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Love Song of Night and Day
( 3)
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You and target opponent each draw two cards. II — Create a 1/1 white Bird creature token with flying. III — Put a +1/+1 counter on each of up to two target creatures.
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Lovestruck Beast
( 3)
Creature — Beast Noble
(5/5)
Lovestruck Beast can't attack unless you control a 1/1 creature.
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Lowland Basilisk
( 3)
Creature — Basilisk
(1/3)
Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.
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Loxodon Smiter
( 3)
Creature — Elephant Soldier
(4/4)
This spell can't be countered. If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard.
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Loxodon Warhammer
( 3)
Artifact — Equipment
Equipped creature gets +3/+0 and has trample and lifelink. Equip
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Loyal Drake
( 3)
Creature — Drake
(2/2)
Flying Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card.
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Loyal Gryff
( 3)
Creature — Hippogriff
(2/2)
Flash Flying When Loyal Gryff enters the battlefield, you may return another creature you control to its owner's hand.
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Loyal Retainers
( 3)
Creature — Human Advisor
(1/1)
Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
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Loyal Subordinate
( 3)
Creature — Zombie
(3/1)
Menace (This creature can't be blocked except by two or more creatures.) Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
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Luck Bobblehead
( 3)
Artifact — Bobblehead
: Add one mana of any color. , : Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.
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Ludevic, Necro-Alchemist
( 3)
Legendary Creature — Human Wizard
(1/4)
At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. Partner (You can have two commanders if both have partner.)
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Lullmage Mentor
( 3)
Creature — Merfolk Wizard
(2/2)
Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token. Tap seven untapped Merfolk you control: Counter target spell.
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Lullmage's Domination
( 3)
Sorcery
This spell costs less to cast if it targets a creature whose controller has eight or more cards in their graveyard. Gain control of target creature with mana value X.
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Lullmage's Familiar
( 3)
Creature — Beast
(2/4)
: Add or . Whenever you cast a kicked spell, you gain 2 life.
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Lumengrid Sentinel
( 3)
Creature — Human Wizard
(1/2)
Flying Whenever an artifact enters the battlefield under your control, you may tap target permanent.
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Luminescent Rain
( 3)
Instant
Choose a creature type. You gain 2 life for each permanent you control of that type.
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Luminous Bonds
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.
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Luminous Wake
( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks or blocks, you gain 4 life.
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Lunar Force
( 3)
Enchantment
When an opponent casts a spell, sacrifice Lunar Force and counter that spell.
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Lunge
( 3)
Instant
Lunge deals 2 damage to target creature and 2 damage to target player or planeswalker.
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Lure
( 3)
Enchantment — Aura
Enchant creature All creatures able to block enchanted creature do so.
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Lurebound Scarecrow
( 3)
Artifact Creature — Scarecrow
(4/4)
As Lurebound Scarecrow enters the battlefield, choose a color. When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.
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Lurker
( 3)
Creature — Beast
(2/3)
Lurker can't be the target of spells unless it attacked or blocked this turn.
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Lurking Crocodile
( 3)
Creature — Crocodile
(2/2)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Lurking Evil
( 3)
Enchantment
Pay half your life, rounded up: Lurking Evil becomes a 4/4 Phyrexian Horror creature with flying.
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Lurking Roper
( 3)
Creature — Horror
(4/5)
Lurking Roper doesn't untap during your untap step. Whenever you gain life, untap Lurking Roper.
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Lurrus of the Dream-Den
( 3)
Legendary Creature — Cat Nightmare
(3/2)
Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Lifelink Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
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Lust for War
( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller. Enchanted creature attacks each combat if able.
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Lutri, the Spellchaser
( 3)
Legendary Creature — Elemental Otter
(3/2)
Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Flash When Lutri, the Spellchaser enters the battlefield, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.
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Luxa River Shrine
( 3)
Artifact
, : You gain 1 life. Put a brick counter on Luxa River Shrine. : You gain 2 life. Activate only if there are three or more brick counters on Luxa River Shrine.
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Lychguard
( 3)
Artifact Creature — Necron
(2/3)
Guardian Protocols — , Sacrifice Lychguard: Return all legendary creature cards from your graveyard to your hand.
