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Body Count
( 3)
Instant
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Draw a card for each creature that died under your control this turn.
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Bog Badger
( 3)
Creature — Badger
(3/3)
Kicker (You may pay an additional as you cast this spell.) When Bog Badger enters the battlefield, if it was kicked, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
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Bog Down
( 3)
Sorcery
Kicker—Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) Target player discards two cards. If this spell was kicked, that player discards three cards instead.
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Bog Glider
( 3)
Creature — Human Mercenary
(1/1)
Flying , Sacrifice a land: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
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Bog Raiders
( 3)
Creature — Zombie
(2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Bog Smugglers
( 3)
Creature — Human Mercenary
(2/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Bog Witch
( 3)
Creature — Human Spellshaper
(1/1)
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Bogardan Dragonheart
( 3)
Creature — Human Shaman
(2/2)
Sacrifice another creature: Until end of turn, Bogardan Dragonheart becomes a Dragon with base power and toughness 4/4, flying, and haste.
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Bogardan Firefiend
( 3)
Creature — Elemental Spirit
(2/1)
When Bogardan Firefiend dies, it deals 2 damage to target creature.
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Boggart Arsonists
( 3)
Creature — Goblin Rogue
(2/1)
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) , Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.
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Boggart Brute
( 3)
Creature — Goblin Warrior
(3/2)
Menace (This creature can't be blocked except by two or more creatures.)
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Boggart Harbinger
( 3)
Creature — Goblin Shaman
(2/1)
When Boggart Harbinger enters the battlefield, you may search your library for a Goblin card, reveal it, then shuffle and put that card on top.
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Boggart Loggers
( 3)
Creature — Goblin Rogue
(2/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) , Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.
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Boggart Ram-Gang
( 3)
Creature — Goblin Warrior
(3/3)
Haste Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Boggart Shenanigans
( 3)
Tribal Enchantment — Goblin
Whenever another Goblin you control is put into a graveyard from the battlefield, you may have Boggart Shenanigans deal 1 damage to target player or planeswalker.
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Boiling Blood
( 3)
Instant
Target creature attacks this turn if able. Draw a card.
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Bolt Hound
( 3)
Creature — Elemental Dog
(2/2)
Haste (This creature can attack and as soon as it comes under your control.) Whenever Bolt Hound attacks, other creatures you control get +1/+0 until end of turn.
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Bolt of Keranos
( 3)
Sorcery
Bolt of Keranos deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Bombard
( 3)
Instant
Bombard deals 4 damage to target creature.
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Bonded Fetch
( 3)
Creature — Homunculus
(0/2)
Defender, haste : Draw a card, then discard a card.
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Bonder's Ornament
( 3)
Artifact
: Add one mana of any color. , : Each player who controls a permanent named Bonder's Ornament draws a card.
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Bone Dancer
( 3)
Creature — Zombie
(2/2)
Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn.
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Bone Flute
( 3)
Artifact
, : All creatures get -1/-0 until end of turn.
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Bone Harvest
( 3)
Instant
Put any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn's upkeep.
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Altar of Bhaal (Bone Offering)
( 3)
Sorcery — Adventure
Create a tapped 4/1 black Skeleton creature token with menace. (Then exile this card. You may cast the artifact later from exile.)
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Bone Sabres
( 3)
Artifact — Equipment
Whenever equipped creature attacks, put four +1/+1 counters on it. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Bone Shredder
( 3)
Creature — Phyrexian Minion
(1/1)
Flying Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.
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Bonecrusher Giant
( 3)
Creature — Giant
(4/3)
Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.
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Bonepicker Skirge
( 3)
Creature — Phyrexian Imp
(2/2)
Flying Corrupted — As long as an opponent has three or more poison counters, Bonepicker Skirge has deathtouch and lifelink.
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Bontu the Glorified
( 3)
Legendary Creature — God
(4/6)
Menace, indestructible Bontu the Glorified can't attack or block unless a creature died under your control this turn. , Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.
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Bontu's Last Reckoning
( 3)
Sorcery
Destroy all creatures. Lands you control don't untap during your next untap step.
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Bontu's Monument
( 3)
Legendary Artifact
Black creature spells you cast cost less to cast. Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.
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Bonus Round
( 3)
Sorcery
Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.
