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Molimo, Maro-Sorcerer
( 7)
Legendary Creature — Elemental
(*/*)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
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Molten Ravager
( 3)
Creature — Elemental
(0/4)
: Molten Ravager gets +1/+0 until end of turn.
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Molten Sentry
( 4)
Creature — Elemental
(*/*)
As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender.
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Morselhoarder
( 6)
Creature — Elemental
(6/4)
Morselhoarder enters the battlefield with two -1/-1 counters on it. Remove a -1/-1 counter from Morselhoarder: Add one mana of any color.
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Mournwhelk
( 7)
Creature — Elemental
(3/3)
When Mournwhelk enters the battlefield, target player discards two cards. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
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Muldrotha, the Gravetide
( 6)
Legendary Creature — Elemental Avatar
(6/6)
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
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Mulldrifter
( 5)
Creature — Elemental
(2/2)
Flying When Mulldrifter enters the battlefield, draw two cards. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
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Multani, Maro-Sorcerer
( 6)
Legendary Creature — Elemental
(*/*)
Shroud (This creature can't be the target of spells or abilities.) Multani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands.
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Multani, Yavimaya's Avatar
( 6)
Legendary Creature — Elemental Avatar
(0/0)
Reach, trample Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard. , Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.
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Necroskitter
( 3)
Creature — Elemental
(1/4)
Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.
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Nevermaker
( 4)
Creature — Elemental
(2/3)
Flying When Nevermaker leaves the battlefield, put target nonland permanent on top of its owner's library. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
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Night Incarnate
( 5)
Creature — Elemental
(3/4)
Deathtouch When Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
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Nimbus of the Isles
( 5)
Creature — Elemental
(3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Nivmagus Elemental
( 1)
Creature — Elemental
(1/2)
Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. (That spell won't resolve.)
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Nova Chaser
( 4)
Creature — Elemental Warrior
(10/2)
Trample Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)
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Novellamental
( 2)
Creature — Elemental
(2/1)
Flying Novellamental can block only creatures with flying.
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Noxious Hatchling
( 4)
Creature — Elemental
(6/6)
Noxious Hatchling enters the battlefield with four -1/-1 counters on it. Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever you cast a black spell, remove a -1/-1 counter from Noxious Hatchling. Whenever you cast a green spell, remove a -1/-1 counter from Noxious Hatchling.
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Nyxathid
( 3)
Creature — Elemental
(7/7)
As Nyxathid enters the battlefield, choose an opponent. Nyxathid gets -1/-1 for each card in the chosen player's hand.
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Nyxbloom Ancient
( 7)
Enchantment Creature — Elemental
(5/5)
Trample If you tap a permanent for mana, it produces three times as much of that mana instead.
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Octavia, Living Thesis
( 10)
Legendary Creature — Elemental Octopus
(8/8)
This spell costs less to cast if you have eight or more instant and/or sorcery cards in your graveyard. Ward Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn.
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Offalsnout
( 3)
Creature — Elemental
(2/2)
Flash When Offalsnout leaves the battlefield, exile target card from a graveyard. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
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Omnath, Locus of All
( 5)
Legendary Creature — Phyrexian Elemental
(4/4)
If you would lose unspent mana, that mana becomes black instead. At the beginning of your precombat main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.
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Omnath, Locus of Mana
( 3)
Legendary Creature — Elemental
(1/1)
You don't lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.
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Omnath, Locus of Rage
( 7)
Legendary Creature — Elemental
(5/5)
Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token. Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target.
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Omnath, Locus of the Roil
( 4)
Legendary Creature — Elemental
(3/3)
When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control. Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
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Orchard Elemental
( 6)
Creature — Elemental
(2/2)
Council's dilemma — When Orchard Elemental enters the battlefield, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on Orchard Elemental for each sprout vote. You gain 3 life for each harvest vote.
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Overgrowth Elemental
( 3)
Creature — Elemental
(3/2)
When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you control. Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental.
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Pako, Arcane Retriever
( 5)
Legendary Creature — Elemental Dog
(3/3)
Partner with Haldan, Avid Arcanist Haste Whenever Pako, Arcane Retriever attacks, exile the top card of each player's library and put a fetch counter on each of them. Put a +1/+1 counter on Pako for each noncreature card exiled this way.
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Pardic Firecat
( 4)
Creature — Elemental Cat
(2/3)
Haste If Pardic Firecat is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst.
