mirage Common

Name Bone Harvest
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Put any number of target creature cards from your graveyard on top of your library.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Beatdown Box Set Common, Mirage Common

Name Bone Mask
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way.
Set/Rarity: Mirage Rare

Name Boomerang
Cost: UU
Type: Instant
Pow/Tgh:
Rules Text: Return target permanent to its owner's hand.
Set/Rarity: Masters Edition III Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Classic Sixth Edition Common, Fifth Edition Common, Mirage Common, Chronicles Common, Legends Common

Name Breathstealer
Cost: 2B
Type: Creature — Nightstalker
Pow/Tgh: (2/2)
Rules Text: {B}: Breathstealer gets +1/-1 until end of turn.
Set/Rarity: Mirage Common

Name Brushwagg
Cost: 1GG
Type: Creature — Brushwagg
Pow/Tgh: (3/2)
Rules Text: Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn.
Set/Rarity: Mirage Rare

Name Builder's Bane
Cost: XXR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled put into a graveyard this way.
Set/Rarity: Mirage Common

Name Burning Palm Efreet
Cost: 2RR
Type: Creature — Efreet
Pow/Tgh: (2/2)
Rules Text: {1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn.
Set/Rarity: Mirage Uncommon

Name Burning Shield Askari
Cost: 2R
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{R}{R}: Burning Shield Askari gains first strike until end of turn.
Set/Rarity: Mirage Common

Name Cadaverous Bloom
Cost: 3BG
Type: Enchantment
Pow/Tgh:
Rules Text: Exile a card from your hand: Add {B}{B} or {G}{G} to your mana pool.
Set/Rarity: Mirage Rare

Name Cadaverous Knight
Cost: 2B
Type: Creature — Zombie Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{B}{B}: Regenerate Cadaverous Knight.
Set/Rarity: Planechase Common, Mirage Common

Name Canopy Dragon
Cost: 4GG
Type: Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: Trample
{1}{G}: Canopy Dragon gains flying and loses trample until end of turn.
Set/Rarity: Mirage Rare

Name Carrion
Cost: 1BB
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Carrion, sacrifice a creature.
Put X 0/1 black Insect creature tokens onto the battlefield, where X is the sacrificed creature's power.
Set/Rarity: Mirage Rare

Name Catacomb Dragon
Cost: 4BB
Type: Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: Flying
Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.
Set/Rarity: Mirage Rare

Name Celestial Dawn
Cost: 1WW
Type: Enchantment
Pow/Tgh:
Rules Text: Lands you control are Plains.
Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Set/Rarity: Time Spiral "Timeshifted" Special, Classic Sixth Edition Rare, Mirage Rare

Name Cerulean Wyvern
Cost: 4U
Type: Creature — Drake
Pow/Tgh: (3/3)
Rules Text: Flying, protection from green
Set/Rarity: Mirage Uncommon

Name Chaos Charm
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Destroy target Wall; or Chaos Charm deals 1 damage to target creature; or target creature gains haste until end of turn.
Set/Rarity: Mirage Common

Name Chaosphere
Cost: 2R
Type: World Enchantment
Pow/Tgh:
Rules Text: Creatures with flying can block only creatures with flying.
Creatures without flying have reach. (They can block creatures with flying.)
Set/Rarity: Mirage Rare

Name Charcoal Diamond
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Charcoal Diamond enters the battlefield tapped.
{T}: Add {B} to your mana pool.
Set/Rarity: Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Mirage Uncommon

Name Chariot of the Sun
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Until end of turn, target creature you control gains flying and its toughness becomes 1.
Set/Rarity: Mirage Uncommon

Name Choking Sands
Cost: 1BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
Set/Rarity: Mirage Common

Name Cinder Cloud
Cost: 3RR
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.
Set/Rarity: Mirage Uncommon

Name Circle of Despair
Cost: 1WB
Type: Enchantment
Pow/Tgh:
Rules Text: {1}, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.
Set/Rarity: Mirage Rare

Name Civic Guildmage
Cost: W
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {G}, {T}: Target creature gets +0/+1 until end of turn.
{U}, {T}: Put target creature you control on top of its owner's library.
Set/Rarity: Mirage Common

Name Cloak of Invisibility
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)
Set/Rarity: Mirage Common

Name Consuming Ferocity
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant non-Wall creature
Enchanted creature gets +1/+0.
At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated.
Set/Rarity: Mirage Uncommon

Name Coral Fighters
Cost: 1U
Type: Creature — Merfolk Soldier
Pow/Tgh: (1/1)
Rules Text: Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
Set/Rarity: Duel Decks: Venser vs. Koth Uncommon, Mirage Uncommon

Name Crash of Rhinos
Cost: 6GG
Type: Creature — Rhino
Pow/Tgh: (8/4)
Rules Text: Trample
Set/Rarity: Beatdown Box Set Common, Mirage Common

Name Crimson Hellkite
Cost: 6RRR
Type: Creature — Dragon
Pow/Tgh: (6/6)
Rules Text: Flying
{X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way.
Set/Rarity: Seventh Edition Rare, Classic Sixth Edition Rare, Mirage Rare

Name Crimson Roc
Cost: 4R
Type: Creature — Bird
Pow/Tgh: (2/2)
Rules Text: Flying
Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn.
Set/Rarity: Mirage Uncommon

Name Crypt Cobra
Cost: 3B
Type: Creature — Snake
Pow/Tgh: (3/3)
Rules Text: Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
Set/Rarity: Mirage Uncommon

Name Crystal Golem
Cost: 4
Type: Artifact Creature — Golem
Pow/Tgh: (3/3)
Rules Text: At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Set/Rarity: Mirage Uncommon

Name Crystal Vein
Cost:
Type: Land
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.
{T}, Sacrifice Crystal Vein: Add {2} to your mana pool.
Set/Rarity: Premium Deck Series: Graveborn Uncommon, Classic Sixth Edition Uncommon, Mirage Uncommon

Name Cursed Totem
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Activated abilities of creatures can't be activated.
Set/Rarity: Classic Sixth Edition Rare, Mirage Rare

Name Cycle of Life
Cost: 1GG
Type: Enchantment
Pow/Tgh:
Rules Text: Return Cycle of Life to its owner's hand: Target creature you cast this turn becomes 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.
Set/Rarity: Mirage Rare

Name Daring Apprentice
Cost: 1UU
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {T}, Sacrifice Daring Apprentice: Counter target spell.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Mirage Rare

Name Dark Banishing
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target nonblack creature. It can't be regenerated.
Set/Rarity: Duel Decks: Divine vs. Demonic Common, Masters Edition II Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Tempest Common, Mirage Common, Ice Age Common

Name Dark Ritual
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Add {B}{B}{B} to your mana pool.
Set/Rarity: From the Vault: Twenty Mythic Rare, Masters Edition IV Common, Duel Decks: Phyrexia vs. the Coalition Common, Planechase Common, Duel Decks: Divine vs. Demonic Common, Beatdown Box Set Common, Battle Royale Box Set Common, Mercadian Masques Common, Urza's Saga Common, Tempest Common, Fifth Edition Common, Mirage Common, Ice Age Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Dazzling Beauty
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Cast Dazzling Beauty only during the declare blockers step.
Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.)
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Mirage Common

Name Decomposition
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant black creature
Enchanted creature has "Cumulative upkeep—Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)
When enchanted creature dies, its controller loses 2 life.
Set/Rarity: Mirage Uncommon

Name Delirium
Cost: 1BR
Type: Instant
Pow/Tgh:
Rules Text: Cast Delirium only during an opponent's turn.
Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.
Set/Rarity: Mirage Uncommon

Name Dirtwater Wraith
Cost: 3B
Type: Creature — Wraith
Pow/Tgh: (1/3)
Rules Text: Swampwalk

{B}: Dirtwater Wraith gets +1/+0 until end of turn.
Set/Rarity: Mirage Common

Name Discordant Spirit
Cost: 2BR
Type: Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn.
At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.
Set/Rarity: Mirage Rare

Name Disempower
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Put target artifact or enchantment on top of its owner's library.
Set/Rarity: Mirage Common

Name Disenchant
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact or enchantment.
Set/Rarity: Masters Edition III Common, Masters Edition II Common, Time Spiral "Timeshifted" Special, Seventh Edition Common, Starter 2000 Common, Battle Royale Box Set Common, Mercadian Masques Common, Classic Sixth Edition Common, Urza's Saga Common, Tempest Common, Fifth Edition Common, Mirage Common, Ice Age Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Dissipate
Cost: 1UU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Set/Rarity: Duel Decks: Izzet vs. Golgari Uncommon, Innistrad Uncommon, Mirage Uncommon

Name Divine Offering
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact. You gain life equal to its converted mana cost.
Set/Rarity: Masters Edition IV Common, Mirrodin Besieged Common, Fifth Edition Common, Mirage Common, Chronicles Common, Legends Common

Name Divine Retribution
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.
Set/Rarity: Mirage Rare

Name Drain Life
Cost: X1B
Type: Sorcery
Pow/Tgh:
Rules Text: Spend only black mana on X.
Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.
Set/Rarity: Beatdown Box Set Common, Fifth Edition Common, Mirage Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Dread Specter
Cost: 3B
Type: Creature — Specter
Pow/Tgh: (2/2)
Rules Text: Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.
Set/Rarity: Mirage Uncommon

Name Dream Cache
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Set/Rarity: Classic Sixth Edition Common, Tempest Common, Mirage Common

Name Dream Fighter
Cost: 2U
Type: Creature — Human Soldier
Pow/Tgh: (1/1)
Rules Text: Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.)
Set/Rarity: Mirage Common

Name Dwarven Miner
Cost: 1R
Type: Creature — Dwarf
Pow/Tgh: (1/2)
Rules Text: {2}{R}, {T}: Destroy target nonbasic land.
Set/Rarity: Mirage Uncommon

Name Dwarven Nomad
Cost: 2R
Type: Creature — Dwarf Nomad
Pow/Tgh: (1/1)
Rules Text: {T}: Target creature with power 2 or less can't be blocked this turn.
Set/Rarity: Mirage Common

Name Early Harvest
Cost: 1GG
Type: Instant
Pow/Tgh:
Rules Text: Target player untaps all basic lands he or she controls.
Set/Rarity: Ninth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Mirage Rare

Name Ebony Charm
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Target opponent loses 1 life and you gain 1 life; or exile up to three target cards from a single graveyard; or target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Set/Rarity: Mirage Common

Name Ekundu Cyclops
Cost: 3R
Type: Creature — Cyclops
Pow/Tgh: (3/4)
Rules Text: If a creature you control attacks, Ekundu Cyclops also attacks if able.
Set/Rarity: Mirage Common

Name Ekundu Griffin
Cost: 3W
Type: Creature — Griffin
Pow/Tgh: (2/2)
Rules Text: Flying, first strike
Set/Rarity: Classic Sixth Edition Common, Mirage Common

Name Elixir of Vitality
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: Elixir of Vitality enters the battlefield tapped.
{T}, Sacrifice Elixir of Vitality: You gain 4 life.
{8}, {T}, Sacrifice Elixir of Vitality: You gain 8 life.
Set/Rarity: Mirage Uncommon

Name Emberwilde Caliph
Cost: 2UR
Type: Creature — Djinn
Pow/Tgh: (4/4)
Rules Text: Flying, trample

Emberwilde Caliph attacks each turn if able.