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Lyev Skyknight
( 3)
Creature — Human Knight
(3/1)
Flying When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
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Lys Alana Bowmaster
( 3)
Creature — Elf Archer
(2/2)
Reach Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.
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Lys Alana Scarblade
( 3)
Creature — Elf Assassin
(1/1)
, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
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Lyzolda, the Blood Witch
( 3)
Legendary Creature — Human Cleric
(3/1)
, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to any target if the sacrificed creature was red. Draw a card if the sacrificed creature was black.
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Mace of the Valiant
( 3)
Artifact — Equipment
Equipped creature gets +1/+1 for each charge counter on Mace of the Valiant and has vigilance. Whenever a creature enters the battlefield under your control, put a charge counter on Mace of the Valiant. Equip
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Machinate
( 3)
Instant
Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
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Mad Auntie
( 3)
Creature — Goblin Shaman
(2/2)
Other Goblin creatures you control get +1/+1. : Regenerate another target Goblin.
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Mad Science Fair Project
( 3)
Artifact
: Roll a six-sided die. On a 3 or lower, target player adds . Otherwise, that player adds one mana of any color they choose.
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Maddening Hex
( 3)
Enchantment — Aura Curse
Enchant player Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.
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Maddening Imp
( 3)
Creature — Imp
(1/1)
Flying : Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat.
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Maddening Wind
( 3)
Enchantment — Aura
Enchant creature Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.
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Maelstrom Pulse
( 3)
Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.
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Maestros Ascendancy
( 3)
Enchantment
Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead.
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Maestros Charm
( 3)
Instant
Choose one — • Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard. • Each opponent loses 3 life and you gain 3 life. • Maestros Charm deals 5 damage to target creature or planeswalker.
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Maestros Diabolist
( 3)
Creature — Vampire Warrior
(1/4)
Deathtouch, haste Whenever Maestros Diabolist attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
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Maestros Initiate
( 3)
Creature — Human Citizen
(3/1)
, Exile Maestros Initiate from your graveyard: Draw two cards, then discard a card.
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Maga, Traitor to Mortals
( 3)
Legendary Creature — Human Wizard
(0/0)
Maga, Traitor to Mortals enters the battlefield with X +1/+1 counters on it. When Maga enters the battlefield, target player loses life equal to the number of +1/+1 counters on it.
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Mage Duel
( 3)
Sorcery
This spell costs less to cast if you've cast another instant or sorcery spell this turn. Target creature you control gets +1/+2 until end of turn. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Mage il-Vec
( 3)
Creature — Human Wizard
(2/2)
, Discard a card at random: Mage il-Vec deals 1 damage to any target.
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Mage Slayer
( 3)
Artifact — Equipment
Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it's attacking. Equip
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Magebane Armor
( 3)
Artifact — Equipment
Equipped creature gets +2/+4 and loses flying. Prevent all noncombat damage that would be dealt to equipped creature. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Mage's Attendant
( 3)
Creature — Cat Rogue
(3/2)
When Mage's Attendant enters the battlefield, create a 1/1 blue Wizard creature token with ", Sacrifice this creature: Counter target noncreature spell unless its controller pays ."
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Mages' Contest
( 3)
Instant
You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.
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Maggot Therapy
( 3)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +2/-2.
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Magic Missile
( 3)
Sorcery
This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
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Magic Word
( 3)
Enchantment — Aura
Enchant creature As Magic Word enters the battlefield, choose a word. Whisper the chosen word: Tap enchanted creature.
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Magistrate's Scepter
( 3)
Artifact
, : Put a charge counter on Magistrate's Scepter. , Remove three charge counters from Magistrate's Scepter: Take an extra turn after this one.
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Magma Rift
( 3)
Sorcery
As an additional cost to cast this spell, sacrifice a land. Magma Rift deals 5 damage to target creature.
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Magma Vein
( 3)
Enchantment
, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying.
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Magmatic Sprinter
( 3)
Creature — Phyrexian Warrior
(3/2)
Haste When Magmatic Sprinter enters the battlefield, put two oil counters on target artifact or creature you control. At the beginning of your end step, return Magmatic Sprinter to its owner's hand unless you remove two oil counters from it.