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Petrified Wood-Kin
( 7)
Creature — Elemental Warrior
(3/3)
This spell can't be countered. Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Protection from instants
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Phase Dolphin
( 3)
Creature — Elemental Whale
(1/4)
Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn.
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Phylath, World Sculptor
( 6)
Legendary Creature — Elemental
(5/5)
When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control. Landfall — Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control.
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Phytotitan
( 6)
Creature — Plant Elemental
(7/2)
When Phytotitan dies, return it to the battlefield tapped under its owner's control at the beginning of their next upkeep.
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Pine Walker
( 5)
Creature — Elemental
(5/5)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) Whenever Pine Walker or another creature you control is turned face up, untap that creature.
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Plant Elemental
( 2)
Creature — Plant Elemental
(3/4)
When Plant Elemental enters the battlefield, sacrifice it unless you sacrifice a Forest.
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Plasma Elemental
( 6)
Creature — Elemental
(4/1)
Plasma Elemental can't be blocked.
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Pride of the Clouds
( 2)
Creature — Elemental Cat
(1/1)
Flying Pride of the Clouds gets +1/+1 for each other creature on the battlefield with flying. Forecast — , Reveal Pride of the Clouds from your hand: Create a 1/1 white and blue Bird creature token with flying. (Activate only during your upkeep and only once each turn.)
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Primal Plasma
( 4)
Creature — Elemental Shapeshifter
(*/*)
As Primal Plasma enters the battlefield, it becomes your choice of a 3/3 creature, a 2/2 creature with flying, or a 1/6 creature with defender.
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Primalcrux
( 6)
Creature — Elemental
(*/*)
Trample Chroma — Primalcrux's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.
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Primeval Force
( 5)
Creature — Elemental
(8/8)
When Primeval Force enters the battlefield, sacrifice it unless you sacrifice three Forests.
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Purity
( 6)
Creature — Elemental Incarnation
(6/6)
Flying If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way. When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.
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Pyre Charger
( 2)
Creature — Elemental Warrior
(1/1)
Haste : Pyre Charger gets +1/+0 until end of turn.
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Pyre Hound
( 4)
Creature — Elemental Dog
(2/3)
Trample Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound.
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Pyre Spawn
( 6)
Creature — Elemental
(6/4)
When Pyre Spawn dies, it deals 3 damage to any target.
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Pyretic Hunter
( 5)
Creature — Elemental Cat
(0/0)
Reveal Pyretic Hunter as you draft it and note how many cards you've drafted this draft round, including Pyretic Hunter. Menace (This creature can't be blocked except by two or more creatures.) Pyretic Hunter enters the battlefield with X +1/+1 counters on it, where X is the highest number you noted for cards named Pyretic Hunter.
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Pyroceratops
( 4)
Creature — Elemental Dinosaur
(2/3)
Trample Whenever you cast a noncreature spell, put a +1/+1 counter on Pyroceratops.
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Pyroclast Consul
( 5)
Creature — Elemental Shaman
(3/3)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature.
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Question Elemental?
( 4)
Creature — Elemental?
(3/4)
Did you know this creature has flying? Are you aware that any time you say something that isn't a question, when a player points out this fact first, they gain control of Question Elemental?
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Quicksilver Elemental
( 5)
Creature — Elemental
(3/4)
: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.) You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.
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Rage Forger
( 3)
Creature — Elemental Shaman
(2/2)
When Rage Forger enters the battlefield, put a +1/+1 counter on each other Shaman creature you control. Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player or planeswalker.
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Rage Nimbus
( 3)
Creature — Elemental
(5/3)
Defender, flying : Target creature attacks this turn if able.
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Rebellion of the Flamekin
( 4)
Tribal Enchantment — Elemental
Whenever you clash, you may pay . If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)
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Red-Hot Hottie
( 4)
Creature — Elemental
(2/5)
Whenever Red-Hot Hottie deals damage to a creature, put a third-degree-burn counter on that creature. It gains "At the beginning of each end step, sacrifice this creature unless you scream ‘Aaah' at the top of your lungs."
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Refraction Elemental
( 0)
Creature — Elemental
(4/4)
Ward—Pay 2 life. Whenever you cast a spell, Refraction Elemental deals 2 damage to each opponent.
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Regal Force
( 7)
Creature — Elemental
(5/5)
When Regal Force enters the battlefield, draw a card for each green creature you control.