Whenever Emberwilde Caliph deals damage, you lose that much life.
Set/Rarity: Mirage Rare

Name Emberwilde Djinn
Cost: 2RR
Type: Creature — Djinn
Pow/Tgh: (5/4)
Rules Text: Flying

At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If he or she does, the player gains control of Emberwilde Djinn.
Set/Rarity: Mirage Rare

Name Energy Bolt
Cost: XRW
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one — Energy Bolt deals X damage to target player; or target player gains X life.
Set/Rarity: Mirage Rare

Name Energy Vortex
Cost: 3UU
Type: Enchantment
Pow/Tgh:
Rules Text: As Energy Vortex enters the battlefield, choose an opponent.
At the beginning of your upkeep, remove all energy counters from Energy Vortex.
At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless he or she pays {1} for each energy counter on Energy Vortex.
{X}: Put X energy counters on Energy Vortex. Activate this ability only during your upkeep.
Set/Rarity: Mirage Rare

Name Enfeeblement
Cost: BB
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets -2/-2.
Set/Rarity: Ninth Edition Common, Classic Sixth Edition Common, Tempest Common, Mirage Common

Name Enlightened Tutor
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
Set/Rarity: Classic Sixth Edition Uncommon, Mirage Uncommon

Name Ersatz Gnomes
Cost: 3
Type: Artifact Creature — Gnome
Pow/Tgh: (1/1)
Rules Text: {T}: Target spell becomes colorless.
{T}: Target permanent becomes colorless until end of turn.
Set/Rarity: Mirage Uncommon

Name Ether Well
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead.
Set/Rarity: Mirage Uncommon

Name Ethereal Champion
Cost: 2WWW
Type: Creature — Avatar
Pow/Tgh: (3/4)
Rules Text: Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.
Set/Rarity: Classic Sixth Edition Rare, Mirage Rare

Name Fallow Earth
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Put target land on top of its owner's library.
Set/Rarity: Classic Sixth Edition Uncommon, Mirage Uncommon

Name Favorable Destiny
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature gets +1/+2 as long as it's white.
Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)
Set/Rarity: Mirage Uncommon

Name Femeref Archers
Cost: 2G
Type: Creature — Human Archer
Pow/Tgh: (2/2)
Rules Text: {T}: Femeref Archers deals 4 damage to target attacking creature with flying.
Set/Rarity: Tenth Edition Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Mirage Uncommon

Name Femeref Healer
Cost: 1W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Set/Rarity: Mirage Common

Name Femeref Knight
Cost: 2W
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{W}: Femeref Knight gains vigilance until end of turn.
Set/Rarity: Mirage Common

Name Femeref Scouts
Cost: 2W
Type: Creature — Human Scout
Pow/Tgh: (1/4)
Rules Text:
Set/Rarity: Mirage Common

Name Feral Shadow
Cost: 2B
Type: Creature — Nightstalker
Pow/Tgh: (2/1)
Rules Text: Flying
Set/Rarity: Beatdown Box Set Common, Starter 1999 Common, Classic Sixth Edition Common, Portal Common, Mirage Common

Name Fetid Horror
Cost: 3B
Type: Creature — Shade Horror
Pow/Tgh: (1/2)
Rules Text: {B}: Fetid Horror gets +1/+1 until end of turn.
Set/Rarity: Mirage Common

Name Final Fortune
Cost: RR
Type: Instant
Pow/Tgh:
Rules Text: Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Set/Rarity: Seventh Edition Rare, Classic Sixth Edition Rare, Mirage Rare

Name Fire Diamond
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Fire Diamond enters the battlefield tapped.
{T}: Add {R} to your mana pool.
Set/Rarity: Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Mirage Uncommon

Name Firebreathing
Cost: R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
Set/Rarity: Magic 2012 Common, Magic 2010 Common, Tenth Edition Common, Ninth Edition Common, Classic Sixth Edition Common, Fifth Edition Common, Mirage Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Flame Elemental
Cost: 2RR
Type: Creature — Elemental
Pow/Tgh: (3/2)
Rules Text: {R}, {T}, Sacrifice Flame Elemental: Flame Elemental deals damage equal to its power to target creature.
Set/Rarity: Mirage Uncommon

Name Flare
Cost: 2R
Type: Instant
Pow/Tgh:
Rules Text: Flare deals 1 damage to target creature or player.

Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Fifth Edition Common, Mirage Common, Ice Age Common

Name Flash
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}.
Set/Rarity: Classic Sixth Edition Rare, Mirage Rare

Name Flood Plain
Cost:
Type: Land
Pow/Tgh:
Rules Text: Flood Plain enters the battlefield tapped.
{T}, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Duel Decks: Venser vs. Koth Uncommon, Mirage Uncommon

Name Floodgate
Cost: 3U
Type: Creature — Wall
Pow/Tgh: (0/5)
Rules Text: Defender (This creature can't attack.)
When Floodgate has flying, sacrifice it.
When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying.
Set/Rarity: Mirage Uncommon

Name Fog
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Prevent all combat damage that would be dealt this turn.
Set/Rarity: Magic 2014 Core Set Common, Magic 2013 Common, Magic 2012 Common, Masters Edition IV Common, Magic 2011 Common, Archenemy Common, Magic 2010 Common, Seventh Edition Common, Beatdown Box Set Common, Classic Sixth Edition Common, Fifth Edition Common, Mirage Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Foratog
Cost: 2G
Type: Creature — Atog
Pow/Tgh: (1/2)
Rules Text: {G}, Sacrifice a Forest: Foratog gets +2/+2 until end of turn.
Set/Rarity: Eighth Edition Uncommon, Mirage Uncommon

Name Forbidden Crypt
Cost: 3BB
Type: Enchantment
Pow/Tgh:
Rules Text: If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.
If a card would be put into your graveyard from anywhere, exile that card instead.
Set/Rarity: Classic Sixth Edition Rare, Mirage Rare

Name Forest
Cost:
Type: Basic Land — Forest
Pow/Tgh:
Rules Text: G
Set/Rarity: Duel Decks: Jace vs. Vraska Land, Duel Decks: Jace vs. Vraska Land, Duel Decks: Jace vs. Vraska Land, Duel Decks: Jace vs. Vraska Land, Duel Decks: Jace vs. Vraska Land, Commander 2013 Edition Land, Commander 2013 Edition Land, Commander 2013 Edition Land, Commander 2013 Edition Land, Duel Decks: Heroes vs. Monsters Land, Duel Decks: Heroes vs. Monsters Land, Duel Decks: Heroes vs. Monsters Land, Duel Decks: Heroes vs. Monsters Land, Theros Land, Theros Land, Theros Land, Theros Land, Magic 2014 Core Set Land, Magic 2014 Core Set Land, Magic 2014 Core Set Land, Magic 2014 Core Set Land, Return to Ravnica Land, Return to Ravnica Land, Return to Ravnica Land, Return to Ravnica Land, Return to Ravnica Land, Duel Decks: Izzet vs. Golgari Land, Duel Decks: Izzet vs. Golgari Land, Duel Decks: Izzet vs. Golgari Land, Duel Decks: Izzet vs. Golgari Land, Magic 2013 Land, Magic 2013 Land, Magic 2013 Land, Magic 2013 Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Avacyn Restored Land, Avacyn Restored Land, Avacyn Restored Land, Innistrad Land, Innistrad Land, Innistrad Land, Duel Decks: Ajani vs. Nicol Bolas Land, Duel Decks: Ajani vs. Nicol Bolas Land, Magic 2012 Land, Magic 2012 Land, Magic 2012 Land, Magic 2012 Land, Magic: The Gathering-Commander Land, Magic: The Gathering-Commander Land, Magic: The Gathering-Commander Land, Magic: The Gathering-Commander Land, New Phyrexia Land, New Phyrexia Land, Duel Decks: Knights vs. Dragons Land, Duel Decks: Knights vs. Dragons Land, Duel Decks: Knights vs. Dragons Land, Duel Decks: Knights vs. Dragons Land, Scars of Mirrodin Land, Scars of Mirrodin Land, Scars of Mirrodin Land, Scars of Mirrodin Land, Magic 2011 Land, Magic 2011 Land, Magic 2011 Land, Magic 2011 Land, Archenemy Land, Archenemy Land, Archenemy Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Duel Decks: Phyrexia vs. the Coalition Land, Duel Decks: Phyrexia vs. the Coalition Land, Mirrodin Besieged Land, Mirrodin Besieged Land, Premium Deck Series: Slivers Land, Duel Decks: Garruk vs. Liliana Land, Duel Decks: Garruk vs. Liliana Land, Duel Decks: Garruk vs. Liliana Land, Duel Decks: Garruk vs. Liliana Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Masters Edition III Land, Masters Edition III Land, Masters Edition III Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Duel Decks: Elves vs. Goblins Land, Duel Decks: Elves vs. Goblins Land, Duel Decks: Elves vs. Goblins Land, Duel Decks: Elves vs. Goblins Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Masters Edition Land, Masters Edition Land, Masters Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Unhinged Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Onslaught Land, Onslaught Land, Onslaught Land, Onslaught Land, Odyssey Land, Odyssey Land, Odyssey Land, Odyssey Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Beatdown Box Set Land, Beatdown Box Set Land, Beatdown Box Set Land, Invasion Land, Invasion Land, Invasion Land, Invasion Land, Starter 2000 Land, Starter 2000 Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Unglued Common, Portal Second Age Land, Portal Second Age Land, Portal Second Age Land, Tempest Land, Tempest Land, Tempest Land, Tempest Land, Portal Land, Portal Land, Portal Land, Portal Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Mirage Land, Mirage Land, Mirage Land, Mirage Land, Ice Age Land, Ice Age Land, Ice Age Land, Fourth Edition Land, Fourth Edition Land, Fourth Edition Land, Revised Edition Land, Revised Edition Land, Revised Edition Land, Unlimited Edition Land, Unlimited Edition Land, Unlimited Edition Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Alpha Land, Limited Edition Alpha Land

Name Forsaken Wastes
Cost: 2B
Type: World Enchantment
Pow/Tgh:
Rules Text: Players can't gain life.
At the beginning of each player's upkeep, that player loses 1 life.
Whenever Forsaken Wastes becomes the target of a spell, that spell's controller loses 5 life.
Set/Rarity: Mirage Rare

Name Frenetic Efreet
Cost: 1UR
Type: Creature — Efreet
Pow/Tgh: (2/1)
Rules Text: Flying
{0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Set/Rarity: Mirage Rare