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Magnetic Flux
( 3)
Instant
Artifact creatures you control gain flying until end of turn.
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Magnetic Mountain
( 3)
Enchantment
Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay for each creature chosen this way. If the player does, untap those creatures.
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Magus of the Bridge
( 3)
Creature — Human Wizard
(4/4)
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 2/2 black Zombie creature token. When a creature is put into an opponent's graveyard from the battlefield, exile Magus of the Bridge.
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Mahadi, Emporium Master
( 3)
Legendary Creature — Devil
(3/3)
At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Majestic Metamorphosis
( 3)
Instant
Until end of turn, target artifact or creature becomes a 4/4 Angel artifact creature and gains flying. Draw a card.
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Make a ________ Splash
( 3)
Enchantment
Flash When this enchantment enters the battlefield, you may put a name sticker on it. Whenever you put a sticker on this enchantment, tap up to X target creatures, where X is the number of u's in name stickers on this enchantment.
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Make a Stand
( 3)
Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
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Make Mischief
( 3)
Sorcery
Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this creature dies, it deals 1 damage to any target."
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Make Obsolete
( 3)
Instant
Creatures your opponents control get -1/-1 until end of turn.
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Make Your Move
( 3)
Instant
Destroy target artifact, enchantment, or creature with power 4 or greater.
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Makeshift Battalion
( 3)
Creature — Human Soldier
(3/2)
Battalion — Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.
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Makeshift Binding
( 3)
Enchantment
When Makeshift Binding enters the battlefield, exile target creature an opponent controls until Makeshift Binding leaves the battlefield. You gain 2 life.
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Makindi Patrol
( 3)
Creature — Human Knight Ally
(2/3)
Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.
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Makindi Shieldmate
( 3)
Creature — Kor Soldier Ally
(0/3)
Defender Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate.
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Malakir Familiar
( 3)
Creature — Bat
(2/1)
Flying, deathtouch Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.
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Malamet Scythe
( 3)
Artifact — Equipment
Flash When Malamet Scythe enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+2. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Malanthrope
( 3)
Creature — Tyranid
(2/2)
Flying Scavenge the Dead — When Malanthrope enters the battlefield, exile target player's graveyard. Put a +1/+1 counter on Malanthrope for each creature card exiled this way.
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Malcator, Purity Overseer
( 3)
Legendary Creature — Phyrexian Elephant Wizard
(1/1)
When Malcator, Purity Overseer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. At the beginning of your end step, if three or more artifacts entered the battlefield under your control this turn, create a 3/3 colorless Phyrexian Golem artifact creature token.
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Malcolm, Keen-Eyed Navigator
( 3)
Legendary Creature — Siren Pirate
(2/2)
Flying Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Partner (You can have two commanders if both have partner.)
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Malicious Eclipse
( 3)
Sorcery
All creatures get -2/-2 until end of turn. If a creature an opponent controls would die this turn, exile it instead.
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Malicious Malfunction
( 3)
Sorcery
All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
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Mammoth Growth
( 3)
Instant
Target creature gets +4/+4 until end of turn. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Man of Measure
( 3)
Creature — Human Knight
(2/2)
As long as you're shorter than an opponent, Man of Measure gets +0/+1 and has first strike. As long as you're taller than an opponent, Man of Measure gets +1/+0.
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Mana Breach
( 3)
Enchantment
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
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Mana Cache
( 3)
Enchantment
At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls. Remove a charge counter from Mana Cache: Add . Any player may activate this ability but only during their turn before the end step.
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Mana Cannons
( 3)
Enchantment
Whenever you cast a multicolored spell, Mana Cannons deals X damage to any target, where X is the number of colors that spell is.
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Mana Flare
( 3)
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
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Mana Geode
( 3)
Artifact
When Mana Geode enters the battlefield, scry 1. : Add one mana of any color.
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Mana Leech
( 3)
Creature — Leech
(1/1)
You may choose not to untap Mana Leech during your untap step. : Tap target land. It doesn't untap during its controller's untap step for as long as Mana Leech remains tapped.
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