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Rescuer Chwinga
( 2)
Creature — Elemental Spirit
(2/2)
Flash Natural Shelter — When Rescuer Chwinga enters the battlefield, you may return another permanent you control to its owner's hand.
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Reveillark
( 5)
Creature — Elemental
(4/3)
Flying When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
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Rift Elemental
( 1)
Creature — Elemental
(1/1)
, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn.
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Risen Reef
( 3)
Creature — Elemental
(1/1)
Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
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Risen Riptide
( 3)
Creature — Elemental
(0/5)
Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn.
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Rock Star
( 5)
Creature — Elemental Performer
(4/5)
Reach When Rock Star enters the battlefield, you may discard a card. If you do, reveal the top five cards of your library. Ask a person outside the game to choose which of them is most like a rock band. Put that card into your hand and the rest on the bottom of your library in a random order.
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Rockslide Elemental
( 3)
Creature — Elemental
(1/1)
First strike Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental.
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Roil Elemental
( 6)
Creature — Elemental
(3/2)
Flying Landfall — Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.
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Root-Kin Ally
( 6)
Creature — Elemental Warrior
(3/3)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.
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Rotisserie Elemental
( 1)
Creature — Elemental
(1/1)
Menace Whenever Rotisserie Elemental deals combat damage to a player, put a skewer counter on Rotisserie Elemental. Then you may sacrifice it. If you do, exile the top X cards of your library, where X is the number of skewer counters on Rotisserie Elemental. You may play those cards this turn.
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Rubblehulk
( 6)
Creature — Elemental
(*/*)
Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — , Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
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Rumbleweed
( 11)
Creature — Plant Elemental
(8/8)
This spell costs less to cast for each land card in your graveyard. Vigilance, reach, trample When Rumbleweed enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn.
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Rumbling Ruin
( 6)
Creature — Elemental
(6/6)
When Rumbling Ruin enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn.
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Rumbling Slum
( 4)
Creature — Elemental
(5/5)
At the beginning of your upkeep, Rumbling Slum deals 1 damage to each player.
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Runaway Steam-Kin
( 2)
Creature — Elemental
(1/1)
Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin. Remove three +1/+1 counters from Runaway Steam-Kin: Add .
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Rushwood Elemental
( 5)
Creature — Elemental
(4/4)
Trample At the beginning of your upkeep, you may put a +1/+1 counter on Rushwood Elemental.
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Rust Elemental
( 4)
Artifact Creature — Elemental
(4/4)
Flying At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.
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Savage Firecat
( 5)
Creature — Elemental Cat
(0/0)
Trample Savage Firecat enters the battlefield with seven +1/+1 counters on it. Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat.
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Savai Thundermane
( 2)
Creature — Elemental Cat
(3/2)
Whenever you cycle a card, you may pay . When you do, Savai Thundermane deals 2 damage to target creature and you gain 2 life.
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Scalding Viper
( 2)
Creature — Elemental Snake
(2/1)
Whenever an opponent casts a spell with mana value 3 or less, Scalding Viper deals 1 damage to that player.
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Scaldkin
( 4)
Creature — Elemental
(2/2)
Flying , Sacrifice Scaldkin: It deals 2 damage to any target.
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Scampering Scorcher
( 4)
Creature — Elemental
(1/1)
When Scampering Scorcher enters the battlefield, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and this turn.)
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Tempest Hart (Scan the Clouds)
( 2)
Instant — Adventure
Draw two cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.)
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Scion of Glaciers
( 4)
Creature — Elemental
(2/5)
: Scion of Glaciers gets +1/-1 until end of turn.
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Scion of Vitu-Ghazi
( 5)
Creature — Elemental
(4/4)
When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)
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Scorch Spitter
( 1)
Creature — Elemental Lizard
(1/1)
Whenever Scorch Spitter attacks, it deals 1 damage to the player or planeswalker it's attacking.
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Scourge of Geier Reach
( 5)
Creature — Elemental
(3/3)
Scourge of Geier Reach gets +1/+1 for each creature your opponents control.
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Sea Spirit
( 5)
Creature — Elemental Spirit
(2/3)
: Sea Spirit gets +1/+0 until end of turn.
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Seed Guardian
( 4)
Creature — Elemental
(3/4)
Reach When Seed Guardian dies, create an X/X green Elemental creature token, where X is the number of creature cards in your graveyard.
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