Name Giant Mantis
Cost: 3G
Type: Creature — Insect
Pow/Tgh: (2/4)
Rules Text: Reach (This creature can block creatures with flying.)
Set/Rarity: Mirage Common

Name Gibbering Hyenas
Cost: 2G
Type: Creature — Hyena
Pow/Tgh: (3/2)
Rules Text: Gibbering Hyenas can't block black creatures.
Set/Rarity: Mirage Common

Name Goblin Elite Infantry
Cost: 1R
Type: Creature — Goblin Warrior
Pow/Tgh: (2/2)
Rules Text: Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
Set/Rarity: Tenth Edition Common, Seventh Edition Common, Classic Sixth Edition Common, Mirage Common

Name Goblin Scouts
Cost: 3RR
Type: Sorcery
Pow/Tgh:
Rules Text: Put three 1/1 red Goblin Scout creature tokens with mountainwalk onto the battlefield.
Set/Rarity: Mirage Uncommon

Name Goblin Soothsayer
Cost: R
Type: Creature — Goblin Shaman
Pow/Tgh: (1/1)
Rules Text: {R}, {T}, Sacrifice a Goblin: Red creatures get +1/+1 until end of turn.
Set/Rarity: Mirage Uncommon

Name Goblin Tinkerer
Cost: 1R
Type: Creature — Goblin Artificer
Pow/Tgh: (1/2)
Rules Text: {R}, {T}: Destroy target artifact. That artifact deals damage equal to its converted mana cost to Goblin Tinkerer.
Set/Rarity: Mirage Common

Name Granger Guildmage
Cost: G
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {R}, {T}: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you.
{W}, {T}: Target creature gains first strike until end of turn.
Set/Rarity: Mirage Common

Name Grasslands
Cost:
Type: Land
Pow/Tgh:
Rules Text: Grasslands enters the battlefield tapped.
{T}, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Duel Decks: Knights vs. Dragons Uncommon, Mirage Uncommon

Name Grave Servitude
Cost: 1B
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +3/-1 and is black.
Set/Rarity: Mirage Common

Name Gravebane Zombie
Cost: 3B
Type: Creature — Zombie
Pow/Tgh: (3/2)
Rules Text: If Gravebane Zombie would die, put Gravebane Zombie on top of its owner's library instead.
Set/Rarity: Classic Sixth Edition Uncommon, Mirage Common

Name Grim Feast
Cost: 1BG
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, Grim Feast deals 1 damage to you.
Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness.
Set/Rarity: Mirage Rare

Name Grinning Totem
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.
Set/Rarity: Time Spiral "Timeshifted" Special, Classic Sixth Edition Rare, Mirage Rare

Name Hakim, Loreweaver
Cost: 3UU
Type: Legendary Creature — Human Wizard
Pow/Tgh: (2/4)
Rules Text: Flying
{U}{U}: Return target Aura card from your graveyard to the battlefield attached to Hakim, Loreweaver. Activate this ability only during your upkeep and only if Hakim isn't enchanted.
{U}{U}, {T}: Destroy all Auras attached to Hakim.
Set/Rarity: Mirage Rare

Name Hall of Gemstone
Cost: 1GG
Type: World Enchantment
Pow/Tgh:
Rules Text: At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
Set/Rarity: Mirage Rare

Name Hammer of Bogardan
Cost: 1RR
Type: Sorcery
Pow/Tgh:
Rules Text: Hammer of Bogardan deals 3 damage to target creature or player.
{2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep.
Set/Rarity: Premium Deck Series: Fire and Lightning Rare, Eighth Edition Rare, Classic Sixth Edition Rare, Mirage Rare

Name Harbinger of Night
Cost: 2BB
Type: Creature — Spirit
Pow/Tgh: (2/3)
Rules Text: At the beginning of your upkeep, put a -1/-1 counter on each creature.
Set/Rarity: Mirage Rare

Name Harbor Guardian
Cost: 2WU
Type: Creature — Gargoyle
Pow/Tgh: (3/4)
Rules Text: Reach (This creature can block creatures with flying.)
Whenever Harbor Guardian attacks, defending player may draw a card.
Set/Rarity: Mirage Uncommon

Name Harmattan Efreet
Cost: 2UU
Type: Creature — Efreet
Pow/Tgh: (2/2)
Rules Text: Flying

{1}{U}{U}: Target creature gains flying until end of turn.
Set/Rarity: Classic Sixth Edition Uncommon, Mirage Uncommon

Name Haunting Apparition
Cost: 1UB
Type: Creature — Spirit
Pow/Tgh: (1+*/2)
Rules Text: Flying
As Haunting Apparition enters the battlefield, choose an opponent.
Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.
Set/Rarity: Mirage Uncommon

Name Hazerider Drake
Cost: 2WU
Type: Creature — Drake
Pow/Tgh: (2/3)
Rules Text: Flying, protection from red
Set/Rarity: Mirage Uncommon

Name Healing Salve
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.
Set/Rarity: Masters Edition IV Common, Duel Decks: Divine vs. Demonic Common, Eighth Edition Common, Seventh Edition Common, Battle Royale Box Set Common, Classic Sixth Edition Common, Urza's Saga Common, Fifth Edition Common, Mirage Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Hivis of the Scale
Cost: 3RR
Type: Legendary Creature — Viashino Shaman
Pow/Tgh: (3/4)
Rules Text: You may choose not to untap Hivis of the Scale during your untap step.
{T}: Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped.
Set/Rarity: Mirage Rare

Name Horrible Hordes
Cost: 3
Type: Artifact Creature — Spirit
Pow/Tgh: (2/2)
Rules Text: Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Set/Rarity: Mirage Uncommon

Name Igneous Golem
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (3/4)
Rules Text: {2}: Igneous Golem gains trample until end of turn.
Set/Rarity: Mirage Uncommon

Name Illicit Auction
Cost: 3RR
Type: Sorcery
Pow/Tgh:
Rules Text: Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)
Set/Rarity: Classic Sixth Edition Rare, Mirage Rare

Name Illumination
Cost: WW
Type: Instant
Pow/Tgh:
Rules Text: Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost.
Set/Rarity: Mirage Uncommon

Name Incinerate
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
Set/Rarity: Magic 2012 Common, Duel Decks: Jace vs. Chandra Common, Masters Edition II Common, Tenth Edition Common, Fifth Edition Common, Mirage Common, Ice Age Common

Name Infernal Contract
Cost: BBB
Type: Sorcery
Pow/Tgh:
Rules Text: Draw four cards. You lose half your life, rounded up.
Set/Rarity: Seventh Edition Rare, Classic Sixth Edition Rare, Mirage Rare

Name Iron Tusk Elephant
Cost: 4W
Type: Creature — Elephant
Pow/Tgh: (3/3)
Rules Text: Trample
Set/Rarity: Mirage Uncommon

Name Island
Cost:
Type: Basic Land — Island
Pow/Tgh:
Rules Text: U
Set/Rarity: Duel Decks: Jace vs. Vraska Land, Duel Decks: Jace vs. Vraska Land, Duel Decks: Jace vs. Vraska Land, Duel Decks: Jace vs. Vraska Land, Duel Decks: Jace vs. Vraska Land, Commander 2013 Edition Land, Commander 2013 Edition Land, Commander 2013 Edition Land, Commander 2013 Edition Land, Theros Land, Theros Land, Theros Land, Theros Land, Magic 2014 Core Set Land, Magic 2014 Core Set Land, Magic 2014 Core Set Land, Magic 2014 Core Set Land, Return to Ravnica Land, Return to Ravnica Land, Return to Ravnica Land, Return to Ravnica Land, Return to Ravnica Land, Duel Decks: Izzet vs. Golgari Land, Duel Decks: Izzet vs. Golgari Land, Duel Decks: Izzet vs. Golgari Land, Duel Decks: Izzet vs. Golgari Land, Magic 2013 Land, Magic 2013 Land, Magic 2013 Land, Magic 2013 Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Avacyn Restored Land, Avacyn Restored Land, Avacyn Restored Land, Duel Decks: Venser vs. Koth Land, Duel Decks: Venser vs. Koth Land, Duel Decks: Venser vs. Koth Land, Innistrad Land, Innistrad Land, Innistrad Land, Duel Decks: Ajani vs. Nicol Bolas Land, Magic 2012 Land, Magic 2012 Land, Magic 2012 Land, Magic 2012 Land, Magic: The Gathering-Commander Land, Magic: The Gathering-Commander Land, Magic: The Gathering-Commander Land, Magic: The Gathering-Commander Land, New Phyrexia Land, New Phyrexia Land, Scars of Mirrodin Land, Scars of Mirrodin Land, Scars of Mirrodin Land, Scars of Mirrodin Land, Magic 2011 Land, Magic 2011 Land, Magic 2011 Land, Magic 2011 Land, Archenemy Land, Archenemy Land, Archenemy Land, Duel Decks: Elspeth vs. Tezzeret Land, Duel Decks: Elspeth vs. Tezzeret Land, Duel Decks: Elspeth vs. Tezzeret Land, Duel Decks: Elspeth vs. Tezzeret Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Duel Decks: Phyrexia vs. the Coalition Land, Mirrodin Besieged Land, Mirrodin Besieged Land, Premium Deck Series: Slivers Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Masters Edition III Land, Masters Edition III Land, Masters Edition III Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Duel Decks: Jace vs. Chandra Land, Duel Decks: Jace vs. Chandra Land, Duel Decks: Jace vs. Chandra Land, Duel Decks: Jace vs. Chandra Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Masters Edition Land, Masters Edition Land, Masters Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Unhinged Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Onslaught Land, Onslaught Land, Onslaught Land, Onslaught Land, Odyssey Land, Odyssey Land, Odyssey Land, Odyssey Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Beatdown Box Set Land, Beatdown Box Set Land, Beatdown Box Set Land, Invasion Land, Invasion Land, Invasion Land, Invasion Land, Starter 2000 Land, Starter 2000 Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Unglued Common, Portal Second Age Land, Portal Second Age Land, Portal Second Age Land, Tempest Land, Tempest Land, Tempest Land, Tempest Land, Portal Land, Portal Land, Portal Land, Portal Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Mirage Land, Mirage Land, Mirage Land, Mirage Land, Ice Age Land, Ice Age Land, Ice Age Land, Fourth Edition Land, Fourth Edition Land, Fourth Edition Land, Revised Edition Land, Revised Edition Land, Revised Edition Land, Unlimited Edition Land, Unlimited Edition Land, Unlimited Edition Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Alpha Land, Limited Edition Alpha Land

Name Ivory Charm
Cost: W
Type: Instant
Pow/Tgh:
Rules Text: Choose one — All creatures get -2/-0 until end of turn; or tap target creature; or prevent the next 1 damage that would be dealt to target creature or player this turn.
Set/Rarity: Mirage Common

Name Jabari's Influence
Cost: 3WW
Type: Instant
Pow/Tgh:
Rules Text: Cast Jabari's Influence only after combat.
Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.
Set/Rarity: Mirage Rare

Name Jolrael's Centaur
Cost: 1GG
Type: Creature — Centaur Archer
Pow/Tgh: (2/2)
Rules Text: Shroud (This permanent can't be the target of spells or abilities.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Set/Rarity: Mirage Common

Name Jolt
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: You may tap or untap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Mirage Common

Name Jungle Patrol
Cost: 3G
Type: Creature — Human Soldier
Pow/Tgh: (3/2)
Rules Text: {1}{G}, {T}: Put a 0/1 green Wall creature token with defender named Wood onto the battlefield.
Sacrifice a token named Wood: Add {R} to your mana pool.
Set/Rarity: Mirage Rare

Name Jungle Troll
Cost: 1RG
Type: Creature — Troll
Pow/Tgh: (2/1)
Rules Text: {R}: Regenerate Jungle Troll.