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Book of Mazarbul
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) II — Amass Orcs 2. III — Creatures you control get +1/+0 and gain menace until end of turn.
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Boomer Scrapper
( 3)
Creature — Human Soldier
(1/1)
Whenever Boomer Scrapper enters the battlefield or attacks, you lose 1 life and create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boomer Scrapper.
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Boomstacker
( 3)
Creature — Goblin Artificer
(0/0)
As Boomstacker enters the battlefield and whenever it attacks, stack two dice on top of it. (All dice must be stacked vertically, one on top of another.) Boomstacker gets +1/+1 for each die in its stack. Boomstacker attacks each combat if able. When the stack falls, sacrifice Boomstacker.
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Boon of Emrakul
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/-3.
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Boon Satyr
( 3)
Enchantment Creature — Satyr
(4/2)
Flash Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +4/+2.
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Borderland Ranger
( 3)
Creature — Human Scout Ranger
(2/2)
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Boreal Outrider
( 3)
Snow Creature — Elf Warrior
(3/2)
Whenever you cast a creature spell, if of any of that spell's colors was spent to cast it, that creature enters the battlefield with an additional +1/+1 counter on it. ( is mana from a snow source.)
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Boreas Charger
( 3)
Creature — Pegasus
(2/1)
Flying When Boreas Charger leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.
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Born to Drive
( 3)
Enchantment — Aura
Enchant artifact or creature As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control. Channel — , Discard Born to Drive: Create two 1/1 colorless Pilot creature tokens with "This creature crews Vehicles as though its power were 2 greater."
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Boromir, Warden of the Tower
( 3)
Legendary Creature — Human Soldier
(3/3)
Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you.
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Boros Fury-Shield
( 3)
Instant
Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If was spent to cast this spell, Boros Fury-Shield deals damage to that creature's controller equal to the creature's power.
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Boros Reckoner
( 3)
Creature — Minotaur Wizard
(3/3)
Whenever Boros Reckoner is dealt damage, it deals that much damage to any target. : Boros Reckoner gains first strike until end of turn.
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Boros Strike-Captain
( 3)
Creature — Minotaur Soldier
(3/3)
Battalion — Whenever Boros Strike-Captain and at least two other creatures attack, exile the top card of your library. During any turn you attacked with three or more creatures, you may play that card.
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Borrowed Grace
( 3)
Instant
Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.
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Borrowed Time
( 3)
Enchantment
When Borrowed Time enters the battlefield, exile target nonland permanent an opponent controls until Borrowed Time leaves the battlefield.
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Boseiju Pathlighter
( 3)
Creature — — Human Rogue
(3/2)
When Boseiju Pathlighter enters the battlefield, draft a card from Boseiju Pathlighter's spellbook.
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Bösium Strip
( 3)
Artifact
, : Until end of turn, you may cast instant and sorcery spells from the top of your graveyard. If a spell cast this way would be put into a graveyard, exile it instead.
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Fuss // Bother (Bother)
( 6)
Sorcery
Create three 1/1 colorless Thopter artifact creature tokens with flying. Surveil 2.
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Bothersome Quasit
( 3)
Creature — Demon
(3/2)
Menace Goaded creatures your opponents control can't block. Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Bottle Gnomes
( 3)
Artifact Creature — Gnome
(1/3)
Sacrifice Bottle Gnomes: You gain 3 life.
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Bottomless Pit
( 3)
Enchantment
At the beginning of each player's upkeep, that player discards a card at random.
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Bouncer's Beatdown
( 3)
Instant
This spell costs less to cast if it targets a black permanent. Bouncer's Beatdown deals X damage to target creature or planeswalker, where X is the greatest power among creatures you control. If that creature or planeswalker would die this turn, exile it instead.
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Bouncing Beebles
( 3)
Creature — Beeble
(2/2)
Bouncing Beebles can't be blocked as long as defending player controls an artifact.
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Bound by Moonsilver
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack, block, or transform. Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate only as a sorcery and only once each turn.
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Bound in Gold
( 3)
Enchantment — Aura
Enchant permanent Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities.
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Bound in Silence
( 3)
Tribal Enchantment — Rebel Aura
Enchant creature Enchanted creature can't attack or block.