{G}: Regenerate Jungle Troll.
Set/Rarity: Mirage Uncommon

Name Jungle Wurm
Cost: 3GG
Type: Creature — Wurm
Pow/Tgh: (5/5)
Rules Text: Whenever Jungle Wurm becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.
Set/Rarity: Mirage Common

Name Kaervek's Hex
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: Kaervek's Hex deals 1 damage to each nonblack creature and an additional 1 damage to each green creature.
Set/Rarity: Mirage Uncommon

Name Kaervek's Purge
Cost: XBR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target creature with converted mana cost X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller.
Set/Rarity: Mirage Uncommon

Name Kaervek's Torch
Cost: XR
Type: Sorcery
Pow/Tgh:
Rules Text: As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast.
Kaervek's Torch deals X damage to target creature or player.
Set/Rarity: Mirage Common

Name Karoo Meerkat
Cost: 1G
Type: Creature — Mongoose
Pow/Tgh: (2/1)
Rules Text: Protection from blue
Set/Rarity: Mirage Uncommon

Name Kukemssa Pirates
Cost: 3U
Type: Creature — Human Pirate
Pow/Tgh: (2/2)
Rules Text: Whenever Kukemssa Pirates attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, Kukemssa Pirates assigns no combat damage this turn.
Set/Rarity: Mirage Rare

Name Kukemssa Serpent
Cost: 3U
Type: Creature — Serpent
Pow/Tgh: (4/3)
Rules Text: Kukemssa Serpent can't attack unless defending player controls an Island.
{U}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn.
When you control no Islands, sacrifice Kukemssa Serpent.
Set/Rarity: Mirage Common

Name Lead Golem
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (3/5)
Rules Text: Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.
Set/Rarity: Classic Sixth Edition Uncommon, Mirage Uncommon

Name Leering Gargoyle
Cost: 1WU
Type: Creature — Gargoyle
Pow/Tgh: (2/2)
Rules Text: Flying

{T}: Leering Gargoyle gets -2/+2 and loses flying until end of turn.
Set/Rarity: Mirage Rare

Name Lightning Reflexes
Cost: 1R
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: You may cast Lightning Reflexes as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
Set/Rarity: Mirage Common

Name Lion's Eye Diamond
Cost: 0
Type: Artifact
Pow/Tgh:
Rules Text: Sacrifice Lion's Eye Diamond, Discard your hand: Add three mana of any one color to your mana pool. Activate this ability only any time you could cast an instant.
Set/Rarity: Mirage Rare

Name Locust Swarm
Cost: 3G
Type: Creature — Insect
Pow/Tgh: (1/1)
Rules Text: Flying
{G}: Regenerate Locust Swarm.
{G}: Untap Locust Swarm. Activate this ability only once each turn.
Set/Rarity: Mirage Uncommon

Name Lure of Prey
Cost: 2GG
Type: Instant
Pow/Tgh:
Rules Text: Cast Lure of Prey only if an opponent cast a creature spell this turn.
You may put a green creature card from your hand onto the battlefield.
Set/Rarity: Mirage Rare

Name Malignant Growth
Cost: 3GU
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, put a growth counter on Malignant Growth.
At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on Malignant Growth, then Malignant Growth deals damage to the player equal to the number of cards he or she drew this way.
Set/Rarity: Mirage Rare

Name Mana Prism
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {1} to your mana pool.

{1}, {T}: Add one mana of any color to your mana pool.
Set/Rarity: Classic Sixth Edition Uncommon, Mirage Uncommon

Name Mangara's Blessing
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: You gain 5 life.
When a spell or ability an opponent controls causes you to discard Mangara's Blessing, you gain 2 life, and you return Mangara's Blessing from your graveyard to your hand at the beginning of the next end step.
Set/Rarity: Mirage Uncommon

Name Mangara's Equity
Cost: 1WW
Type: Enchantment
Pow/Tgh:
Rules Text: As Mangara's Equity enters the battlefield, choose black or red.
At the beginning of your upkeep, sacrifice Mangara's Equity unless you pay {1}{W}.
Whenever a creature of the chosen color deals damage to you or a white creature you control, Mangara's Equity deals that much damage to that creature.
Set/Rarity: Mirage Uncommon

Name Mangara's Tome
Cost: 5
Type: Artifact
Pow/Tgh:
Rules Text: When Mangara's Tome enters the battlefield, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
{2}: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand.
Set/Rarity: Mirage Rare

Name Marble Diamond
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Marble Diamond enters the battlefield tapped.
{T}: Add {W} to your mana pool.
Set/Rarity: Duel Decks: Divine vs. Demonic Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Mirage Uncommon

Name Maro
Cost: 2GG
Type: Creature — Elemental
Pow/Tgh: (*/*)
Rules Text: Maro's power and toughness are each equal to the number of cards in your hand.
Set/Rarity: Ninth Edition Rare, Eighth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Mirage Rare

Name Meddle
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: If target spell has only one target and that target is a creature, change that spell's target to another creature.
Set/Rarity: Onslaught Uncommon, Mirage Uncommon

Name Melesse Spirit
Cost: 3WW
Type: Creature — Angel Spirit
Pow/Tgh: (3/3)
Rules Text: Flying, protection from black
Set/Rarity: Mirage Uncommon

Name Memory Lapse
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Set/Rarity: Duel Decks: Jace vs. Vraska Common, Seventh Edition Common, Classic Sixth Edition Common, Fifth Edition Common, Mirage Common, Homelands Common, Homelands Common

Name Merfolk Raiders
Cost: 1U
Type: Creature — Merfolk Soldier
Pow/Tgh: (2/3)
Rules Text: Islandwalk
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Set/Rarity: Mirage Common

Name Merfolk Seer
Cost: 2U
Type: Creature — Merfolk Wizard
Pow/Tgh: (2/2)
Rules Text: When Merfolk Seer dies, you may pay {1}{U}. If you do, draw a card.
Set/Rarity: Mirage Common

Name Mind Bend
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Eighth Edition Rare, Mirage Uncommon

Name Mind Harness
Cost: U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant red or green creature
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
You control enchanted creature.
Set/Rarity: Mirage Uncommon

Name Mindbender Spores
Cost: 2G
Type: Creature — Fungus Wall
Pow/Tgh: (0/1)
Rules Text: Defender (This creature can't attack.)
Flying
Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."
Set/Rarity: Mirage Rare

Name Mire Shade
Cost: 1B
Type: Creature — Shade
Pow/Tgh: (1/1)
Rules Text: {B}, Sacrifice a Swamp: Put a +1/+1 counter on Mire Shade. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Mirage Uncommon

Name Misers' Cage
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each opponent's upkeep, if that player has five or more cards in hand, Misers' Cage deals 2 damage to him or her.
Set/Rarity: Mirage Rare

Name Mist Dragon
Cost: 4UU
Type: Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: {0}: Mist Dragon gains flying. (This effect lasts indefinitely.)
{0}: Mist Dragon loses flying. (This effect lasts indefinitely.)
{3}{U}{U}: Mist Dragon phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Set/Rarity: Mirage Rare

Name Moss Diamond
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Moss Diamond enters the battlefield tapped.
{T}: Add {G} to your mana pool.
Set/Rarity: Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Mirage Uncommon

Name Mountain
Cost:
Type: Basic Land — Mountain
Pow/Tgh:
Rules Text: R
Set/Rarity: Commander 2013 Edition Land, Commander 2013 Edition Land, Commander 2013 Edition Land, Commander 2013 Edition Land, Duel Decks: Heroes vs. Monsters Land, Duel Decks: Heroes vs. Monsters Land, Duel Decks: Heroes vs. Monsters Land, Duel Decks: Heroes vs. Monsters Land, Duel Decks: Heroes vs. Monsters Land, Duel Decks: Heroes vs. Monsters Land, Duel Decks: Heroes vs. Monsters Land, Duel Decks: Heroes vs. Monsters Land, Theros Land, Theros Land, Theros Land, Theros Land, Magic 2014 Core Set Land, Magic 2014 Core Set Land, Magic 2014 Core Set Land, Magic 2014 Core Set Land, Duel Decks: Sorin vs. Tibalt Land, Duel Decks: Sorin vs. Tibalt Land, Duel Decks: Sorin vs. Tibalt Land, Return to Ravnica Land, Return to Ravnica Land, Return to Ravnica Land, Return to Ravnica Land, Return to Ravnica Land, Duel Decks: Izzet vs. Golgari Land, Duel Decks: Izzet vs. Golgari Land, Duel Decks: Izzet vs. Golgari Land, Duel Decks: Izzet vs. Golgari Land, Magic 2013 Land, Magic 2013 Land, Magic 2013 Land, Magic 2013 Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Avacyn Restored Land, Avacyn Restored Land, Avacyn Restored Land, Duel Decks: Venser vs. Koth Land, Duel Decks: Venser vs. Koth Land, Duel Decks: Venser vs. Koth Land, Duel Decks: Venser vs. Koth Land, Innistrad Land, Innistrad Land, Innistrad Land, Duel Decks: Ajani vs. Nicol Bolas Land, Duel Decks: Ajani vs. Nicol Bolas Land, Magic 2012 Land, Magic 2012 Land, Magic 2012 Land, Magic 2012 Land, Magic: The Gathering-Commander Land, Magic: The Gathering-Commander Land, Magic: The Gathering-Commander Land, Magic: The Gathering-Commander Land, New Phyrexia Land, New Phyrexia Land, Duel Decks: Knights vs. Dragons Land, Duel Decks: Knights vs. Dragons Land, Duel Decks: Knights vs. Dragons Land, Duel Decks: Knights vs. Dragons Land, Premium Deck Series: Fire and Lightning Land, Premium Deck Series: Fire and Lightning Land, Premium Deck Series: Fire and Lightning Land, Premium Deck Series: Fire and Lightning Land, Scars of Mirrodin Land, Scars of Mirrodin Land, Scars of Mirrodin Land, Scars of Mirrodin Land, Magic 2011 Land, Magic 2011 Land, Magic 2011 Land, Magic 2011 Land, Archenemy Land, Archenemy Land, Archenemy Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Duel Decks: Phyrexia vs. the Coalition Land, Mirrodin Besieged Land, Mirrodin Besieged Land, Premium Deck Series: Slivers Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Masters Edition III Land, Masters Edition III Land, Masters Edition III Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Duel Decks: Jace vs. Chandra Land, Duel Decks: Jace vs. Chandra Land, Duel Decks: Jace vs. Chandra Land, Duel Decks: Jace vs. Chandra Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Duel Decks: Elves vs. Goblins Land, Duel Decks: Elves vs. Goblins Land, Duel Decks: Elves vs. Goblins Land, Duel Decks: Elves vs. Goblins Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Masters Edition Land, Masters Edition Land, Masters Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Unhinged Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Onslaught Land, Onslaught Land, Onslaught Land, Onslaught Land, Odyssey Land, Odyssey Land, Odyssey Land, Odyssey Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Beatdown Box Set Land, Beatdown Box Set Land, Beatdown Box Set Land, Invasion Land, Invasion Land, Invasion Land, Invasion Land, Starter 2000 Land, Starter 2000 Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Unglued Common, Portal Second Age Land, Portal Second Age Land, Portal Second Age Land, Tempest Land, Tempest Land, Tempest Land, Tempest Land, Portal Land, Portal Land, Portal Land, Portal Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Mirage Land, Mirage Land, Mirage Land, Mirage Land, Ice Age Land, Ice Age Land, Ice Age Land, Fourth Edition Land, Fourth Edition Land, Fourth Edition Land, Revised Edition Land, Revised Edition Land, Revised Edition Land, Arabian Nights Common, Unlimited Edition Land, Unlimited Edition Land, Unlimited Edition Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Alpha Land, Limited Edition Alpha Land

Name Mountain Valley
Cost:
Type: Land
Pow/Tgh:
Rules Text: Mountain Valley enters the battlefield tapped.
{T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Mirage Uncommon

Name Mtenda Griffin
Cost: 3W
Type: Creature — Griffin
Pow/Tgh: (2/2)
Rules Text: Flying
{W}, {T}: Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate this ability only during your upkeep.
Set/Rarity: Mirage Uncommon

Name Mtenda Herder
Cost: W
Type: Creature — Human Scout
Pow/Tgh: (1/1)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Set/Rarity: Mirage Common

Name Mtenda Lion
Cost: G
Type: Creature — Cat
Pow/Tgh: (2/1)
Rules Text: Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.
Set/Rarity: Mirage Common

Name Mystical Tutor
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
Set/Rarity: From the Vault: Exiled Mythic Rare, Classic Sixth Edition Uncommon, Mirage Uncommon

Name Natural Balance
Cost: 2GG
Type: Sorcery
Pow/Tgh:
Rules Text: Each player who controls six or more lands chooses five lands he or she controls and sacrifices the rest. Each player who controls four or fewer lands may search his or her library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands he or she controls. Then each player who searched his or her library this way shuffles it.
Set/Rarity: Mirage Rare

Name Nettletooth Djinn
Cost: 3G
Type: Creature — Djinn
Pow/Tgh: (4/4)
Rules Text: At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.
Set/Rarity: Mirage Uncommon

Name Noble Elephant
Cost: 3W
Type: Creature — Elephant
Pow/Tgh: (2/2)
Rules Text: Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Mirage Common

Name Nocturnal Raid
Cost: 2BB
Type: Instant
Pow/Tgh:
Rules Text: Black creatures get +2/+0 until end of turn.
Set/Rarity: Seventh Edition Uncommon, Mirage Uncommon

Name Null Chamber
Cost: 3W
Type: World Enchantment
Pow/Tgh:
Rules Text: As Null Chamber enters the battlefield, you and an opponent each name a card other than a basic land card.
The named cards can't be played.
Set/Rarity: Mirage Rare

Name Pacifism
Cost: 1W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack or block.
Set/Rarity: Magic 2014 Core Set Common, Magic 2013 Common, Magic 2012 Common, Magic 2011 Common, Magic 2010 Common, Duel Decks: Divine vs. Demonic Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Onslaught Common, Seventh Edition Common, Battle Royale Box Set Common, Classic Sixth Edition Common, Urza's Saga Common, Tempest Common, Mirage Common

Name Painful Memories
Cost: 1B
Type: Sorcery
Pow/Tgh:
Rules Text: Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
Set/Rarity: Classic Sixth Edition Common, Mirage Uncommon

Name Patagia Golem
Cost: 4
Type: Artifact Creature — Golem
Pow/Tgh: (2/3)
Rules Text: {3}: Patagia Golem gains flying until end of turn.
Set/Rarity: Eighth Edition Uncommon, Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Mirage Uncommon

Name Paupers' Cage
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Paupers' Cage deals 2 damage to him or her.
Set/Rarity: Mirage Rare

Name Pearl Dragon
Cost: 4WW
Type: Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: Flying
{1}{W}: Pearl Dragon gets +0/+1 until end of turn.
Set/Rarity: Classic Sixth Edition Rare, Mirage Rare

Name Phyrexian Dreadnought
Cost: 1
Type: Artifact Creature — Dreadnought
Pow/Tgh: (12/12)
Rules Text: Trample
When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.
Set/Rarity: Mirage Rare

Name Phyrexian Purge
Cost: 2BR
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy any number of target creatures.
Phyrexian Purge costs 3 life more to cast for each target.
Set/Rarity: Mirage Rare

Name Phyrexian Tribute
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: As an additional cost to cast Phyrexian Tribute, sacrifice two creatures.
Destroy target artifact.
Set/Rarity: Mirage Rare

Name Phyrexian Vault
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}, Sacrifice a creature: Draw a card.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Uncommon, Tenth Edition Uncommon, Classic Sixth Edition Uncommon, Mirage Uncommon

Name Plains
Cost:
Type: Basic Land — Plains
Pow/Tgh:
Rules Text: W
Set/Rarity: Commander 2013 Edition Land, Commander 2013 Edition Land, Commander 2013 Edition Land, Commander 2013 Edition Land, Duel Decks: Heroes vs. Monsters Land, Duel Decks: Heroes vs. Monsters Land, Duel Decks: Heroes vs. Monsters Land, Duel Decks: Heroes vs. Monsters Land, Theros Land, Theros Land, Theros Land, Theros Land, Magic 2014 Core Set Land, Magic 2014 Core Set Land, Magic 2014 Core Set Land, Magic 2014 Core Set Land, Duel Decks: Sorin vs. Tibalt Land, Duel Decks: Sorin vs. Tibalt Land, Duel Decks: Sorin vs. Tibalt Land, Return to Ravnica Land, Return to Ravnica Land, Return to Ravnica Land, Return to Ravnica Land, Return to Ravnica Land, Magic 2013 Land, Magic 2013 Land, Magic 2013 Land, Magic 2013 Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Avacyn Restored Land, Avacyn Restored Land, Avacyn Restored Land, Duel Decks: Venser vs. Koth Land, Duel Decks: Venser vs. Koth Land, Duel Decks: Venser vs. Koth Land, Innistrad Land, Innistrad Land, Innistrad Land, Duel Decks: Ajani vs. Nicol Bolas Land, Magic 2012 Land, Magic 2012 Land, Magic 2012 Land, Magic 2012 Land, Magic: The Gathering-Commander Land, Magic: The Gathering-Commander Land, Magic: The Gathering-Commander Land, Magic: The Gathering-Commander Land, New Phyrexia Land, New Phyrexia Land, Duel Decks: Knights vs. Dragons Land, Duel Decks: Knights vs. Dragons Land, Duel Decks: Knights vs. Dragons Land, Duel Decks: Knights vs. Dragons Land, Scars of Mirrodin Land, Scars of Mirrodin Land, Scars of Mirrodin Land, Scars of Mirrodin Land, Magic 2011 Land, Magic 2011 Land, Magic 2011 Land, Magic 2011 Land, Archenemy Land, Archenemy Land, Duel Decks: Elspeth vs. Tezzeret Land, Duel Decks: Elspeth vs. Tezzeret Land, Duel Decks: Elspeth vs. Tezzeret Land, Duel Decks: Elspeth vs. Tezzeret Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Duel Decks: Phyrexia vs. the Coalition Land, Mirrodin Besieged Land, Mirrodin Besieged Land, Premium Deck Series: Slivers Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Masters Edition III Land, Masters Edition III Land, Masters Edition III Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Duel Decks: Divine vs. Demonic Land, Duel Decks: Divine vs. Demonic Land, Duel Decks: Divine vs. Demonic Land, Duel Decks: Divine vs. Demonic Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Masters Edition Land, Masters Edition Land, Masters Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Unhinged Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Onslaught Land, Onslaught Land, Onslaught Land, Onslaught Land, Odyssey Land, Odyssey Land, Odyssey Land, Odyssey Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Invasion Land, Invasion Land, Invasion Land, Invasion Land, Starter 2000 Land, Starter 2000 Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Unglued Common, Portal Second Age Land, Portal Second Age Land, Portal Second Age Land, Tempest Land, Tempest Land, Tempest Land, Tempest Land, Portal Land, Portal Land, Portal Land, Portal Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Mirage Land, Mirage Land, Mirage Land, Mirage Land, Ice Age Land, Ice Age Land, Ice Age Land, Fourth Edition Land, Fourth Edition Land, Fourth Edition Land, Revised Edition Land, Revised Edition Land, Revised Edition Land, Unlimited Edition Land, Unlimited Edition Land, Unlimited Edition Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Alpha Land, Limited Edition Alpha Land

Name Political Trickery
Cost: 2U
Type: Sorcery
Pow/Tgh:
Rules Text: Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.)
Set/Rarity: Mirage Rare

Name Polymorph
Cost: 3U
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.
Set/Rarity: Magic 2010 Rare, Ninth Edition Rare, Classic Sixth Edition Rare, Mirage Rare

Name Power Sink
Cost: XU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands with mana abilities he or she controls and empties his or her mana pool.
Set/Rarity: Beatdown Box Set Common, Classic Sixth Edition Uncommon, Urza's Saga Common, Tempest Common, Fifth Edition Uncommon, Mirage Common, Ice Age Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Preferred Selection
Cost: 2GG
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library.
Set/Rarity: Mirage Rare

Name Prismatic Boon
Cost: XWU
Type: Instant
Pow/Tgh:
Rules Text: Choose a color. X target creatures gain protection from the chosen color until end of turn.
Set/Rarity: Mirage Uncommon

Name Prismatic Circle
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
As Prismatic Circle enters the battlefield, choose a color.
{1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Set/Rarity: Mirage Common

Name Prismatic Lace
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.)
Set/Rarity: Mirage Rare