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Bounding Krasis
( 3)
Creature — Fish Lizard
(3/3)
Flash (You may cast this spell any time you could cast an instant.) When Bounding Krasis enters the battlefield, you may tap or untap target creature.
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Bounty Board
( 3)
Artifact
: Add one mana of any color. , : Put a bounty counter on target creature. Activate only as a sorcery. Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life.
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Bounty of Skemfar
( 3)
Sorcery
Reveal the top six cards of your library. You may put a land card from among them onto the battlefield tapped and an Elf card from among them into your hand. Put the rest on the bottom of your library in a random order.
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Bounty of the Deep
( 3)
Sorcery
If you have no land cards in your hand, seek a land card and a nonland card. Otherwise, seek two nonland cards. (To seek a card, put one at random from your library into your hand.)
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Bow of Nylea
( 3)
Legendary Enchantment Artifact
Attacking creatures you control have deathtouch. , : Choose one — • Put a +1/+1 counter on target creature. • Bow of Nylea deals 2 damage to target creature with flying. • You gain 3 life. • Put up to four target cards from your graveyard on the bottom of your library in any order.
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Brackish Trudge
( 3)
Creature — Fungus Beast
(4/2)
Brackish Trudge enters the battlefield tapped. : Return Brackish Trudge from your graveyard to your hand. Activate only if you gained life this turn.
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Brago's Representative
( 3)
Creature — Human Advisor
(1/4)
While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)
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Braided Net
( 3)
Artifact
Braided Net enters the battlefield with three net counters on it. , Remove a net counter from Braided Net: Tap another target nonland permanent. Its activated abilities can't be activated for as long as it remains tapped. Craft with artifact
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Braids, Arisen Nightmare
( 3)
Legendary Creature — Nightmare
(3/3)
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
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Braids's Frightful Return
( 3)
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You may sacrifice a creature. If you do, each opponent discards a card. II — Return target creature card from your graveyard to your hand. III — Target opponent may sacrifice a nonland, nontoken permanent. If they don't, they lose 2 life and you draw a card.
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Branching Bolt
( 3)
Instant
Choose one or both — • Branching Bolt deals 3 damage to target creature with flying. • Branching Bolt deals 3 damage to target creature without flying.
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Branching Evolution
( 3)
Enchantment
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
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Branchsnap Lorian
( 3)
Creature — Beast
(4/1)
Trample Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Brandywine Farmer
( 3)
Creature — Halfling Peasant
(1/1)
When Brandywine Farmer enters or leaves the battlefield, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Brass Secretary
( 3)
Artifact Creature — Construct
(2/1)
, Sacrifice Brass Secretary: Draw a card.
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Brass Squire
( 3)
Artifact Creature — Myr
(1/3)
: Attach target Equipment you control to target creature you control.
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Brassclaw Orcs
( 3)
Creature — Orc
(3/2)
Brassclaw Orcs can't block creatures with power 2 or greater.
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Brass's Tunnel-Grinder
( 3)
Legendary Artifact
When Brass's Tunnel-Grinder enters the battlefield, discard any number of cards, then draw that many cards plus one. At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
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Brawler's Plate
( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Brazen Blademaster
( 3)
Creature — Orc Pirate
(2/3)
Whenever Brazen Blademaster attacks while you control two or more artifacts, it gets +2/+1 until end of turn.
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Brazen Borrower
( 3)
Creature — Faerie Rogue
(3/1)
Flash Flying Brazen Borrower can block only creatures with flying.
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Brazen Upstart
( 3)
Creature — Elf Shaman
(4/2)
Vigilance When Brazen Upstart dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Brazen Wolves
( 3)
Creature — Wolf
(2/3)
Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn.
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Breach
( 3)
Instant
Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Break Down
( 3)
Instant
Destroy target artifact or enchantment. Create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
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Break Ties
( 3)
Instant
Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard. Reinforce 1— (, Discard this card: Put a +1/+1 counter on target creature.)
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Breaking Point
( 3)
Sorcery
Any player may have Breaking Point deal 6 damage to them. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.
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Breakneck Rider
( 3)
Creature — Human Scout Werewolf
(3/3)
At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.
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Breath Weapon
( 3)
Instant
Breath Weapon deals 2 damage to each non-Dragon creature.
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