Name Psychic Transfer
Cost: 4U
Type: Sorcery
Pow/Tgh:
Rules Text: If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
Set/Rarity: Starter 1999 Rare, Classic Sixth Edition Rare, Mirage Rare

Name Purgatory
Cost: 2WB
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card.
At the beginning of your upkeep, you may pay {4} and 2 life. If you do, return a card exiled with Purgatory to the battlefield.
Set/Rarity: Mirage Rare

Name Purraj of Urborg
Cost: 3BB
Type: Legendary Creature — Cat Warrior
Pow/Tgh: (2/3)
Rules Text: Purraj of Urborg has first strike as long as it's attacking.
Whenever a player casts a black spell, you may pay {B}. If you do, put a +1/+1 counter on Purraj of Urborg.
Set/Rarity: Mirage Rare

Name Pyric Salamander
Cost: 1R
Type: Creature — Salamander
Pow/Tgh: (1/1)
Rules Text: {R}: Pyric Salamander gets +1/+0 until end of turn. Sacrifice Pyric Salamander at the beginning of the next end step.
Set/Rarity: Mirage Common

Name Quirion Elves
Cost: 1G
Type: Creature — Elf Druid
Pow/Tgh: (1/1)
Rules Text: As Quirion Elves enters the battlefield, choose a color.
{T}: Add {G} to your mana pool.
{T}: Add one mana of the chosen color to your mana pool.
Set/Rarity: Duel Decks: Phyrexia vs. the Coalition Common, Beatdown Box Set Common, Invasion Common, Mirage Common

Name Radiant Essence
Cost: 1GW
Type: Creature — Spirit
Pow/Tgh: (2/3)
Rules Text: Radiant Essence gets +1/+2 as long as an opponent controls a black permanent.
Set/Rarity: Mirage Uncommon

Name Raging Spirit
Cost: 3R
Type: Creature — Spirit
Pow/Tgh: (3/3)
Rules Text: {2}: Raging Spirit becomes colorless until end of turn.
Set/Rarity: Mirage Common

Name Rampant Growth
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Set/Rarity: Magic 2012 Common, Planechase Common, Magic 2010 Common, Tenth Edition Common, Ninth Edition Common, Eighth Edition Common, Seventh Edition Common, Beatdown Box Set Common, Classic Sixth Edition Common, Tempest Common, Mirage Common

Name Rashida Scalebane
Cost: 3WW
Type: Legendary Creature — Human Soldier
Pow/Tgh: (3/4)
Rules Text: {T}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power.
Set/Rarity: Mirage Rare

Name Ravenous Vampire
Cost: 3BB
Type: Creature — Vampire
Pow/Tgh: (3/3)
Rules Text: Flying

At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire.
Set/Rarity: Mirage Uncommon

Name Ray of Command
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Set/Rarity: Duel Decks: Jace vs. Vraska Common, Magic: The Gathering-Commander Common, Masters Edition II Uncommon, Battle Royale Box Set Common, Fifth Edition Common, Mirage Common, Ice Age Common

Name Razor Pendulum
Cost: 4
Type: Artifact
Pow/Tgh:
Rules Text: At the beginning of each player's end step, if that player has 5 or less life, Razor Pendulum deals 2 damage to him or her.
Set/Rarity: Mirage Rare

Name Reality Ripple
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)
Set/Rarity: Mirage Common

Name Reckless Embermage
Cost: 3R
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: {1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself.
Set/Rarity: Seventh Edition Rare, Classic Sixth Edition Rare, Mirage Rare

Name Reflect Damage
Cost: 3RW
Type: Instant
Pow/Tgh:
Rules Text: The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead.
Set/Rarity: Mirage Rare

Name Regeneration
Cost: 1G
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
{G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Set/Rarity: Tenth Edition Uncommon, Ninth Edition Uncommon, Eighth Edition Common, Seventh Edition Common, Classic Sixth Edition Common, Fifth Edition Common, Mirage Common, Ice Age Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Reign of Chaos
Cost: 2RR
Type: Sorcery
Pow/Tgh:
Rules Text: Choose one — Destroy target Plains and target white creature; or destroy target Island and target blue creature.
Set/Rarity: Mirage Uncommon

Name Reign of Terror
Cost: 3BB
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature that died this way.
Set/Rarity: Mirage Uncommon

Name Reparations
Cost: 1WU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.
Set/Rarity: Mirage Rare

Name Restless Dead
Cost: 1B
Type: Creature — Skeleton
Pow/Tgh: (1/1)
Rules Text: {B}: Regenerate Restless Dead.
Set/Rarity: Mirage Common

Name Ritual of Steel
Cost: 2W
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +0/+2.
Set/Rarity: Mirage Common

Name Rock Basilisk
Cost: 4RG
Type: Creature — Basilisk
Pow/Tgh: (4/5)
Rules Text: Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
Set/Rarity: Mirage Rare

Name Rocky Tar Pit
Cost:
Type: Land
Pow/Tgh:
Rules Text: Rocky Tar Pit enters the battlefield tapped.
{T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.
Set/Rarity: Mirage Uncommon

Name Roots of Life
Cost: 1GG
Type: Enchantment
Pow/Tgh:
Rules Text: As Roots of Life enters the battlefield, choose Island or Swamp.
Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.
Set/Rarity: Mirage Uncommon

Name Sabertooth Cobra
Cost: 2G
Type: Creature — Snake
Pow/Tgh: (2/2)
Rules Text: Whenever Sabertooth Cobra deals damage to a player, he or she gets a poison counter. That player gets another poison counter at the beginning of his or her next upkeep unless he or she pays {2} before that step. (A player with ten or more poison counters loses the game.)
Set/Rarity: Mirage Common

Name Sacred Mesa
Cost: 2W
Type: Enchantment
Pow/Tgh:
Rules Text: At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.
{1}{W}: Put a 1/1 white Pegasus creature token with flying onto the battlefield.
Set/Rarity: Time Spiral "Timeshifted" Special, Mirage Rare

Name Sand Golem
Cost: 5
Type: Artifact Creature — Golem
Pow/Tgh: (3/3)
Rules Text: When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step.
Set/Rarity: Mirage Uncommon

Name Sandbar Crocodile
Cost: 4U
Type: Creature — Crocodile
Pow/Tgh: (6/5)
Rules Text: Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Set/Rarity: Mirage Common

Name Sandstorm
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Sandstorm deals 1 damage to each attacking creature.
Set/Rarity: Masters Edition IV Common, Battle Royale Box Set Common, Mirage Common, Fourth Edition Common, Arabian Nights Common

Name Sapphire Charm
Cost: U
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Target player draws a card at the beginning of the next turn's upkeep; or target creature gains flying until end of turn; or target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during his or her next untap step.)
Set/Rarity: Mirage Common

Name Savage Twister
Cost: XRG
Type: Sorcery
Pow/Tgh:
Rules Text: Savage Twister deals X damage to each creature.
Set/Rarity: Commander 2013 Edition Uncommon, Magic: The Gathering-Commander Uncommon, Archenemy Uncommon, Planechase Uncommon, Guildpact Uncommon, Mirage Uncommon

Name Sawback Manticore
Cost: 3RG
Type: Creature — Manticore
Pow/Tgh: (2/4)
Rules Text: {4}: Sawback Manticore gains flying until end of turn.
{1}: Sawback Manticore deals 2 damage to target attacking or blocking creature. Activate this ability only if Sawback Manticore is attacking or blocking and only once each turn.
Set/Rarity: Mirage Rare

Name Sea Scryer
Cost: 1U
Type: Creature — Merfolk Wizard
Pow/Tgh: (1/1)
Rules Text: {T}: Add {1} to your mana pool.
{1}, {T}: Add {U} to your mana pool.
Set/Rarity: Mirage Common

Name Sealed Fate
Cost: XUB
Type: Sorcery
Pow/Tgh:
Rules Text: Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order.
Set/Rarity: Mirage Uncommon

Name Searing Spear Askari
Cost: 2R
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{R}: Searing Spear Askari can't be blocked except by two or more creatures this turn.
Set/Rarity: Mirage Common

Name Seedling Charm
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Choose one — Return target Aura attached to a creature to its owner's hand; or regenerate target green creature; or target creature gains trample until end of turn.
Set/Rarity: Mirage Common

Name Seeds of Innocence
Cost: 1GG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its converted mana cost.
Set/Rarity: Mirage Rare

Name Serene Heart
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Destroy all Auras.
Set/Rarity: Mirage Common

Name Sewer Rats
Cost: B
Type: Creature — Rat
Pow/Tgh: (1/1)
Rules Text: {B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate this ability no more than three times each turn.
Set/Rarity: Battle Royale Box Set Common, Mirage Common

Name Shadow Guildmage
Cost: B
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {U}, {T}: Put target creature you control on top of its owner's library.
{R}, {T}: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you.
Set/Rarity: Time Spiral "Timeshifted" Special, Mirage Common

Name Shadowbane
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.
Set/Rarity: Mirage Uncommon

Name Shallow Grave
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Set/Rarity: Mirage Rare

Name Shaper Guildmage
Cost: U
Type: Creature — Human Wizard
Pow/Tgh: (1/1)
Rules Text: {W}, {T}: Target creature gains first strike until end of turn.
{B}, {T}: Target creature gets +1/+0 until end of turn.
Set/Rarity: Mirage Common

Name Shauku, Endbringer
Cost: 5BB
Type: Legendary Creature — Vampire
Pow/Tgh: (5/5)
Rules Text: Flying
Shauku, Endbringer can't attack if there's another creature on the battlefield.
At the beginning of your upkeep, you lose 3 life.
{T}: Exile target creature and put a +1/+1 counter on Shauku.
Set/Rarity: Mirage Rare

Name Shauku's Minion
Cost: 1BR
Type: Creature — Human Minion
Pow/Tgh: (2/2)
Rules Text: {B}{R}, {T}: Shauku's Minion deals 2 damage to target white creature.
Set/Rarity: Mirage Uncommon

Name Shimmer
Cost: 2UU
Type: Enchantment
Pow/Tgh:
Rules Text: As Shimmer enters the battlefield, choose a land type.
Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)
Set/Rarity: Mirage Rare

Name Sidar Jabari
Cost: 3W
Type: Legendary Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Sidar Jabari attacks, tap target creature defending player controls.
Set/Rarity: Mirage Rare

Name Sirocco
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Target player reveals his or her hand. For each blue instant card revealed this way, that player discards that card unless he or she pays 4 life.
Set/Rarity: Mirage Uncommon

Name Skulking Ghost
Cost: 1B
Type: Creature — Spirit
Pow/Tgh: (2/1)
Rules Text: Flying
When Skulking Ghost becomes the target of a spell or ability, sacrifice it.
Set/Rarity: Mirage Common

Name Sky Diamond
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: Sky Diamond enters the battlefield tapped.
{T}: Add {U} to your mana pool.
Set/Rarity: Seventh Edition Uncommon, Classic Sixth Edition Uncommon, Mirage Uncommon

Name Soar
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: You may cast Soar as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature gets +0/+1 and has flying.
Set/Rarity: Mirage Common

Name Soul Echo
Cost: XWW
Type: Enchantment
Pow/Tgh:
Rules Text: Soul Echo enters the battlefield with X echo counters on it.
You don't lose the game for having 0 or less life.
At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.
Set/Rarity: Mirage Rare

Name Soul Rend
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: Destroy target creature if it's white. A creature destroyed this way can't be regenerated.

Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Mirage Uncommon

Name Soulshriek
Cost: B
Type: Instant
Pow/Tgh:
Rules Text: Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.
Set/Rarity: Mirage Common

Name Spatial Binding
Cost: UB
Type: Enchantment
Pow/Tgh:
Rules Text: Pay 1 life: Until your next upkeep, target permanent can't phase out.
Set/Rarity: Mirage Uncommon

Name Spectral Guardian
Cost: 2WW
Type: Creature — Spirit
Pow/Tgh: (2/3)
Rules Text: As long as Spectral Guardian is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)
Set/Rarity: Mirage Rare

Name Spirit of the Night
Cost: 6BBB
Type: Legendary Creature — Demon Spirit
Pow/Tgh: (6/5)
Rules Text: Flying, trample, haste, protection from black
Spirit of the Night has first strike as long as it's attacking.
Set/Rarity: Mirage Rare

Name Spitting Earth
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Set/Rarity: Duel Decks: Knights vs. Dragons Common, Duel Decks: Elves vs. Goblins Common, Tenth Edition Common, Seventh Edition Common, Starter 1999 Uncommon, Classic Sixth Edition Common, Portal Second Age Common, Portal Common, Mirage Common

Name Stalking Tiger
Cost: 3G
Type: Creature — Cat
Pow/Tgh: (3/3)
Rules Text: Stalking Tiger can't be blocked by more than one creature.
Set/Rarity: Tenth Edition Common, Portal Three Kingdoms Common, Classic Sixth Edition Common, Portal Common, Mirage Common

Name Stone Rain
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target land.
Set/Rarity: Ninth Edition Common, Champions of Kamigawa Common, Eighth Edition Common, Seventh Edition Common, Starter 2000 Common, Mercadian Masques Common, Starter 1999 Common, Portal Three Kingdoms Common, Classic Sixth Edition Common, Portal Second Age Common, Tempest Common, Portal Common, Fifth Edition Common, Mirage Common, Ice Age Common, Fourth Edition Common, Revised Edition Common, Unlimited Edition Common, Limited Edition Beta Common, Limited Edition Alpha Common

Name Stupor
Cost: 2B
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent discards a card at random, then discards a card.
Set/Rarity: Time Spiral "Timeshifted" Special, Classic Sixth Edition Uncommon, Mirage Uncommon

Name Subterranean Spirit
Cost: 3RR
Type: Creature — Elemental Spirit
Pow/Tgh: (3/3)
Rules Text: Protection from red
{T}: Subterranean Spirit deals 1 damage to each creature without flying.
Set/Rarity: Mirage Rare

Name Sunweb
Cost: 3W
Type: Creature — Wall
Pow/Tgh: (5/6)
Rules Text: Defender (This creature can't attack.)
Flying
Sunweb can't block creatures with power 2 or less.
Set/Rarity: Eighth Edition Rare, Seventh Edition Rare, Classic Sixth Edition Rare, Mirage Rare

Name Superior Numbers
Cost: GG
Type: Sorcery
Pow/Tgh:
Rules Text: Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.
Set/Rarity: Mirage Uncommon

Name Suq'Ata Firewalker
Cost: 1UU
Type: Creature — Human Wizard
Pow/Tgh: (0/1)
Rules Text: Suq'Ata Firewalker can't be the target of red spells or abilities from red sources.
{T}: Suq'Ata Firewalker deals 1 damage to target creature or player.
Set/Rarity: Mirage Uncommon

Name Swamp
Cost:
Type: Basic Land — Swamp
Pow/Tgh:
Rules Text: B
Set/Rarity: Duel Decks: Jace vs. Vraska Land, Duel Decks: Jace vs. Vraska Land, Duel Decks: Jace vs. Vraska Land, Duel Decks: Jace vs. Vraska Land, Duel Decks: Jace vs. Vraska Land, Commander 2013 Edition Land, Commander 2013 Edition Land, Commander 2013 Edition Land, Commander 2013 Edition Land, Theros Land, Theros Land, Theros Land, Theros Land, Magic 2014 Core Set Land, Magic 2014 Core Set Land, Magic 2014 Core Set Land, Magic 2014 Core Set Land, Duel Decks: Sorin vs. Tibalt Land, Duel Decks: Sorin vs. Tibalt Land, Duel Decks: Sorin vs. Tibalt Land, Duel Decks: Sorin vs. Tibalt Land, Duel Decks: Sorin vs. Tibalt Land, Duel Decks: Sorin vs. Tibalt Land, Return to Ravnica Land, Return to Ravnica Land, Return to Ravnica Land, Return to Ravnica Land, Return to Ravnica Land, Duel Decks: Izzet vs. Golgari Land, Duel Decks: Izzet vs. Golgari Land, Duel Decks: Izzet vs. Golgari Land, Duel Decks: Izzet vs. Golgari Land, Magic 2013 Land, Magic 2013 Land, Magic 2013 Land, Magic 2013 Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Planechase 2012 Edition Land, Avacyn Restored Land, Avacyn Restored Land, Avacyn Restored Land, Premium Deck Series: Graveborn Land, Premium Deck Series: Graveborn Land, Premium Deck Series: Graveborn Land, Premium Deck Series: Graveborn Land, Innistrad Land, Innistrad Land, Innistrad Land, Duel Decks: Ajani vs. Nicol Bolas Land, Duel Decks: Ajani vs. Nicol Bolas Land, Magic 2012 Land, Magic 2012 Land, Magic 2012 Land, Magic 2012 Land, Magic: The Gathering-Commander Land, Magic: The Gathering-Commander Land, Magic: The Gathering-Commander Land, Magic: The Gathering-Commander Land, New Phyrexia Land, New Phyrexia Land, Scars of Mirrodin Land, Scars of Mirrodin Land, Scars of Mirrodin Land, Scars of Mirrodin Land, Magic 2011 Land, Magic 2011 Land, Magic 2011 Land, Magic 2011 Land, Archenemy Land, Archenemy Land, Archenemy Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Rise of the Eldrazi Land, Duel Decks: Phyrexia vs. the Coalition Land, Duel Decks: Phyrexia vs. the Coalition Land, Duel Decks: Phyrexia vs. the Coalition Land, Duel Decks: Phyrexia vs. the Coalition Land, Mirrodin Besieged Land, Mirrodin Besieged Land, Premium Deck Series: Slivers Land, Duel Decks: Garruk vs. Liliana Land, Duel Decks: Garruk vs. Liliana Land, Duel Decks: Garruk vs. Liliana Land, Duel Decks: Garruk vs. Liliana Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Zendikar Land, Masters Edition III Land, Masters Edition III Land, Masters Edition III Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Planechase Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Magic 2010 Land, Duel Decks: Divine vs. Demonic Land, Duel Decks: Divine vs. Demonic Land, Duel Decks: Divine vs. Demonic Land, Duel Decks: Divine vs. Demonic Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shards of Alara Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Shadowmoor Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Lorwyn Land, Masters Edition Land, Masters Edition Land, Masters Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Tenth Edition Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Time Spiral Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ravnica: City of Guilds Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Ninth Edition Land, Unhinged Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Champions of Kamigawa Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Mirrodin Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Eighth Edition Land, Onslaught Land, Onslaught Land, Onslaught Land, Onslaught Land, Odyssey Land, Odyssey Land, Odyssey Land, Odyssey Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Seventh Edition Land, Beatdown Box Set Land, Beatdown Box Set Land, Beatdown Box Set Land, Invasion Land, Invasion Land, Invasion Land, Invasion Land, Starter 2000 Land, Starter 2000 Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Battle Royale Box Set Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Mercadian Masques Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Starter 1999 Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Portal Three Kingdoms Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Classic Sixth Edition Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Urza's Saga Land, Unglued Common, Portal Second Age Land, Portal Second Age Land, Portal Second Age Land, Tempest Land, Tempest Land, Tempest Land, Tempest Land, Portal Land, Portal Land, Portal Land, Portal Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Fifth Edition Land, Mirage Land, Mirage Land, Mirage Land, Mirage Land, Ice Age Land, Ice Age Land, Ice Age Land, Fourth Edition Land, Fourth Edition Land, Fourth Edition Land, Revised Edition Land, Revised Edition Land, Revised Edition Land, Unlimited Edition Land, Unlimited Edition Land, Unlimited Edition Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Beta Land, Limited Edition Alpha Land, Limited Edition Alpha Land

Name Tainted Specter
Cost: 3B
Type: Creature — Specter
Pow/Tgh: (2/2)
Rules Text: Flying
{1}{B}{B}, {T}: Target player discards a card unless he or she puts a card from his or her hand on top of his or her library. If that player discards a card this way, Tainted Specter deals 1 damage to each creature and each player. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Mirage Rare

Name Talruum Minotaur
Cost: 2RR
Type: Creature — Minotaur Berserker
Pow/Tgh: (3/3)
Rules Text: Haste
Set/Rarity: Beatdown Box Set Common, Classic Sixth Edition Common, Mirage Common

Name Taniwha
Cost: 3UU
Type: Legendary Creature — Serpent
Pow/Tgh: (7/7)
Rules Text: Trample
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)
Set/Rarity: Mirage Rare

Name Teeka's Dragon
Cost: 9
Type: Artifact Creature — Dragon
Pow/Tgh: (5/5)
Rules Text: Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)
Set/Rarity: Mirage Rare

Name Teferi's Curse
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant artifact or creature
Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)
Set/Rarity: Mirage Common

Name Teferi's Drake
Cost: 2U
Type: Creature — Drake
Pow/Tgh: (3/2)
Rules Text: Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Set/Rarity: Mirage Common

Name Teferi's Imp
Cost: 2U
Type: Creature — Imp
Pow/Tgh: (1/1)
Rules Text: Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Teferi's Imp phases out, discard a card.
Whenever Teferi's Imp phases in, draw a card.
Set/Rarity: Mirage Rare

Name Teferi's Isle
Cost:
Type: Legendary Land
Pow/Tgh:
Rules Text: Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Teferi's Isle enters the battlefield tapped.
{T}: Add {U}{U} to your mana pool.
Set/Rarity: Mirage Rare

Name Telim'Tor
Cost: 4R
Type: Legendary Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.
Set/Rarity: Mirage Rare

Name Telim'Tor's Darts
Cost: 2
Type: Artifact
Pow/Tgh:
Rules Text: {2}, {T}: Telim'Tor's Darts deals 1 damage to target player.
Set/Rarity: Mirage Uncommon

Name Telim'Tor's Edict
Cost: R
Type: Instant
Pow/Tgh:
Rules Text: Exile target permanent you own or control.
Draw a card at the beginning of the next turn's upkeep.
Set/Rarity: Mirage Rare

Name Teremko Griffin
Cost: 3W
Type: Creature — Griffin
Pow/Tgh: (2/2)
Rules Text: Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Set/Rarity: Mirage Common

Name Thirst
Cost: 2U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
When Thirst enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, sacrifice Thirst unless you pay {U}.
Set/Rarity: Mirage Common

Name Tidal Wave
Cost: 2U
Type: Instant
Pow/Tgh:
Rules Text: Put a 5/5 blue Wall creature token with defender onto the battlefield. Sacrifice it at the beginning of the next end step.
Set/Rarity: Mirage Uncommon

Name Tombstone Stairwell
Cost: 2BB
Type: World Enchantment
Pow/Tgh:
Rules Text: Cumulative upkeep {1}{B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player puts a 2/2 black Zombie creature token with haste named Tombspawn onto the battlefield for each creature card in his or her graveyard.
At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens put onto the battlefield with Tombstone Stairwell. They can't be regenerated.
Set/Rarity: Mirage Rare

Name Torrent of Lava
Cost: XRR
Type: Sorcery
Pow/Tgh:
Rules Text: Torrent of Lava deals X damage to each creature without flying.
As long as Torrent of Lava is on the stack, each creature has "{T}: Prevent the next 1 damage that would be dealt to this creature by Torrent of Lava this turn."
Set/Rarity: Mirage Rare

Name Tranquil Domain
Cost: 1G
Type: Instant
Pow/Tgh:
Rules Text: Destroy all non-Aura enchantments.
Set/Rarity: Mirage Common

Name Tropical Storm
Cost: XG
Type: Sorcery
Pow/Tgh:
Rules Text: Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.
Set/Rarity: Mirage Uncommon

Name Uktabi Faerie
Cost: 1G
Type: Creature — Faerie
Pow/Tgh: (1/1)
Rules Text: Flying
{3}{G}, Sacrifice Uktabi Faerie: Destroy target artifact.
Set/Rarity: Mirage Common

Name Uktabi Wildcats
Cost: 4G
Type: Creature — Cat
Pow/Tgh: (*/*)
Rules Text: Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.
{G}, Sacrifice a Forest: Regenerate Uktabi Wildcats.
Set/Rarity: Seventh Edition Rare, Classic Sixth Edition Rare, Mirage Rare

Name Unerring Sling
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {3}, {T}, Tap an untapped creature you control: Unerring Sling deals damage equal to the tapped creature's power to target attacking or blocking creature with flying.
Set/Rarity: Mirage Uncommon

Name Unfulfilled Desires
Cost: 1UB
Type: Enchantment
Pow/Tgh:
Rules Text: {1}, Pay 1 life: Draw a card, then discard a card.
Set/Rarity: Mirage Rare

Name Unseen Walker
Cost: 1G
Type: Creature — Dryad
Pow/Tgh: (1/1)
Rules Text: Forestwalk

{1}{G}{G}: Target creature gains forestwalk until end of turn.
Set/Rarity: Classic Sixth Edition Uncommon, Mirage Uncommon

Name Unyaro Bee Sting
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Unyaro Bee Sting deals 2 damage to target creature or player.
Set/Rarity: Mirage Uncommon

Name Unyaro Griffin
Cost: 3W
Type: Creature — Griffin
Pow/Tgh: (2/2)
Rules Text: Flying

Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.
Set/Rarity: Classic Sixth Edition Uncommon, Mirage Uncommon

Name Urborg Panther
Cost: 2B
Type: Creature — Nightstalker Cat
Pow/Tgh: (2/2)
Rules Text: {B}, Sacrifice Urborg Panther: Destroy target creature blocking Urborg Panther.
Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and Urborg Panther: Search your library for a card named Spirit of the Night and put that card onto the battlefield. Then shuffle your library.
Set/Rarity: Mirage Common

Name Vaporous Djinn
Cost: 2UU
Type: Creature — Djinn
Pow/Tgh: (3/4)
Rules Text: Flying
At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Set/Rarity: Mirage Uncommon

Name Ventifact Bottle
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {X}{1}, {T}: Put X charge counters on Ventifact Bottle. Activate this ability only any time you could cast a sorcery.
At the beginning of your precombat main phase, if Ventifact Bottle has a charge counter on it, tap it and remove all charge counters from it. Add {1} to your mana pool for each charge counter removed this way.
Set/Rarity: Mirage Rare

Name Viashino Warrior
Cost: 3R
Type: Creature — Viashino Warrior
Pow/Tgh: (4/2)
Rules Text:
Set/Rarity: Beatdown Box Set Common, Classic Sixth Edition Common, Mirage Common

Name Vigilant Martyr
Cost: W
Type: Creature — Human Cleric
Pow/Tgh: (1/1)
Rules Text: Sacrifice Vigilant Martyr: Regenerate target creature.
{W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment.
Set/Rarity: Mirage Uncommon

Name Village Elder
Cost: G
Type: Creature — Human Druid
Pow/Tgh: (1/1)
Rules Text: {G}, {T}, Sacrifice a Forest: Regenerate target creature.
Set/Rarity: Battle Royale Box Set Common, Mirage Common

Name Vitalizing Cascade
Cost: XGW
Type: Instant
Pow/Tgh:
Rules Text: You gain X plus 3 life.
Set/Rarity: Mirage Uncommon

Name Volcanic Dragon
Cost: 4RR
Type: Creature — Dragon
Pow/Tgh: (4/4)
Rules Text: Flying
Haste (This creature can attack and {T} as soon as it comes under your control.)
Set/Rarity: Magic 2012 Uncommon, Starter 1999 Rare, Classic Sixth Edition Rare, Portal Rare, Mirage Rare

Name Volcanic Geyser
Cost: XRR
Type: Instant
Pow/Tgh:
Rules Text: Volcanic Geyser deals X damage to target creature or player.
Set/Rarity: Magic 2014 Core Set Uncommon, Magic 2013 Uncommon, Classic Sixth Edition Uncommon, Mirage Uncommon

Name Waiting in the Weeds
Cost: 1GG
Type: Sorcery
Pow/Tgh:
Rules Text: Each player puts a 1/1 green Cat creature token onto the battlefield for each untapped Forest he or she controls.
Set/Rarity: Classic Sixth Edition Rare, Mirage Rare

Name Wall of Corpses
Cost: 1B
Type: Creature — Wall
Pow/Tgh: (0/2)
Rules Text: Defender (This creature can't attack.)
{B}, Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking.
Set/Rarity: Mirage Common

Name Wall of Resistance
Cost: 1W
Type: Creature — Wall
Pow/Tgh: (0/3)
Rules Text: Defender (This creature can't attack.)
Flying
At the beginning of each end step, if Wall of Resistance was dealt damage this turn, put a +0/+1 counter on it.
Set/Rarity: Mirage Common

Name Wall of Roots
Cost: 1G
Type: Creature — Plant Wall
Pow/Tgh: (0/5)
Rules Text: Defender
Put a -0/-1 counter on Wall of Roots: Add {G} to your mana pool. Activate this ability only once each turn.
Set/Rarity: Archenemy Common, Time Spiral "Timeshifted" Special, Mirage Common

Name Ward of Lights
Cost: WW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
As Ward of Lights enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.
Set/Rarity: Mirage Common

Name Warping Wurm
Cost: 2GU
Type: Creature — Wurm
Pow/Tgh: (1/1)
Rules Text: Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your upkeep, Warping Wurm phases out unless you pay {2}{G}{U}.
When Warping Wurm phases in, put a +1/+1 counter on it.
Set/Rarity: Mirage Rare

Name Wave Elemental
Cost: 2UU
Type: Creature — Elemental
Pow/Tgh: (2/3)
Rules Text: {U}, {T}, Sacrifice Wave Elemental: Tap up to three target creatures without flying.
Set/Rarity: Mirage Uncommon

Name Wellspring
Cost: 1GW
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant land
When Wellspring enters the battlefield, gain control of enchanted land until end of turn.
At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.
Set/Rarity: Mirage Rare

Name Wild Elephant
Cost: 3G
Type: Creature — Elephant
Pow/Tgh: (3/3)
Rules Text: Trample
Set/Rarity: Mirage Common

Name Wildfire Emissary
Cost: 3R
Type: Creature — Efreet
Pow/Tgh: (2/4)
Rules Text: Protection from white
{1}{R}: Wildfire Emissary gets +1/+0 until end of turn.
Set/Rarity: Time Spiral "Timeshifted" Special, Battle Royale Box Set Uncommon, Mirage Uncommon

Name Windreaper Falcon
Cost: 1RG
Type: Creature — Bird
Pow/Tgh: (1/1)
Rules Text: Flying, protection from blue
Set/Rarity: Mirage Uncommon

Name Withering Boon
Cost: 1B
Type: Instant
Pow/Tgh:
Rules Text: As an additional cost to cast Withering Boon, pay 3 life.
Counter target creature spell.
Set/Rarity: Mirage Uncommon

Name Worldly Tutor
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.
Set/Rarity: Classic Sixth Edition Uncommon, Mirage Uncommon

Name Yare
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn.
Set/Rarity: Mirage Rare

Name Zebra Unicorn
Cost: 2GW
Type: Creature — Unicorn
Pow/Tgh: (2/2)
Rules Text: Whenever Zebra Unicorn deals damage, you gain that much life.
Set/Rarity: Mirage Uncommon

Name Zhalfirin Commander
Cost: 2W
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.
Set/Rarity: Duel Decks: Knights vs. Dragons Uncommon, Time Spiral "Timeshifted" Special, Mirage Uncommon

Name Zhalfirin Knight
Cost: 2W
Type: Creature — Human Knight
Pow/Tgh: (2/2)
Rules Text: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{W}{W}: Zhalfirin Knight gains first strike until end of turn.
Set/Rarity: Mirage Common

Name Zirilan of the Claw
Cost: 3RR
Type: Legendary Creature — Viashino Shaman
Pow/Tgh: (3/4)
Rules Text: {1}{R}{R}, {T}: Search your library for a Dragon permanent card and put that card onto the battlefield. Then shuffle your library. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step.
Set/Rarity: Mirage Rare

Name Zombie Mob
Cost: 2BB
Type: Creature — Zombie
Pow/Tgh: (2/0)
Rules Text: Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
When Zombie Mob enters the battlefield, exile all creature cards from your graveyard.
Set/Rarity: Mirage Uncommon

Name Zuberi, Golden Feather
Cost: 4W
Type: Legendary Creature — Griffin
Pow/Tgh: (3/3)
Rules Text: Flying
Other Griffin creatures get +1/+1.
Set/Rarity: Mirage Rare